Mashup: the Gathering Alpha: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf Monger
{3}: Creatures target player controls get +1/+1 until end of turn. Any player may activate this ability.
{3}: Elf creatures target player controls get +2/+2 until end of turn. Any player may activate this ability.
3/3
 U 
Instant
Target creature becomes a 4/4 blue Spirit and gains flying until end of turn. Then, any player may pay {3}. If a player does, they put a copy of this spell on the stack and may choose a new target for that copy.
 U 
Creature – Elf Archer Spirit
{t}: Target attacking or blocking creature gets -2/-0 until end of turn.
Don't fight Spellbow Sappers with a weapon more complicated than a club. Every shot they sink into you makes you lazier and... laz...
1/2
 U 
Land
Vesuvian Waters enters the battlefield tapped.
{t}: Add {u} to your mana pool.
Cycling {3}{u} ({3}{u}, Discard this card: Draw a card.)
When you cycle Vesuvian Waters, target creature loses all abilities and becomes a 0/6 blue Serpent until end of turn.
 C 
Artifact Creature – Horse Scarecrow
When Sursi Thickethoof attacks, up to three target creatures can't block Sursi Thickethoof, unless they block it together.
In Sursi, a tribute. Elsewhere, a terror.
1/2
 C 
Artifact Creature – Spirit
Flying
Whenever an opponent casts a spell, put two +1/+1 counters on Dervish Scimitar.
At the beginning of your end step, remove all counters from Dervish Scimitar.
You think it dances because it's merry? That sword is tortured with magic, and quivers at the chance to kill a sorcerer.
1/5
 C 
Instant
Target creature loses all abilities and becomes a 2/2 green Elf Warrior with "All other creatures you control get +1/+1" until end of turn.
"Gork happy with rockbashing. But Gork really want to do is direct."
-Gork, Rockbasher
 C 
Creature – Hound
First Strike
Fast enough to avoid the lash and fierce enough to bite back.
3/2
 C 
Instant
Target creature gets +2/+2 and gains flying and protection from red until end of turn.
This is your time! No one can take it from you!
 C 
Creature – Spirit
Mountainwalk
"It was only a short jump..."
2/2
 C 
Creature – Elemental
{w}{u}{b}{r}{g}: Composite Elemental gains flying, first strike and trample until end of turn.
Composed of matter from the five corners of the world, The Composite Elemental was born with the desire to protect all forms of life, at any cost.
4/4
 C 
Creature – Skeleton Wizard
{3}{b}: Regenerate Skeletal Splintermagus and all creatures blocking and blocked by it.
Whenever a creature is regenerated, put the top two cards of target player's library into their graveyard.
3/1
 C 
Creature – Dwarf Barbarian
Haste
When Keld Shock Wave enters the battlefield, destroy target land and tap another target creature without flying.
3/3
 C 
Creature – Human Advisor
When Junkyō Komon dies, target player gains 3 life.
These advisors build pleasant masks out of alabaster to guide the attention of other eager contestants, martyring themselves to help their lords escape.
3/3
Forest
 
 B 
Basic Land – Forest

Bountymonger (rare)
Ideal Made Real (uncommon)
Spellbow Sappers (uncommon)
Vesuvian Waters (uncommon)
Sursi Thickethoof (common)
Dervish Scimitar (common)
Gaea's Need (common)
Emperor Hounds (common)
Ride the Freewind (common)
Spelunker Haunt (common)
Composite Elemental (common)
Skeletal Splintermagus (common)
Keld Shock Wave (common)
Junkyō Komon (common)
Forest (basic)