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Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting |
CardName: Heavy color requrirement Cost: Type: Pow/Tgh: / Rules Text: Heavy color requrirement costs {1} less for each Plains you have in play. {R}: Heavy color requrirement gets +1/+0 until end of turn. Flavour Text: Set/Rarity: Community Set Common |
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I also think this is a good idea for the monocolored guys. The multicolored could have primarily colorless activation costs.