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CardName: Dervish Scimitar Cost: 6 Type: Artifact Creature - Spirit Pow/Tgh: 1/5 Rules Text: Flying Whenever an opponent casts a spell, put two +1/+1 counters on Dervish Scimitar. At the beginning of your end step, remove all counters from Dervish Scimitar. Flavour Text: You think it dances because it's merry? That sword is tortured with magic, and quivers at the chance to kill a sorcerer. Set/Rarity: Mashup: the Gathering Alpha Common |
Code: CA07 Active?: true History: [-] Add your comments: |
Random Generator gave me Dancing Scimitar and Mogg Sentry. I know that isn't exactly the Sentry's ability, but I'm getting a little sick of all the counterspell hate going around here. Too many of these old cards aimed to tap your lands at the wrong time or tried to get you to respond to their spells for bonuses instead of just saying spell X couldn't be countered or something. It made a pile of cards that looked weak, because you needed to know what you were looking for when they asked you to jump through a bunch of hoops. Why would my opponent cast spells before I attacked? There's no real explination for the Sentry for new players, and therefore he gets pushed to rare. Grr...
Rant done. I don't know if this is common material, but as mentioned 20 times before, this set needs everything it can get.
Changed to adding and removing counters to make the card easier to track.