Mashup: the Gathering Alpha: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.
: Target creature gets +1/-1 until end of turn.Give a vampire a human and he feeds for a day. Give a vampire a dragon, however, and he feeds for the rest of his unlife.
2/2
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Equip
Equipped creature gets +2/+2 and has intimidate. Whenever the Equipped creature deals combat damage to an player, sacrifice War Flag. If you do, destroy target creature that player controls. |
Deathtouch
When a spell or ability your opponent controls puts Sand Snake into a graveyard from anywhere, return it to the battlefield under its owner's control with a +1/+1 counter on it. 2/1
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When you cast Ravish, any player may pay 5 life. If a player does, counter Ravish.
Target creature gets +4/-4. "Oh, dear, you shouldn't deny yourself. It will be much more fun if you accept your fate."
-Irini Sengir |
Exile target attacking creature. During that creature's controller's next attack step, put that creature onto the battlefield tapped and attacking. That creature cannot be blocked that turn.
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Flying
Whenever a player plays a black spell, you may gain 1 life. 2/4
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Whenever Night Grave Robber deals combat damage to a player, that player may exile any number of cards from his or her graveyard. Then you gain life equal to the number of cards in that player's graveyard.
2/1
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: Add to your mana pool.
When Verdant Champion is blocked, add two mana of any color to your mana pool. That mana doesn't empty from your mana pool at end of combat. There is a word for 'caution' in Talruum. It translates, roughly, to 'coward'.
3/3
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, Sacrifice Quitclaim Deed: Search your library for two basic land cards with different names. Target opponent chooses one of those cards. Put the chosen card in your hand and the other in your graveyard. Shuffle your library. |
Whenever Kobold Freehammer or another Kobold enters the battlefield, put a +1/+1 counter on Kobold Freehammer, then destroy up to one target artifact with a converted mana cost equal to the number of +1/+1 counters on Kobold Freehammer.
0/1
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Haste
When Breaching Goblin enters the battlefield, return a land you control to its owner's hand. For that one day, the world was his.
2/1
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Lifelink
"Balms for the Poor! Balms for the Poor! Get rich quick with Balms for the Poor!"
1/1
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, Discard a card: Draw a card. Sacrifice Transient Cave Pincher at end of turn.0/1
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Derelict Ghost Ship cannot attack unless defending player controls an Island.
: Derelict Ghost Ship gets +1/+1 until end of turn.One hundred hands to man the ship, but not a soul to steer her.
0/4
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Scumhunter
(rare)
War Flag
(uncommon)
Sand Snake
(uncommon)
Ravish
(uncommon)
To the Moon and Back
(common)
Bone Nest Drake
(common)
Night Grave Robber
(common)
Verdant Champion
(common)
Quitclaim Deed
(common)
Kobold Freehammer
(common)
Breaching Goblin
(common)
Cho-Arrim Balmist
(common)
Transient Cave Pincher
(common)
Derelict Ghost Ship
(common)
Island
(basic)

: Target creature gets +1/-1 until end of turn.

