Mashup: the Gathering Alpha: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equip
Equipped creature gets +2/+2 and has intimidate. Whenever the Equipped creature deals combat damage to an player, sacrifice War Flag. If you do, destroy target creature that player controls. |
: Regenerate all creatures you control.Limbs crashed around us, then knit together to form new trees. We hacked, and hacked, but they grew anew, with the same blank knobby faces etched into their bark.
8/5
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Deathtouch
When a spell or ability your opponent controls puts Sand Snake into a graveyard from anywhere, return it to the battlefield under its owner's control with a +1/+1 counter on it. 2/1
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You may sacrifice two enchantments rather than pay Xenophobic Scald's mana cost.
Haste "Feel free to continue your diplomacy. I'll be in the field, killing liars."
4/4
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Flying
When Wildblood Griffin enters the battlefield, draw two cards, then lose two life. Three little goblins practicing juju. Out came a wildblood and then there were two.
2/2
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Haste
When Heedless Centaurs deals combat damage to a player, you may destroy target artifact or enchantment. At end of turn, sacrifice Heedless Centaurs. 4/4
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Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.
Equally strange is Mazemaster music. The melodies are so complicated, even the Minotaurs find it difficult to escape.
2/3
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Flash
Flying When Gargoyle Digester enters the battlefield, exile target card in an opponent's graveyard. If you do, put a +1/+1 counter on a creature you control. Base to brick and sin to stone.
2/1
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All things are connected. When The Obsidian Infantry won their battle against the Ankla Clan, the Ankla Clan, moved out of their territory and attacked The Zeileg Clan...
—History of the Circle War 4/6
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Enchant Creature
Enchanted creature gets -2/-1. Whenever a player casts a red spell, you may gain 1 life. |
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As long as you control three or fewer lands, Firewick Sharer gains haste.
: Add or to your mana pool.3/1
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Defender
: Prevent the next 1 damage that would be dealt to Tubes of Kroog.Among the first defenses Urza devised were the Tubes of Kroog. Once their place was secured, the tubes telescoped, blotting out every hope of sunlight.
0/3
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: Kobolds you control get +2/+1 until end of turn."The 'weapons' the Swineriders pass from one kobold to the next are toys. The real gift is conviction."
-Angus MacKenzie 0/1
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Enchant Creature
Flash When Shock Armor enters the battlefield, it deals 2 damage to target attacking or blocking creature. Enchanted creature gets +0/+2. |
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War Flag
(uncommon, foil)
Toiling Tiller
(mythic)
Sand Snake
(uncommon)
Xenophobic Scald
(uncommon)
Wildblood Griffin
(uncommon)
Heedless Centaurs
(common)
Hurloon Mazemaster
(common)
Gargoyle Digester
(common)
Obsidian Clan Infantry
(common)
Seared Flesh
(common)
Firewick Sharer
(common)
Tubes of Kroog
(common)
Swinerider of Kher Keep
(common)
Shock Armor
(common)
Mountain
(basic)





: Add
or
: Kobolds you control get +2/+1 until end of turn.