Mashup: the Gathering Alpha: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender
Whenever an opponent gains life, Gladhanding Genie loses defender until end of turn. : Gladhanding Genie gets +0/+1 until end of turn."Ah, my good friend, Zirilian! I see you are well today..."
5/4
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Kobolds you control get +2/+0 and have haste.
At the begging of your end of turn step, if you did not cast a Kobold this turn, draw a card. "We should advance. How many can there be?"
- Bearand the Bold |
, Sacrifice a Kobold: Deal 2 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
0/1
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Choose one — Target spell or permanent becomes the color of your choice. (This effect does not end); or counter target spell if it is red.
Entwine ![]() (Choose both if you pay the entwine cost.) |
Whenever Lighthearted Marshal attacks, you may tap target creature.
Whenever Lighthearted Marshal becomes blocked, prevent all damage that would be dealt to and by Lighthearted Marshal. 2/2
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Whenever you cast an Instant or a spell with flash, Spelltouched Familiar gets +1/+2 until end of turn.
"Reality is a conspiracy. Nature is a lie. Trust in your mind to pierce through the veil of this world."
—Welnya, Mystical Tutor 1/1
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Flying
Sacrifice Barbedtail Spineling: Return target creature from your graveyard to your hand, unless an opponent pays ."To fight a master, I study for years. Thankfully, I'm facing you."
-Tojira, swamp queen 1/1
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When Junkyō Komon dies, target player gains 3 life.
These advisors build pleasant masks out of alabaster to guide the attention of other eager contestants, martyring themselves to help their lords escape.
3/3
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Enchant Permanent
Whenever a player gains life, enchanted permanent becomes a 0/4 green Treefolk creature in addition to its other colors and types. ![]() : Target opponent gains 1 life. |
Flying
Whenever an opponent casts a spell, put two +1/+1 counters on Dervish Scimitar. At the beginning of your end step, remove all counters from Dervish Scimitar. You think it dances because it's merry? That sword is tortured with magic, and quivers at the chance to kill a sorcerer.
1/5
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When Salvagegrain Sharer enters the battlefield, as long as you control three or fewer lands, each player gains 5 life.
: Add or to your mana pool.1/1
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![]() : Regenerate Skeletal Splintermagus and all creatures blocking and blocked by it.
Whenever a creature is regenerated, put the top two cards of target player's library into their graveyard. 3/1
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: Kobolds you control get +2/+1 until end of turn."The 'weapons' the Swineriders pass from one kobold to the next are toys. The real gift is conviction."
-Angus MacKenzie 0/1
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Derelict Ghost Ship cannot attack unless defending player controls an Island.
: Derelict Ghost Ship gets +1/+1 until end of turn.One hundred hands to man the ship, but not a soul to steer her.
0/4
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Gladhanding Genie
(common, foil)
Crimson Codex
(rare)
Bloodthinning Kobold
(uncommon)
Hydrolatice
(uncommon)
Lighthearted Marshal
(uncommon)
Spelltouched Familiar
(common)
Barbedtail Spineling
(common)
Junkyō Komon
(common)
Moonbeam Trickseed
(common)
Dervish Scimitar
(common)
Salvagegrain Sharer
(common)
Skeletal Splintermagus
(common)
Swinerider of Kher Keep
(common)
Derelict Ghost Ship
(common)
Forest
(basic)

: Gladhanding Genie gets +0/+1 until end of turn.

, Sacrifice a Kobold: Deal 2 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.

: Add