Mashup: the Gathering Alpha: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When you cast Zōtōmaro, search your library for three cards that share a name, plus one additional card. Target opponent chooses one of those cards. Put all cards that share a name with the chosen card in your graveyard, and the rest in your hand. Shuffle your library.
Zōtōmaro's power and toughness are each equal to the number of cards in your hand. */*
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All Kobolds you control (including Vent Runner Captain) get +1/+1 and can't be blocked except by two or more creatures.
: Vent Runner Captain Loses all abilities until end of turn. Any player may activate this ability.0/1
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Flying
: Gluttonous Deathsquito gets +1/+1 until end of turn.
When Gluttonous Deathsquito enters the battlefield, destroy target creature with power equal to Gluttonous Deathsquito's power. 0/1
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Defiant Woods enters the battlefield tapped.
: Add to your mana pool.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Defiant Woods, target creature gains trample until end of turn. |
Sacrifice Onyx Eyed Ghoul: Add
![]() to your mana pool. Target player loses 2 life and you gain 2 life.No notice is taken of a little evil, but when it increases it strikes the eye.
- Aristotle 2/2
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Whenever a player casts a blue spell, you may gain 1 life.
, : Name a creature type. Creatures of the chosen type do not untap during their controller's next untap step.1/3
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Flying
Whenever you cast an Instant or a spell with flash, you may switch the power and toughness of target creature until end of turn. 1/3
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Haste
When Heedless Centaurs deals combat damage to a player, you may destroy target artifact or enchantment. At end of turn, sacrifice Heedless Centaurs. 4/4
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All Kobolds gain flying.
Don't worry. If I forget which order the spells are to be cast in, we'll have miles before we hit the ground.
0/1
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Flying
Whenever an opponent casts a spell, put two +1/+1 counters on Dervish Scimitar. At the beginning of your end step, remove all counters from Dervish Scimitar. You think it dances because it's merry? That sword is tortured with magic, and quivers at the chance to kill a sorcerer.
1/5
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When Akki War Machine enters the battlefield, flip a coin. If you win the flip, Akki War Machine gains haste until end of turn.
3/3
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Protection from Instants
Using that tone won't process your forms any faster. Now, what was your name again?
4/3
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![]() ![]() ![]() ![]() : Composite Elemental gains flying, first strike and trample until end of turn.Composed of matter from the five corners of the world, The Composite Elemental was born with the desire to protect all forms of life, at any cost.
4/4
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When Phyrexian Lava Engine dies, each opponent sacrifices a land, and Phyrexian Lava Engine deals 5 damage to each of those player.
3/4
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Zōtōmaro
(rare)
Vent Runner Captain
(uncommon)
Gluttonous Deathsquito
(uncommon)
Defiant Woods
(uncommon)
Onyx Eyed Ghoul
(common)
An-Zerrin Archmage
(common)
Aspect of Wings
(common)
Heedless Centaurs
(common)
Kobold of the Krimson Skies
(common)
Dervish Scimitar
(common)
Akki War Machine
(common)
World-Weary Bureaucrat
(common)
Composite Elemental
(common)
Phyrexian Lava Engine
(common)
Forest
(basic)

: Vent Runner Captain Loses all abilities until end of turn. Any player may activate this ability.

: Add
to your mana pool.
