Mashup: the Gathering Alpha: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Pirate Spirit
Derelict Crew cannot be blocked by non-Spirit creatures.
Up from the depths rose The Bonny May. The ship passed through us and our crew writhed at the touch of the damned.
3/2
 
 R 
Creature – Sphinx
Flash, flying
When Solution Sphinx enters the battlefield, reveal cards from the top of your library until you reveal a creature. Put that creature onto the battlefield and you may choose to redirect any number of spells to target it. Then, shuffle your library. At end of turn, sacrifice the creature put on the battlefield in this way.
5/4
 U 
Instnat
Search your library for up to three basic Mountains, put them onto the battlefield, then shuffle your library. At the beginning of the end step, sacrifice those lands.
 U 
Artifact
At the beginning of your upkeep, you may put a 3/3 Golem artifact creature token onto the battlefield. If you do, end the turn.
The golems assembled at a terrifying pace. In the end, the artificer realized his last chance at stopping the machine was the moment he turned it on.
 U 
Land
Vesuvian Waters enters the battlefield tapped.
{t}: Add {u} to your mana pool.
Cycling {3}{u} ({3}{u}, Discard this card: Draw a card.)
When you cycle Vesuvian Waters, target creature loses all abilities and becomes a 0/6 blue Serpent until end of turn.
 C 
Artifact Creature – Ship
When Gilded Zephyr attacks, reveal the top card of your library. If that card is an artifact, target creature gets +1/+1 and gains flying until end of turn.
If only the ship were as practical as its crew.
2/2
 C 
Creature – Dwarf Assassin
Sacrifice Ice Blade Assassin: Deal damage to target creature equal to the number of creatures that came into play this turn.
A crowded street can be more dangeous than an empty one.
1/1
 C 
Creature – Skeleton Wizard
{3}{b}: Regenerate Skeletal Splintermagus and all creatures blocking and blocked by it.
Whenever a creature is regenerated, put the top two cards of target player's library into their graveyard.
3/1
 C 
Creature – Wall
Defender
When Wall of Horizons blocks a creature, exile Wall of Horizons and all creatures it is blocking. Return those creatures to the battlefield at end of turn.
The spear of time thrusts; and having spent, moves on: Nor all your wit shall call it back until it hits.
2/3
 C 
Creature – Kor Scout
Mountainwalk
{w}{w}, Return Kor Mountaineer to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
2/2
 C 
Land
{t}: Add {1} to your mana pool.
{t}, Sacrifice Deadfall Dig: Lands you control become the land type of your choice until end of turn.
 C 
Creature – Kobold Berserker
{r}, Discard a card: Draw a card. Sacrifice Transient Cave Pincher at end of turn.
0/1
 C 
Creature – Hound
First Strike
Fast enough to avoid the lash and fierce enough to bite back.
3/2
 C 
Creature – Human Advisor
When Junkyō Komon dies, target player gains 3 life.
These advisors build pleasant masks out of alabaster to guide the attention of other eager contestants, martyring themselves to help their lords escape.
3/3
Island
 
 B 
Basic Land – Island

Derelict Crew (uncommon, foil)
Solution Sphinx (rare)
Untamed Cliffs (uncommon)
Final Factory (uncommon)
Vesuvian Waters (uncommon)
Gilded Zephyr (common)
Ice Blade Assassin (common)
Skeletal Splintermagus (common)
Wall of Horizons (common)
Kor Mountaineer (common)
Deadfall Dig (common)
Transient Cave Pincher (common)
Emperor Hounds (common)
Junkyō Komon (common)
Island (basic)