Community Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting |
Code: CR02 Active?: true History: [-] |
Community Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting |
Code: CR02 Active?: true History: [-] |
I think we want a RR and RRR creature to see how well they play. Frostbite Elemental and Blind Knifenails and several others were good candidates for this slot, or for the RRR slot with tweaked stats.
I decided to make a new creature for both slots where we can fiddle the stats freely to make them fit a curve, rather than repeatedly editing previously designed creatures.
Looking at all the options, I decided to start RR off with 2/2 haste. That's very good for red common, but comparable with some previous red or hybrid commons, and not as ridiculous as some of the cards red has recently got at uncommon and rare for 1 CMC.
Good, but not overly good, I think. It's no Goblin Guide.
Amusingly, this would be a first: there are no common creatures with
in their costs.
Well, clearly is should be the red knihght.
With first strike, prot green and white, haste, blackjack and hookers.
Blood Knight exists. It's just uncommon, like Black Knight and White Knight have always been.
That's an interesting point, and something to help out the multi v. mono thingy that I've been arguing over in the 'Dedication' thread. Today's project will be to change one of each 1C guy into a CC guy. I don't think they need to all be generics... though they can be. But the CCC are carrying generic weight, so the CCs may not need it.
Adding these, though, doesn't resolve my multi v. mono problem... at least as far as I'm concerned. A higher concentration of CC and CCC cards is too subtle for some people to notice.
Gave this guy a creature type of imp, while walking through here. Just cause.