Mashup: the Gathering Alpha: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Zombie
When a Zombies or Skeleton you control attacks, the defending player divides their creatures into two groups. You choose one of those groups. That group of creatures must block as many Zombies and Skeletons as able.
{b}{b}{b}: Return Raging Remains from your graveyard to your hand.
3/3
 U 
Enchantment
Sacrifice an artifact: Destroy up to one target enchantment and gain 2 life. You and any teammate of yours may activate this ability.
 U 
Enchantment
Whenever a source you control deals one or more damage to an opponent, they lose 1 life.
Young dragons are spurned and abused wherever they roam. Dragons live very long lives, and a dragon never forgets.
 U 
Land
Crooked Cliffs enters the battlefield tapped.
{t}: Add {r} to your mana pool.
Cycling {4}{r} ({4}{r}, Discard this card: Draw a card.)
When you cycle Crooked Cliffs, flip a coin. If you win the flip, target player sacrifices a permanent.
 C 
Artifact Creature – Knight
When Thornsword Sharer enters the battlefield, as long as you control three or fewer lands, destroy target Kobold.
{t}: Add {w} or {u} to your mana pool.
2/2
 C 
Creature – Goblin Shaman
When Goblin Town Elder enters the battlefield, it deals 2 damage to target player.
"There are three good things about being old. No one bosses you around and people expect you to forget things."
- Wort, Boggart Auntie
2/2
 C 
Instant
As long as you control an untapped white creature, you may pay {0} rather than pay Show Moxie's mana cost.
Creatures you control get +1/+1 until end of turn.
"Fight! Fight like you can't win!"
-Asmira, Holy Avenger
 C 
Creature – Kobold Knight
{4}: Kobolds you control get +2/+1 until end of turn.
"The 'weapons' the Swineriders pass from one kobold to the next are toys. The real gift is conviction."
-Angus MacKenzie
0/1
 C 
Creature – Kobold Wizard
All Kobolds gain flying.
Don't worry. If I forget which order the spells are to be cast in, we'll have miles before we hit the ground.
0/1
 C 
Creature – Drake Skeleton
Flying
Sacrifice Barbedtail Spineling: Return target creature from your graveyard to your hand, unless an opponent pays {1}.
"To fight a master, I study for years. Thankfully, I'm facing you."
-Tojira, swamp queen
1/1
 C 
Creature – Treefolk Cleric
Protection from White
{w}: Target creature is white until end of turn.
"Avacyn's protection is everlasting: From seed to sapling to sentience"
4/4
 C 
Creature – Human Advisor
When Junkyō Komon dies, target player gains 3 life.
These advisors build pleasant masks out of alabaster to guide the attention of other eager contestants, martyring themselves to help their lords escape.
3/3
 C 
Sorcery
If an opponent controls a Plains, and you control a Swamp, you may cast Kyren Wail without paying its mana cost.
Target opponent discards a card at random from their hand.
 C 
Artifact Creature – Golem
Glass Colossus doesn't untap during the untap step.
Trample
{6}: Untap Glass Colossus.
"I'd say 'if you break this one, I'll have your head', but the giant shards of glass will probably do my job for me."
-Griddlepop, Izzet Operations Manager
6/2
Island
 
 B 
Basic Land – Island

Raging Remains (mythic)
Harvest Bonfire (uncommon)
Dragon's Cruelty (uncommon)
Crooked Cliffs (uncommon)
Thornsword Sharer (common)
Goblin Town Elder (common)
Show Moxie (common)
Swinerider of Kher Keep (common)
Kobold of the Krimson Skies (common)
Barbedtail Spineling (common)
Sacred Birch (common)
Junkyō Komon (common)
Kyren Wail (common)
Glass Colossus (common)
Island (basic)