Mashup: the Gathering Alpha: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1 Reveal the top card of your library. If it's a land, put it onto the battlefield as a 3/2 creature with haste until end of turn. It's still a land.
-1 Add to your mana pool for each counter on permanents you control.
+0 Remove three counters from Koth, then put +1/+1 counters on each creature you control equal to the number of counters on Koth. 3
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All Kobolds you control (including Vent Runner Captain) get +1/+1 and can't be blocked except by two or more creatures.
: Vent Runner Captain Loses all abilities until end of turn. Any player may activate this ability.0/1
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Search your library for up to three basic Mountains, put them onto the battlefield, then shuffle your library. At the beginning of the end step, sacrifice those lands.
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Choose One – Prevent the next 6 damage that would be dealt to target creature; or, put a 0/6 white Wall token with defender and flying onto the battlefield.
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, Sacrifice Quitclaim Deed: Search your library for two basic land cards with different names. Target opponent chooses one of those cards. Put the chosen card in your hand and the other in your graveyard. Shuffle your library. |
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Haste
When Keld Shock Wave enters the battlefield, destroy target land and tap another target creature without flying. 3/3
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Mountainwalk
"It was only a short jump..."
2/2
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Enchant Creature
When Riverwinding enters the battlefield, target player gains 2 life. Enchanted creature gains islandwalk. "Know what would surprise them? You, rising out of the river, launching an attack from the back of zebra!"
-Hashut, Zebra Salesman |
Prevent X damage to target player and all creatures that player controls.
If we must die, let it be together.
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Protection from Instants
Using that tone won't process your forms any faster. Now, what was your name again?
4/3
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As long as you control an untapped white creature, you may pay
rather than pay Show Moxie's mana cost.
Creatures you control get +1/+1 until end of turn. "Fight! Fight like you can't win!"
-Asmira, Holy Avenger |
When Krovikan Druid dies, if it was blocked this turn, the defending player loses 4 life.
"All struggle requires sacrifice. Some sacrifices, though, are better than others."
- Saluel Carthalion, Soldevi Heretic 2/2
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Destroy target land. That land's controller must attack with a creature on his next turn, if able.
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: Add to your mana pool.
When Verdant Champion is blocked, add two mana of any color to your mana pool. That mana doesn't empty from your mana pool at end of combat. There is a word for 'caution' in Talruum. It translates, roughly, to 'coward'.
3/3
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Koth of the Tangle
(mythic)
Vent Runner Captain
(uncommon)
Untamed Cliffs
(uncommon)
Strands of Air
(uncommon)
Quitclaim Deed
(common)
Keld Shock Wave
(common)
Spelunker Haunt
(common)
Riverwinding
(common)
Blind
(common)
World-Weary Bureaucrat
(common)
Show Moxie
(common)
Krovikan Druid
(common)
Smoke Out
(common)
Verdant Champion
(common)
Island
(basic)



: Vent Runner Captain Loses all abilities until end of turn. Any player may activate this ability.
, Sacrifice Quitclaim Deed: Search your library for two basic land cards with different names. Target opponent chooses one of those cards. Put the chosen card in your hand and the other in your graveyard. Shuffle your library.

rather than pay Show Moxie's mana cost.