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CardName: Seething Force Cost: 1R Type: Sorcery Pow/Tgh: / Rules Text: Target creature gets +2/+0 until end of turn for each {R} spent to cast Seething Force. Flavour Text: Set/Rarity: Community Set Common

Seething Force
{1}{r}
 
 C 
Sorcery
Target creature gets +2/+0 until end of turn for each {r} spent to cast Seething Force.
Created on 25 Sep 2011 by Link

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History:

2011-09-25 14:53:47: Link created the card Seething Force

So +2/+0, or +4/+0? That seems okay, but it feels like we need to have more colorless. I find it funny, that adding an extra {1} makes the card better and worse at the same time.

Maybe we can make this the expensive card du set, and do something like:

­{4}{r}
Sorcery
Target creature gains First Strike and gets +1/+0 until end of turn for each {r} spent to cast ~.

I like this "playing with more red is advised, but not necessary" mechanic. We may want to step back into the other colors and introduce it, or tie it into uncommon.

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