Mashup: the Gathering Alpha: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Cleric
When Temple Geist Whisperer attacks, put a 4/4 blue Spirit creature token into play. Sacrifice that Spirit at the beginning of your next upkeep.
Sacrifice two Spirits: Put a 4/4 blue Spirit creature token into play.
2/2
 U 
Artifact
{5}, {t}: Counter target creature spell. If that spell was countered this way, exile it, and return all other creatures to the battleifeld exiled by Soul Wracker.
 U 
Creature – Human Knight
Protection from white
Whenever Mark of Truth blocks or becomes blocked, it gets +1/+1 until end of turn.
On his head was the mark. And with that sign, no virtuous creature would stop him.
2/2
 U 
Creature – Human Warrior
Hounds you control get +1/+0.
Emperor Hounds you control gain "When this creature attacks, tap target creature."
1/3
 C 
Creature – Human Advisor
Protection from Instants
Using that tone won't process your forms any faster. Now, what was your name again?
4/3
 C 
Artifact
{1}, {t}: Deal 1 damage to target player.
{1}, Sacrifice a creature: Untap Telim'Tor Totem.
It's all fun and games when someone loses an eye.
 C 
Enchantment – Aura
Enchant Creature
Flash
When Shock Armor enters the battlefield, it deals 2 damage to target attacking or blocking creature.
Enchanted creature gets +0/+2.
 C 
Creature – Centaur Warrior
Haste
When Heedless Centaurs deals combat damage to a player, you may destroy target artifact or enchantment.
At end of turn, sacrifice Heedless Centaurs.
4/4
{x}{w}
 
 C 
Instant
Prevent X damage to target player and all creatures that player controls.
If we must die, let it be together.
 C 
Creature – Goblin Shaman
When Goblin Town Elder enters the battlefield, it deals 2 damage to target player.
"There are three good things about being old. No one bosses you around and people expect you to forget things."
- Wort, Boggart Auntie
2/2
 C 
Creature – Kobold Wizard
All Kobolds gain flying.
Don't worry. If I forget which order the spells are to be cast in, we'll have miles before we hit the ground.
0/1
 C 
Creature – Djinn
Reach
{1}{g}{g}, Pay 1 life: Target creature gains reach until end of turn.
"New djinn are created when a person imagines that the only thing that would make things worse would be if a meddlesome djinn were involved."
-Tarub, Suq'Ata Sailor
2/2
 C 
Creature – Elf Warrior Druid
When Fyndhorn Spear Gatherer enters the battlefield, sacrifice a land and put a +1/+1 counter on a creature you control.
When Fyndhorn Spear Gatherer leaves the battlefield, return a land from your graveyard to your hand.
2/3
 C 
Creature – Human Rogue
Whenever Night Grave Robber deals combat damage to a player, that player may exile any number of cards from his or her graveyard. Then you gain life equal to the number of cards in that player's graveyard.
2/1
Mountain
 
 B 
Basic Land – Mountain

Temple Geist Whisperer (rare)
Soul Wracker (uncommon)
Mark of Truth (uncommon)
Emperor's Kennelmaster (uncommon)
World-Weary Bureaucrat (common)
Telim'Tor Totem (common)
Shock Armor (common)
Heedless Centaurs (common)
Blind (common)
Goblin Town Elder (common)
Kobold of the Krimson Skies (common)
Wind Chill Djinn (common)
Fyndhorn Spear Gatherer (common)
Night Grave Robber (common)
Mountain (basic)