Mashup: the Gathering Alpha: Virtual Booster

Mashup: the Gathering Alpha: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a non-token creature you control dies, you may pay {x}. If you do, put X 1/1 green Insect tokens onto the battlefield. Then, if you have the most creatures in play among all players, sacrifice Mani Vigil.
The Mani leave their dead in the jungle so they can become a part of it.
 U 
Creature – Kobold Druid
At the beginning of your pre-combat main phase add X mana of any color combination to your mana pool, where X is equal to the number of Kobolds you control.
0/1
 U 
Artifact
{5}, {t}: Counter target creature spell. If that spell was countered this way, exile it, and return all other creatures to the battleifeld exiled by Soul Wracker.
 U 
Instant
Choose one — Target spell or permanent becomes the color of your choice. (This effect does not end); or counter target spell if it is red.
Entwine {1}{u} (Choose both if you pay the entwine cost.)
 C 
Creature – Kobold Knight
{4}: Kobolds you control get +2/+1 until end of turn.
"The 'weapons' the Swineriders pass from one kobold to the next are toys. The real gift is conviction."
-Angus MacKenzie
0/1
 C 
Creature – Human Soldier
All things are connected. When The Obsidian Infantry won their battle against the Ankla Clan, the Ankla Clan, moved out of their territory and attacked The Zeileg Clan...
—History of the Circle War
4/6
 C 
Creature – Dwarf Barbarian
Haste
When Keld Shock Wave enters the battlefield, destroy target land and tap another target creature without flying.
3/3
 C 
Creature – Lizard
{2}{g}: Skittish Rootwalla gets +1/+1 until end of turn, or +3/+3 if your opponent controls no blue or black creatures. Activate this ability only once each turn.
2/2
 C 
Artifact Creature – Plant
Defender
{2}: Prevent the next 1 damage that would be dealt to Tubes of Kroog.
Among the first defenses Urza devised were the Tubes of Kroog. Once their place was secured, the tubes telescoped, blotting out every hope of sunlight.
0/3
 C 
Artifact Creature – Vedalken Wizard
Whenever a player casts a blue spell, you may gain 1 life.
{w}, {t}: Name a creature type. Creatures of the chosen type do not untap during their controller's next untap step.
1/3
 C 
Creature – Kobold Shaman
Whenever a Kobold you control dies, look at the top two cards of target opponent's library, then remove one of them from the game.
"Living requires a surprisingly small number of bones!"
0/1
 C 
Creature – Djinn
Reach
{1}{g}{g}, Pay 1 life: Target creature gains reach until end of turn.
"New djinn are created when a person imagines that the only thing that would make things worse would be if a meddlesome djinn were involved."
-Tarub, Suq'Ata Sailor
2/2
 C 
Creature – Minotaur Rogue
Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.
Equally strange is Mazemaster music. The melodies are so complicated, even the Minotaurs find it difficult to escape.
2/3
 C 
Instant
As long as you control an untapped white creature, you may pay {0} rather than pay Show Moxie's mana cost.
Creatures you control get +1/+1 until end of turn.
"Fight! Fight like you can't win!"
-Asmira, Holy Avenger
Forest
 
 B 
Basic Land – Forest

Mani Vigil (rare)
Emerald Kobold (uncommon)
Soul Wracker (uncommon)
Hydrolatice (uncommon)
Swinerider of Kher Keep (common)
Obsidian Clan Infantry (common)
Keld Shock Wave (common)
Skittish Rootwalla (common)
Tubes of Kroog (common)
An-Zerrin Archmage (common)
Knuckle Extrator (common)
Wind Chill Djinn (common)
Hurloon Mazemaster (common)
Show Moxie (common)
Forest (basic)