Community Set: Virtual Booster
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| Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant Creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. Sacrifice a creature: Destroy Turn to Stone. Any player may activate this ability. |
Whenever a creature you control blocks or becomes blocked by a creature, Furious Snowstorm deals 1 damage to that creature.
Whenever Furious Snowstorm becomes the target of a spell or ability, it deals 4 damage to that spell or ability's controller. |
: Mad Spellscorcher deals 1 damage to target creature or player. If you control no untapped creatures, Mad Spellscorcher deals 2 damage to that creature or player instead.3/3
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When Lumbering Mycoshamble comes into play, put a +1/+1 counter on target creature an opponent controls.
3/4
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, : Runearrow Archer deals 1 damage to target attacking creature. Until end of turn, creatures you control may block that creature as if the attacking creature had no abilities.1/3
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Cavern Stalker can't be blocked by creatures with flying.
3/2
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Fortify
If mana from fortified land is spent on a creature spell, that creature gets +1/+1 and gains haste until end of turn. |
Reach
Whenever Folded Light dies, you may return another card named Folded Light from your graveyard to your hand. 2/3
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Whenever Dread Gorgon becomes the target of a spell or ability, the controller of that ability loses 4 life.
Manacycling ( , Discard this card: Add ![]() to your mana pool. Draw a card.)4/1
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Bud (When this creature enters the battlefield, put a +1/+1 counter on target creature.)
0/1
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Whenever fortified land becomes tapped, add one mana of any color to your mana pool.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
White, blue, black, and green creatures can't block this turn.
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Flying, first strike, haste
1/1
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Islandwalk.
3/2
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Turn to Stone
(common, foil)
Furious Snowstorm
(rare)
Mad Spellscorcher
(uncommon)
Lumbering Mycoshamble
(uncommon)
Runearrow Archer
(uncommon)
Cavern Stalker
(common)
Strider Harness Factory
(common)
Folded Light
(common)
Dread Gorgon
(common)
Simple Fungus
(common)
Custom House
(common)
Icy Tempest
(common)
Viashino Scalewing
(common)
Sea Drake
(common)
Mountain
(basic)



: Mad Spellscorcher deals 1 damage to target creature or player. If you control no untapped creatures, Mad Spellscorcher deals 2 damage to that creature or player instead.
