Mashup: the Gathering Alpha: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Intimidate
When Kobold Squadron or another Kobold enters the battlefield, put a +1/+1 counter on it for each Kobold you control. 0/1
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Return X target creature cards from any one players' graveyards, to their owner's hand.
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Protection from green
When Ogre Recluse enters the battlefield, put a 2/2 green wolf token with protection from blue into play. 3/3
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Target creature becomes a 4/4 blue Spirit and gains flying until end of turn. Then, any player may pay
. If a player does, they put a copy of this spell on the stack and may choose a new target for that copy. |
Enchant permanent
Enchanted permanent doesn't untap during its controller's untap step. Bek tugged, and tugged, and tugged, until he could not tell if he was tugging at the vines, or if he was the vines tugging on Bek.
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Choose One – Draw two cards; or, search through your library for a card with a converted mana cost of 3, reveal it, put it in your hand, then shuffle your library.
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![]() : Regenerate Skeletal Splintermagus and all creatures blocking and blocked by it.
Whenever a creature is regenerated, put the top two cards of target player's library into their graveyard. 3/1
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Elves and Birds you control get +0/+2.
No one handles the treefolk. If you're patient and kind, though, the trees handle you.
3/6
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Flash
Flying When Gargoyle Digester enters the battlefield, exile target card in an opponent's graveyard. If you do, put a +1/+1 counter on a creature you control. Base to brick and sin to stone.
2/1
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Haste
When Keld Shock Wave enters the battlefield, destroy target land and tap another target creature without flying. 3/3
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Defender
: Prevent the next 1 damage that would be dealt to Tubes of Kroog.Among the first defenses Urza devised were the Tubes of Kroog. Once their place was secured, the tubes telescoped, blotting out every hope of sunlight.
0/3
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Derelict Ghost Ship cannot attack unless defending player controls an Island.
: Derelict Ghost Ship gets +1/+1 until end of turn.One hundred hands to man the ship, but not a soul to steer her.
0/4
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First Strike
Fast enough to avoid the lash and fierce enough to bite back.
3/2
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Flying
Whenever an opponent casts a spell, put two +1/+1 counters on Dervish Scimitar. At the beginning of your end step, remove all counters from Dervish Scimitar. You think it dances because it's merry? That sword is tortured with magic, and quivers at the chance to kill a sorcerer.
1/5
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Kobold Squadron
(rare)
Gravegeyser
(uncommon)
Ogre Recluse
(uncommon)
Ideal Made Real
(uncommon)
Hold Firm
(common)
Dash of Alchemy
(common)
Skeletal Splintermagus
(common)
Broadleaf Protector
(common)
Gargoyle Digester
(common)
Keld Shock Wave
(common)
Tubes of Kroog
(common)
Derelict Ghost Ship
(common)
Emperor Hounds
(common)
Dervish Scimitar
(common)
Forest
(basic)





. If a player does, they put a copy of this spell on the stack and may choose a new target for that copy.
