Mashup: the Gathering Alpha: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Effigy Altruist dies, put three +1/+1 counters on target creature. That creature then deals damage to its controller equal to its power.
3/3
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Flying
Whenever a Kobold you control attacks and is not blocked, the defending player discards a card. 0/1
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Choose one — After the next main phase, there is an additional combat phase followed by an additional main phase; or, Untap target creature. It gains haste until end of turn and must attack this turn, if able.
Entwine (Choose both if you pay the entwine cost.) |
First Strike
If an opponent would gain life, you gain that life instead. Empowered by generations of gore.
4/4
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Target creature gets +2/+2 and gains flying and protection from red until end of turn.
This is your time! No one can take it from you!
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Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.
Equally strange is Mazemaster music. The melodies are so complicated, even the Minotaurs find it difficult to escape.
2/3
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Enchant Creature
Enchanted creature gets -2/-1. Whenever a player casts a red spell, you may gain 1 life. |
When Gilded Zephyr attacks, reveal the top card of your library. If that card is an artifact, target creature gets +1/+1 and gains flying until end of turn.
If only the ship were as practical as its crew.
2/2
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When Sursi Thickethoof attacks, up to three target creatures can't block Sursi Thickethoof, unless they block it together.
In Sursi, a tribute. Elsewhere, a terror.
1/2
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Whenever a Kobold you control dies, look at the top two cards of target opponent's library, then remove one of them from the game.
"Living requires a surprisingly small number of bones!"
0/1
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Whenever a player casts a white spell, you may gain 1 life.
Whenever a player casts a white spell, you may pay . If you do, gain 1 life. |
Defender
Whenever an opponent gains life, Gladhanding Genie loses defender until end of turn. : Gladhanding Genie gets +0/+1 until end of turn."Ah, my good friend, Zirilian! I see you are well today..."
5/4
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When Akki War Machine enters the battlefield, flip a coin. If you win the flip, Akki War Machine gains haste until end of turn.
3/3
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Mogg Aeronaut can't block non-flying creatures.
: Mogg Aeronaut gains reach until end of turn."You think they cover their gliders with feathers for totemic reasons? You give them too much credit, Orim."
-Gerard, Capashen 2/2
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Effigy Altruist
(rare)
Abysmal Kobold
(uncommon)
Rage Day
(uncommon)
Ancestor of the Blood Hand
(uncommon)
Ride the Freewind
(common)
Hurloon Mazemaster
(common)
Seared Flesh
(common)
Gilded Zephyr
(common)
Sursi Thickethoof
(common)
Knuckle Extrator
(common)
Orchard's Bloom
(common)
Gladhanding Genie
(common)
Akki War Machine
(common)
Mogg Aeronaut
(common)
Forest
(basic)





