Mashup: the Gathering Alpha: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Ogre Recruiter enters the battlefield, look at the top five cards of your library. You may put any creature from those cards onto the battlefield with two -1/-1 counters on it. Then put the rest on the bottom of your library in any order.
3/3
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At the beginning of your upkeep, you may put a 3/3 Golem artifact creature token onto the battlefield. If you do, end the turn.
The golems assembled at a terrifying pace. In the end, the artificer realized his last chance at stopping the machine was the moment he turned it on.
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Return X target creature cards from any one players' graveyards, to their owner's hand.
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When you cast Ravish, any player may pay 5 life. If a player does, counter Ravish.
Target creature gets +4/-4. "Oh, dear, you shouldn't deny yourself. It will be much more fun if you accept your fate."
-Irini Sengir |
Enchant Creature
Enchanted Creature gains flying. Prevent all damage that would be dealt to and dealt by enchanted creaure. |
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Derelict Ghost Ship cannot attack unless defending player controls an Island.
: Derelict Ghost Ship gets +1/+1 until end of turn.One hundred hands to man the ship, but not a soul to steer her.
0/4
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Enchant Creature
Enchanted creature gets -2/-1. Whenever a player casts a red spell, you may gain 1 life. |
Enchant Creature
Flash When Shock Armor enters the battlefield, it deals 2 damage to target attacking or blocking creature. Enchanted creature gets +0/+2. |
: Kobolds you control get +2/+1 until end of turn."The 'weapons' the Swineriders pass from one kobold to the next are toys. The real gift is conviction."
-Angus MacKenzie 0/1
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Haste
When Keld Shock Wave enters the battlefield, destroy target land and tap another target creature without flying. 3/3
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Whenever Kobold Freehammer or another Kobold enters the battlefield, put a +1/+1 counter on Kobold Freehammer, then destroy up to one target artifact with a converted mana cost equal to the number of +1/+1 counters on Kobold Freehammer.
0/1
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Exile target attacking creature. During that creature's controller's next attack step, put that creature onto the battlefield tapped and attacking. That creature cannot be blocked that turn.
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Defender
: Prevent the next 1 damage that would be dealt to Tubes of Kroog.Among the first defenses Urza devised were the Tubes of Kroog. Once their place was secured, the tubes telescoped, blotting out every hope of sunlight.
0/3
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When you cast Strength of Jalum, target opponent draws a card, then discards a card.
Target creature gets +4/+4 until end of turn. "Books? How do you plan to stave off my horde? By boring them?"
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Ogre Recruiter
(rare)
Final Factory
(uncommon)
Gravegeyser
(uncommon)
Ravish
(uncommon)
Clouded Plexis
(common)
Derelict Ghost Ship
(common)
Seared Flesh
(common)
Shock Armor
(common)
Swinerider of Kher Keep
(common)
Keld Shock Wave
(common)
Kobold Freehammer
(common)
To the Moon and Back
(common)
Tubes of Kroog
(common)
Strength of Jalum
(common)
Swamp
(basic)






