Mashup: the Gathering Alpha

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Skeleton

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 M 
Legendary Creature – Eldrazi
Whenever you cast a spell, you may pay {3} and reveal Azerin, Sanity's End from you hand. If you do, each player exiles the top three cards of his or her library.
When you cast Azerin, target player exiles the top twenty cards of his or her library.
When goes to the graveyard from anywhere, exile your graveyard.
15/15
12 comments
last 2014-05-14 00:34:15 by jmgariepy
 R 
Artifact Creature – Construct
Flying
When Ajudithopter dies, destroy all creatures.
Regardless of the plane, developing artificers never fail to invent the Ajudithopter. Once.
0/2
2 comments
last 2011-07-19 10:52:04 by Alex
 C 
Creature – Human Knight
Defender
{2}{w}, {t}: Untap target attacking creature you control, Remove it from combat, and put a +1/+1 counter on it. You may use this ability only during the declare blockers step.
Try it again. This time, aim for the head!
1/3
6 comments
last 2012-07-04 04:18:25 by jmgariepy
 C 
Artifact Creature – Vedalken Wizard
Whenever a player casts a blue spell, you may gain 1 life.
{w}, {t}: Name a creature type. Creatures of the chosen type do not untap during their controller's next untap step.
1/3
4 comments
last 2013-06-06 02:37:33 by jmgariepy
 R 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+2 and has "Whenever Enchanted creature attacks, untap all creatures you control."
If enchanted creature would be destroyed, instead prevent all damage that would dealt to the creature, and return Angelic Antumbra to your hand.
10 comments
last 2013-06-06 02:36:17 by jmgariepy
 U 
Creature – Human Soldier
Vigilance, lifelink
When Ardent Survivors deals combat damage to an opponent, if you have more life than that opponent, draw a card.
2/5
5 comments
last 2013-06-06 09:21:18 by Alex
 R 
Creature – Giant Soldier
Whenever Argentum Arbiter attacks, exile target permanent.
"Spirit of Urgaal of The Tangle, you had been charged with graft and extortion. How would you have plead?"
6/8
4 comments
last 2013-06-06 05:49:42 by aether_tech
{x}{w}
 
 C 
Instant
Prevent X damage to target player and all creatures that player controls.
If we must die, let it be together.
3 comments
last 2011-10-23 17:47:04 by Vitenka
 C 
Creature – Horror
When Breath-Stealer Kusite becomes blocked, if the blocking creature's power is 2 or less, exile it, and that creature's controller gains 4 life.
2/2
4 comments
last 2012-07-04 08:19:44 by jmgariepy
 C 
Creature – Human Shaman
Lifelink
"Balms for the Poor! Balms for the Poor! Get rich quick with Balms for the Poor!"
1/1
1 comment
2012-06-28 04:52:11 by jmgariepy
 C 
Enchantment – Aura
Enchant Creature
Enchanted Creature gains flying.
Prevent all damage that would be dealt to and dealt by enchanted creaure.
4 comments
last 2011-12-29 05:12:06 by jmgariepy
 U 
Instant
Choose one – All attacking creatures get -2/-0 until end of turn; or, all creatures you control get +0/+2 until end of turn.
Entwine {1}{w} (Choose both if you pay the entwine cost.)
1 comment
2011-12-02 05:05:11 by jmgariepy
 R 
Instant
Counter target Artifact spell with converted mana cost X or less. If that artifact is an Equipment, and X is enough to pay for that equipment's converted mana cost plus one of its converted equip cost, put that equipment onto the battlefield under your control.
6 comments
last 2013-06-06 07:44:48 by jmgariepy
 R 
Creature – Elemental
Vigilance
{w}{w}{w}{w}: Prevent the next 8 damage that would be dealt to target creature this turn.
4/8
2 comments
last 2011-07-23 23:53:12 by Alex
 C 
Artifact Creature – Gargoyle
Flash
Flying
When Gargoyle Digester enters the battlefield, exile target card in an opponent's graveyard. If you do, put a +1/+1 counter on a creature you control.
Base to brick and sin to stone.
2/1
1 comment
2012-11-01 04:11:02 by jmgariepy
 C 
Creature – Bird
Flying
When Giant Gull of Kukemssa enters the battlefield, you may return target artifact from your graveyard to your hand.
When Giant Gull of Kukemssa enters the battlefield, target creature you control gets +2/+2 and flying until end of turn.
2/2
9 comments
last 2012-08-03 23:51:04 by jmgariepy
 C 
Creature – Djinn
Defender
Whenever an opponent gains life, Gladhanding Genie loses defender until end of turn.
{u}: Gladhanding Genie gets +0/+1 until end of turn.
"Ah, my good friend, Zirilian! I see you are well today..."
5/4
5 comments
last 2012-01-01 06:51:50 by jmgariepy
 U 
Enchantment
Sacrifice an artifact: Destroy up to one target enchantment and gain 2 life. You and any teammate of yours may activate this ability.
9 comments
last 2014-01-22 01:30:12 by jmgariepy
 C 
Creature – Human Advisor
When Junkyō Komon dies, target player gains 3 life.
These advisors build pleasant masks out of alabaster to guide the attention of other eager contestants, martyring themselves to help their lords escape.
3/3
2 comments
last 2012-06-17 20:07:42 by Alex
 C 
Creature – Kobold Cleric
When Kobold Rainmaker enters the battlefield, you may destroy target enchantment.
"In the first few days of the festival, kobolds gather from the hills, and perform their rain dance. Then the kobolds hang around eating all the food for three more weeks. I hate the festival."
-Bearand the Bold
0/1
2 comments
last 2013-06-06 05:52:52 by aether_tech
 C 
Creature – Kor Scout
Mountainwalk
{w}{w}, Return Kor Mountaineer to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
2/2
4 comments
last 2012-07-04 04:22:58 by jmgariepy
 U 
Creature – Spirit Knight
Whenever Lighthearted Marshal attacks, you may tap target creature.
Whenever Lighthearted Marshal becomes blocked, prevent all damage that would be dealt to and by Lighthearted Marshal.
2/2
2 comments
last 2011-08-23 09:08:47 by Alex
 U 
Creature – Human Knight
Protection from white
Whenever Mark of Truth blocks or becomes blocked, it gets +1/+1 until end of turn.
On his head was the mark. And with that sign, no virtuous creature would stop him.
2/2
2 comments
last 2011-07-23 11:48:56 by Jack V
 C 
Artifact Creature – Scarecrow
Vigilance, flying
{t}: Counter target spell that targets Mistwing Scarecrow.
2/4
3 comments
last 2011-08-21 21:28:54 by jmgariepy
 R 
Creature – Human Knight
First strike
Whenever a creature you control dies, put a +1/+1 counter on Osai Knight.
Remove a +1/+1 counter from Osai Knight: Osai Knight gets +3/+1 and until end of turn.
1/1
5 comments
last 2011-08-21 21:02:45 by jmgariepy
 M 
Enchantment – Aura
Enchant Player
When Palladium Plax enchants an opponent, draw three cards.
Enchanted player cannot be the target of spells or abilities.
"Donations are welcomed and expected."
-Collection plate engraving in The Church of Deals
4 comments
last 2013-04-19 09:18:19 by jmgariepy
 U 
Sorcery
Each player puts an artifact card from his or her graveyard onto the battlefield.
New Phyrexia is chock full of priceless treasures, waiting just below its grimy surface.
8 comments
last 2013-06-06 13:42:59 by Alex
 C 
Creature – Ox
Flash
When Prize Bull enters the battlefield, target attacking creature becomes blocked.
2/3
8 comments
last 2011-09-14 08:56:20 by Jack V
 U 
Artifact Creature – Cleric
Whenever Relic Excavator attacks and isn't blocked, you may sacrifice it. If you do, return target artifact from your graveyard to play.
2/2
2 comments
last 2011-08-07 12:08:42 by Alex
 C 
Instant
Target creature gets +2/+2 and gains flying and protection from red until end of turn.
This is your time! No one can take it from you!
10 comments
last 2012-06-18 12:26:57 by jmgariepy
 R 
Creature – Elf Knight
Haste
When Sanctuary Champion enters the battlefield during your postcombat main step, creatures can't attack until your next turn.
Whenever a non-token Human or Cleric enters the battlefield, return Sanctuary Champion to its owner's hand.
5/3
2 comments
last 2013-05-03 09:38:31 by Alex
 C 
Enchantment – Aura
Enchant Creature
Flash
When Shock Armor enters the battlefield, it deals 2 damage to target attacking or blocking creature.
Enchanted creature gets +0/+2.
5 comments
last 2014-01-26 08:30:48 by jmgariepy
 C 
Instant
As long as you control an untapped white creature, you may pay {0} rather than pay Show Moxie's mana cost.
Creatures you control get +1/+1 until end of turn.
"Fight! Fight like you can't win!"
-Asmira, Holy Avenger
3 comments
last 2012-06-18 00:07:01 by jmgariepy
 R 
Artifact
When Staff of Rememory enters the battlefield, put the top X cards of your library into your graveyard.
Put a card from your graveyard on the bottom of your library: Prevent the next 1 damage that would be done to you this turn.
6 comments
last 2011-10-14 13:44:46 by jmgariepy
 U 
Instant
Choose One – Prevent the next 6 damage that would be dealt to target creature; or, put a 0/6 white Wall token with defender and flying onto the battlefield.
3 comments
last 2012-01-02 02:02:02 by Jack V
 M 
Artifact Creature – Giant
Mountainwalk
When Timecomber Giant deals combat damage to a player, Each player shuffles his or her hand, graveyard and all permanents on the battlefield into his or her library, then draws seven cards. Then put a 3/3 white Giant creature token on the battlefield under your control.
3/3
7 comments
last 2014-01-24 00:56:33 by jmgariepy
 U 
Artifact Creature – Wall
Flash, defender
As Wall of Subservience enters the battlefield, sacrifice any number of permanents, and put twice that many +1/+1 counters on Wall of Subservience.
"I do not fear for my protection. I fear not dying in service to my king."
-Asel, Foot Soldier of King Dariel
2/2
5 comments
last 2011-10-07 08:00:04 by Alex
 R 
Artifact
{t}: Add {w} to your mana pool.
{t}: Add {w}{w} to your mana pool. Use this ability only if you control fewer lands than an opponent.
Every facet is a generation. Combined, the crystal is a codex spanning the history of one village.
9 comments
last 2013-06-06 02:43:22 by jmgariepy
 C 
Creature – Faerie Elemental
Flying
Whenever you cast an Instant or a spell with flash, you may switch the power and toughness of target creature until end of turn.
1/3
4 comments
last 2012-07-14 04:52:23 by jmgariepy
 R 
Creature – Vedalken Wizard Spirit
{2}{u}, {t}, Add a Time counter to Bazaar Sifter: Draw two cards, then discard three cards.
{2}{u}, {t}, Remove a Time counter from Bazaar Sifter: Draw three cards, then discard a card.
1/1
3 comments
last 2011-08-21 20:38:48 by jmgariepy
 C 
Creature – Drake
Flying
Whenever a player plays a black spell, you may gain 1 life.
2/4
2 comments
last 2011-09-03 22:53:55 by Alex
 C 
Sorcery
Choose One – Draw two cards; or, search through your library for a card with a converted mana cost of 3, reveal it, put it in your hand, then shuffle your library.
2 comments
last 2012-06-21 08:01:11 by Jack V
 U 
Creature – Pirate Spirit
Derelict Crew cannot be blocked by non-Spirit creatures.
Up from the depths rose The Bonny May. The ship passed through us and our crew writhed at the touch of the damned.
3/2
3 comments
last 2012-08-09 04:10:16 by jmgariepy
 C 
Creature – Pirate Spirit
Derelict Ghost Ship cannot attack unless defending player controls an Island.
{b}: Derelict Ghost Ship gets +1/+1 until end of turn.
One hundred hands to man the ship, but not a soul to steer her.
0/4
9 comments
last 2011-12-29 05:54:47 by Camruth
 U 
Creature – Spirit Wizard
When Doomed Oracle enters the battlefield, draw a card.
When Doomed Oracle dies, counter target spell.
Oh, look. Another prophecy of death.
1/1
4 comments
last 2011-08-04 19:15:16 by Alex
 U 
Sorcery
Look at a number of cards on top of your library equal to the amount of damage dealt to target player this turn. Put one in your hand, then exile the rest.
4 comments
last 2012-06-23 05:17:09 by jmgariepy
 C 
Creature – Merfolk Soldier Spirit
As long as Helmken Vodalian can block an attacking creature, it can block any attacking creature.
"Whether informed by books or scouts, all knowledge prevents disaster."
0/3
4 comments
last 2013-04-17 10:04:12 by Alex
 C 
Creature – Minotaur Rogue
Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.
Equally strange is Mazemaster music. The melodies are so complicated, even the Minotaurs find it difficult to escape.
2/3
5 comments
last 2011-12-29 05:18:47 by jmgariepy
 U 
Instant
Choose one — Target spell or permanent becomes the color of your choice. (This effect does not end); or counter target spell if it is red.
Entwine {1}{u} (Choose both if you pay the entwine cost.)
2 comments
last 2011-12-02 04:32:06 by jmgariepy
 C 
Instant
Counter target spell. Players can't cast spells that share a color with the countered spell this turn.
I don't need to know why you're doing it! I just need to know you won't do it!
13 comments
last 2012-06-14 04:33:59 by jmgariepy
 U 
Instant
Target creature becomes a 4/4 blue Spirit and gains flying until end of turn. Then, any player may pay {3}. If a player does, they put a copy of this spell on the stack and may choose a new target for that copy.
2 comments
last 2011-10-16 20:22:27 by Alex
 C 
Creature – Crab Rogue
When Jade Raider becomes blocked, it becomes an enchantment until the beginning of your next upkeep.
"They say Crabmen are skittish. But there was one of him, and only five of us. I don't like those odds."
-Norin, the Wary
3/7
5 comments
last 2012-07-05 04:44:08 by jmgariepy
 C 
Creature – Kobold Wizard
All Kobolds gain flying.
Don't worry. If I forget which order the spells are to be cast in, we'll have miles before we hit the ground.
0/1
6 comments
last 2011-12-07 14:24:41 by Alex
 U 
Instant
Return a creature you control to your hand. If you do, put a 4/4 blue Spirit creature token into play.
Until end of turn, whenever you cast an Instant spell, put a 4/4 blue Spirit creature token into play.
1 comment
2012-07-28 06:01:11 by jmgariepy
 C 
Enchantment – Aura
Enchant Creature
When Natural Follower enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during the untap step.
Whenever a creature you control attacks, untap enchanted creature.
5 comments
last 2011-12-14 23:17:44 by Link
 R 
Creature – Skeleton Illusion
Defender
Return two lands you control to their owner's hand: Regenerate Post-Mortem Phantasm. Any player may activate this ability.
Whenever Post-Mortem Phantasm is regenerated, target opponent gains control of it.
3/2
6 comments
last 2013-06-04 13:32:30 by Alex
 C 
Creature – Elemental
{2}{u}, Sacrifice Refuting Blaze: Counter target spell unless it's controller pays {3} for each card named Refuting Blaze that died this turn.
And in ancient halls,
wise old men made hot debate,
setting things ablaze.
0/3
10 comments
last 2012-06-12 09:43:11 by jmgariepy
 U 
Creature – Spirit
Tapped-landwalk
Tap an untapped Spirit you control: Restless Lord gets +1/+1 until end of turn.
3/3
3 comments
last 2012-07-19 11:08:21 by jmgariepy
 U 
Enchantment
Whenever you cast an Instant or a spell with flash, counter target activated ability.
3 comments
last 2012-08-30 04:28:28 by jmgariepy
 M 
Creature – Illusion
Flying
Whenever an opponent plays a spell, make a copy of Snippity Chronozoa unless he pays {1}.
3/3
8 comments
last 2013-06-06 05:55:50 by aether_tech
 R 
Creature – Sphinx
Flash, flying
When Solution Sphinx enters the battlefield, reveal cards from the top of your library until you reveal a creature. Put that creature onto the battlefield and you may choose to redirect any number of spells to target it. Then, shuffle your library. At end of turn, sacrifice the creature put on the battlefield in this way.
5/4
9 comments
last 2011-10-27 04:31:09 by jmgariepy
 U 
Creature – Elf Archer Spirit
{t}: Target attacking or blocking creature gets -2/-0 until end of turn.
Don't fight Spellbow Sappers with a weapon more complicated than a club. Every shot they sink into you makes you lazier and... laz...
1/2
9 comments
last 2012-07-06 10:23:31 by jmgariepy
 C 
Creature – Spirit
Whenever you cast an Instant or a spell with flash, Spelltouched Familiar gets +1/+2 until end of turn.
"Reality is a conspiracy. Nature is a lie. Trust in your mind to pierce through the veil of this world."
—Welnya, Mystical Tutor
1/1
4 comments
last 2012-07-27 14:49:57 by Alex
 C 
Creature – Spirit
Mountainwalk
"It was only a short jump..."
2/2
1 comment
2011-09-24 22:05:40 by jmgariepy
 M 
Sorcery
Reveal the top card of your library. If it's a land, take an additional turn after this one. Otherwise, return Step Ahead to its owner's hand.
5 comments
last 2014-02-05 06:49:48 by jmgariepy
 R 
Creature – Zombie Hound
When Stitchdogs of Myth attacks, put four 1/3 blue Hound creature tokens into play tapped and attacking, then separate these five creatures into two piles. When a creature blocks a creatures in one of those piles, that creature blocks all of the creatures in that pile. Sacrifice those tokens at end of turn.
1/3
6 comments
last 2012-08-16 04:06:20 by jmgariepy
 R 
Sorcery
Return all artifacts and enchantments to their owner's hand.
"We have no need for added variables. What we need is an elegant plan and the superiority of logic."
- Braids, Conjurer Adept
5 comments
last 2011-07-23 00:28:58 by jmgariepy
 R 
Creature – Human Cleric
When Temple Geist Whisperer attacks, put a 4/4 blue Spirit creature token into play. Sacrifice that Spirit at the beginning of your next upkeep.
Sacrifice two Spirits: Put a 4/4 blue Spirit creature token into play.
2/2
2 comments
last 2012-08-10 09:23:42 by Alex
 R 
Legendary Creature – Merfolk Warrior Spirit
Whenever Teshev Brinebolts attacks, you may untap target tapped creature. Teshev Brinebolts gets +X/+X until end of turn, where X is the untapped creature's power.
"Yes! You, as well! Come face me!"
2/2
1 comment
2012-09-16 05:53:00 by jmgariepy
 C 
Instant
Exile target attacking creature. During that creature's controller's next attack step, put that creature onto the battlefield tapped and attacking. That creature cannot be blocked that turn.
2 comments
last 2012-09-20 10:21:41 by Alex
 R 
Creature – Spirit
All creatures have "Whenever a creature dies, instead, exile it and all creatures become copies of that creature, except they are Spirits in addition to their other types and gain this ability."
3/3
5 comments
last 2011-12-04 05:26:26 by jmgariepy
 R 
Creature – Shapeshifter
{3}{u}, {t}: Exile five target cards in your graveyard. Your opponent chooses one permanent card from among them. If he or she does, Truthiness Welder becomes a copy of that card, except it gains this ability.
1/4
5 comments
last 2012-09-03 16:29:00 by Alex
 C 
Creature – Wall
Defender
When Wall of Horizons blocks a creature, exile Wall of Horizons and all creatures it is blocking. Return those creatures to the battlefield at end of turn.
The spear of time thrusts; and having spent, moves on: Nor all your wit shall call it back until it hits.
2/3
1 comment
2013-04-18 02:44:39 by jmgariepy
 C 
Instant
Return target creature to its owner's hand. Then, if that player has three or fewer cards in his or her hand, you may return up to one other target creature to its owner's hand.
3 comments
last 2012-06-11 04:35:10 by jmgariepy
 C 
Creature – Human Advisor
Protection from Instants
Using that tone won't process your forms any faster. Now, what was your name again?
4/3
7 comments
last 2012-06-30 05:51:07 by jmgariepy
 U 
Creature – Kobold Shade
Flying
Whenever a Kobold you control attacks and is not blocked, the defending player discards a card.
0/1
2 comments
last 2011-08-12 14:50:05 by Alex
 U 
Creature – Human Cleric
First Strike
If an opponent would gain life, you gain that life instead.
Empowered by generations of gore.
4/4
5 comments
last 2013-06-06 11:09:35 by jmgariepy
 R 
Sorcery
The controller of target non-black creature sacrifices it, then reveals cards from the top of his or her library until he or she reveals a creature. If that creature is black, that player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.
1 comment
2011-07-18 06:46:17 by jmgariepy
 C 
Creature – Drake Skeleton
Flying
Sacrifice Barbedtail Spineling: Return target creature from your graveyard to your hand, unless an opponent pays {1}.
"To fight a master, I study for years. Thankfully, I'm facing you."
-Tojira, swamp queen
1/1
3 comments
last 2013-03-20 12:05:00 by Jack V
 M 
Creature – Titan
{6}: Put six -1/-1 counters on all creatures. Then, at the beginning of the end step, if there are 6 or more creatures in all graveyards, return a creature from your graveyard to your hand.
6/6
4 comments
last 2013-06-06 06:02:21 by aether_tech
 U 
Creature – Wraith
Swampwalk
When Bonded Wraith dies, lose 3 life.
And in the bogs of Cannelbrae / I'll join my mate within her grave / My will was strong, but my heart caved / To the peat-filled bogs of Cannelbrae.
3/3
1 comment
2011-08-23 07:32:16 by jmgariepy
 C 
Creature – Skeleton
{2}{b}: Regenerate Consuming Dead.
Whenever a creature is regenerated, target player loses 1 life, and you gain 1 life.
1/1
2 comments
last 2012-07-06 04:48:30 by jmgariepy
 C 
Creature – Cyclops Knight
Deathtouch
No deed goes unpunished.
2/2
2 comments
last 2012-06-30 08:15:10 by jmgariepy
 R 
Creature – Nightmare
Deep Phantasm gets +1/+1 for each Swamp you control.
Deep Phantasm gains islandwalk, as long as you control an island.
Amid the murky depths, it galumphs on.
-2/-2
2 comments
last 2011-07-30 20:47:53 by Alex
 U 
Enchantment
Whenever a source you control deals one or more damage to an opponent, they lose 1 life.
Young dragons are spurned and abused wherever they roam. Dragons live very long lives, and a dragon never forgets.
7 comments
last 2011-08-01 18:22:24 by jmgariepy
 C 
Creature – Hound
First Strike
Fast enough to avoid the lash and fierce enough to bite back.
3/2
1 comment
2011-09-17 20:51:59 by jmgariepy
 R 
Creature – Elf Assassin
{t}: Destroy target tapped creature.
{t}: Destroy up to three target tapped creatures. Use this ability only if you control Emperor Hounds and Emperor's Kennelmaster.
2/2
9 comments
last 2011-09-19 14:29:08 by jmgariepy
 U 
Creature – Human Warrior
Hounds you control get +1/+0.
Emperor Hounds you control gain "When this creature attacks, tap target creature."
1/3
3 comments
last 2012-05-05 13:07:00 by dude1818
 U 
Creature – Insect
Flying
{b}: Gluttonous Deathsquito gets +1/+1 until end of turn.
When Gluttonous Deathsquito enters the battlefield, destroy target creature with power equal to Gluttonous Deathsquito's power.
0/1
1 comment
2011-07-23 07:00:03 by jmgariepy
 U 
Sorcery
Return X target creature cards from any one players' graveyards, to their owner's hand.
4 comments
last 2014-02-07 08:15:11 by jmgariepy
 C 
Creature – Elemental Shaman
{r}, Sacrifice High Yield Cord: High Yield Cord deals 3 damage to target creature.
"There are two ways we can do this. We're not going to do it the first way."
-Jaya Ballard, Task Mage
3/2
2 comments
last 2011-12-29 06:56:15 by jmgariepy
 C 
Creature – Kobold Shaman
Whenever a Kobold you control dies, look at the top two cards of target opponent's library, then remove one of them from the game.
"Living requires a surprisingly small number of bones!"
0/1
2 comments
last 2013-03-21 10:51:13 by Alex
 R 
Creature – Kobold Mercenary
{1}{b}{b}, {t}: Destroy target Kobold.
{3}, {t}: Search your library for a Kobold permanent card, and put it on the battlefield. Then shuffle your library.
Those deemed unkoboldicetic to The Kobal are exkoldicated.
0/1
2 comments
last 2012-08-11 06:22:03 by jmgariepy
 C 
Creature – Elf Druid
When Krovikan Druid dies, if it was blocked this turn, the defending player loses 4 life.
"All struggle requires sacrifice. Some sacrifices, though, are better than others."
- Saluel Carthalion, Soldevi Heretic
2/2
2 comments
last 2011-08-14 21:19:26 by Alex
 C 
Sorcery
If an opponent controls a Plains, and you control a Swamp, you may cast Kyren Wail without paying its mana cost.
Target opponent discards a card at random from their hand.
4 comments
last 2012-06-15 11:10:54 by Vitenka
 R 
Enchantment
Sacrifice Magister's Seal: Target player's life total becomes 10.
3 comments
last 2013-06-06 06:04:12 by aether_tech
 C 
Creature – Skeleton
Haste
Wizard provoking (When this attacks, you may have target Wizard defending player controls untap and block it if able.)
{b}: Regenerate Mindfever Skeleton.
3/1
3 comments
last 2011-07-30 20:47:12 by Alex
 R 
Creature – Shapeshifter
Deathtouch
When a creature dealt damage by Moonglove Scour dies, search its controller's graveyard, hand and library for up to four cards that share a creature type with the creature that died, and exile them. Then that player shuffles their library.
2/2
2 comments
last 2011-09-03 22:52:46 by Alex
 R 
Creature – Human Warrior
At the beginning of your upkeep, reveal the top two cards of your library. Put the card or cards with the lowest converted mana cost on the bottom of your library.
{1}{b}: Regenerate Moriok Survivor.
When a creature you control is regenerated, sacrifice a creature, then draw a card.
2/2
8 comments
last 2012-08-17 12:32:27 by jmgariepy
 C 
Creature – Human Rogue
Whenever Night Grave Robber deals combat damage to a player, that player may exile any number of cards from his or her graveyard. Then you gain life equal to the number of cards in that player's graveyard.
2/1
8 comments
last 2012-07-06 04:54:14 by jmgariepy
 C 
Creature – Human Soldier
All things are connected. When The Obsidian Infantry won their battle against the Ankla Clan, the Ankla Clan, moved out of their territory and attacked The Zeileg Clan...
—History of the Circle War
4/6
6 comments
last 2012-07-06 04:33:00 by jmgariepy
 C 
Creature – Zombie
Sacrifice Onyx Eyed Ghoul: Add {b}{b} to your mana pool. Target player loses 2 life and you gain 2 life.
No notice is taken of a little evil, but when it increases it strikes the eye.
- Aristotle
2/2
2 comments
last 2011-08-03 13:50:56 by Alex
 U 
Sorcery
Choose one – Target creature gets +2/+2, gains flying and becomes a black Specter until end of turn; or, the next time target creature deals combat damage to a player, that player discards two cards.
Entwine {1}{b} (Choose both if you pay the entwine cost.)
4 comments
last 2011-12-02 11:03:03 by jmgariepy
 M 
Creature – Zombie
When a Zombies or Skeleton you control attacks, the defending player divides their creatures into two groups. You choose one of those groups. That group of creatures must block as many Zombies and Skeletons as able.
{b}{b}{b}: Return Raging Remains from your graveyard to your hand.
3/3
2 comments
last 2011-07-20 11:06:16 by Alex
 C 
Sorcery
Return up to one target creature you control on the battlefield and target creature in your graveyard to their owner's hand.
"At the height of the ritual, I love to lean over the cauldron and watch the shadows of creatures yet to be."
-Lyzolda, the Blood Witch
4 comments
last 2012-06-24 04:39:52 by jmgariepy
 C 
Instant
Destroy target creature. If that creature has a converted mana cost of three or less, each player loses 3 life.
"Bail is set at both your eyeballs. How do you plead? Please. Show me."
5 comments
last 2012-06-13 11:10:41 by Alex
{b}
 
 U 
Instant
When you cast Ravish, any player may pay 5 life. If a player does, counter Ravish.
Target creature gets +4/-4.
"Oh, dear, you shouldn't deny yourself. It will be much more fun if you accept your fate."
-Irini Sengir
4 comments
last 2011-08-14 23:32:28 by jmgariepy
 R 
Creature – Vampire Druid Warrior
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.
{t}: Target creature gets +1/-1 until end of turn.
Give a vampire a human and he feeds for a day. Give a vampire a dragon, however, and he feeds for the rest of his unlife.
2/2
2 comments
last 2011-08-02 13:29:56 by Alex
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets -2/-1.
Whenever a player casts a red spell, you may gain 1 life.
2 comments
last 2011-11-23 10:38:39 by Alex
 R 
Creature – Vampire
Flying
Whenever a creature dealt damage by Sengir Ratfeeder this turn dies, put X 1/1 black Rat creature tokens onto the battlefield, where X is that creature's toughness
Empires rise and fall, but the rats eat on.
4/4
3 comments
last 2011-07-24 00:39:44 by jmgariepy
 C 
Creature – Skeleton Wizard
{3}{b}: Regenerate Skeletal Splintermagus and all creatures blocking and blocked by it.
Whenever a creature is regenerated, put the top two cards of target player's library into their graveyard.
3/1
1 comment
2012-07-29 05:26:19 by jmgariepy
 R 
Enchantment
Any player may cast creature cards as though they had flash.
Whenever a creature enters the battlefield, that creature's controller destroys target non-black creature. You gain life equal to the destroyed creature's toughness.
2 comments
last 2011-08-05 14:49:03 by jmgariepy
 R 
Enchantment
All creatures get +2/+1 and have "At the beginning of your upkeep, pay {2} or sacrifice this creature."
"What reason have you got for souls? You're depraved enough!"
-Ludevic, necro-alchemist
3 comments
last 2013-06-06 08:00:40 by jmgariepy
 U 
Creature – Griffin
Flying
When Wildblood Griffin enters the battlefield, draw two cards, then lose two life.
Three little goblins practicing juju. Out came a wildblood and then there were two.
2/2
2 comments
last 2012-08-06 10:14:53 by Alex
 C 
Creature – Goblin Construct
When Akki War Machine enters the battlefield, flip a coin. If you win the flip, Akki War Machine gains haste until end of turn.
3/3
2 comments
last 2011-07-29 22:57:40 by jmgariepy
 U 
Creature – Kobold Shaman
{2}, Sacrifice a Kobold: Deal 2 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
0/1
2 comments
last 2012-07-07 05:15:10 by jmgariepy
 R 
Creature – Elemental
Haste
Whenever a player casts a spell, sacrifice Bottled Desperation.
8/8
3 comments
last 2011-08-18 21:00:07 by jmgariepy
 C 
Creature – Goblin Berserker
Haste
When Breaching Goblin enters the battlefield, return a land you control to its owner's hand.
For that one day, the world was his.
2/1
10 comments
last 2013-08-08 01:39:24 by jmgariepy
 R 
Creature – Dragon
Flying
At the beginning of the end step, if you cast exactly one spell this turn, discard a card.
"The Elves train the Kjeldoran healers, while the Kjeldoran keep the Orcs at bay. It isn't fair!"
-Toothlicker Harj, Orcish Captain
5/5
1 comment
2012-08-18 05:55:39 by jmgariepy
 U 
Sorcery
Target player sacrifices a permanent. Then that player may copy this spell and may choose a new target for that copy.
3 comments
last 2012-09-03 16:28:28 by Alex
 C 
Creature – Angel
Defender, flying
The river diverged, and washed away the saint's holy relic long ago. A guardian angel hovers over where the staff rested, eager to protect nothing.
5/3
1 comment
2012-06-30 10:36:18 by jmgariepy
 U 
Creature – Dragon
Flying
{r}: Flip a coin. If you win, Dragon Prince gets +2/+0 until end of turn.
If you win a coin flip, put a +1/+1 counter on all dragons you control. If you lose a coin flip, sacrifice Dragon Prince.
1/3
2 comments
last 2012-07-18 04:00:35 by jmgariepy
 R 
Creature – Elemental Warrior
When Effigy Altruist dies, put three +1/+1 counters on target creature. That creature then deals damage to its controller equal to its power.
3/3
2 comments
last 2011-09-08 13:59:07 by dude1818
 C 
Sorcery
Destroy target artifact.
Put a -1/-1 counter on target creature.
Defects? What defects? I only see shrapnel.
2 comments
last 2011-12-31 06:32:46 by jmgariepy
 R 
Enchantment
Whenever a creautre you control enters the battlefield, it gains haste until end of turn, unless an opponent pays {2}.
"Nog has learned that Nog's worst enemy is Nogself."
-Nog, Goblin Berzerker
3 comments
last 2012-11-03 05:04:43 by jmgariepy
 R 
Sorcery
You may put an artifact from your hand onto the battlefield. Then each player discards their hand and draws seven cards. Then, you may put an artifact from your hand onto the battlefield.
3 comments
last 2011-08-18 21:07:50 by jmgariepy
 C 
Creature – Goblin Shaman
When Goblin Town Elder enters the battlefield, it deals 2 damage to target player.
"There are three good things about being old. No one bosses you around and people expect you to forget things."
- Wort, Boggart Auntie
2/2
2 comments
last 2012-01-09 12:48:06 by Alex
 U 
Creature – Goblin Warrior
Flying
When Goblin Vermin Tosser deals combat damage to an opponent, deal 1 damage to all non-flying creatures that player controls.
The goblin word for "throwing diseased rats" is also the word for "flying".
1/2
3 comments
last 2012-08-09 09:50:34 by jmgariepy
 R 
Creature – Goblin Wizard
Whenever a permanent is destroyed, shuffle it into it's owner's library. That player then exiles the top card of their library. If it is a permanent card, its owner puts that card onto the battlefield.
2/1
6 comments
last 2012-08-03 14:24:27 by Alex
 C 
Sorcery
Hell's Toll Deal's 3 damage to target creature or player.
Sacrifice a creature: Return Hell's Toll from your graveyard to your hand. Use this ability only during your upkeep.
4 comments
last 2012-06-27 10:37:33 by jmgariepy
 M 
Enchantment
If a player would draw a card, instead that player sacrifices a permanent.
Sacrifice two permanents: Put the bottom card of your library into your hand.
3 comments
last 2012-08-09 04:07:03 by jmgariepy
 C 
Instant
Deal 1 damage to target creature. That creature attacks this turn if able.
{4}: Return Hook Yank from your graveyard to your hand.
4 comments
last 2011-12-31 06:35:08 by jmgariepy
 C 
Instant
Horntangle deals 3 damage to target creature. Then Horntangle deals 3 damage to that creature's control if he or she gained life this turn
"I don't care what it is. If it's got horns, I won't go near it!"
- Norin, the Wary
7 comments
last 2012-06-14 04:20:07 by jmgariepy
 C 
Creature – Dwarf Assassin
Sacrifice Ice Blade Assassin: Deal damage to target creature equal to the number of creatures that came into play this turn.
A crowded street can be more dangeous than an empty one.
1/1
2 comments
last 2011-07-20 11:16:53 by Alex
 C 
Creature – Dwarf Barbarian
Haste
When Keld Shock Wave enters the battlefield, destroy target land and tap another target creature without flying.
3/3
3 comments
last 2011-12-31 06:36:00 by jmgariepy
 R 
Creature – Kobold
Intimidate
When Kobold Squadron or another Kobold enters the battlefield, put a +1/+1 counter on it for each Kobold you control.
0/1
3 comments
last 2014-05-14 01:08:42 by jmgariepy
 C 
Instant
Add four mana of any combination of colors to your mana pool. Use this ability only to cast Kobold or Dragon spells, or activate abilities of Kobolds or Dragons.
Kobolds gain +1/+1 and can't be blocked except by two or more creatures.
4 comments
last 2012-08-19 05:43:40 by jmgariepy
 R 
Legendary Creature – Dragon
Flying
When Malefaux deals combat damage to an opponent put two 0/1 colorless Kobold creature tokens ont the battlefield.
{1}{r}, Sacrifice a Kobold: Destroy target land.
{5}{r}{r}, Exile Malefaux from your graveyard. Destroy two target lands.
5/5
8 comments
last 2013-06-13 14:40:13 by Vitenka
 C 
Creature – Goblin Artificer
Mogg Aeronaut can't block non-flying creatures.
{g}: Mogg Aeronaut gains reach until end of turn.
"You think they cover their gliders with feathers for totemic reasons? You give them too much credit, Orim."
-Gerard, Capashen
2/2
1 comment
2011-12-29 06:24:45 by jmgariepy
 U 
Creature – Ogre Druid
Protection from green
When Ogre Recluse enters the battlefield, put a 2/2 green wolf token with protection from blue into play.
3/3
1 comment
2011-07-31 22:28:32 by jmgariepy
 U 
Instant
Choose one — After the next main phase, there is an additional combat phase followed by an additional main phase; or, Untap target creature. It gains haste until end of turn and must attack this turn, if able.
Entwine {r} (Choose both if you pay the entwine cost.)
2 comments
last 2011-12-02 10:36:15 by Alex
 R 
Sorcery
You may reveal this card from your opening hand. If you do put a 0/1 red Legendary Kobold token named Gnip into play with "Sacrifice Gnip: Gnip deals 1 damage to all non-flying creatures."
Deal X damage to all non-flying creatures.
5 comments
last 2011-08-21 22:40:13 by Alex
 C 
Creature – Gargoyle
{r}: Sandstone Gargoyle gets +1/+0 until end of turn.
The river writhed in its slimy bed,/ shrunk to a torturous, turbid thread;..
And still the wind, the ruthless wind, Khamsin,/ the wind from the desert blew in.
- Alfred, Lord Tennyson 'In Memorandum'
1/2
4 comments
last 2012-06-29 13:01:21 by Alex
 C 
Creature – Goblin Warrior
Whenever a player casts a green spell, you may gain 1 life.
{t}, Sacrifice Slash and Burn Squad: Slash and Burn Squad Deals 1 damage to all blocking creatures.
2/2
6 comments
last 2014-05-14 01:22:47 by jmgariepy
 C 
Sorcery
Destroy target land. That land's controller must attack with a creature on his next turn, if able.
6 comments
last 2012-07-07 05:31:31 by jmgariepy
 C 
Creature – Kobold Knight
{4}: Kobolds you control get +2/+1 until end of turn.
"The 'weapons' the Swineriders pass from one kobold to the next are toys. The real gift is conviction."
-Angus MacKenzie
0/1
5 comments
last 2013-07-26 07:01:46 by Vitenka (unsigned)
 U 
Instant
When you cast Telescopic Blast, if a single opponent has two or more non-basic permanents with the same name, copy Telescopic Blast. You may choose a new target for the copy.
Deal 2 damage to target creature or player.
2 comments
last 2014-05-14 01:28:12 by jmgariepy
 C 
Creature – Kobold Berserker
{r}, Discard a card: Draw a card. Sacrifice Transient Cave Pincher at end of turn.
0/1
3 comments
last 2012-08-01 09:49:58 by jmgariepy
 U 
Instnat
Search your library for up to three basic Mountains, put them onto the battlefield, then shuffle your library. At the beginning of the end step, sacrifice those lands.
6 comments
last 2011-09-12 09:52:25 by Jack V
 U 
Creature – Kobold Warrior
All Kobolds you control (including Vent Runner Captain) get +1/+1 and can't be blocked except by two or more creatures.
{3}: Vent Runner Captain Loses all abilities until end of turn. Any player may activate this ability.
0/1
9 comments
last 2014-05-14 01:42:59 by jmgariepy
 M 
Sorcery
Each player sacrifices all land they control, then reveal the top seven cards of their libraries. Those players put all basic land cards revealed this way onto the battlefield, and draw the remainder.
"Oh, I like rock. But sometimes it needs to be put in it's place."
-Orvin, Dwarven Blastminer
3 comments
last 2013-03-22 11:08:09 by jmgariepy
 R 
Legendary Creature – Human Druid
{t}: Whenever Damage would reduce your life total to less than 1 this turn, instead that source's controller puts that many 1/1 green Elf creature tokens onto the battlefield under their control.
0/1
13 comments
last 2013-09-05 15:10:37 by Alex
 R 
Creature – Elf Monger
{3}: Creatures target player controls get +1/+1 until end of turn. Any player may activate this ability.
{3}: Elf creatures target player controls get +2/+2 until end of turn. Any player may activate this ability.
3/3
5 comments
last 2011-10-23 20:39:41 by jmgariepy
 C 
Creature – Treefolk Warriror
Elves and Birds you control get +0/+2.
No one handles the treefolk. If you're patient and kind, though, the trees handle you.
3/6
1 comment
2011-08-12 10:15:21 by jmgariepy
 C 
Creature – Elemental
{w}{u}{b}{r}{g}: Composite Elemental gains flying, first strike and trample until end of turn.
Composed of matter from the five corners of the world, The Composite Elemental was born with the desire to protect all forms of life, at any cost.
4/4
7 comments
last 2012-07-02 11:43:27 by jmgariepy
 U 
Creature – Elf Warrior Druid
When Elf-o'-the-Fall enters the battlefield, return a land you control to its owner's hand. Then, if you control four or fewer lands, search your library for a basic land card, put it on the battlefield tapped, then shuffle your library. Otherwise, draw a card.
What dangers sprout from unassuming seeds?
2/2
2 comments
last 2014-05-21 02:25:02 by jmgariepy
 R 
Creature – Elf Shaman
{2}{g}{g}, Return Elvish Trumpeter to its owner's hand: Put an Elf or Treefolk creature from your hand onto the battlefield.
2/2
3 comments
last 2011-08-29 03:45:27 by Link
 U 
Creature – Kobold Druid
At the beginning of your pre-combat main phase add X mana of any color combination to your mana pool, where X is equal to the number of Kobolds you control.
0/1
3 comments
last 2011-11-16 22:47:42 by jmgariepy
 C 
Creature – Elf Warrior Druid
When Fyndhorn Spear Gatherer enters the battlefield, sacrifice a land and put a +1/+1 counter on a creature you control.
When Fyndhorn Spear Gatherer leaves the battlefield, return a land from your graveyard to your hand.
2/3
4 comments
last 2013-06-06 08:03:20 by jmgariepy
 C 
Instant
Target creature loses all abilities and becomes a 2/2 green Elf Warrior with "All other creatures you control get +1/+1" until end of turn.
"Gork happy with rockbashing. But Gork really want to do is direct."
-Gork, Rockbasher
2 comments
last 2011-12-31 06:44:37 by jmgariepy
 U 
Instant
Choose one – Deal 4 damage to target player that controls an artifact; or deal 4 damage to target artifact creature.
Entwine {1}{g}
"Enough with the toys! Fight me!"
5 comments
last 2013-08-05 14:54:32 by Alex
 U 
Creature – Spider
Reach
Whenever a player gains life, they gain control of Ghazbán Spider.
In the Ghazbán, there once lived an insect that reeked of magic, but is now extinct. The spiders don't know this, and crowd any source of life magic in search of their prey.
2/5
3 comments
last 2012-06-17 05:51:56 by jmgariepy
 R 
Creature – Giant Warrior
Whenever Grim Brawler or another creature you control enters the battlefield, target creature gets +4/+4 until end of turn.
Whenever an opponent's creature leaves the battlefield, gain life equal to that creature's toughness.
4/4
3 comments
last 2011-09-29 12:47:37 by jmgariepy
 C 
Creature – Centaur Warrior
Haste
When Heedless Centaurs deals combat damage to a player, you may destroy target artifact or enchantment.
At end of turn, sacrifice Heedless Centaurs.
4/4
8 comments
last 2011-12-31 06:46:52 by jmgariepy
 C 
Enchantment – Aura
Enchant permanent
Enchanted permanent doesn't untap during its controller's untap step.
Bek tugged, and tugged, and tugged, until he could not tell if he was tugging at the vines, or if he was the vines tugging on Bek.
3 comments
last 2011-12-31 06:47:35 by jmgariepy
 C 
Creature – Kobold Ally
Whenever Kobold Freehammer or another Kobold enters the battlefield, put a +1/+1 counter on Kobold Freehammer, then destroy up to one target artifact with a converted mana cost equal to the number of +1/+1 counters on Kobold Freehammer.
0/1
1 comment
2011-07-23 06:39:43 by jmgariepy
 M 
Planeswalker – Koth
+1 Reveal the top card of your library. If it's a land, put it onto the battlefield as a 3/2 creature with haste until end of turn. It's still a land.
-1 Add {g} to your mana pool for each counter on permanents you control.
+0 Remove three counters from Koth, then put +1/+1 counters on each creature you control equal to the number of counters on Koth.
3
6 comments
last 2012-08-17 12:28:32 by jmgariepy
 C 
Creature – Elf Druid
{t}, Sacrifice Llanowar Guide: Search your library for a basic Forest and put it onto the battlefield. Then shuffle your library.
And, whatever you do, do not step on the deadwood...
1/1
9 comments
last 2013-06-06 22:10:22 by aether_tech
 U 
Enchantment
{4}: Put two 0/1 colorless Kobold creature tokens onto the battlefield under target player's control. Any player may activate this ability.
First thanksgiving. Then lunch.
2 comments
last 2013-06-12 17:16:49 by Alex
 R 
Enchantment
Whenever a non-token creature you control dies, you may pay {x}. If you do, put X 1/1 green Insect tokens onto the battlefield. Then, if you have the most creatures in play among all players, sacrifice Mani Vigil.
The Mani leave their dead in the jungle so they can become a part of it.
1 comment
2011-07-17 23:23:46 by jmgariepy
 C 
Enchantment – Aura
Enchant Permanent
Whenever a player gains life, enchanted permanent becomes a 0/4 green Treefolk creature in addition to its other colors and types.
{1}{g}: Target opponent gains 1 life.
4 comments
last 2014-02-16 10:02:53 by jmgariepy
 R 
Creature – Ogre Scout
When Ogre Recruiter enters the battlefield, look at the top five cards of your library. You may put any creature from those cards onto the battlefield with two -1/-1 counters on it. Then put the rest on the bottom of your library in any order.
3/3
6 comments
last 2011-10-06 11:36:06 by Jack V
 C 
Enchantment
Whenever a player casts a white spell, you may gain 1 life.
Whenever a player casts a white spell, you may pay {g}. If you do, gain 1 life.
2 comments
last 2011-11-23 10:37:17 by Alex
 C 
Enchantment – Aura
Enchant Creature
When Riverwinding enters the battlefield, target player gains 2 life.
Enchanted creature gains islandwalk.
"Know what would surprise them? You, rising out of the river, launching an attack from the back of zebra!"
-Hashut, Zebra Salesman
3 comments
last 2012-06-17 13:43:20 by jmgariepy
 C 
Creature – Treefolk Cleric
Protection from White
{w}: Target creature is white until end of turn.
"Avacyn's protection is everlasting: From seed to sapling to sentience"
4/4
3 comments
last 2012-01-01 06:43:42 by jmgariepy
 U 
Creature – Snake
Deathtouch
When a spell or ability your opponent controls puts Sand Snake into a graveyard from anywhere, return it to the battlefield under its owner's control with a +1/+1 counter on it.
2/1
3 comments
last 2012-08-29 11:11:17 by Vitenka
 M 
Legendary Creature – Insect
When Shzizik the Compound Mind dies, if it received damage this turn from a source an opponent controls, you control that player's next turn.
7/7
8 comments
last 2012-08-16 04:15:40 by jmgariepy
 C 
Creature – Lizard
{2}{g}: Skittish Rootwalla gets +1/+1 until end of turn, or +3/+3 if your opponent controls no blue or black creatures. Activate this ability only once each turn.
2/2
4 comments
last 2012-07-08 05:46:39 by jmgariepy
 U 
Creature – Atog
Whenever an opponent draws a card, put a +1/+1 counter on Somnatog.
Discard a card: Remove a counter from Somnatog. Any player may play this ability.
The more you think about it, the hungrier he gets.
1/2
5 comments
last 2011-07-18 16:20:30 by jmgariepy
 R 
Creature – Spider Horror
{1}: Exile target card from a graveyard. If you do, put a web counter on target creature.
Creatures can't attack or block unless their power is greater than the number of web counters on them.
3/6
11 comments
last 2012-07-19 10:28:06 by Jack V
 C 
Instant
When you cast Strength of Jalum, target opponent draws a card, then discards a card.
Target creature gets +4/+4 until end of turn.
"Books? How do you plan to stave off my horde? By boring them?"
1 comment
2012-06-14 04:58:07 by jmgariepy
 R 
Creature – Kithkin
{3}{g}: Put a 1/1 green Elf creature on the battlefield.
1/1 creatures you control can't be blocked, except by green creatures.
2/2
9 comments
last 2013-07-10 23:54:35 by jmgariepy
 C 
Creature – Elf Warrior
When Thornscape Battleready enters the battlefield, if you control a Kobold, you may have Thornscape Battleready fight target creature.
When Thornscape Battleready enters the battlefield, if you control a Treefolk, you may destroy target artifact.
3/2
4 comments
last 2014-05-21 02:41:56 by jmgariepy
 M 
Creature – Treefolk Mystic
{g}: Regenerate all creatures you control.
Limbs crashed around us, then knit together to form new trees. We hacked, and hacked, but they grew anew, with the same blank knobby faces etched into their bark.
8/5
6 comments
last 2013-08-09 14:05:38 by jmgariepy
 C 
Creature – Minotaur Druid
{t}: Add {g} to your mana pool.
When Verdant Champion is blocked, add two mana of any color to your mana pool. That mana doesn't empty from your mana pool at end of combat.
There is a word for 'caution' in Talruum. It translates, roughly, to 'coward'.
3/3
2 comments
last 2013-07-03 09:52:10 by Alex
 R 
Creature – Snake Beast
Deathtouch
{4}{g}, Exile a creature from your hand: Wasteland Mangler's power becomes the exiled creature's power. (This effect lasts indefinitely.)
It could just eat you up.
0/3
6 comments
last 2013-03-28 13:54:40 by Alex
 U 
Enchantment – Aura
Enchant Creature
When Wiitigo's Appetite enters the battlefield, put X +1/+1 counters on enchanted creature.
At the beginning of your end of turn step, put a +1/+1 counter on enchanted creature if it attacked this turn. Otherwise, remove a +1/+1 counter from it.
5 comments
last 2011-08-07 17:03:32 by Jack V
 C 
Creature – Djinn
Reach
{1}{g}{g}, Pay 1 life: Target creature gains reach until end of turn.
"New djinn are created when a person imagines that the only thing that would make things worse would be if a meddlesome djinn were involved."
-Tarub, Suq'Ata Sailor
2/2
3 comments
last 2014-05-21 23:52:13 by jmgariepy
 U 
Creature – Elf Berzerker
You may sacrifice two enchantments rather than pay Xenophobic Scald's mana cost.
Haste
"Feel free to continue your diplomacy. I'll be in the field, killing liars."
4/4
4 comments
last 2011-10-09 02:44:55 by jmgariepy
 M 
Planeswalker – Chandra
+1 Deal 1 damage to target player. If you have three or less life, add four loyalty counters to Chandra.
-2 Target creature you control gains flying and double strike until end of turn.
-9 Sacrifice all creatures you control. Put six 4/9 white and red Avatar tokens with the ability "this creature can block an additional creature" onto the battlefield.
5
10 comments
last 2013-06-04 09:41:57 by jmgariepy
 M 
Creature – Atog
Sacrifice another creature: Put three +1/+1 counters on Ferocitog.
At the beginning of your end step, if you did not sacrifice a creature to Ferocitog this turn, sacrifice Ferocitog. If you do, Ferocitog deals damage to you equal to its power.
The Ferocitog is very bitter. Thankfully, it finds much in life to be sweet.
2/2
2 comments
last 2013-12-12 10:46:55 by Alex
 R 
Artifact – Equipment
Equip {4}
Equip to a Spirit {u}
Equipped creature gets +0/+2 and gains defender.
As long as all opponents control no untapped creatures, equipped creature gets +5/+0, gains flying and loses defender.
3 comments
last 2011-11-25 10:39:41 by jmgariepy
 U 
Artifact
{t}: Add {w} to your mana pool.
{x}{2}{u}{g}, {t}, Sacrifice Builder's Battlestone: Look at the top X cards of target player's library and put them back in any order. Then, destroy all non-creature, non-land permanents with a converted mana cost of X.
1 comment
2011-12-21 05:34:48 by jmgariepy
 C 
Artifact Creature – Insect
When Calculated Broodmate attacks or blocks, remove a charge counter from it. If you can't, return Calculated Broodmate to its owner's hand.
{t}: Put a charge counter on Calculated Broodmate.
4/4
8 comments
last 2014-05-23 05:50:25 by jmgariepy
 R 
Artifact – Equipment
Equip {4}
Equip to a Druid {g}
Equipped creature gets +2/+2 and gains vigilance.
As long as an opponent has 21 or more life, the equipped creature gains "{t}: Draw a card."
7 comments
last 2014-05-22 00:16:30 by jmgariepy
 R 
Artifact Creature – Construct
{t}: Each player can't untap permanents, except for one land, during his or her next untap step.
Put two -1/-1 counters on Cinderplush Doll: Untap Cinderplush Doll.
The doll landed with a smack, shooting out billows of smoke and grime. When the air cleared, the witch was gone. And so was Autumn.
3/2
3 comments
last 2013-10-24 09:22:04 by jmgariepy
{5}
 
 R 
Artifact
Cogroom enters the battlefield with three Pupa counters on it. When Cogroom has no Pupa counters on it, sacrifice it, and put a 4/4 green Insect creature token with flying on the battlefield.
{t}, Remove a Pupa Counter from Cogroom: Look at the top five cards of your library. You may put them on the top or bottom of your library in any order.
Pay 1 life: Put a Pupa counter on Cogroom.
2 comments
last 2014-01-10 10:40:44 by Alex
 C 
Artifact – Equipment
Equip {1}
Equipped creature gets +0/+X, where X is equal to the number of artifacts you control.
When fully powered, the plates shift to protect the wearer, as if alive.
4 comments
last 2012-07-09 09:26:45 by Alex
 R 
Artifact
Kobolds you control get +2/+0 and have haste.
At the begging of your end of turn step, if you did not cast a Kobold this turn, draw a card.
"We should advance. How many can there be?"
- Bearand the Bold
1 comment
2012-08-12 05:20:40 by jmgariepy
 C 
Artifact Creature – Spirit
Flying
Whenever an opponent casts a spell, put two +1/+1 counters on Dervish Scimitar.
At the beginning of your end step, remove all counters from Dervish Scimitar.
You think it dances because it's merry? That sword is tortured with magic, and quivers at the chance to kill a sorcerer.
1/5
2 comments
last 2014-05-22 00:28:05 by jmgariepy
 U 
Artifact
{t}: Add {r} to your mana pool.
{3}{b}{g}, {t}, Sacrifice Diabolical Battlestone: Search your library for a Swamp and a creature card and put those cards into your hand. Then shuffle your library.
5 comments
last 2012-01-04 11:27:58 by jmgariepy
 R 
Artifact – Equipment
Equip {6}
Equip to a Dragon {r}
Equipped creature gets +5/+5.
Whenever the equipped creature dies, you may distribute five +1/+1 counters among any number of target creatures.
5 comments
last 2011-11-25 16:11:06 by Alex
 U 
Artifact
At the beginning of your upkeep, you may put a 3/3 Golem artifact creature token onto the battlefield. If you do, end the turn.
The golems assembled at a terrifying pace. In the end, the artificer realized his last chance at stopping the machine was the moment he turned it on.
7 comments
last 2013-07-04 07:55:53 by jmgariepy
 C 
Artifact Creature – Skeleton
As long as you control three or fewer lands, Firewick Sharer gains haste.

{t}: Add {r} or {b} to your mana pool.
3/1
3 comments
last 2011-11-27 13:44:14 by Alex
 U 
Artifact
At the beginning of your upkeep, if you have three or fewer cards in hand, put a 1/1 white Knight token into play.

{1}{w}, {t}: Redirect all combat damage that would be dealt to target creature this turn, to target Knight.
2 comments
last 2011-07-19 13:50:59 by Alex
 C 
Artifact Creature – Ship
When Gilded Zephyr attacks, reveal the top card of your library. If that card is an artifact, target creature gets +1/+1 and gains flying until end of turn.
If only the ship were as practical as its crew.
2/2
3 comments
last 2013-09-26 14:19:04 by Alex
 C 
Artifact Creature – Golem
Glass Colossus doesn't untap during the untap step.
Trample
{6}: Untap Glass Colossus.
"I'd say 'if you break this one, I'll have your head', but the giant shards of glass will probably do my job for me."
-Griddlepop, Izzet Operations Manager
6/2
3 comments
last 2012-07-08 05:55:44 by jmgariepy
 C 
Artifact Creature – Beast
As long as you control three or fewer lands, when Gnawedidea Sharer deals combat damage to an opponent, draw a card, then discard a card at random.
{t}: Add {r} or {g} to your mana pool.
2/1
2 comments
last 2011-11-27 09:06:26 by Alex
 C 
Artifact Creature – Zombie
When Gravesoil Sharer enters the battlefield, as long as you control three or fewer lands, reveal the top five cards of your library. Target opponent puts those cards back in any order, then you draw a card.
{t}: Add {u} or {b} to your mana pool.
1/2
3 comments
last 2011-11-27 09:01:17 by Alex
 M 
Legendary Artifact Creature – Golem
Whenever an opponent plays a land, choose one – Mishra Golem permanently gains flying, first strike or trample; or put two +1/+1 counters on Mishra Golem.
5/5
5 comments
last 2013-05-30 09:21:45 by Alex
 R 
Artifact – Equipment
Equip {4}
Equip to a Zombie {b}
Equipped creature gets +1/+2 and has deathtouch.
Whenever you return a card from your graveyard to your hand, the equipped creature gets +2/+2 until end of turn.
3 comments
last 2011-11-25 10:54:21 by jmgariepy
 U 
Artifact
{t}: Add {g} to your mana pool.
{2}{w}{r}, {t}, Sacrifice: Until end of turn, you may cast target card from your graveyard. Whenever a card would go to any player's graveyard this turn, exile it.
5 comments
last 2014-05-23 00:47:45 by jmgariepy
 C 
Artifact Creature – Beast
When Phyrexian Lava Engine dies, each opponent sacrifices a land, and Phyrexian Lava Engine deals 5 damage to each of those player.
3/4
4 comments
last 2013-06-06 08:10:25 by jmgariepy
 C 
Artifact
{t}, Sacrifice Quitclaim Deed: Search your library for two basic land cards with different names. Target opponent chooses one of those cards. Put the chosen card in your hand and the other in your graveyard. Shuffle your library.
8 comments
last 2012-06-29 12:57:42 by Alex
 C 
Artifact Creature – Ambassador
When Salvagegrain Sharer enters the battlefield, as long as you control three or fewer lands, each player gains 5 life.

{t}: Add {g} or {w} to your mana pool.
1/1
2 comments
last 2011-11-27 09:03:58 by Alex
 U 
Artifact – Equipment
Equip {3}
When equipped creature becomes blocked, for each creature that blocks it, it gets +2/+2 and has trample until end of turn.
{1}, Discard a card: Target creature must block equipped creature.
4 comments
last 2012-08-25 07:29:28 by jmgariepy
 U 
Artifact
{t}: Add {b} to your mana pool.
{5}{u}{r}, {t}, Sacrifice Smokebraider Battlestone: Put an Elemental from your hand onto the battlefield. It gains haste, and is unblockable until end of turn.
2 comments
last 2012-01-04 05:04:05 by jmgariepy
 U 
Artifact
{5}, {t}: Counter target creature spell. If that spell was countered this way, exile it, and return all other creatures to the battleifeld exiled by Soul Wracker.
3 comments
last 2013-05-31 09:09:16 by jmgariepy
 U 
Artifact
{t}: Add {u} to your mana pool.
{2}{w}{b}, {t}, Sacrifice Stormscape Battlestone: Destroy target non-black creature, then gain 3 life.
10 comments
last 2011-12-21 04:47:17 by jmgariepy
 C 
Artifact Creature – Horse Scarecrow
When Sursi Thickethoof attacks, up to three target creatures can't block Sursi Thickethoof, unless they block it together.
In Sursi, a tribute. Elsewhere, a terror.
1/2
2 comments
last 2013-09-20 00:02:03 by Alex
 C 
Artifact
{1}, {t}: Deal 1 damage to target player.
{1}, Sacrifice a creature: Untap Telim'Tor Totem.
It's all fun and games when someone loses an eye.
4 comments
last 2013-09-24 04:09:19 by jmgariepy
 R 
Artifact – Equipment
Equip {3}
Equip to a Knight {w}
Equipped creature gets +3/+0 and has first strike.
As long as you control at least seven lands, the equipped creature has double strike.
5 comments
last 2011-11-26 06:20:02 by jmgariepy
 C 
Artifact Creature – Knight
When Thornsword Sharer enters the battlefield, as long as you control three or fewer lands, destroy target Kobold.
{t}: Add {w} or {u} to your mana pool.
2/2
2 comments
last 2011-11-27 08:59:40 by Alex
 C 
Artifact Creature – Plant
Defender
{2}: Prevent the next 1 damage that would be dealt to Tubes of Kroog.
Among the first defenses Urza devised were the Tubes of Kroog. Once their place was secured, the tubes telescoped, blotting out every hope of sunlight.
0/3
5 comments
last 2013-06-09 05:41:08 by Vitenka
 U 
Artifact – Equipment
Equip {2}
Equipped creature gets +2/+2 and has intimidate.
Whenever the Equipped creature deals combat damage to an player, sacrifice War Flag. If you do, destroy target creature that player controls.
7 comments
last 2012-08-24 10:43:56 by Vitenka
 R 
Artifact Creature – Elemental
When you cast Zōtōmaro, search your library for three cards that share a name, plus one additional card. Target opponent chooses one of those cards. Put all cards that share a name with the chosen card in your graveyard, and the rest in your hand. Shuffle your library.
Zōtōmaro's power and toughness are each equal to the number of cards in your hand.
*/*
5 comments
last 2014-01-22 01:10:28 by jmgariepy
 U 
Land
Blasting Desert enters the battlefield tapped.
{t}: Add {w} to your mana pool.
Cycling {2}{w} ({2}{w}, Discard this card: Draw a card.)
When you cycle Blasting Desert, you may deal 1 damage to all attacking creatures.
5 comments
last 2011-11-21 03:08:43 by jmgariepy
 R 
Legendary Land
{t}: Add {1} to your mana pool.
{1}{r}: If Caravan of the Bey would be put in the graveyard this turn, exile it instead. If you do, put three 1/1 red Lizard creature tokens onto the battlefield. They gain first strike until end of turn.
5 comments
last 2013-07-25 01:05:04 by jmgariepy
 U 
Land
Crooked Cliffs enters the battlefield tapped.
{t}: Add {r} to your mana pool.
Cycling {4}{r} ({4}{r}, Discard this card: Draw a card.)
When you cycle Crooked Cliffs, flip a coin. If you win the flip, target player sacrifices a permanent.
5 comments
last 2014-05-23 01:09:44 by jmgariepy
 C 
Land
{t}: Add {1} to your mana pool.
{t}, Sacrifice Deadfall Dig: Lands you control become the land type of your choice until end of turn.
8 comments
last 2012-01-01 06:56:13 by jmgariepy
 U 
Land
Defiant Woods enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Cycling {1}{g} ({1}{g}, Discard this card: Draw a card.)
When you cycle Defiant Woods, target creature gains trample until end of turn.
2 comments
last 2014-05-23 01:10:53 by jmgariepy
 U 
Land
Festering Marsh enters the battlefield tapped.
{t}: Add {b} to your mana pool.
Cycling {3}{b}{b} ({3}{b}{b}, Discard this card: Draw a card.)
When you cycle Festering Marsh, creatures target player controls get -1/-1 until end of turn.
7 comments
last 2011-11-21 15:59:16 by Vitenka
 R 
Land
{t}, Discard a card: Put a storage counter on Field Laboratory.
{t}: Add {x} to your mana pool, where X is equal to the number of storage counters on Field Laboratory.
{t}, Sacrifice Field Laboratory: Draw X cards, where X is equal to the number of storage counters on Field Laboratory.
2 comments
last 2012-08-18 08:02:55 by Alex
 R 
Legendary Land
Orms-by-Gore enters the battlefield tapped.
When Orms-by-Gore enters the battlefield, sacrifice it unless you pay {2}{b}.
{t}: Add {b}{b} to your mana pool.
The winding path of shame, however, is eternal.
4 comments
last 2013-08-11 12:15:37 by jmgariepy
 R 
Legendary Land
{t}: Add {1} to your mana pool.
{2}{w}: Add a storage counter to Sigiled Fountain of Cho.
Return Sigiled Fountain of Cho to your hand: Add {w} to your mana pool for each storage counter that was on Sigiled Fountain of Cho.
9 comments
last 2011-08-19 04:38:26 by jmgariepy
 R 
Legendary Land
The Gates of Jamuraa enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{u}, {t}, Sacrifice The Gates of Jamuraa: Draw a card.
{u}: Put The Gates of Jamuraa from your graveyard on top of your library.
3 comments
last 2014-01-17 13:26:23 by jmgariepy
 U 
Land
Vesuvian Waters enters the battlefield tapped.
{t}: Add {u} to your mana pool.
Cycling {3}{u} ({3}{u}, Discard this card: Draw a card.)
When you cycle Vesuvian Waters, target creature loses all abilities and becomes a 0/6 blue Serpent until end of turn.
1 comment
2011-11-20 06:28:46 by jmgariepy
 R 
Legendary Land
{t}: Add {1} to your mana pool.
{g}, {t}, Sacrifice Yavimaya Flowering: Add {g} to your mana pool for each creature you control.
Here, the last tree fell. Here sprout the first new seeds of Yavimaya.
12 comments
last 2013-06-06 09:27:50 by Alex

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Skeleton