Mashup: the Gathering Alpha: Virtual Booster
| Mashup: the Gathering Alpha: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
When Goblin Town Elder enters the battlefield, it deals 2 damage to target player.
"There are three good things about being old. No one bosses you around and people expect you to forget things."
- Wort, Boggart Auntie 2/2
|
Flying
Whenever a creature dealt damage by Sengir Ratfeeder this turn dies, put X 1/1 black Rat creature tokens onto the battlefield, where X is that creature's toughness Empires rise and fall, but the rats eat on.
4/4
|
Equip
When equipped creature becomes blocked, for each creature that blocks it, it gets +2/+2 and has trample until end of turn. , Discard a card: Target creature must block equipped creature. |
When Doomed Oracle enters the battlefield, draw a card.
When Doomed Oracle dies, counter target spell. Oh, look. Another prophecy of death.
1/1
|
Sacrifice an artifact: Destroy up to one target enchantment and gain 2 life. You and any teammate of yours may activate this ability.
|
|
Choose One – Draw two cards; or, search through your library for a card with a converted mana cost of 3, reveal it, put it in your hand, then shuffle your library.
|
When you cast Strength of Jalum, target opponent draws a card, then discards a card.
Target creature gets +4/+4 until end of turn. "Books? How do you plan to stave off my horde? By boring them?"
|
First Strike
Fast enough to avoid the lash and fierce enough to bite back.
3/2
|
When Akki War Machine enters the battlefield, flip a coin. If you win the flip, Akki War Machine gains haste until end of turn.
3/3
|
Glass Colossus doesn't untap during the untap step.
Trample : Untap Glass Colossus."I'd say 'if you break this one, I'll have your head', but the giant shards of glass will probably do my job for me."
-Griddlepop, Izzet Operations Manager 6/2
|
|
Return target creature to its owner's hand. Then, if that player has three or fewer cards in his or her hand, you may return up to one other target creature to its owner's hand.
|
Defender
Whenever an opponent gains life, Gladhanding Genie loses defender until end of turn. : Gladhanding Genie gets +0/+1 until end of turn."Ah, my good friend, Zirilian! I see you are well today..."
5/4
|
Add four mana of any combination of colors to your mana pool. Use this ability only to cast Kobold or Dragon spells, or activate abilities of Kobolds or Dragons.
Kobolds gain +1/+1 and can't be blocked except by two or more creatures. |
Enchant Creature
When Riverwinding enters the battlefield, target player gains 2 life. Enchanted creature gains islandwalk. "Know what would surprise them? You, rising out of the river, launching an attack from the back of zebra!"
-Hashut, Zebra Salesman |
|
Goblin Town Elder
(common, foil)
Sengir Ratfeeder
(rare)
Simian Battlehelm
(uncommon)
Doomed Oracle
(uncommon)
Harvest Bonfire
(uncommon)
Dash of Alchemy
(common)
Strength of Jalum
(common)
Emperor Hounds
(common)
Akki War Machine
(common)
Glass Colossus
(common)
Wasted Haste
(common)
Gladhanding Genie
(common)
Kobold Tactics
(common)
Riverwinding
(common)
Island
(basic)



, Discard a card: Target creature must block equipped creature.
