Mashup: the Gathering Alpha: Virtual Booster

Mashup: the Gathering Alpha: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+2 and has "Whenever Enchanted creature attacks, untap all creatures you control."
If enchanted creature would be destroyed, instead prevent all damage that would dealt to the creature, and return Angelic Antumbra to your hand.
 U 
Instant
Return a creature you control to your hand. If you do, put a 4/4 blue Spirit creature token into play.
Until end of turn, whenever you cast an Instant spell, put a 4/4 blue Spirit creature token into play.
 U 
Land
Defiant Woods enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Cycling {1}{g} ({1}{g}, Discard this card: Draw a card.)
When you cycle Defiant Woods, target creature gains trample until end of turn.
 U 
Instant
Choose one — After the next main phase, there is an additional combat phase followed by an additional main phase; or, Untap target creature. It gains haste until end of turn and must attack this turn, if able.
Entwine {r} (Choose both if you pay the entwine cost.)
{x}{w}
 
 C 
Instant
Prevent X damage to target player and all creatures that player controls.
If we must die, let it be together.
 C 
Instant
Exile target attacking creature. During that creature's controller's next attack step, put that creature onto the battlefield tapped and attacking. That creature cannot be blocked that turn.
 C 
Instant
When you cast Strength of Jalum, target opponent draws a card, then discards a card.
Target creature gets +4/+4 until end of turn.
"Books? How do you plan to stave off my horde? By boring them?"
 C 
Creature – Merfolk Soldier Spirit
As long as Helmken Vodalian can block an attacking creature, it can block any attacking creature.
"Whether informed by books or scouts, all knowledge prevents disaster."
0/3
 C 
Enchantment – Aura
Enchant Creature
When Riverwinding enters the battlefield, target player gains 2 life.
Enchanted creature gains islandwalk.
"Know what would surprise them? You, rising out of the river, launching an attack from the back of zebra!"
-Hashut, Zebra Salesman
 C 
Artifact Creature – Plant
Defender
{2}: Prevent the next 1 damage that would be dealt to Tubes of Kroog.
Among the first defenses Urza devised were the Tubes of Kroog. Once their place was secured, the tubes telescoped, blotting out every hope of sunlight.
0/3
 C 
Creature – Human Rogue
Whenever Night Grave Robber deals combat damage to a player, that player may exile any number of cards from his or her graveyard. Then you gain life equal to the number of cards in that player's graveyard.
2/1
 C 
Creature – Dwarf Barbarian
Haste
When Keld Shock Wave enters the battlefield, destroy target land and tap another target creature without flying.
3/3
 C 
Creature – Treefolk Warriror
Elves and Birds you control get +0/+2.
No one handles the treefolk. If you're patient and kind, though, the trees handle you.
3/6
 C 
Artifact Creature – Scarecrow
Vigilance, flying
{t}: Counter target spell that targets Mistwing Scarecrow.
2/4
Island
 
 B 
Basic Land – Island

Angelic Antumbra (rare)
Lie to the Beyond (uncommon)
Defiant Woods (uncommon)
Rage Day (uncommon)
Blind (common)
To the Moon and Back (common)
Strength of Jalum (common)
Helmken Vodalian (common)
Riverwinding (common)
Tubes of Kroog (common)
Night Grave Robber (common)
Keld Shock Wave (common)
Broadleaf Protector (common)
Mistwing Scarecrow (common)
Island (basic)