Mashup: the Gathering Alpha: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Instant
Choose one – All attacking creatures get -2/-0 until end of turn; or, all creatures you control get +0/+2 until end of turn.
Entwine {1}{w} (Choose both if you pay the entwine cost.)
 
 R 
Creature – Vampire Druid Warrior
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.
{t}: Target creature gets +1/-1 until end of turn.
Give a vampire a human and he feeds for a day. Give a vampire a dragon, however, and he feeds for the rest of his unlife.
2/2
 U 
Sorcery
Target player sacrifices a permanent. Then that player may copy this spell and may choose a new target for that copy.
 U 
Creature – Insect
Flying
{b}: Gluttonous Deathsquito gets +1/+1 until end of turn.
When Gluttonous Deathsquito enters the battlefield, destroy target creature with power equal to Gluttonous Deathsquito's power.
0/1
 U 
Creature – Elf Archer Spirit
{t}: Target attacking or blocking creature gets -2/-0 until end of turn.
Don't fight Spellbow Sappers with a weapon more complicated than a club. Every shot they sink into you makes you lazier and... laz...
1/2
 C 
Creature – Drake
Flying
Whenever a player plays a black spell, you may gain 1 life.
2/4
 C 
Creature – Cyclops Knight
Deathtouch
No deed goes unpunished.
2/2
 C 
Artifact Creature – Spirit
Flying
Whenever an opponent casts a spell, put two +1/+1 counters on Dervish Scimitar.
At the beginning of your end step, remove all counters from Dervish Scimitar.
You think it dances because it's merry? That sword is tortured with magic, and quivers at the chance to kill a sorcerer.
1/5
 C 
Creature – Human Knight
Defender
{2}{w}, {t}: Untap target attacking creature you control, Remove it from combat, and put a +1/+1 counter on it. You may use this ability only during the declare blockers step.
Try it again. This time, aim for the head!
1/3
 C 
Creature – Gargoyle
{r}: Sandstone Gargoyle gets +1/+0 until end of turn.
The river writhed in its slimy bed,/ shrunk to a torturous, turbid thread;..
And still the wind, the ruthless wind, Khamsin,/ the wind from the desert blew in.
- Alfred, Lord Tennyson 'In Memorandum'
1/2
 C 
Instant
Target creature loses all abilities and becomes a 2/2 green Elf Warrior with "All other creatures you control get +1/+1" until end of turn.
"Gork happy with rockbashing. But Gork really want to do is direct."
-Gork, Rockbasher
 C 
Artifact Creature – Horse Scarecrow
When Sursi Thickethoof attacks, up to three target creatures can't block Sursi Thickethoof, unless they block it together.
In Sursi, a tribute. Elsewhere, a terror.
1/2
 C 
Sorcery
Destroy target artifact.
Put a -1/-1 counter on target creature.
Defects? What defects? I only see shrapnel.
 C 
Creature – Minotaur Rogue
Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.
Equally strange is Mazemaster music. The melodies are so complicated, even the Minotaurs find it difficult to escape.
2/3
Island
 
 B 
Basic Land – Island

Dance of Sword and Shield (uncommon, foil)
Scumhunter (rare)
Chain of Rubble (uncommon)
Gluttonous Deathsquito (uncommon)
Spellbow Sappers (uncommon)
Bone Nest Drake (common)
Cyclops Revenger (common)
Dervish Scimitar (common)
Alaborn Drill Sergeant (common)
Sandstone Gargoyle (common)
Gaea's Need (common)
Sursi Thickethoof (common)
Exploit Defect (common)
Hurloon Mazemaster (common)
Island (basic)