Community Set: Virtual Booster

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Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a creature you control blocks or becomes blocked by a creature, Furious Snowstorm deals 1 damage to that creature.
Whenever Furious Snowstorm becomes the target of a spell or ability, it deals 4 damage to that spell or ability's controller.
 U 
Enchantment Creature – Archer
{w}, {t}: Runearrow Archer deals 1 damage to target attacking creature. Until end of turn, creatures you control may block that creature as if the attacking creature had no abilities.
1/3
 U 
Creature – Human Wizard
Flying
Enlighten – Whenever you draw a card, you may pay {2}. If you do, Psychomancer deals 1 damage to target creature or player.
2/2
 U 
Creature – Fungus
When Lumbering Mycoshamble comes into play, put a +1/+1 counter on target creature an opponent controls.
3/4
 C 
Enchantment Creature
{w}, {t}: Tap target green, red, black or blue creature.
0/2
 C 
Creature – Human Wizard
Flying
Manacycling {3} ({3}, Discard this card: Add {u}{b} to your mana pool. Draw a card.)
3/4
 C 
Creature – Gorgon
Whenever Dread Gorgon becomes the target of a spell or ability, the controller of that ability loses 4 life.
Manacycling {3} ({3}, Discard this card: Add {b}{b} to your mana pool. Draw a card.)
4/1
 C 
Artifact
{2/b}, {t}: Add {b}{b} to your mana pool.
 C 
Artifact – Fortification
Whenever fortified land becomes tapped, add one mana of any color to your mana pool.
Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Sorcery
Destroy target land and any fortification attached to it.
 C 
Creature – Fungus
Bud (When this creature enters the battlefield, put a +1/+1 counter on target creature.)
{g}{g}, {t}: Creatures with +1/+1 counters on them gain hexproof until end of turn.
1/1
 C 
Sorcery
White, blue, black, and green creatures can't block this turn.
 C 
Instant
Return target non-land permanent to its owner's hand.
Flood target land. (Put a flood counter on it. It's an Island in addition to its types.)
 C 
Creature – Plant
If you control four or more tapped lands, Heavy Plant has trample.
6/4
Swamp
 
 B 
Basic Land – Swamp

Furious Snowstorm (rare)
Runearrow Archer (uncommon)
Psychomancer (uncommon)
Lumbering Mycoshamble (uncommon)
Blinding Chanter (common)
Senate Jurist (common)
Dread Gorgon (common)
Gorgon's Crest (common)
Custom House (common)
Blow Up Good (common)
Stealth Grower (common)
Icy Tempest (common)
Dam Break (common)
Heavy Plant (common)
Swamp (basic)