Mashup: the Gathering Alpha: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Giant Warrior
Whenever Grim Brawler or another creature you control enters the battlefield, target creature gets +4/+4 until end of turn.
Whenever an opponent's creature leaves the battlefield, gain life equal to that creature's toughness.
4/4
 U 
Sorcery
Each player puts an artifact card from his or her graveyard onto the battlefield.
New Phyrexia is chock full of priceless treasures, waiting just below its grimy surface.
 U 
Creature – Elf Warrior Druid
When Elf-o'-the-Fall enters the battlefield, return a land you control to its owner's hand. Then, if you control four or fewer lands, search your library for a basic land card, put it on the battlefield tapped, then shuffle your library. Otherwise, draw a card.
What dangers sprout from unassuming seeds?
2/2
 U 
Artifact
At the beginning of your upkeep, if you have three or fewer cards in hand, put a 1/1 white Knight token into play.

{1}{w}, {t}: Redirect all combat damage that would be dealt to target creature this turn, to target Knight.
 C 
Artifact Creature – Scarecrow
Vigilance, flying
{t}: Counter target spell that targets Mistwing Scarecrow.
2/4
 C 
Artifact Creature – Vedalken Wizard
Whenever a player casts a blue spell, you may gain 1 life.
{w}, {t}: Name a creature type. Creatures of the chosen type do not untap during their controller's next untap step.
1/3
 C 
Creature – Skeleton
{2}{b}: Regenerate Consuming Dead.
Whenever a creature is regenerated, target player loses 1 life, and you gain 1 life.
1/1
 C 
Artifact Creature – Skeleton
As long as you control three or fewer lands, Firewick Sharer gains haste.

{t}: Add {r} or {b} to your mana pool.
3/1
 C 
Creature – Spirit
Whenever you cast an Instant or a spell with flash, Spelltouched Familiar gets +1/+2 until end of turn.
"Reality is a conspiracy. Nature is a lie. Trust in your mind to pierce through the veil of this world."
—Welnya, Mystical Tutor
1/1
 C 
Artifact Creature – Horse Scarecrow
When Sursi Thickethoof attacks, up to three target creatures can't block Sursi Thickethoof, unless they block it together.
In Sursi, a tribute. Elsewhere, a terror.
1/2
 C 
Creature – Human Soldier
All things are connected. When The Obsidian Infantry won their battle against the Ankla Clan, the Ankla Clan, moved out of their territory and attacked The Zeileg Clan...
—History of the Circle War
4/6
 C 
Enchantment – Aura
Enchant Permanent
Whenever a player gains life, enchanted permanent becomes a 0/4 green Treefolk creature in addition to its other colors and types.
{1}{g}: Target opponent gains 1 life.
 C 
Instant
Deal 1 damage to target creature. That creature attacks this turn if able.
{4}: Return Hook Yank from your graveyard to your hand.
 C 
Creature – Treefolk Warriror
Elves and Birds you control get +0/+2.
No one handles the treefolk. If you're patient and kind, though, the trees handle you.
3/6
Island
 
 B 
Basic Land – Island

Grim Brawler (rare)
Preserve (uncommon)
Elf-o'-the-Fall (uncommon)
Forge of Duty (uncommon)
Mistwing Scarecrow (common)
An-Zerrin Archmage (common)
Consuming Dead (common)
Firewick Sharer (common)
Spelltouched Familiar (common)
Sursi Thickethoof (common)
Obsidian Clan Infantry (common)
Moonbeam Trickseed (common)
Hook Yank (common)
Broadleaf Protector (common)
Island (basic)