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CardName: Ingenious Mason Cost: 3B Type: Creature - Gorgon Pow/Tgh: 1/4 Rules Text: {T}: You may fortify target fortification to an additional unfortified land this turn (by paying its fortify cost). [Restriction on those lands being fortified by anything else later?] Flavour Text: Set/Rarity: Community Set Rare

Ingenious Mason
{3}{b}
 
 R 
Creature – Gorgon
{t}: You may fortify target fortification to an additional unfortified land this turn (by paying its fortify cost). [Restriction on those lands being fortified by anything else later?]
1/4
Created on 16 Feb 2012 by Jack V

Code:

Active?: false

History: [-]

2012-02-16 14:58:06: Jack V created the card Ingenious Mason

This is very similar to Derivative sculptor, but a lot more controvertial. Fortifying multiple lands would be possible for fortifications, since the lands usually just stay on your side of the battlefield. (It would be confusing if one land were animated by a non-fortification ability, but that's hopefully rare.)

I don't know if it could work, but it would make fortifications noticeably different to equipment, which is probably good. If we did go down that road, I'm not sure if the answer would be an ability like this, or an ability of a fortification to fortify muliple non-fortified lands, or a change to the rules so all fortifications could do it.

(If fortifications could be built successively over multiple lands, it could be one way Black's brass herald could matter more.)

(The intent of the card was that each time you tap it you can add one more land, but lands don't fall off unless you fortify the land to something else in the usual way. But I don't know if that's correct, maybe just "fortify to two" is sufficiently interesting?)

Man, I've been wanting to see a "Battering Ram" style piece of Equipment, which equips to multiple creatures, for a while now. I have to assume there's a reason why they haven't done it yet. My best guess is because of board complexity more than rules issues (though, the rules issues are obviously there).

Can we get the same feel without resorting to multi-attach? I'd say something about putting counters on lands... but... well... the flood mechanic. That's a shame. Maybe we just have bad timing with this.

Oh yeah, a battering ram would be a good idea in some set. You'd have to say the creatures can't be equipped to anything else (or at a minimum, can only be equipped to one multi-equipment), but it would be cool.

Yeah, some more mechanical alternatives to "building up a big fortification over time" would be good to hear.

In fact, another way to capture the "building an edifice" flavour would be artifacts or fortifications that get counters in a pseudo-level up fashion. "Sacrifice a creature: put a pyramid counter on ~. If ~ has N or more pyramid counters on, you're the pharoah and everyone respects you."

Heh. I'm going to have to devote some mindspace to this...

The kind of battering ram flavour you're describing reminds me of Vodalian War Machine, back when the equipment flavour was opposite to its current form (artifacts that bond to creatures and cause them to die if they did, like Runesword).

...or like Flying Carpet. Oh, hold it.

I've been noticing that the nerdiest jokes that I've made in my life are on this board. ;) ­

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