Mashup: the Gathering Alpha: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Exile target card from a graveyard. If you do, put a web counter on target creature.
Creatures can't attack or block unless their power is greater than the number of web counters on them. 3/6
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Sacrifice an artifact: Destroy up to one target enchantment and gain 2 life. You and any teammate of yours may activate this ability.
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: Add to your mana pool.
![]() ![]() ![]() , , Sacrifice Builder's Battlestone: Look at the top X cards of target player's library and put them back in any order. Then, destroy all non-creature, non-land permanents with a converted mana cost of X. |
Flying
: Flip a coin. If you win, Dragon Prince gets +2/+0 until end of turn.
If you win a coin flip, put a +1/+1 counter on all dragons you control. If you lose a coin flip, sacrifice Dragon Prince. 1/3
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When Gilded Zephyr attacks, reveal the top card of your library. If that card is an artifact, target creature gets +1/+1 and gains flying until end of turn.
If only the ship were as practical as its crew.
2/2
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: Add to your mana pool.
, Sacrifice Deadfall Dig: Lands you control become the land type of your choice until end of turn. |
Mogg Aeronaut can't block non-flying creatures.
: Mogg Aeronaut gains reach until end of turn."You think they cover their gliders with feathers for totemic reasons? You give them too much credit, Orim."
-Gerard, Capashen 2/2
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Haste
When Breaching Goblin enters the battlefield, return a land you control to its owner's hand. For that one day, the world was his.
2/1
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Flying
Whenever a player plays a black spell, you may gain 1 life. 2/4
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Protection from White
: Target creature is white until end of turn."Avacyn's protection is everlasting: From seed to sapling to sentience"
4/4
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Lifelink
"Balms for the Poor! Balms for the Poor! Get rich quick with Balms for the Poor!"
1/1
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Defender
When Wall of Horizons blocks a creature, exile Wall of Horizons and all creatures it is blocking. Return those creatures to the battlefield at end of turn. The spear of time thrusts; and having spent, moves on: Nor all your wit shall call it back until it hits.
2/3
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Whenever Night Grave Robber deals combat damage to a player, that player may exile any number of cards from his or her graveyard. Then you gain life equal to the number of cards in that player's graveyard.
2/1
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When Jade Raider becomes blocked, it becomes an enchantment until the beginning of your next upkeep.
"They say Crabmen are skittish. But there was one of him, and only five of us. I don't like those odds."
-Norin, the Wary 3/7
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Spinnewretch
(rare)
Harvest Bonfire
(uncommon)
Builder's Battlestone
(uncommon)
Dragon Prince
(uncommon)
Gilded Zephyr
(common)
Deadfall Dig
(common)
Mogg Aeronaut
(common)
Breaching Goblin
(common)
Bone Nest Drake
(common)
Sacred Birch
(common)
Cho-Arrim Balmist
(common)
Wall of Horizons
(common)
Night Grave Robber
(common)
Jade Raider
(common)
Mountain
(basic)


: Exile target card from a graveyard. If you do, put a web counter on target creature.

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