Mashup: the Gathering Alpha: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Staff of Rememory enters the battlefield, put the top X cards of your library into your graveyard.
Put a card from your graveyard on the bottom of your library: Prevent the next 1 damage that would be done to you this turn. |
Search your library for up to three basic Mountains, put them onto the battlefield, then shuffle your library. At the beginning of the end step, sacrifice those lands.
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Flash, defender
As Wall of Subservience enters the battlefield, sacrifice any number of permanents, and put twice that many +1/+1 counters on Wall of Subservience. "I do not fear for my protection. I fear not dying in service to my king."
-Asel, Foot Soldier of King Dariel 2/2
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Flying
When Wildblood Griffin enters the battlefield, draw two cards, then lose two life. Three little goblins practicing juju. Out came a wildblood and then there were two.
2/2
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When Goblin Town Elder enters the battlefield, it deals 2 damage to target player.
"There are three good things about being old. No one bosses you around and people expect you to forget things."
- Wort, Boggart Auntie 2/2
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Deathtouch
No deed goes unpunished.
2/2
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When you cast Strength of Jalum, target opponent draws a card, then discards a card.
Target creature gets +4/+4 until end of turn. "Books? How do you plan to stave off my horde? By boring them?"
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Flying
When Giant Gull of Kukemssa enters the battlefield, you may return target artifact from your graveyard to your hand. When Giant Gull of Kukemssa enters the battlefield, target creature you control gets +2/+2 and flying until end of turn. 2/2
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: Add to your mana pool.
, Sacrifice Deadfall Dig: Lands you control become the land type of your choice until end of turn. |
When Fyndhorn Spear Gatherer enters the battlefield, sacrifice a land and put a +1/+1 counter on a creature you control.
When Fyndhorn Spear Gatherer leaves the battlefield, return a land from your graveyard to your hand. 2/3
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Enchant Creature
Flash When Shock Armor enters the battlefield, it deals 2 damage to target attacking or blocking creature. Enchanted creature gets +0/+2. |
When Jade Raider becomes blocked, it becomes an enchantment until the beginning of your next upkeep.
"They say Crabmen are skittish. But there was one of him, and only five of us. I don't like those odds."
-Norin, the Wary 3/7
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![]() : Skittish Rootwalla gets +1/+1 until end of turn, or +3/+3 if your opponent controls no blue or black creatures. Activate this ability only once each turn.2/2
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Enchant Creature
Enchanted creature gets -2/-1. Whenever a player casts a red spell, you may gain 1 life. |
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Staff of Rememory
(rare)
Untamed Cliffs
(uncommon)
Wall of Subservience
(uncommon)
Wildblood Griffin
(uncommon)
Goblin Town Elder
(common)
Cyclops Revenger
(common)
Strength of Jalum
(common)
Giant Gull of Kukemssa
(common)
Deadfall Dig
(common)
Fyndhorn Spear Gatherer
(common)
Shock Armor
(common)
Jade Raider
(common)
Skittish Rootwalla
(common)
Seared Flesh
(common)
Forest
(basic)






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