Mashup: the Gathering Alpha: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Snake Beast
Deathtouch
{4}{g}, Exile a creature from your hand: Wasteland Mangler's power becomes the exiled creature's power. (This effect lasts indefinitely.)
It could just eat you up.
0/3
 U 
Instant
Choose one — After the next main phase, there is an additional combat phase followed by an additional main phase; or, Untap target creature. It gains haste until end of turn and must attack this turn, if able.
Entwine {r} (Choose both if you pay the entwine cost.)
 U 
Artifact
At the beginning of your upkeep, if you have three or fewer cards in hand, put a 1/1 white Knight token into play.

{1}{w}, {t}: Redirect all combat damage that would be dealt to target creature this turn, to target Knight.
 U 
Creature – Kobold Druid
At the beginning of your pre-combat main phase add X mana of any color combination to your mana pool, where X is equal to the number of Kobolds you control.
0/1
 C 
Enchantment – Aura
Enchant Creature
Flash
When Shock Armor enters the battlefield, it deals 2 damage to target attacking or blocking creature.
Enchanted creature gets +0/+2.
 C 
Creature – Djinn
Defender
Whenever an opponent gains life, Gladhanding Genie loses defender until end of turn.
{u}: Gladhanding Genie gets +0/+1 until end of turn.
"Ah, my good friend, Zirilian! I see you are well today..."
5/4
 C 
Creature – Spirit
Mountainwalk
"It was only a short jump..."
2/2
 C 
Artifact
{1}, {t}: Deal 1 damage to target player.
{1}, Sacrifice a creature: Untap Telim'Tor Totem.
It's all fun and games when someone loses an eye.
 C 
Creature – Goblin Warrior
Whenever a player casts a green spell, you may gain 1 life.
{t}, Sacrifice Slash and Burn Squad: Slash and Burn Squad Deals 1 damage to all blocking creatures.
2/2
 C 
Creature – Skeleton Wizard
{3}{b}: Regenerate Skeletal Splintermagus and all creatures blocking and blocked by it.
Whenever a creature is regenerated, put the top two cards of target player's library into their graveyard.
3/1
 C 
Artifact Creature – Ship
When Gilded Zephyr attacks, reveal the top card of your library. If that card is an artifact, target creature gets +1/+1 and gains flying until end of turn.
If only the ship were as practical as its crew.
2/2
 C 
Creature – Goblin Shaman
When Goblin Town Elder enters the battlefield, it deals 2 damage to target player.
"There are three good things about being old. No one bosses you around and people expect you to forget things."
- Wort, Boggart Auntie
2/2
 C 
Enchantment – Aura
Enchant permanent
Enchanted permanent doesn't untap during its controller's untap step.
Bek tugged, and tugged, and tugged, until he could not tell if he was tugging at the vines, or if he was the vines tugging on Bek.
 C 
Creature – Elemental Shaman
{r}, Sacrifice High Yield Cord: High Yield Cord deals 3 damage to target creature.
"There are two ways we can do this. We're not going to do it the first way."
-Jaya Ballard, Task Mage
3/2
Swamp
 
 B 
Basic Land – Swamp

Wasteland Mangler (rare)
Rage Day (uncommon)
Forge of Duty (uncommon)
Emerald Kobold (uncommon)
Shock Armor (common)
Gladhanding Genie (common)
Spelunker Haunt (common)
Telim'Tor Totem (common)
Slash and Burn Squad (common)
Skeletal Splintermagus (common)
Gilded Zephyr (common)
Goblin Town Elder (common)
Hold Firm (common)
High Yield Cord (common)
Swamp (basic)