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CardName: Fort Dual GW Cost: 0 Type: Artifact - Fortification Pow/Tgh: / Rules Text: Fortify - {1}, Return a land you control to its owner's hand. Whenever fortified land is tapped for mana, you may add {G} or {W} to your mana pool. Flavour Text: Set/Rarity: Community Set Rare

Fort Dual GW
{0}
 
 R 
Artifact – Fortification
Fortify – {1}, Return a land you control to its owner's hand.
Whenever fortified land is tapped for mana, you may add {g} or {w} to your mana pool.
Updated on 07 Apr 2012 by Alex

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2012-04-06 14:18:54: Jack V created the card Fort Dual GW

I'm not sure if we want this, but the idea jumped out at me.

It uses the borderpost trick to make fortifications that basically take the place of dual lands, which also provides a convenient self-land-bounce to counteract flood, like Deepmine Trenches.

We could also use this trick on the signets, instead of having them be {2} cost artifacts, and have dual-colour signets at rare instead.

Notice that it shares the property with deepmine trenches that if you do everything in the right order, you can tap bounce as many lands as you like for free, which may or may not be too convenient.

In fact, since this has a fortify cost anyway it may be a good time the fortify cost {2} and increase the ability.

Clever. I think this kind of tricksy land-drop-replacement works better at rare than at the borderpost-style common!

I think this is a very clever cycle of dual lands. And most sets couldn't include it because they don't include Fortifications, so it's a reasonable cycle of duals for this set. It's also interesting that they do hose Flood (at a cost of bouncing all your flooded lands). I like it.

Since they're just analogues of Coastal Tower given the Fieldmist Borderpost treatment, they might even be better suited to uncommon.

The interactions with black and with things that like being fortified are just pleasing gravy :)

I like this. Shouldn't it be "Fortify-- {1}, Return a land you control to its owner's hand," though?

I like this also, but it really should be "Fortify - Return an untapped land you control to its owner's hand."

Also, these things would be insanely good in Magic 20XX. Instant late game wisdom.

I took the template from the borderposts. A wizards article said they chose "1 and land" rather than "untapped land" because it was harder to understand at first, but a lot easier to play with because you didn't have to work out the order you wanted to tap everything in advance. I don't know if that's still the official guideline, but it seemed the right default.

Hmm. I pointed to untapped land, because it looked messy. I wonder if their opinion would have changed if they saw a keyword followed by a {1}, then an action. I couldn't say.

2012-04-07 18:12:57: Alex edited Fort Dual GW:

templating tweak

If you're concerned about that level of templating, then I'll tweak it to how I think it'd actually be written (cf Flowstone Flood, Raven Guild Initiate).

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