Mashup: the Gathering Alpha: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equip
Equip to a Spirit
Equipped creature gets +0/+2 and gains defender. As long as all opponents control no untapped creatures, equipped creature gets +5/+0, gains flying and loses defender. |
Whenever Lighthearted Marshal attacks, you may tap target creature.
Whenever Lighthearted Marshal becomes blocked, prevent all damage that would be dealt to and by Lighthearted Marshal. 2/2
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Reach
Whenever a player gains life, they gain control of Ghazbán Spider. In the Ghazbán, there once lived an insect that reeked of magic, but is now extinct. The spiders don't know this, and crowd any source of life magic in search of their prey.
2/5
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Whenever a source you control deals one or more damage to an opponent, they lose 1 life.
Young dragons are spurned and abused wherever they roam. Dragons live very long lives, and a dragon never forgets.
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Prevent X damage to target player and all creatures that player controls.
If we must die, let it be together.
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, Discard a card: Draw a card. Sacrifice Transient Cave Pincher at end of turn.0/1
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Enchant Creature
When Natural Follower enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during the untap step. Whenever a creature you control attacks, untap enchanted creature. |
, Sacrifice Quitclaim Deed: Search your library for two basic land cards with different names. Target opponent chooses one of those cards. Put the chosen card in your hand and the other in your graveyard. Shuffle your library. |
Return up to one target creature you control on the battlefield and target creature in your graveyard to their owner's hand.
"At the height of the ritual, I love to lean over the cauldron and watch the shadows of creatures yet to be."
-Lyzolda, the Blood Witch |
Enchant Creature
Flash When Shock Armor enters the battlefield, it deals 2 damage to target attacking or blocking creature. Enchanted creature gets +0/+2. |
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Horntangle deals 3 damage to target creature. Then Horntangle deals 3 damage to that creature's control if he or she gained life this turn
"I don't care what it is. If it's got horns, I won't go near it!"
- Norin, the Wary |
Protection from Instants
Using that tone won't process your forms any faster. Now, what was your name again?
4/3
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Equip
Equipped creature gets +0/+X, where X is equal to the number of artifacts you control. When fully powered, the plates shift to protect the wearer, as if alive.
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![]() : Skittish Rootwalla gets +1/+1 until end of turn, or +3/+3 if your opponent controls no blue or black creatures. Activate this ability only once each turn.2/2
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Bog Fetish
(rare)
Lighthearted Marshal
(uncommon)
Ghazbán Spider
(uncommon)
Dragon's Cruelty
(uncommon)
Blind
(common)
Transient Cave Pincher
(common)
Natural Follower
(common)
Quitclaim Deed
(common)
Rakdos Necromancy
(common)
Shock Armor
(common)
Horntangle
(common)
World-Weary Bureaucrat
(common)
Conductive Plate
(common)
Skittish Rootwalla
(common)
Mountain
(basic)




, Sacrifice Quitclaim Deed: Search your library for two basic land cards with different names. Target opponent chooses one of those cards. Put the chosen card in your hand and the other in your graveyard. Shuffle your library.