Mashup: the Gathering Alpha: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Kobold
Intimidate
When Kobold Squadron or another Kobold enters the battlefield, put a +1/+1 counter on it for each Kobold you control.
0/1
 U 
Artifact – Equipment
Equip {2}
Equipped creature gets +2/+2 and has intimidate.
Whenever the Equipped creature deals combat damage to an player, sacrifice War Flag. If you do, destroy target creature that player controls.
 U 
Creature – Spirit Wizard
When Doomed Oracle enters the battlefield, draw a card.
When Doomed Oracle dies, counter target spell.
Oh, look. Another prophecy of death.
1/1
 U 
Artifact
At the beginning of your upkeep, you may put a 3/3 Golem artifact creature token onto the battlefield. If you do, end the turn.
The golems assembled at a terrifying pace. In the end, the artificer realized his last chance at stopping the machine was the moment he turned it on.
 C 
Enchantment – Aura
Enchant Creature
When Riverwinding enters the battlefield, target player gains 2 life.
Enchanted creature gains islandwalk.
"Know what would surprise them? You, rising out of the river, launching an attack from the back of zebra!"
-Hashut, Zebra Salesman
{x}{w}
 
 C 
Instant
Prevent X damage to target player and all creatures that player controls.
If we must die, let it be together.
 C 
Creature – Kobold Knight
{4}: Kobolds you control get +2/+1 until end of turn.
"The 'weapons' the Swineriders pass from one kobold to the next are toys. The real gift is conviction."
-Angus MacKenzie
0/1
 C 
Artifact Creature – Skeleton
As long as you control three or fewer lands, Firewick Sharer gains haste.

{t}: Add {r} or {b} to your mana pool.
3/1
 C 
Creature – Kobold Cleric
When Kobold Rainmaker enters the battlefield, you may destroy target enchantment.
"In the first few days of the festival, kobolds gather from the hills, and perform their rain dance. Then the kobolds hang around eating all the food for three more weeks. I hate the festival."
-Bearand the Bold
0/1
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets -2/-1.
Whenever a player casts a red spell, you may gain 1 life.
 C 
Artifact
{t}, Sacrifice Quitclaim Deed: Search your library for two basic land cards with different names. Target opponent chooses one of those cards. Put the chosen card in your hand and the other in your graveyard. Shuffle your library.
 C 
Enchantment – Aura
Enchant Creature
When Natural Follower enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during the untap step.
Whenever a creature you control attacks, untap enchanted creature.
 C 
Creature – Hound
First Strike
Fast enough to avoid the lash and fierce enough to bite back.
3/2
 C 
Creature – Dwarf Assassin
Sacrifice Ice Blade Assassin: Deal damage to target creature equal to the number of creatures that came into play this turn.
A crowded street can be more dangeous than an empty one.
1/1
Plains
 
 B 
Basic Land – Plains

Kobold Squadron (rare)
War Flag (uncommon)
Doomed Oracle (uncommon)
Final Factory (uncommon)
Riverwinding (common)
Blind (common)
Swinerider of Kher Keep (common)
Firewick Sharer (common)
Kobold Rainmaker (common)
Seared Flesh (common)
Quitclaim Deed (common)
Natural Follower (common)
Emperor Hounds (common)
Ice Blade Assassin (common)
Plains (basic)