Mashup: the Gathering Alpha: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Kobolds you control get +2/+0 and have haste.
At the begging of your end of turn step, if you did not cast a Kobold this turn, draw a card. "We should advance. How many can there be?"
- Bearand the Bold |
: Add to your mana pool.
: Add ![]() to your mana pool. Use this ability only if you control fewer lands than an opponent.Every facet is a generation. Combined, the crystal is a codex spanning the history of one village.
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: Add to your mana pool.
![]() ![]() , , Sacrifice Smokebraider Battlestone: Put an Elemental from your hand onto the battlefield. It gains haste, and is unblockable until end of turn. |
Choose One – Prevent the next 6 damage that would be dealt to target creature; or, put a 0/6 white Wall token with defender and flying onto the battlefield.
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Vigilance, lifelink
When Ardent Survivors deals combat damage to an opponent, if you have more life than that opponent, draw a card. 2/5
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Mountainwalk
![]() , Return Kor Mountaineer to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.2/2
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Hell's Toll Deal's 3 damage to target creature or player.
Sacrifice a creature: Return Hell's Toll from your graveyard to your hand. Use this ability only during your upkeep. |
When Sursi Thickethoof attacks, up to three target creatures can't block Sursi Thickethoof, unless they block it together.
In Sursi, a tribute. Elsewhere, a terror.
1/2
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When Fyndhorn Spear Gatherer enters the battlefield, sacrifice a land and put a +1/+1 counter on a creature you control.
When Fyndhorn Spear Gatherer leaves the battlefield, return a land from your graveyard to your hand. 2/3
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Defender
Whenever an opponent gains life, Gladhanding Genie loses defender until end of turn. : Gladhanding Genie gets +0/+1 until end of turn."Ah, my good friend, Zirilian! I see you are well today..."
5/4
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Defender, flying
The river diverged, and washed away the saint's holy relic long ago. A guardian angel hovers over where the staff rested, eager to protect nothing.
5/3
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Equip
Equipped creature gets +0/+X, where X is equal to the number of artifacts you control. When fully powered, the plates shift to protect the wearer, as if alive.
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Whenever Night Grave Robber deals combat damage to a player, that player may exile any number of cards from his or her graveyard. Then you gain life equal to the number of cards in that player's graveyard.
2/1
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Counter target spell. Players can't cast spells that share a color with the countered spell this turn.
I don't need to know why you're doing it! I just need to know you won't do it!
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Crimson Codex
(rare, foil)
Worn Heirloom
(rare)
Smokebraider Battlestone
(uncommon)
Strands of Air
(uncommon)
Ardent Survivors
(uncommon)
Kor Mountaineer
(common)
Hell's Toll
(common)
Sursi Thickethoof
(common)
Fyndhorn Spear Gatherer
(common)
Gladhanding Genie
(common)
Charged Warden
(common)
Conductive Plate
(common)
Night Grave Robber
(common)
Hysterical Response
(common)
Plains
(basic)

: Add
to your mana pool.


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