Mashup: the Gathering Alpha: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Skeleton Illusion
Defender
Return two lands you control to their owner's hand: Regenerate Post-Mortem Phantasm. Any player may activate this ability.
Whenever Post-Mortem Phantasm is regenerated, target opponent gains control of it.
3/2
 U 
Instant
Choose one — Target spell or permanent becomes the color of your choice. (This effect does not end); or counter target spell if it is red.
Entwine {1}{u} (Choose both if you pay the entwine cost.)
 U 
Artifact Creature – Wall
Flash, defender
As Wall of Subservience enters the battlefield, sacrifice any number of permanents, and put twice that many +1/+1 counters on Wall of Subservience.
"I do not fear for my protection. I fear not dying in service to my king."
-Asel, Foot Soldier of King Dariel
2/2
 U 
Creature – Pirate Spirit
Derelict Crew cannot be blocked by non-Spirit creatures.
Up from the depths rose The Bonny May. The ship passed through us and our crew writhed at the touch of the damned.
3/2
 C 
Artifact Creature – Horse Scarecrow
When Sursi Thickethoof attacks, up to three target creatures can't block Sursi Thickethoof, unless they block it together.
In Sursi, a tribute. Elsewhere, a terror.
1/2
 C 
Creature – Minotaur Druid
{t}: Add {g} to your mana pool.
When Verdant Champion is blocked, add two mana of any color to your mana pool. That mana doesn't empty from your mana pool at end of combat.
There is a word for 'caution' in Talruum. It translates, roughly, to 'coward'.
3/3
 C 
Creature – Hound
First Strike
Fast enough to avoid the lash and fierce enough to bite back.
3/2
 C 
Enchantment – Aura
Enchant Creature
When Riverwinding enters the battlefield, target player gains 2 life.
Enchanted creature gains islandwalk.
"Know what would surprise them? You, rising out of the river, launching an attack from the back of zebra!"
-Hashut, Zebra Salesman
 C 
Enchantment – Aura
Enchant Creature
Enchanted Creature gains flying.
Prevent all damage that would be dealt to and dealt by enchanted creaure.
 C 
Creature – Elf Warrior Druid
When Fyndhorn Spear Gatherer enters the battlefield, sacrifice a land and put a +1/+1 counter on a creature you control.
When Fyndhorn Spear Gatherer leaves the battlefield, return a land from your graveyard to your hand.
2/3
 C 
Sorcery
Destroy target artifact.
Put a -1/-1 counter on target creature.
Defects? What defects? I only see shrapnel.
 C 
Creature – Spirit
Whenever you cast an Instant or a spell with flash, Spelltouched Familiar gets +1/+2 until end of turn.
"Reality is a conspiracy. Nature is a lie. Trust in your mind to pierce through the veil of this world."
—Welnya, Mystical Tutor
1/1
 C 
Creature – Kor Scout
Mountainwalk
{w}{w}, Return Kor Mountaineer to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
2/2
 C 
Sorcery
If an opponent controls a Plains, and you control a Swamp, you may cast Kyren Wail without paying its mana cost.
Target opponent discards a card at random from their hand.
Mountain
 
 B 
Basic Land – Mountain

Post-Mortem Phantasm (rare)
Hydrolatice (uncommon)
Wall of Subservience (uncommon)
Derelict Crew (uncommon)
Sursi Thickethoof (common)
Verdant Champion (common)
Emperor Hounds (common)
Riverwinding (common)
Clouded Plexis (common)
Fyndhorn Spear Gatherer (common)
Exploit Defect (common)
Spelltouched Familiar (common)
Kor Mountaineer (common)
Kyren Wail (common)
Mountain (basic)