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CardName: Mask of Ideals Cost: 1W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature gains protection from blue, black, red and green. Flavour Text: Protect her from all things, including the truth. Set/Rarity: Community Set Uncommon

Mask of Ideals
{1}{w}
 
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature gains protection from blue, black, red and green.
Protect her from all things, including the truth.
Updated on 07 Apr 2012 by jmgariepy

Code: UW01

Active?: true

History: [-]

2012-04-06 04:26:09: jmgariepy created the card Mask of Ideals

Our conversation on Soft Filter lead me to think of this card. It didn't make sense there, but seemed like a good uncommon. I like the fact that it doesn't require a line about the various protections not removing Mask of Hospice from the base creature. :)

Yeah, seems ideal. Put it in the skeleton provisionally?

2012-04-06 11:24:57: jmgariepy edited Mask of Ideals

I did, just cause. I don't think I'm too big a fan of putting things in the skeleton ahead of time. On one hand, it narrows my options when looking at all the material, and makes me think that I need to work around it, instead of treating it as equally likely to make the cut and equally likely not. On the other hand, I do fear that I will make a mistake and not include it because it got buried in the files. When I made my pass at the commons, I think I successfully dredged up every option, but I did miss one common somewhere. There doesn't seem to be an easy answer to this, unless I started opening up a pile of new sets to store cards in... which doesn't seem right. I guess I'll just have to stay on top of the submission pages.

Yeah, I'm not sure of the best way, especially because some of the best suggestions are mentioned in the comments, but then don't have cards associated with them.

I think anything that's likely, it's reasonable to put in the skeleton (or mark active?), but when you're designing the skeleton seriously, it's fine to clear it out and put back in stuff according to how necessary it seems.

Wow, this looks pretty mad. MoLaG plus SoDaR on one card is pretty close to "protenction from all colours".

True. But that can be cleaned up in the casting cost. On a separate side note, the creature in question doesn't have protection from artifacts or land. And in this fortification man-land heavy block, that could be quite the hole.

2012-04-07 04:30:58: jmgariepy edited Mask of Ideals

Also realized I got the name and flavor backwards. This has everything but protection from white, which is considered Truth.

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