Mashup: the Gathering Alpha: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Elf Warrior Druid
When Fyndhorn Spear Gatherer enters the battlefield, sacrifice a land and put a +1/+1 counter on a creature you control.
When Fyndhorn Spear Gatherer leaves the battlefield, return a land from your graveyard to your hand.
2/3
 
 R 
Sorcery
You may reveal this card from your opening hand. If you do put a 0/1 red Legendary Kobold token named Gnip into play with "Sacrifice Gnip: Gnip deals 1 damage to all non-flying creatures."
Deal X damage to all non-flying creatures.
 U 
Sorcery
Target player sacrifices a permanent. Then that player may copy this spell and may choose a new target for that copy.
 U 
Creature – Human Warrior
Hounds you control get +1/+0.
Emperor Hounds you control gain "When this creature attacks, tap target creature."
1/3
 U 
Artifact Creature – Wall
Flash, defender
As Wall of Subservience enters the battlefield, sacrifice any number of permanents, and put twice that many +1/+1 counters on Wall of Subservience.
"I do not fear for my protection. I fear not dying in service to my king."
-Asel, Foot Soldier of King Dariel
2/2
 C 
Enchantment – Aura
Enchant Creature
Flash
When Shock Armor enters the battlefield, it deals 2 damage to target attacking or blocking creature.
Enchanted creature gets +0/+2.
 C 
Creature – Elemental
{w}{u}{b}{r}{g}: Composite Elemental gains flying, first strike and trample until end of turn.
Composed of matter from the five corners of the world, The Composite Elemental was born with the desire to protect all forms of life, at any cost.
4/4
 C 
Creature – Kobold Knight
{4}: Kobolds you control get +2/+1 until end of turn.
"The 'weapons' the Swineriders pass from one kobold to the next are toys. The real gift is conviction."
-Angus MacKenzie
0/1
 C 
Creature – Kobold Wizard
All Kobolds gain flying.
Don't worry. If I forget which order the spells are to be cast in, we'll have miles before we hit the ground.
0/1
 C 
Land
{t}: Add {1} to your mana pool.
{t}, Sacrifice Deadfall Dig: Lands you control become the land type of your choice until end of turn.
 C 
Creature – Goblin Shaman
When Goblin Town Elder enters the battlefield, it deals 2 damage to target player.
"There are three good things about being old. No one bosses you around and people expect you to forget things."
- Wort, Boggart Auntie
2/2
 C 
Creature – Horror
When Breath-Stealer Kusite becomes blocked, if the blocking creature's power is 2 or less, exile it, and that creature's controller gains 4 life.
2/2
 C 
Creature – Elemental Shaman
{r}, Sacrifice High Yield Cord: High Yield Cord deals 3 damage to target creature.
"There are two ways we can do this. We're not going to do it the first way."
-Jaya Ballard, Task Mage
3/2
 C 
Artifact Creature – Ship
When Gilded Zephyr attacks, reveal the top card of your library. If that card is an artifact, target creature gets +1/+1 and gains flying until end of turn.
If only the ship were as practical as its crew.
2/2
Plains
 
 B 
Basic Land – Plains

Fyndhorn Spear Gatherer (common, foil)
Rock Rumble (rare)
Chain of Rubble (uncommon)
Emperor's Kennelmaster (uncommon)
Wall of Subservience (uncommon)
Shock Armor (common)
Composite Elemental (common)
Swinerider of Kher Keep (common)
Kobold of the Krimson Skies (common)
Deadfall Dig (common)
Goblin Town Elder (common)
Breath-Stealer Kusite (common)
High Yield Cord (common)
Gilded Zephyr (common)
Plains (basic)