Mashup: the Gathering Alpha: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Creatures target player controls get +1/+1 until end of turn. Any player may activate this ability.
: Elf creatures target player controls get +2/+2 until end of turn. Any player may activate this ability.3/3
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Look at a number of cards on top of your library equal to the amount of damage dealt to target player this turn. Put one in your hand, then exile the rest.
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Target creature becomes a 4/4 blue Spirit and gains flying until end of turn. Then, any player may pay
. If a player does, they put a copy of this spell on the stack and may choose a new target for that copy. |
Vigilance, lifelink
When Ardent Survivors deals combat damage to an opponent, if you have more life than that opponent, draw a card. 2/5
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![]() : Regenerate Skeletal Splintermagus and all creatures blocking and blocked by it.
Whenever a creature is regenerated, put the top two cards of target player's library into their graveyard. 3/1
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Counter target spell. Players can't cast spells that share a color with the countered spell this turn.
I don't need to know why you're doing it! I just need to know you won't do it!
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When Gravesoil Sharer enters the battlefield, as long as you control three or fewer lands, reveal the top five cards of your library. Target opponent puts those cards back in any order, then you draw a card.
: Add or to your mana pool.1/2
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Enchant permanent
Enchanted permanent doesn't untap during its controller's untap step. Bek tugged, and tugged, and tugged, until he could not tell if he was tugging at the vines, or if he was the vines tugging on Bek.
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Lifelink
"Balms for the Poor! Balms for the Poor! Get rich quick with Balms for the Poor!"
1/1
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Enchant Creature
Flash When Shock Armor enters the battlefield, it deals 2 damage to target attacking or blocking creature. Enchanted creature gets +0/+2. |
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Equip
Equipped creature gets +0/+X, where X is equal to the number of artifacts you control. When fully powered, the plates shift to protect the wearer, as if alive.
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Protection from Instants
Using that tone won't process your forms any faster. Now, what was your name again?
4/3
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Haste
When Keld Shock Wave enters the battlefield, destroy target land and tap another target creature without flying. 3/3
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Add four mana of any combination of colors to your mana pool. Use this ability only to cast Kobold or Dragon spells, or activate abilities of Kobolds or Dragons.
Kobolds gain +1/+1 and can't be blocked except by two or more creatures. |
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Bountymonger
(rare)
Headcarving
(uncommon)
Ideal Made Real
(uncommon)
Ardent Survivors
(uncommon)
Skeletal Splintermagus
(common)
Hysterical Response
(common)
Gravesoil Sharer
(common)
Hold Firm
(common)
Cho-Arrim Balmist
(common)
Shock Armor
(common)
Conductive Plate
(common)
World-Weary Bureaucrat
(common)
Keld Shock Wave
(common)
Kobold Tactics
(common)
Swamp
(basic)



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