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Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting |
CardName: Masofreude Cost: 1BR Type: Enchantment Pow/Tgh: / Rules Text: Enlighten - Whenever you draw a card, deal 1 damage to all creatures and players. Whenever there are no creatures on the battlefield, sacrifice Masofreude, and it deals 3 damage to each player. Flavour Text: Set/Rarity: Community Set Uncommon |
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Originally, I was going to make a 1/3 creature with Enlighten-Pestilence, but I figured this was as good a time as any to point out that we should probably make a few Enlighten enchantments now that we're no longer in the commons. This card seems, not being a creature. But that's the point, I guess.
I'm surprised to see that Pestilence and Pyrohemia are uncommon. I feel like they would be rare if printed today, though perhaps I'm mistaken.
I don't think I like the disjointedness between the Enlighten ability and the sacrifice ability. One damages creatures and players, the other only damages players.
If we decide we like this card, finding a good flavor fit for it might be a challenge.
Mmm. Mostly, I didn't want the same second line that comes with Pestilence, since it has odd timing, and can be an annoying drawback to play around. I tried to make an event out of it instead, but maybe I tried too hard.
Btw, Pestilence used to be a common, in the core set and in Urza's Saga. Absurd. I agree... it's almost too much for uncommon. Pyrohemia can sure warp a Time Spiral draft...