Mashup: the Gathering Alpha: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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The controller of target non-black creature sacrifices it, then reveals cards from the top of his or her library until he or she reveals a creature. If that creature is black, that player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.
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Return a creature you control to your hand. If you do, put a 4/4 blue Spirit creature token into play.
Until end of turn, whenever you cast an Instant spell, put a 4/4 blue Spirit creature token into play. |
: Put two 0/1 colorless Kobold creature tokens onto the battlefield under target player's control. Any player may activate this ability.First thanksgiving. Then lunch.
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When you cast Telescopic Blast, if a single opponent has two or more non-basic permanents with the same name, copy Telescopic Blast. You may choose a new target for the copy.
Deal 2 damage to target creature or player. |
Whenever you cast an Instant or a spell with flash, Spelltouched Familiar gets +1/+2 until end of turn.
"Reality is a conspiracy. Nature is a lie. Trust in your mind to pierce through the veil of this world."
—Welnya, Mystical Tutor 1/1
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Enchant Permanent
Whenever a player gains life, enchanted permanent becomes a 0/4 green Treefolk creature in addition to its other colors and types. ![]() : Target opponent gains 1 life. |
When Gilded Zephyr attacks, reveal the top card of your library. If that card is an artifact, target creature gets +1/+1 and gains flying until end of turn.
If only the ship were as practical as its crew.
2/2
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![]() : Regenerate Skeletal Splintermagus and all creatures blocking and blocked by it.
Whenever a creature is regenerated, put the top two cards of target player's library into their graveyard. 3/1
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, Sacrifice High Yield Cord: High Yield Cord deals 3 damage to target creature."There are two ways we can do this. We're not going to do it the first way."
-Jaya Ballard, Task Mage 3/2
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When Akki War Machine enters the battlefield, flip a coin. If you win the flip, Akki War Machine gains haste until end of turn.
3/3
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Defender
Whenever an opponent gains life, Gladhanding Genie loses defender until end of turn. : Gladhanding Genie gets +0/+1 until end of turn."Ah, my good friend, Zirilian! I see you are well today..."
5/4
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: Add to your mana pool.
, Sacrifice Deadfall Dig: Lands you control become the land type of your choice until end of turn. |
Flying
Whenever a player plays a black spell, you may gain 1 life. 2/4
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Destroy target land. That land's controller must attack with a creature on his next turn, if able.
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Banishment Anew
(rare)
Lie to the Beyond
(uncommon)
Malefaux's Allure
(uncommon)
Telescopic Blast
(uncommon)
Spelltouched Familiar
(common)
Moonbeam Trickseed
(common)
Gilded Zephyr
(common)
Skeletal Splintermagus
(common)
High Yield Cord
(common)
Akki War Machine
(common)
Gladhanding Genie
(common)
Deadfall Dig
(common)
Bone Nest Drake
(common)
Smoke Out
(common)
Mountain
(basic)




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