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CardName: City of Contradictions Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {T}, Sacrifice City of Contradictions: Search your library for a basic land card of a type not already on the battlefield under your control. Put that card onto the battlefield tapped, then shuffle your library. Flavour Text: Set/Rarity: Community Set Common |
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Technically, any card in your library is not already in play, right?
I was thinking about the multi-color tribe, and how, ideally, I'd like to see them go nuts with colors. 3, 4 and 5 color decks would seem best applied to them. I was also thinking we may want to design an equal amount of allied and enemy colors to encourage this. If we only have 14 slots for multi-colored cards, and we spread them out among 10 2-color combinations, people would have to start going 3 color just to make a viable gold deck.
This land is designed with that principle in mind. It's really bad in mono, or 2-color mono decks. If you're playing R/G and you already have a Forest and a Mountain in play, it isn't offering you anything. In a 5 color deck, though, this card is solid. Getting you the land you need untapped.
I think it needs to say "of a type that is not already in play" or something similar. Also, this is better, even in a two-color deck, than Evolving Wilds on the first turn. It thins your deck with no drawback. I fear the bonus is too much.
I was still editing. We seem to be right on top of each other today, Link :)
This is better on round 1. Then goes quickly downhill in a two-color deck. I added the "tap for colorless" to prevent people from saying that it needs it. I figured it was better if people knew that I thought of it by adding it... but all I did was reverse the comment, I suppose. It is a tricky problem, though. It kind of sucks to see a land come out and do absolutely nothing.
As it stands, this seems more powerful than Evolving Wilds, it's true. It certainly doesn't obsolete it. I probably put too much oomf in this, though. How does keeping the tap for colorless, but put the basic land into play tapped sound?
Haha, yeah. Sorry about that. Usually we all see to work at different times. I figured we were all in different time zones or something.
Having the land enter tapped is probably fine, if you keep the tap for . I might prefer an untapped land without the , I'm not sure.
I'd say the land should arrive tapped. Almost all nonrare fetchlands do that. This already has a powerful bonus in being able to tap for . I really like it as a 5-colour facilitator, btw.
tweak wording for simplicty
Yeah, let's do that. Editing.