Mashup: the Gathering Alpha: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Artifact Creature – Golem
Whenever an opponent plays a land, choose one – Mishra Golem permanently gains flying, first strike or trample; or put two +1/+1 counters on Mishra Golem.
5/5
 U 
Sorcery
Target player sacrifices a permanent. Then that player may copy this spell and may choose a new target for that copy.
 U 
Enchantment
Whenever you cast an Instant or a spell with flash, counter target activated ability.
 U 
Instant
Return a creature you control to your hand. If you do, put a 4/4 blue Spirit creature token into play.
Until end of turn, whenever you cast an Instant spell, put a 4/4 blue Spirit creature token into play.
 C 
Creature – Treefolk Cleric
Protection from White
{w}: Target creature is white until end of turn.
"Avacyn's protection is everlasting: From seed to sapling to sentience"
4/4
 C 
Creature – Treefolk Warriror
Elves and Birds you control get +0/+2.
No one handles the treefolk. If you're patient and kind, though, the trees handle you.
3/6
 C 
Creature – Angel
Defender, flying
The river diverged, and washed away the saint's holy relic long ago. A guardian angel hovers over where the staff rested, eager to protect nothing.
5/3
 C 
Artifact Creature – Knight
When Thornsword Sharer enters the battlefield, as long as you control three or fewer lands, destroy target Kobold.
{t}: Add {w} or {u} to your mana pool.
2/2
 C 
Artifact Creature – Ship
When Gilded Zephyr attacks, reveal the top card of your library. If that card is an artifact, target creature gets +1/+1 and gains flying until end of turn.
If only the ship were as practical as its crew.
2/2
 C 
Creature – Pirate Spirit
Derelict Ghost Ship cannot attack unless defending player controls an Island.
{b}: Derelict Ghost Ship gets +1/+1 until end of turn.
One hundred hands to man the ship, but not a soul to steer her.
0/4
 C 
Sorcery
If an opponent controls a Plains, and you control a Swamp, you may cast Kyren Wail without paying its mana cost.
Target opponent discards a card at random from their hand.
 C 
Instant
Return target creature to its owner's hand. Then, if that player has three or fewer cards in his or her hand, you may return up to one other target creature to its owner's hand.
 C 
Creature – Faerie Elemental
Flying
Whenever you cast an Instant or a spell with flash, you may switch the power and toughness of target creature until end of turn.
1/3
 C 
Creature – Djinn
Defender
Whenever an opponent gains life, Gladhanding Genie loses defender until end of turn.
{u}: Gladhanding Genie gets +0/+1 until end of turn.
"Ah, my good friend, Zirilian! I see you are well today..."
5/4
Plains
 
 B 
Basic Land – Plains

Mishra Golem (mythic)
Chain of Rubble (uncommon)
Rimewind Whiteout (uncommon)
Lie to the Beyond (uncommon)
Sacred Birch (common)
Broadleaf Protector (common)
Charged Warden (common)
Thornsword Sharer (common)
Gilded Zephyr (common)
Derelict Ghost Ship (common)
Kyren Wail (common)
Wasted Haste (common)
Aspect of Wings (common)
Gladhanding Genie (common)
Plains (basic)