Mashup: the Gathering Alpha: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Vedalken Wizard Spirit
{2}{u}, {t}, Add a Time counter to Bazaar Sifter: Draw two cards, then discard three cards.
{2}{u}, {t}, Remove a Time counter from Bazaar Sifter: Draw three cards, then discard a card.
1/1
 U 
Creature – Kobold Druid
At the beginning of your pre-combat main phase add X mana of any color combination to your mana pool, where X is equal to the number of Kobolds you control.
0/1
 U 
Sorcery
Each player puts an artifact card from his or her graveyard onto the battlefield.
New Phyrexia is chock full of priceless treasures, waiting just below its grimy surface.
 U 
Artifact
{5}, {t}: Counter target creature spell. If that spell was countered this way, exile it, and return all other creatures to the battleifeld exiled by Soul Wracker.
 C 
Artifact Creature – Vedalken Wizard
Whenever a player casts a blue spell, you may gain 1 life.
{w}, {t}: Name a creature type. Creatures of the chosen type do not untap during their controller's next untap step.
1/3
 C 
Enchantment – Aura
Enchant Creature
Flash
When Shock Armor enters the battlefield, it deals 2 damage to target attacking or blocking creature.
Enchanted creature gets +0/+2.
 C 
Creature – Elf Warrior
When Thornscape Battleready enters the battlefield, if you control a Kobold, you may have Thornscape Battleready fight target creature.
When Thornscape Battleready enters the battlefield, if you control a Treefolk, you may destroy target artifact.
3/2
 C 
Creature – Treefolk Warriror
Elves and Birds you control get +0/+2.
No one handles the treefolk. If you're patient and kind, though, the trees handle you.
3/6
 C 
Creature – Human Rogue
Whenever Night Grave Robber deals combat damage to a player, that player may exile any number of cards from his or her graveyard. Then you gain life equal to the number of cards in that player's graveyard.
2/1
 C 
Creature – Spirit
Whenever you cast an Instant or a spell with flash, Spelltouched Familiar gets +1/+2 until end of turn.
"Reality is a conspiracy. Nature is a lie. Trust in your mind to pierce through the veil of this world."
—Welnya, Mystical Tutor
1/1
 C 
Creature – Wall
Defender
When Wall of Horizons blocks a creature, exile Wall of Horizons and all creatures it is blocking. Return those creatures to the battlefield at end of turn.
The spear of time thrusts; and having spent, moves on: Nor all your wit shall call it back until it hits.
2/3
 C 
Artifact Creature – Plant
Defender
{2}: Prevent the next 1 damage that would be dealt to Tubes of Kroog.
Among the first defenses Urza devised were the Tubes of Kroog. Once their place was secured, the tubes telescoped, blotting out every hope of sunlight.
0/3
 C 
Instant
Deal 1 damage to target creature. That creature attacks this turn if able.
{4}: Return Hook Yank from your graveyard to your hand.
 C 
Creature – Lizard
{2}{g}: Skittish Rootwalla gets +1/+1 until end of turn, or +3/+3 if your opponent controls no blue or black creatures. Activate this ability only once each turn.
2/2
Forest
 
 B 
Basic Land – Forest

Bazaar Sifter (rare)
Emerald Kobold (uncommon)
Preserve (uncommon)
Soul Wracker (uncommon)
An-Zerrin Archmage (common)
Shock Armor (common)
Thornscape Battleready (common)
Broadleaf Protector (common)
Night Grave Robber (common)
Spelltouched Familiar (common)
Wall of Horizons (common)
Tubes of Kroog (common)
Hook Yank (common)
Skittish Rootwalla (common)
Forest (basic)