Mashup: the Gathering Alpha: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Vampire
Flying
Whenever a creature dealt damage by Sengir Ratfeeder this turn dies, put X 1/1 black Rat creature tokens onto the battlefield, where X is that creature's toughness
Empires rise and fall, but the rats eat on.
4/4
 
 R 
Creature – Nightmare
Deep Phantasm gets +1/+1 for each Swamp you control.
Deep Phantasm gains islandwalk, as long as you control an island.
Amid the murky depths, it galumphs on.
-2/-2
 U 
Creature – Spirit
Tapped-landwalk
Tap an untapped Spirit you control: Restless Lord gets +1/+1 until end of turn.
3/3
 U 
Creature – Snake
Deathtouch
When a spell or ability your opponent controls puts Sand Snake into a graveyard from anywhere, return it to the battlefield under its owner's control with a +1/+1 counter on it.
2/1
 U 
Artifact Creature – Cleric
Whenever Relic Excavator attacks and isn't blocked, you may sacrifice it. If you do, return target artifact from your graveyard to play.
2/2
 C 
Creature – Drake Skeleton
Flying
Sacrifice Barbedtail Spineling: Return target creature from your graveyard to your hand, unless an opponent pays {1}.
"To fight a master, I study for years. Thankfully, I'm facing you."
-Tojira, swamp queen
1/1
 C 
Creature – Zombie
Sacrifice Onyx Eyed Ghoul: Add {b}{b} to your mana pool. Target player loses 2 life and you gain 2 life.
No notice is taken of a little evil, but when it increases it strikes the eye.
- Aristotle
2/2
 C 
Artifact Creature – Golem
Glass Colossus doesn't untap during the untap step.
Trample
{6}: Untap Glass Colossus.
"I'd say 'if you break this one, I'll have your head', but the giant shards of glass will probably do my job for me."
-Griddlepop, Izzet Operations Manager
6/2
 C 
Instant
Add four mana of any combination of colors to your mana pool. Use this ability only to cast Kobold or Dragon spells, or activate abilities of Kobolds or Dragons.
Kobolds gain +1/+1 and can't be blocked except by two or more creatures.
 C 
Enchantment – Aura
Enchant Creature
When Riverwinding enters the battlefield, target player gains 2 life.
Enchanted creature gains islandwalk.
"Know what would surprise them? You, rising out of the river, launching an attack from the back of zebra!"
-Hashut, Zebra Salesman
 C 
Artifact Creature – Spirit
Flying
Whenever an opponent casts a spell, put two +1/+1 counters on Dervish Scimitar.
At the beginning of your end step, remove all counters from Dervish Scimitar.
You think it dances because it's merry? That sword is tortured with magic, and quivers at the chance to kill a sorcerer.
1/5
 C 
Creature – Pirate Spirit
Derelict Ghost Ship cannot attack unless defending player controls an Island.
{b}: Derelict Ghost Ship gets +1/+1 until end of turn.
One hundred hands to man the ship, but not a soul to steer her.
0/4
 C 
Enchantment – Aura
Enchant Creature
Enchanted Creature gains flying.
Prevent all damage that would be dealt to and dealt by enchanted creaure.
 C 
Creature – Human Advisor
Protection from Instants
Using that tone won't process your forms any faster. Now, what was your name again?
4/3
Mountain
 
 B 
Basic Land – Mountain

Sengir Ratfeeder (rare, foil)
Deep Phantasm (rare)
Restless Lord (uncommon)
Sand Snake (uncommon)
Relic Excavator (uncommon)
Barbedtail Spineling (common)
Onyx Eyed Ghoul (common)
Glass Colossus (common)
Kobold Tactics (common)
Riverwinding (common)
Dervish Scimitar (common)
Derelict Ghost Ship (common)
Clouded Plexis (common)
World-Weary Bureaucrat (common)
Mountain (basic)