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Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting |
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Community Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting |
Code: Active?: true History: [-] |
For Red Commons Submissions.
This and Arc-Tail Devil both get screwed up by Aer, who may have the right color creature to deal with you. One of them seems fine, but both two cards might not work.
We may want to try Jack's wording on your "Multicolor Doom Blade" here. "White, Blue, Black and Green creatures can't block this turn." Nifty trick. We may be able to sneak that wording into another color as well, to make it begin to feel natural.
You know, that sounds like a good suggestion. I'll go with that.
Very nice common for the set. Potentially a bit too effective; it's pretty similar to Ruthless Invasion, and might need to be 4 mana. But I like the idea a lot.
Ruthless Invasion was probably four mana because of the phyrexian mana.
Moved to CR13
Trying this out at common. I think it's a good design, but it may get bumped if there's something else we need at common more.
I like this, but I think I prefer the Final Charge version, since this has a risk of not doing anything. I think I may replace it with a simpler "pump one creature and give it evasion" as a fling variant?
Any version would be fine by me. Though, I think I'd prefer the 'bonus to one creature' version. I can't think of the last time red did that... is that because it's too close to the way blue does things?