Mashup: the Gathering Alpha: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Minotaur Druid
{t}: Add {g} to your mana pool.
When Verdant Champion is blocked, add two mana of any color to your mana pool. That mana doesn't empty from your mana pool at end of combat.
There is a word for 'caution' in Talruum. It translates, roughly, to 'coward'.
3/3
 
 R 
Creature – Elf Knight
Haste
When Sanctuary Champion enters the battlefield during your postcombat main step, creatures can't attack until your next turn.
Whenever a non-token Human or Cleric enters the battlefield, return Sanctuary Champion to its owner's hand.
5/3
 U 
Artifact – Equipment
Equip {2}
Equipped creature gets +2/+2 and has intimidate.
Whenever the Equipped creature deals combat damage to an player, sacrifice War Flag. If you do, destroy target creature that player controls.
{b}
 
 U 
Instant
When you cast Ravish, any player may pay 5 life. If a player does, counter Ravish.
Target creature gets +4/-4.
"Oh, dear, you shouldn't deny yourself. It will be much more fun if you accept your fate."
-Irini Sengir
 U 
Enchantment
Whenever you cast an Instant or a spell with flash, counter target activated ability.
 C 
Sorcery
Destroy target land. That land's controller must attack with a creature on his next turn, if able.
 C 
Creature – Drake
Flying
Whenever a player plays a black spell, you may gain 1 life.
2/4
 C 
Enchantment – Aura
Enchant Creature
Enchanted Creature gains flying.
Prevent all damage that would be dealt to and dealt by enchanted creaure.
 C 
Creature – Elf Druid
{t}, Sacrifice Llanowar Guide: Search your library for a basic Forest and put it onto the battlefield. Then shuffle your library.
And, whatever you do, do not step on the deadwood...
1/1
 C 
Instant
Destroy target creature. If that creature has a converted mana cost of three or less, each player loses 3 life.
"Bail is set at both your eyeballs. How do you plead? Please. Show me."
 C 
Creature – Spirit
Mountainwalk
"It was only a short jump..."
2/2
 C 
Creature – Human Rogue
Whenever Night Grave Robber deals combat damage to a player, that player may exile any number of cards from his or her graveyard. Then you gain life equal to the number of cards in that player's graveyard.
2/1
 C 
Artifact Creature – Beast
As long as you control three or fewer lands, when Gnawedidea Sharer deals combat damage to an opponent, draw a card, then discard a card at random.
{t}: Add {r} or {g} to your mana pool.
2/1
 C 
Artifact Creature – Ship
When Gilded Zephyr attacks, reveal the top card of your library. If that card is an artifact, target creature gets +1/+1 and gains flying until end of turn.
If only the ship were as practical as its crew.
2/2
Plains
 
 B 
Basic Land – Plains

Verdant Champion (common, foil)
Sanctuary Champion (rare)
War Flag (uncommon)
Ravish (uncommon)
Rimewind Whiteout (uncommon)
Smoke Out (common)
Bone Nest Drake (common)
Clouded Plexis (common)
Llanowar Guide (common)
Rathi Justice (common)
Spelunker Haunt (common)
Night Grave Robber (common)
Gnawedidea Sharer (common)
Gilded Zephyr (common)
Plains (basic)