Mashup: the Gathering Alpha: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equip
Equip to a Spirit
Equipped creature gets +0/+2 and gains defender. As long as all opponents control no untapped creatures, equipped creature gets +5/+0, gains flying and loses defender. |
, Sacrifice a Kobold: Deal 2 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
0/1
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Target creature becomes a 4/4 blue Spirit and gains flying until end of turn. Then, any player may pay
. If a player does, they put a copy of this spell on the stack and may choose a new target for that copy. |
Target player sacrifices a permanent. Then that player may copy this spell and may choose a new target for that copy.
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Haste
When Heedless Centaurs deals combat damage to a player, you may destroy target artifact or enchantment. At end of turn, sacrifice Heedless Centaurs. 4/4
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When Goblin Town Elder enters the battlefield, it deals 2 damage to target player.
"There are three good things about being old. No one bosses you around and people expect you to forget things."
- Wort, Boggart Auntie 2/2
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Destroy target creature. If that creature has a converted mana cost of three or less, each player loses 3 life.
"Bail is set at both your eyeballs. How do you plead? Please. Show me."
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When Sursi Thickethoof attacks, up to three target creatures can't block Sursi Thickethoof, unless they block it together.
In Sursi, a tribute. Elsewhere, a terror.
1/2
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: Add to your mana pool.
When Verdant Champion is blocked, add two mana of any color to your mana pool. That mana doesn't empty from your mana pool at end of combat. There is a word for 'caution' in Talruum. It translates, roughly, to 'coward'.
3/3
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Defender
Whenever an opponent gains life, Gladhanding Genie loses defender until end of turn. : Gladhanding Genie gets +0/+1 until end of turn."Ah, my good friend, Zirilian! I see you are well today..."
5/4
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Flying
Whenever you cast an Instant or a spell with flash, you may switch the power and toughness of target creature until end of turn. 1/3
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Whenever a Kobold you control dies, look at the top two cards of target opponent's library, then remove one of them from the game.
"Living requires a surprisingly small number of bones!"
0/1
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Whenever a player casts a green spell, you may gain 1 life.
, Sacrifice Slash and Burn Squad: Slash and Burn Squad Deals 1 damage to all blocking creatures.2/2
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Whenever you cast an Instant or a spell with flash, Spelltouched Familiar gets +1/+2 until end of turn.
"Reality is a conspiracy. Nature is a lie. Trust in your mind to pierce through the veil of this world."
—Welnya, Mystical Tutor 1/1
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Bog Fetish
(rare)
Bloodthinning Kobold
(uncommon)
Ideal Made Real
(uncommon)
Chain of Rubble
(uncommon)
Heedless Centaurs
(common)
Goblin Town Elder
(common)
Rathi Justice
(common)
Sursi Thickethoof
(common)
Verdant Champion
(common)
Gladhanding Genie
(common)
Aspect of Wings
(common)
Knuckle Extrator
(common)
Slash and Burn Squad
(common)
Spelltouched Familiar
(common)
Island
(basic)

, Sacrifice a Kobold: Deal 2 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.

: Add 