Community Set: Virtual Booster

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Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of your upkeep, put a +1/+1 counter on target noncreature permanent.
Noncreature permanents with +1/+1 counters on them are 0/0 green Plant creatures in addition to their other colors and types.
 U 
Creature – Goblin Shaman
{t}: Mad Spellscorcher deals 1 damage to target creature or player. If you control no untapped creatures, Mad Spellscorcher deals 2 damage to that creature or player instead.
3/3
 U 
Creature – Devil Berserker
Haste
Creatures you control that came into play this turn have +2/+0.
2/2
 U 
Creature – Elephant Minion
When Overworked Oliphant dies, exile it. If you do, you may choose a Fortification card you own from outside the game, reveal that card, and put it into your hand.
2/3
 C 
Creature – Crab
{u}: Giant Hermit Crab gets -1/+1 until end of turn.
4/3
 C 
Enchantment – Aura
Enchant creature
When Soulcapture Lance enters the battlefield, exile target creature until Soulcapture Lance leaves the battlefield.
Enchanted creature has first strike.
 C 
Creature – Plant
If you control four or more tapped lands, Heavy Plant has trample.
6/4
 C 
Creature – Serpent
Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.
Serpent of the Endless Sea can't attack unless defending player controls an Island.
*/*
 C 
Creature – Plant
Vigilance, reach
2/6
 C 
Creature – Elf Warrior
Flying
2/2
 C 
Creature – Human Cleric
Flying
{g/b}: Regenerate Follower of the Dark Cloud.
1/2
 C 
Sorcery
Target creature you control gets +5/+0 and trample until end of turn.
 C 
Creature – Satyr Minion
When you sacrifice Plebian Grunt, each opponent must sacrifice a creature.
2/1
 C 
Artifact – Fortification
Sacrifice a creature: Fortified land becomes a 4/4 black Demon that's still a land until end of turn.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Forest
 
 B 
Basic Land – Forest

Spreading Blossoms (rare)
Mad Spellscorcher (uncommon)
Haste Lord (uncommon)
Overworked Oliphant (uncommon)
Giant Hermit Crab (common)
Soulcapture Lance (common)
Heavy Plant (common)
Serpent of the Endless Sea (common)
Zygotal Chain (common)
Flying Bears (common)
Follower of the Dark Cloud (common)
Devil Charge (common)
Plebian Grunt (common)
Terrible Altar (common)
Forest (basic)