Mashup: the Gathering Alpha: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a Kobold you control dies, look at the top two cards of target opponent's library, then remove one of them from the game.
"Living requires a surprisingly small number of bones!"
0/1
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At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.
: Target creature gets +1/-1 until end of turn.Give a vampire a human and he feeds for a day. Give a vampire a dragon, however, and he feeds for the rest of his unlife.
2/2
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Flash, defender
As Wall of Subservience enters the battlefield, sacrifice any number of permanents, and put twice that many +1/+1 counters on Wall of Subservience. "I do not fear for my protection. I fear not dying in service to my king."
-Asel, Foot Soldier of King Dariel 2/2
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Equip
When equipped creature becomes blocked, for each creature that blocks it, it gets +2/+2 and has trample until end of turn. , Discard a card: Target creature must block equipped creature. |
When Elf-o'-the-Fall enters the battlefield, return a land you control to its owner's hand. Then, if you control four or fewer lands, search your library for a basic land card, put it on the battlefield tapped, then shuffle your library. Otherwise, draw a card.
What dangers sprout from unassuming seeds?
2/2
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Defender
Whenever an opponent gains life, Gladhanding Genie loses defender until end of turn. : Gladhanding Genie gets +0/+1 until end of turn."Ah, my good friend, Zirilian! I see you are well today..."
5/4
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: Add to your mana pool.
, Sacrifice Deadfall Dig: Lands you control become the land type of your choice until end of turn. |
When Fyndhorn Spear Gatherer enters the battlefield, sacrifice a land and put a +1/+1 counter on a creature you control.
When Fyndhorn Spear Gatherer leaves the battlefield, return a land from your graveyard to your hand. 2/3
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Whenever Night Grave Robber deals combat damage to a player, that player may exile any number of cards from his or her graveyard. Then you gain life equal to the number of cards in that player's graveyard.
2/1
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Horntangle deals 3 damage to target creature. Then Horntangle deals 3 damage to that creature's control if he or she gained life this turn
"I don't care what it is. If it's got horns, I won't go near it!"
- Norin, the Wary |
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Destroy target artifact.
Put a -1/-1 counter on target creature. Defects? What defects? I only see shrapnel.
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Defender
When Wall of Horizons blocks a creature, exile Wall of Horizons and all creatures it is blocking. Return those creatures to the battlefield at end of turn. The spear of time thrusts; and having spent, moves on: Nor all your wit shall call it back until it hits.
2/3
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Flying
Whenever a player plays a black spell, you may gain 1 life. 2/4
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Protection from White
: Target creature is white until end of turn."Avacyn's protection is everlasting: From seed to sapling to sentience"
4/4
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Knuckle Extrator
(common, foil)
Scumhunter
(rare)
Wall of Subservience
(uncommon)
Simian Battlehelm
(uncommon)
Elf-o'-the-Fall
(uncommon)
Gladhanding Genie
(common)
Deadfall Dig
(common)
Fyndhorn Spear Gatherer
(common)
Night Grave Robber
(common)
Horntangle
(common)
Exploit Defect
(common)
Wall of Horizons
(common)
Bone Nest Drake
(common)
Sacred Birch
(common)
Plains
(basic)

: Target creature gets +1/-1 until end of turn.
, Discard a card: Target creature must block equipped creature.

: Gladhanding Genie gets +0/+1 until end of turn.