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Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting |
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Community Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting |
Code: Active?: false History: [-] |
I originally was going to make this card for my open slot in Blue Commons Submissions, but then realized it made a better uncommon, and stayed my hand. The strange part about this card is that it is probably best employed by a deck that has no Islands in it, as an answer to flood. For that reason alone, we probably shouldn't make a common that removes flood counters. I don't want to see every color but blue get a secret 15th common that can hose Blue.
Yeah, I agree: removing flood counters as a cost is interesting, and colours should have some answer to flood counters, but not a common which does so repeatably.
Random thoughts:
ETA: Maybe we can have a couple of blue commons which do so as a cost, but (possibly indirectly) don't work as anti-blue measures, or do so only very innefficiently? I like the as-a-cost idea, because it makes multiples more relevant, but you're right that they easily turn into anti-blue cards. (Or maybe that's ok, maybe people won't draft blue-hate so highly, and if they use a random blue common that's not very useful in their deck to fight flood, that's a sufficient up-side for the flood deck.)
Innefecient removal of counters as an answer (for example a 4/4 for that, as an additional cost, requires you to remove a flood token) isn't such a bad idea, but, you're right... it should probably wait for uncommon as well. After all, the focus is Aer vs. the 5 mono colored planes. If we featured cards at common that showcased a different fight, it could warp people's first perception of the set...
That's a very good argument against having this at common. In fact, I think it might be better to save this kind of mechanic until the second set.