Mashup: the Gathering Alpha: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Deathtouch
When a creature dealt damage by Moonglove Scour dies, search its controller's graveyard, hand and library for up to four cards that share a creature type with the creature that died, and exile them. Then that player shuffles their library. 2/2
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Whenever a source you control deals one or more damage to an opponent, they lose 1 life.
Young dragons are spurned and abused wherever they roam. Dragons live very long lives, and a dragon never forgets.
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: Target attacking or blocking creature gets -2/-0 until end of turn.Don't fight Spellbow Sappers with a weapon more complicated than a club. Every shot they sink into you makes you lazier and... laz...
1/2
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Vesuvian Waters enters the battlefield tapped.
: Add to your mana pool.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Vesuvian Waters, target creature loses all abilities and becomes a 0/6 blue Serpent until end of turn. |
When Gravesoil Sharer enters the battlefield, as long as you control three or fewer lands, reveal the top five cards of your library. Target opponent puts those cards back in any order, then you draw a card.
: Add or to your mana pool.1/2
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Enchant Creature
When Natural Follower enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during the untap step. Whenever a creature you control attacks, untap enchanted creature. |
Target creature gets +2/+2 and gains flying and protection from red until end of turn.
This is your time! No one can take it from you!
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Whenever a player casts a white spell, you may gain 1 life.
Whenever a player casts a white spell, you may pay . If you do, gain 1 life. |
Defender
Whenever an opponent gains life, Gladhanding Genie loses defender until end of turn. : Gladhanding Genie gets +0/+1 until end of turn."Ah, my good friend, Zirilian! I see you are well today..."
5/4
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: Kobolds you control get +2/+1 until end of turn."The 'weapons' the Swineriders pass from one kobold to the next are toys. The real gift is conviction."
-Angus MacKenzie 0/1
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Exile target attacking creature. During that creature's controller's next attack step, put that creature onto the battlefield tapped and attacking. That creature cannot be blocked that turn.
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If an opponent controls a Plains, and you control a Swamp, you may cast Kyren Wail without paying its mana cost.
Target opponent discards a card at random from their hand. |
Haste
When Keld Shock Wave enters the battlefield, destroy target land and tap another target creature without flying. 3/3
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Flying
Whenever an opponent casts a spell, put two +1/+1 counters on Dervish Scimitar. At the beginning of your end step, remove all counters from Dervish Scimitar. You think it dances because it's merry? That sword is tortured with magic, and quivers at the chance to kill a sorcerer.
1/5
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Moonglove Scour
(rare)
Dragon's Cruelty
(uncommon)
Spellbow Sappers
(uncommon)
Vesuvian Waters
(uncommon)
Gravesoil Sharer
(common)
Natural Follower
(common)
Ride the Freewind
(common)
Orchard's Bloom
(common)
Gladhanding Genie
(common)
Swinerider of Kher Keep
(common)
To the Moon and Back
(common)
Kyren Wail
(common)
Keld Shock Wave
(common)
Dervish Scimitar
(common)
Plains
(basic)


: Target attacking or blocking creature gets -2/-0 until end of turn.


: Kobolds you control get +2/+1 until end of turn.