Mashup: the Gathering Alpha: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Temple Geist Whisperer attacks, put a 4/4 blue Spirit creature token into play. Sacrifice that Spirit at the beginning of your next upkeep.
Sacrifice two Spirits: Put a 4/4 blue Spirit creature token into play. 2/2
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When you cast Ravish, any player may pay 5 life. If a player does, counter Ravish.
Target creature gets +4/-4. "Oh, dear, you shouldn't deny yourself. It will be much more fun if you accept your fate."
-Irini Sengir |
Protection from white
Whenever Mark of Truth blocks or becomes blocked, it gets +1/+1 until end of turn. On his head was the mark. And with that sign, no virtuous creature would stop him.
2/2
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Whenever Lighthearted Marshal attacks, you may tap target creature.
Whenever Lighthearted Marshal becomes blocked, prevent all damage that would be dealt to and by Lighthearted Marshal. 2/2
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Whenever you cast an Instant or a spell with flash, Spelltouched Familiar gets +1/+2 until end of turn.
"Reality is a conspiracy. Nature is a lie. Trust in your mind to pierce through the veil of this world."
—Welnya, Mystical Tutor 1/1
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Protection from White
: Target creature is white until end of turn."Avacyn's protection is everlasting: From seed to sapling to sentience"
4/4
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Whenever a player casts a blue spell, you may gain 1 life.
, : Name a creature type. Creatures of the chosen type do not untap during their controller's next untap step.1/3
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, Sacrifice Quitclaim Deed: Search your library for two basic land cards with different names. Target opponent chooses one of those cards. Put the chosen card in your hand and the other in your graveyard. Shuffle your library. |
![]() : Regenerate Consuming Dead.
Whenever a creature is regenerated, target player loses 1 life, and you gain 1 life. 1/1
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When you cast Strength of Jalum, target opponent draws a card, then discards a card.
Target creature gets +4/+4 until end of turn. "Books? How do you plan to stave off my horde? By boring them?"
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Enchant Creature
Flash When Shock Armor enters the battlefield, it deals 2 damage to target attacking or blocking creature. Enchanted creature gets +0/+2. |
Destroy target land. That land's controller must attack with a creature on his next turn, if able.
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Enchant Creature
Enchanted creature gets -2/-1. Whenever a player casts a red spell, you may gain 1 life. |
When Goblin Town Elder enters the battlefield, it deals 2 damage to target player.
"There are three good things about being old. No one bosses you around and people expect you to forget things."
- Wort, Boggart Auntie 2/2
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Temple Geist Whisperer
(rare)
Ravish
(uncommon)
Mark of Truth
(uncommon)
Lighthearted Marshal
(uncommon)
Spelltouched Familiar
(common)
Sacred Birch
(common)
An-Zerrin Archmage
(common)
Quitclaim Deed
(common)
Consuming Dead
(common)
Strength of Jalum
(common)
Shock Armor
(common)
Smoke Out
(common)
Seared Flesh
(common)
Goblin Town Elder
(common)
Swamp
(basic)







: Name a creature type. Creatures of the chosen type do not untap during their controller's next untap step.