Mashup: the Gathering Alpha: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender
Return two lands you control to their owner's hand: Regenerate Post-Mortem Phantasm. Any player may activate this ability. Whenever Post-Mortem Phantasm is regenerated, target opponent gains control of it. 3/2
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You may sacrifice two enchantments rather than pay Xenophobic Scald's mana cost.
Haste "Feel free to continue your diplomacy. I'll be in the field, killing liars."
4/4
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Enchant Creature
When Wiitigo's Appetite enters the battlefield, put X +1/+1 counters on enchanted creature. At the beginning of your end of turn step, put a +1/+1 counter on enchanted creature if it attacked this turn. Otherwise, remove a +1/+1 counter from it. |
Festering Marsh enters the battlefield tapped.
: Add to your mana pool.
Cycling ![]() ![]() (![]() ![]() , Discard this card: Draw a card.)
When you cycle Festering Marsh, creatures target player controls get -1/-1 until end of turn. |
Enchant Creature
When Natural Follower enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during the untap step. Whenever a creature you control attacks, untap enchanted creature. |
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Enchant Permanent
Whenever a player gains life, enchanted permanent becomes a 0/4 green Treefolk creature in addition to its other colors and types. ![]() : Target opponent gains 1 life. |
, Sacrifice Quitclaim Deed: Search your library for two basic land cards with different names. Target opponent chooses one of those cards. Put the chosen card in your hand and the other in your graveyard. Shuffle your library. |
Enchant Creature
Flash When Shock Armor enters the battlefield, it deals 2 damage to target attacking or blocking creature. Enchanted creature gets +0/+2. |
Elves and Birds you control get +0/+2.
No one handles the treefolk. If you're patient and kind, though, the trees handle you.
3/6
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Prevent X damage to target player and all creatures that player controls.
If we must die, let it be together.
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When Krovikan Druid dies, if it was blocked this turn, the defending player loses 4 life.
"All struggle requires sacrifice. Some sacrifices, though, are better than others."
- Saluel Carthalion, Soldevi Heretic 2/2
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Protection from Instants
Using that tone won't process your forms any faster. Now, what was your name again?
4/3
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Sacrifice Ice Blade Assassin: Deal damage to target creature equal to the number of creatures that came into play this turn.
A crowded street can be more dangeous than an empty one.
1/1
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Flying
Whenever an opponent casts a spell, put two +1/+1 counters on Dervish Scimitar. At the beginning of your end step, remove all counters from Dervish Scimitar. You think it dances because it's merry? That sword is tortured with magic, and quivers at the chance to kill a sorcerer.
1/5
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Post-Mortem Phantasm
(rare)
Xenophobic Scald
(uncommon)
Wiitigo's Appetite
(uncommon)
Festering Marsh
(uncommon)
Natural Follower
(common)
Moonbeam Trickseed
(common)
Quitclaim Deed
(common)
Shock Armor
(common)
Broadleaf Protector
(common)
Blind
(common)
Krovikan Druid
(common)
World-Weary Bureaucrat
(common)
Ice Blade Assassin
(common)
Dervish Scimitar
(common)
Swamp
(basic)



: Add
to your mana pool.


