Mashup: the Gathering Alpha: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Nightmare
Deep Phantasm gets +1/+1 for each Swamp you control.
Deep Phantasm gains islandwalk, as long as you control an island.
Amid the murky depths, it galumphs on.
-2/-2
 U 
Creature – Kobold Shaman
{2}, Sacrifice a Kobold: Deal 2 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
0/1
 U 
Creature – Griffin
Flying
When Wildblood Griffin enters the battlefield, draw two cards, then lose two life.
Three little goblins practicing juju. Out came a wildblood and then there were two.
2/2
 U 
Sorcery
Look at a number of cards on top of your library equal to the amount of damage dealt to target player this turn. Put one in your hand, then exile the rest.
 C 
Creature – Goblin Berserker
Haste
When Breaching Goblin enters the battlefield, return a land you control to its owner's hand.
For that one day, the world was his.
2/1
 C 
Creature – Spirit
Mountainwalk
"It was only a short jump..."
2/2
 C 
Instant
Exile target attacking creature. During that creature's controller's next attack step, put that creature onto the battlefield tapped and attacking. That creature cannot be blocked that turn.
 C 
Sorcery
If an opponent controls a Plains, and you control a Swamp, you may cast Kyren Wail without paying its mana cost.
Target opponent discards a card at random from their hand.
 C 
Creature – Horror
When Breath-Stealer Kusite becomes blocked, if the blocking creature's power is 2 or less, exile it, and that creature's controller gains 4 life.
2/2
 C 
Artifact Creature – Horse Scarecrow
When Sursi Thickethoof attacks, up to three target creatures can't block Sursi Thickethoof, unless they block it together.
In Sursi, a tribute. Elsewhere, a terror.
1/2
 C 
Sorcery
Destroy target land. That land's controller must attack with a creature on his next turn, if able.
 C 
Creature – Minotaur Druid
{t}: Add {g} to your mana pool.
When Verdant Champion is blocked, add two mana of any color to your mana pool. That mana doesn't empty from your mana pool at end of combat.
There is a word for 'caution' in Talruum. It translates, roughly, to 'coward'.
3/3
 C 
Creature – Faerie Elemental
Flying
Whenever you cast an Instant or a spell with flash, you may switch the power and toughness of target creature until end of turn.
1/3
 C 
Enchantment – Aura
Enchant permanent
Enchanted permanent doesn't untap during its controller's untap step.
Bek tugged, and tugged, and tugged, until he could not tell if he was tugging at the vines, or if he was the vines tugging on Bek.
Island
 
 B 
Basic Land – Island

Deep Phantasm (rare)
Bloodthinning Kobold (uncommon)
Wildblood Griffin (uncommon)
Headcarving (uncommon)
Breaching Goblin (common)
Spelunker Haunt (common)
To the Moon and Back (common)
Kyren Wail (common)
Breath-Stealer Kusite (common)
Sursi Thickethoof (common)
Smoke Out (common)
Verdant Champion (common)
Aspect of Wings (common)
Hold Firm (common)
Island (basic)