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CardName: Another red common spell Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Community Set Common

Another red common spell
 
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Updated on 28 Mar 2012 by jmgariepy

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2012-03-22 19:21:07: Jack V created the card Another red common spell

Boy, red commons are boring. I looked on gatherer, and it's all burn, burn, burn, useless, burn, useless, burn... We could have another burn spell (probably Hurly-Burly?), but it'd be nice to have anything else.

Is there anything else red is likely to need in this set? Anything red usually gets at uncommon we could move down to common, or a nice red common people would be happy to see here?

I take it we're looking for another instant or sorcery and not neccesarily an enchant creature? There's a plethora of enchant creature space we can plumb... just off of things like "enchanted creature gets +4/+2".

But not the usual stuff and good? Hmm...

Sorcery. When a creature goes to the graveyard from play this turn, draw a card.
­Threaten variants. Maybe even a purely defensive variant, to shake things up.
­Flash Counter?
Each player discards two cards, then draws three cards.
Copy target spell you control?
Put a creature from your hand into play, redirect all spells and abilities to it. Sacrifice that creature at end of turn.

2012-03-23 08:44:36: Jack V edited Another red common spell

Yeah, I meant non-creature, possibly aura, but probably instant or sorcery. It's not urgent now because I'm going to put Final Charge back into this slot for testing, but I expect either that or Devil Charge to move later so it would be good to have some more ideas.

I always liked the "Target creature gets +N/+0 and gains first strike UEOT" instants, costing N; I believe they exist already for N=1, 2 and 3. It's a bit too similar to Devil Charge to have both in the set at common, but if DC moves then we could add one of them.

I'm going through finalizing the common slots. Since there isn't anything in this slot, and one of the red slots needs to be removed, then this looks like what we take out. That's not to say that we can't use a non-burn, non-creature spell in red, so I think the argument still fits. But the slot will have to be taken from a pre-existing spot.

2012-03-28 07:21:40: jmgariepy edited Another red common spell

Thank you, yeah that sounds right to me. I was going to switch in Final Charge, but only because I liked it and wanted to test it, the current skeleton has everything that we definitely needed at common, so should be fine for playtesting.

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