Mashup: the Gathering Alpha: Virtual Booster
| Mashup: the Gathering Alpha: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender
Return two lands you control to their owner's hand: Regenerate Post-Mortem Phantasm. Any player may activate this ability. Whenever Post-Mortem Phantasm is regenerated, target opponent gains control of it. 3/2
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: Target attacking or blocking creature gets -2/-0 until end of turn.Don't fight Spellbow Sappers with a weapon more complicated than a club. Every shot they sink into you makes you lazier and... laz...
1/2
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Derelict Crew cannot be blocked by non-Spirit creatures.
Up from the depths rose The Bonny May. The ship passed through us and our crew writhed at the touch of the damned.
3/2
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All Kobolds you control (including Vent Runner Captain) get +1/+1 and can't be blocked except by two or more creatures.
: Vent Runner Captain Loses all abilities until end of turn. Any player may activate this ability.0/1
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Flying
Whenever a player plays a black spell, you may gain 1 life. 2/4
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Haste
When Keld Shock Wave enters the battlefield, destroy target land and tap another target creature without flying. 3/3
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Haste
Wizard provoking (When this attacks, you may have target Wizard defending player controls untap and block it if able.) : Regenerate Mindfever Skeleton.3/1
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Counter target spell. Players can't cast spells that share a color with the countered spell this turn.
I don't need to know why you're doing it! I just need to know you won't do it!
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: Add to your mana pool.
, Sacrifice Deadfall Dig: Lands you control become the land type of your choice until end of turn. |
When Breath-Stealer Kusite becomes blocked, if the blocking creature's power is 2 or less, exile it, and that creature's controller gains 4 life.
2/2
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When Fyndhorn Spear Gatherer enters the battlefield, sacrifice a land and put a +1/+1 counter on a creature you control.
When Fyndhorn Spear Gatherer leaves the battlefield, return a land from your graveyard to your hand. 2/3
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Protection from Instants
Using that tone won't process your forms any faster. Now, what was your name again?
4/3
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Equip
Equipped creature gets +0/+X, where X is equal to the number of artifacts you control. When fully powered, the plates shift to protect the wearer, as if alive.
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Enchant Permanent
Whenever a player gains life, enchanted permanent becomes a 0/4 green Treefolk creature in addition to its other colors and types. ![]() : Target opponent gains 1 life. |
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Post-Mortem Phantasm
(rare)
Spellbow Sappers
(uncommon)
Derelict Crew
(uncommon)
Vent Runner Captain
(uncommon)
Bone Nest Drake
(common)
Keld Shock Wave
(common)
Mindfever Skeleton
(common)
Hysterical Response
(common)
Deadfall Dig
(common)
Breath-Stealer Kusite
(common)
Fyndhorn Spear Gatherer
(common)
World-Weary Bureaucrat
(common)
Conductive Plate
(common)
Moonbeam Trickseed
(common)
Island
(basic)

: Target attacking or blocking creature gets -2/-0 until end of turn.



