Mashup: the Gathering Alpha: Virtual Booster
| Mashup: the Gathering Alpha: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Skittish Rootwalla gets +1/+1 until end of turn, or +3/+3 if your opponent controls no blue or black creatures. Activate this ability only once each turn.2/2
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Deathtouch
![]() , Exile a creature from your hand: Wasteland Mangler's power becomes the exiled creature's power. (This effect lasts indefinitely.)It could just eat you up.
0/3
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Flying
Whenever a Kobold you control attacks and is not blocked, the defending player discards a card. 0/1
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Vesuvian Waters enters the battlefield tapped.
: Add to your mana pool.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Vesuvian Waters, target creature loses all abilities and becomes a 0/6 blue Serpent until end of turn. |
At the beginning of your pre-combat main phase add X mana of any color combination to your mana pool, where X is equal to the number of Kobolds you control.
0/1
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When Gravesoil Sharer enters the battlefield, as long as you control three or fewer lands, reveal the top five cards of your library. Target opponent puts those cards back in any order, then you draw a card.
: Add or to your mana pool.1/2
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Horntangle deals 3 damage to target creature. Then Horntangle deals 3 damage to that creature's control if he or she gained life this turn
"I don't care what it is. If it's got horns, I won't go near it!"
- Norin, the Wary |
When Akki War Machine enters the battlefield, flip a coin. If you win the flip, Akki War Machine gains haste until end of turn.
3/3
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Defender
When Wall of Horizons blocks a creature, exile Wall of Horizons and all creatures it is blocking. Return those creatures to the battlefield at end of turn. The spear of time thrusts; and having spent, moves on: Nor all your wit shall call it back until it hits.
2/3
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Lifelink
"Balms for the Poor! Balms for the Poor! Get rich quick with Balms for the Poor!"
1/1
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Protection from Instants
Using that tone won't process your forms any faster. Now, what was your name again?
4/3
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Enchant Creature
When Riverwinding enters the battlefield, target player gains 2 life. Enchanted creature gains islandwalk. "Know what would surprise them? You, rising out of the river, launching an attack from the back of zebra!"
-Hashut, Zebra Salesman |
: Add to your mana pool.
When Verdant Champion is blocked, add two mana of any color to your mana pool. That mana doesn't empty from your mana pool at end of combat. There is a word for 'caution' in Talruum. It translates, roughly, to 'coward'.
3/3
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Enchant Creature
Flash When Shock Armor enters the battlefield, it deals 2 damage to target attacking or blocking creature. Enchanted creature gets +0/+2. |
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Skittish Rootwalla
(common, foil)
Wasteland Mangler
(rare)
Abysmal Kobold
(uncommon)
Vesuvian Waters
(uncommon)
Emerald Kobold
(uncommon)
Gravesoil Sharer
(common)
Horntangle
(common)
Akki War Machine
(common)
Wall of Horizons
(common)
Cho-Arrim Balmist
(common)
World-Weary Bureaucrat
(common)
Riverwinding
(common)
Verdant Champion
(common)
Shock Armor
(common)
Forest
(basic)



: Add
to your mana pool.
