Mashup: the Gathering Alpha: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one — After the next main phase, there is an additional combat phase followed by an additional main phase; or, Untap target creature. It gains haste until end of turn and must attack this turn, if able.
Entwine (Choose both if you pay the entwine cost.) |
Equip
Equip to a Spirit
Equipped creature gets +0/+2 and gains defender. As long as all opponents control no untapped creatures, equipped creature gets +5/+0, gains flying and loses defender. |
First Strike
If an opponent would gain life, you gain that life instead. Empowered by generations of gore.
4/4
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Vigilance, lifelink
When Ardent Survivors deals combat damage to an opponent, if you have more life than that opponent, draw a card. 2/5
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Sacrifice an artifact: Destroy up to one target enchantment and gain 2 life. You and any teammate of yours may activate this ability.
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Haste
When Breaching Goblin enters the battlefield, return a land you control to its owner's hand. For that one day, the world was his.
2/1
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![]() : Skittish Rootwalla gets +1/+1 until end of turn, or +3/+3 if your opponent controls no blue or black creatures. Activate this ability only once each turn.2/2
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Exile target attacking creature. During that creature's controller's next attack step, put that creature onto the battlefield tapped and attacking. That creature cannot be blocked that turn.
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Whenever a Kobold you control dies, look at the top two cards of target opponent's library, then remove one of them from the game.
"Living requires a surprisingly small number of bones!"
0/1
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Mogg Aeronaut can't block non-flying creatures.
: Mogg Aeronaut gains reach until end of turn."You think they cover their gliders with feathers for totemic reasons? You give them too much credit, Orim."
-Gerard, Capashen 2/2
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Defender
Whenever an opponent gains life, Gladhanding Genie loses defender until end of turn. : Gladhanding Genie gets +0/+1 until end of turn."Ah, my good friend, Zirilian! I see you are well today..."
5/4
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Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.
Equally strange is Mazemaster music. The melodies are so complicated, even the Minotaurs find it difficult to escape.
2/3
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Enchant permanent
Enchanted permanent doesn't untap during its controller's untap step. Bek tugged, and tugged, and tugged, until he could not tell if he was tugging at the vines, or if he was the vines tugging on Bek.
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When Salvagegrain Sharer enters the battlefield, as long as you control three or fewer lands, each player gains 5 life.
: Add or to your mana pool.1/1
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Rage Day
(uncommon, foil)
Bog Fetish
(rare)
Ancestor of the Blood Hand
(uncommon)
Ardent Survivors
(uncommon)
Harvest Bonfire
(uncommon)
Breaching Goblin
(common)
Skittish Rootwalla
(common)
To the Moon and Back
(common)
Knuckle Extrator
(common)
Mogg Aeronaut
(common)
Gladhanding Genie
(common)
Hurloon Mazemaster
(common)
Hold Firm
(common)
Salvagegrain Sharer
(common)
Mountain
(basic)





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