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CardName: Flood Crab Cost: 1U Type: Creature - Crab Pow/Tgh: 1/3 Rules Text: When Flood Crab enters the battlefield, flood target land. (Put a flood counter on it. It's an Island in addition to its types.) Flavour Text: Set/Rarity: Community Set Common

Flood Crab
{1}{u}
 
 C 
Creature – Crab
When Flood Crab enters the battlefield, flood target land. (Put a flood counter on it. It's an Island in addition to its types.)
1/3
Updated on 20 Jan 2012 by jmgariepy

Code: CU05

Active?: true

History: [-]

2011-08-29 16:28:12: Jack V created the card Flood Crab

A simpler version of Waterleech (which I like a lot) for common.

I'm not sure, there should probably be at least one common which grants and benefits from flood?

Should there be another minor blue theme as well? there's probably still room for it.

Blue normally has a smaller number of creatures than the rest of the colors. If it got another theme, there may not be enough creatures to show it off (since Instants and Sorceries are often more straight forward).

Also, I'm all for a number of commons flooding lands, but there should only be one at 1CC, so, we're going to have to decide what we want there. I think the mechanic plays nicer if it appears on multiple cards spread throughout casting costs, so that you can curve through your flooding. Perhaps this could be a 2/1 for {1}{u}, or something further down the queque?

I boosted Waterleech to rare, and we talked about not even putting it in. Is there a common 1cc that I'm missing that's not this?
Edit: Misread. Probably should only be one flood creature at {u} total. Maybe the common can be {1}{u}, but probably Waterleech can be that instead.

­Overflood was submitted, though, I don't know which happened first. Personally, I like my suggestion for that card, but the verdict is still out how we want to approach it.

Individual card submissions is going to be rather odd. It seems that there isn't much discussion going on for mechanics, since any mechanical discussions that are left can be argued out on the individual cards (or possibly the skeleton structure). This leaves us in a sort of Wikipedia mode, I guess. I wish there was a better way of handling this, but I suppose we'll just have to make a mess out of the kitchen, if we plan to bake a great cake.

Off that concept, I plan to throw some red card ideas out there tommorow. We still need to discuss what exactly we're doing with Black... but it could probably be done on a card by card basis as well.

jmg: I think it was very helpful for flood to see some example designs, and expect the discussion to be split between those (simply because it's easier to have a conversation in short pieces), and I'd like to see some for other colours, however, I still expect mechanics to be heavily revamped, presumably still discussed on the relevant color page.

Because of the natural evolution of our ideas as we explore them and consider new ones, or because you don't like the current mechanics?

Oh, sorry, I mean, any new mechanic typically goes through a "come up with an idea, try some cards, discover which bit is really good, revamp mechanic to focus on that bit" cycle (unless it's really simple). I like our current suggestions :)

2011-08-30 14:21:49: Alex edited Flood Crab:

use the mechanic flood target land. (Put a flood counter on it. It's an Island in addition to its types.)

2012-01-19 05:29:26: jmgariepy edited Flood Crab

Added a colorless and increased toughness to 5, so that it doesn't compete with Overflood.

2012-01-19 05:42:32: jmgariepy edited Flood Crab
2012-01-20 05:57:37: jmgariepy edited Flood Crab

This is actually really good. It's the early flood that turns on most of the blue deck. Could perhaps be 1/2 to make people less likely to play it unless they want the flood.

Crazy. Had you taken this card out of the context of this set, it would probably be 2-3 stars, depending on if a set had a serpent or an islandwalker in common. Or maybe a bunch of UU spells.

I'm afraid of turning this into a 1/2, lest the card never be played, except by people who've drafted this set alot. It sounds like a Morbid Hunger problem. You know that story, right? It's like a 3rd pick that gets passed around 14th because it looks too expensive, but it's secretly super good.

Do you think 0/4 would work? Defender? 0/3? There's a lot of negative stigma with Squire...

Hmm, don't over-worry about my suggestion of 1/2. That was a bit of a throwaway idea. It's probably fine for a colour to have some good enablers. I feel something needs to be done about the power of blue, but maybe I'm worrying too much based on the unrealistic monocolour deck; it'll be hard to assemble one of them in sealed or draft, after all.

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