Mashup: the Gathering Alpha: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Knight
First strike
Whenever a creature you control dies, put a +1/+1 counter on Osai Knight.
Remove a +1/+1 counter from Osai Knight: Osai Knight gets +3/+1 and until end of turn.
1/1
 U 
Creature – Elf Warrior Druid
When Elf-o'-the-Fall enters the battlefield, return a land you control to its owner's hand. Then, if you control four or fewer lands, search your library for a basic land card, put it on the battlefield tapped, then shuffle your library. Otherwise, draw a card.
What dangers sprout from unassuming seeds?
2/2
 U 
Enchantment
{4}: Put two 0/1 colorless Kobold creature tokens onto the battlefield under target player's control. Any player may activate this ability.
First thanksgiving. Then lunch.
 U 
Sorcery
Look at a number of cards on top of your library equal to the amount of damage dealt to target player this turn. Put one in your hand, then exile the rest.
 C 
Artifact Creature – Plant
Defender
{2}: Prevent the next 1 damage that would be dealt to Tubes of Kroog.
Among the first defenses Urza devised were the Tubes of Kroog. Once their place was secured, the tubes telescoped, blotting out every hope of sunlight.
0/3
 C 
Creature – Kobold Wizard
All Kobolds gain flying.
Don't worry. If I forget which order the spells are to be cast in, we'll have miles before we hit the ground.
0/1
 C 
Enchantment – Aura
Enchant Creature
When Riverwinding enters the battlefield, target player gains 2 life.
Enchanted creature gains islandwalk.
"Know what would surprise them? You, rising out of the river, launching an attack from the back of zebra!"
-Hashut, Zebra Salesman
 C 
Creature – Drake
Flying
Whenever a player plays a black spell, you may gain 1 life.
2/4
 C 
Artifact Creature – Skeleton
As long as you control three or fewer lands, Firewick Sharer gains haste.

{t}: Add {r} or {b} to your mana pool.
3/1
 C 
Creature – Human Soldier
All things are connected. When The Obsidian Infantry won their battle against the Ankla Clan, the Ankla Clan, moved out of their territory and attacked The Zeileg Clan...
—History of the Circle War
4/6
 C 
Creature – Human Knight
Defender
{2}{w}, {t}: Untap target attacking creature you control, Remove it from combat, and put a +1/+1 counter on it. You may use this ability only during the declare blockers step.
Try it again. This time, aim for the head!
1/3
 C 
Creature – Dwarf Assassin
Sacrifice Ice Blade Assassin: Deal damage to target creature equal to the number of creatures that came into play this turn.
A crowded street can be more dangeous than an empty one.
1/1
 C 
Creature – Gargoyle
{r}: Sandstone Gargoyle gets +1/+0 until end of turn.
The river writhed in its slimy bed,/ shrunk to a torturous, turbid thread;..
And still the wind, the ruthless wind, Khamsin,/ the wind from the desert blew in.
- Alfred, Lord Tennyson 'In Memorandum'
1/2
 C 
Creature – Elemental Shaman
{r}, Sacrifice High Yield Cord: High Yield Cord deals 3 damage to target creature.
"There are two ways we can do this. We're not going to do it the first way."
-Jaya Ballard, Task Mage
3/2
Swamp
 
 B 
Basic Land – Swamp

Osai Knight (rare)
Elf-o'-the-Fall (uncommon)
Malefaux's Allure (uncommon)
Headcarving (uncommon)
Tubes of Kroog (common)
Kobold of the Krimson Skies (common)
Riverwinding (common)
Bone Nest Drake (common)
Firewick Sharer (common)
Obsidian Clan Infantry (common)
Alaborn Drill Sergeant (common)
Ice Blade Assassin (common)
Sandstone Gargoyle (common)
High Yield Cord (common)
Swamp (basic)