Mashup: the Gathering Alpha: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Ogre Recruiter enters the battlefield, look at the top five cards of your library. You may put any creature from those cards onto the battlefield with two -1/-1 counters on it. Then put the rest on the bottom of your library in any order.
3/3
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Vigilance, lifelink
When Ardent Survivors deals combat damage to an opponent, if you have more life than that opponent, draw a card. 2/5
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Choose One – Prevent the next 6 damage that would be dealt to target creature; or, put a 0/6 white Wall token with defender and flying onto the battlefield.
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Flying
: Flip a coin. If you win, Dragon Prince gets +2/+0 until end of turn.
If you win a coin flip, put a +1/+1 counter on all dragons you control. If you lose a coin flip, sacrifice Dragon Prince. 1/3
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Reach
![]() ![]() , Pay 1 life: Target creature gains reach until end of turn."New djinn are created when a person imagines that the only thing that would make things worse would be if a meddlesome djinn were involved."
-Tarub, Suq'Ata Sailor 2/2
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Counter target spell. Players can't cast spells that share a color with the countered spell this turn.
I don't need to know why you're doing it! I just need to know you won't do it!
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Mogg Aeronaut can't block non-flying creatures.
: Mogg Aeronaut gains reach until end of turn."You think they cover their gliders with feathers for totemic reasons? You give them too much credit, Orim."
-Gerard, Capashen 2/2
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Haste
When Heedless Centaurs deals combat damage to a player, you may destroy target artifact or enchantment. At end of turn, sacrifice Heedless Centaurs. 4/4
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Whenever a Kobold you control dies, look at the top two cards of target opponent's library, then remove one of them from the game.
"Living requires a surprisingly small number of bones!"
0/1
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Whenever Night Grave Robber deals combat damage to a player, that player may exile any number of cards from his or her graveyard. Then you gain life equal to the number of cards in that player's graveyard.
2/1
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Defender
: Prevent the next 1 damage that would be dealt to Tubes of Kroog.Among the first defenses Urza devised were the Tubes of Kroog. Once their place was secured, the tubes telescoped, blotting out every hope of sunlight.
0/3
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Prevent X damage to target player and all creatures that player controls.
If we must die, let it be together.
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As long as you control an untapped white creature, you may pay
rather than pay Show Moxie's mana cost.
Creatures you control get +1/+1 until end of turn. "Fight! Fight like you can't win!"
-Asmira, Holy Avenger |
When Akki War Machine enters the battlefield, flip a coin. If you win the flip, Akki War Machine gains haste until end of turn.
3/3
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Ogre Recruiter
(rare)
Ardent Survivors
(uncommon)
Strands of Air
(uncommon)
Dragon Prince
(uncommon)
Wind Chill Djinn
(common)
Hysterical Response
(common)
Mogg Aeronaut
(common)
Heedless Centaurs
(common)
Knuckle Extrator
(common)
Night Grave Robber
(common)
Tubes of Kroog
(common)
Blind
(common)
Show Moxie
(common)
Akki War Machine
(common)
Forest
(basic)








rather than pay Show Moxie's mana cost.