Mashup: the Gathering Alpha: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add to your mana pool.
: Add ![]() to your mana pool. Use this ability only if you control fewer lands than an opponent.Every facet is a generation. Combined, the crystal is a codex spanning the history of one village.
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: Add to your mana pool.
![]() ![]() , , Sacrifice Diabolical Battlestone: Search your library for a Swamp and a creature card and put those cards into your hand. Then shuffle your library. |
Flying
: Flip a coin. If you win, Dragon Prince gets +2/+0 until end of turn.
If you win a coin flip, put a +1/+1 counter on all dragons you control. If you lose a coin flip, sacrifice Dragon Prince. 1/3
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Reach
Whenever a player gains life, they gain control of Ghazbán Spider. In the Ghazbán, there once lived an insect that reeked of magic, but is now extinct. The spiders don't know this, and crowd any source of life magic in search of their prey.
2/5
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Add four mana of any combination of colors to your mana pool. Use this ability only to cast Kobold or Dragon spells, or activate abilities of Kobolds or Dragons.
Kobolds gain +1/+1 and can't be blocked except by two or more creatures. |
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Sacrifice Ice Blade Assassin: Deal damage to target creature equal to the number of creatures that came into play this turn.
A crowded street can be more dangeous than an empty one.
1/1
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When Sursi Thickethoof attacks, up to three target creatures can't block Sursi Thickethoof, unless they block it together.
In Sursi, a tribute. Elsewhere, a terror.
1/2
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Whenever you cast an Instant or a spell with flash, Spelltouched Familiar gets +1/+2 until end of turn.
"Reality is a conspiracy. Nature is a lie. Trust in your mind to pierce through the veil of this world."
—Welnya, Mystical Tutor 1/1
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Defender
Whenever an opponent gains life, Gladhanding Genie loses defender until end of turn. : Gladhanding Genie gets +0/+1 until end of turn."Ah, my good friend, Zirilian! I see you are well today..."
5/4
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Protection from Instants
Using that tone won't process your forms any faster. Now, what was your name again?
4/3
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Destroy target creature. If that creature has a converted mana cost of three or less, each player loses 3 life.
"Bail is set at both your eyeballs. How do you plead? Please. Show me."
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Flash
When Prize Bull enters the battlefield, target attacking creature becomes blocked. 2/3
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Reach
![]() ![]() , Pay 1 life: Target creature gains reach until end of turn."New djinn are created when a person imagines that the only thing that would make things worse would be if a meddlesome djinn were involved."
-Tarub, Suq'Ata Sailor 2/2
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Enchant Creature
When Riverwinding enters the battlefield, target player gains 2 life. Enchanted creature gains islandwalk. "Know what would surprise them? You, rising out of the river, launching an attack from the back of zebra!"
-Hashut, Zebra Salesman |
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Worn Heirloom
(rare)
Diabolical Battlestone
(uncommon)
Dragon Prince
(uncommon)
Ghazbán Spider
(uncommon)
Kobold Tactics
(common)
Ice Blade Assassin
(common)
Sursi Thickethoof
(common)
Spelltouched Familiar
(common)
Gladhanding Genie
(common)
World-Weary Bureaucrat
(common)
Rathi Justice
(common)
Prize Bull
(common)
Wind Chill Djinn
(common)
Riverwinding
(common)
Island
(basic)

: Add
to your mana pool.

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