Mashup: the Gathering Alpha: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Giant Soldier
Whenever Argentum Arbiter attacks, exile target permanent.
"Spirit of Urgaal of The Tangle, you had been charged with graft and extortion. How would you have plead?"
6/8
 U 
Creature – Kobold Druid
At the beginning of your pre-combat main phase add X mana of any color combination to your mana pool, where X is equal to the number of Kobolds you control.
0/1
{b}
 
 U 
Instant
When you cast Ravish, any player may pay 5 life. If a player does, counter Ravish.
Target creature gets +4/-4.
"Oh, dear, you shouldn't deny yourself. It will be much more fun if you accept your fate."
-Irini Sengir
 U 
Artifact Creature – Wall
Flash, defender
As Wall of Subservience enters the battlefield, sacrifice any number of permanents, and put twice that many +1/+1 counters on Wall of Subservience.
"I do not fear for my protection. I fear not dying in service to my king."
-Asel, Foot Soldier of King Dariel
2/2
 C 
Creature – Minotaur Rogue
Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.
Equally strange is Mazemaster music. The melodies are so complicated, even the Minotaurs find it difficult to escape.
2/3
 C 
Instant
Target creature gets +2/+2 and gains flying and protection from red until end of turn.
This is your time! No one can take it from you!
 C 
Land
{t}: Add {1} to your mana pool.
{t}, Sacrifice Deadfall Dig: Lands you control become the land type of your choice until end of turn.
 C 
Enchantment – Aura
Enchant Creature
Enchanted Creature gains flying.
Prevent all damage that would be dealt to and dealt by enchanted creaure.
 C 
Creature – Wall
Defender
When Wall of Horizons blocks a creature, exile Wall of Horizons and all creatures it is blocking. Return those creatures to the battlefield at end of turn.
The spear of time thrusts; and having spent, moves on: Nor all your wit shall call it back until it hits.
2/3
 C 
Creature – Goblin Warrior
Whenever a player casts a green spell, you may gain 1 life.
{t}, Sacrifice Slash and Burn Squad: Slash and Burn Squad Deals 1 damage to all blocking creatures.
2/2
 C 
Enchantment – Aura
Enchant Creature
When Riverwinding enters the battlefield, target player gains 2 life.
Enchanted creature gains islandwalk.
"Know what would surprise them? You, rising out of the river, launching an attack from the back of zebra!"
-Hashut, Zebra Salesman
 C 
Sorcery
Destroy target artifact.
Put a -1/-1 counter on target creature.
Defects? What defects? I only see shrapnel.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets -2/-1.
Whenever a player casts a red spell, you may gain 1 life.
 C 
Artifact Creature – Ship
When Gilded Zephyr attacks, reveal the top card of your library. If that card is an artifact, target creature gets +1/+1 and gains flying until end of turn.
If only the ship were as practical as its crew.
2/2
Forest
 
 B 
Basic Land – Forest

Argentum Arbiter (rare)
Emerald Kobold (uncommon)
Ravish (uncommon)
Wall of Subservience (uncommon)
Hurloon Mazemaster (common)
Ride the Freewind (common)
Deadfall Dig (common)
Clouded Plexis (common)
Wall of Horizons (common)
Slash and Burn Squad (common)
Riverwinding (common)
Exploit Defect (common)
Seared Flesh (common)
Gilded Zephyr (common)
Forest (basic)