Community Set: Skeleton

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Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting


About Set Skeletons

A set skeleton is a tool to help you when structuring your set. It helps you keep the number of different types of card balanced across colours and balanced in line with the colour pie. It's particularly useful in early design when you're wanting to make sure you have the right amounts of creatures and other card types in the different colours.

To read more about skeletons, read Mark Rosewater's article "Design Skeletons".

About Set Skeletons In Multiverse

In Multiverse, set skeletons are a particular type of details page, using tables written in the Markdown Extra table syntax. Multiverse will generate the rows of the table for you. If you let Multiverse generate the whole skeleton, it will give you columns for Code, Slot and Card name. If you add extra columns by editing the title rows, then the Generate tab will create the right number of columns for each new row it generates.

Once you've generated your skeleton, each row will start with a link like "(CW01)". At first, these links will be in parentheses, to indicate that no card yet exists with that code. You can click on links like these to create a card with that code. Once those cards exist, the links will no longer be in parentheses. You can thus easily tell which slots in your skeleton have no card at all corresponding to them, and which have at least some information on a card (even if that card is not ready or not even complete).

Generate codes for:
White cards (also blue,
black, red and green cards)
commons, uncommons, rares and mythics (0 total)
Artifact cards commons, uncommons, rares and mythics (0 total)
Land cards commons, uncommons, rares and mythics (0 total)
For a total of 0 commons, 0 uncommons, 0 rares and 0 mythics (0 cards total).
(Note: This just generates the lines of the skeleton table. You can edit the table before you create any cards.)

Show frames: W U B R G Z A

Show rarities: C U R M

|I went ahead and generated a skeleton, though I expect the proportions to change, possibly significantly. I think it would be fine to fill in some of the common cards, not typically with final versions, but with examples of the "stereotypical common blue card with traditional common blue ability X".

Code Slot Notes
Large serpent (much better in this set than most)
Mid-Range Islandhome
Islandwalker, CCC
Islandwalker number 2
Flood Enabler
'Firebreather'
Hard Counter. Flood Enabler
Mill Option
Bounce. Flood Enabler
Anti-flying
"Blue Pacifism"
Soft Counter
Flood Enabler. Tappy.
Creature, evasion
Creature, RR/haste
Creature, RRR
Creature, theme
Creature, theme
Creature, indirectly theme, loot
Creature, firebreathing
Creature pump
Shock
Other burn
Other burn
Player burn
Provisional
WU small creature
UB small creature
BR small creature
RG small creature
GW small creature
WU other
UB other
BR other
RG other
GW other
manacycling
manacycling
manacycling
manacycling
manacycling
WB creature
BG
GU
UR
RW
WU
UB
BR
RG
GW
WU
UB
BR
RG
GW
WB
UR
BG
RW
GU
WU
UB
BR
RG
GW
WU or WB
UB or UR
BR or BG
RG or RW
GW or GU
WUB
UBR
BRG
RGW
GWU
WU
UB
BR
RG
GW
arc/wedge/enemy
arc/wedge/enemy
arc/wedge/enemy
arc/wedge/enemy/5-colour
arc/wedge/enemy/5-colour