Mashup: the Gathering Alpha: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Elemental
When you cast Zōtōmaro, search your library for three cards that share a name, plus one additional card. Target opponent chooses one of those cards. Put all cards that share a name with the chosen card in your graveyard, and the rest in your hand. Shuffle your library.
Zōtōmaro's power and toughness are each equal to the number of cards in your hand.
*/*
 U 
Instnat
Search your library for up to three basic Mountains, put them onto the battlefield, then shuffle your library. At the beginning of the end step, sacrifice those lands.
 U 
Creature – Spirit
Tapped-landwalk
Tap an untapped Spirit you control: Restless Lord gets +1/+1 until end of turn.
3/3
 U 
Creature – Elf Warrior Druid
When Elf-o'-the-Fall enters the battlefield, return a land you control to its owner's hand. Then, if you control four or fewer lands, search your library for a basic land card, put it on the battlefield tapped, then shuffle your library. Otherwise, draw a card.
What dangers sprout from unassuming seeds?
2/2
 C 
Instant
Exile target attacking creature. During that creature's controller's next attack step, put that creature onto the battlefield tapped and attacking. That creature cannot be blocked that turn.
 C 
Enchantment – Aura
Enchant Creature
When Riverwinding enters the battlefield, target player gains 2 life.
Enchanted creature gains islandwalk.
"Know what would surprise them? You, rising out of the river, launching an attack from the back of zebra!"
-Hashut, Zebra Salesman
 C 
Instant
Target creature gets +2/+2 and gains flying and protection from red until end of turn.
This is your time! No one can take it from you!
 C 
Artifact – Equipment
Equip {1}
Equipped creature gets +0/+X, where X is equal to the number of artifacts you control.
When fully powered, the plates shift to protect the wearer, as if alive.
 C 
Artifact Creature – Vedalken Wizard
Whenever a player casts a blue spell, you may gain 1 life.
{w}, {t}: Name a creature type. Creatures of the chosen type do not untap during their controller's next untap step.
1/3
 C 
Sorcery
Hell's Toll Deal's 3 damage to target creature or player.
Sacrifice a creature: Return Hell's Toll from your graveyard to your hand. Use this ability only during your upkeep.
 C 
Sorcery
If an opponent controls a Plains, and you control a Swamp, you may cast Kyren Wail without paying its mana cost.
Target opponent discards a card at random from their hand.
 C 
Instant
Add four mana of any combination of colors to your mana pool. Use this ability only to cast Kobold or Dragon spells, or activate abilities of Kobolds or Dragons.
Kobolds gain +1/+1 and can't be blocked except by two or more creatures.
 C 
Creature – Crab Rogue
When Jade Raider becomes blocked, it becomes an enchantment until the beginning of your next upkeep.
"They say Crabmen are skittish. But there was one of him, and only five of us. I don't like those odds."
-Norin, the Wary
3/7
 C 
Artifact Creature – Horse Scarecrow
When Sursi Thickethoof attacks, up to three target creatures can't block Sursi Thickethoof, unless they block it together.
In Sursi, a tribute. Elsewhere, a terror.
1/2
Swamp
 
 B 
Basic Land – Swamp

Zōtōmaro (rare)
Untamed Cliffs (uncommon)
Restless Lord (uncommon)
Elf-o'-the-Fall (uncommon)
To the Moon and Back (common)
Riverwinding (common)
Ride the Freewind (common)
Conductive Plate (common)
An-Zerrin Archmage (common)
Hell's Toll (common)
Kyren Wail (common)
Kobold Tactics (common)
Jade Raider (common)
Sursi Thickethoof (common)
Swamp (basic)