Mashup: the Gathering Alpha: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equip
Equip to a Druid
Equipped creature gets +2/+2 and gains vigilance. As long as an opponent has 21 or more life, the equipped creature gains " : Draw a card." |
Crooked Cliffs enters the battlefield tapped.
: Add to your mana pool.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Crooked Cliffs, flip a coin. If you win the flip, target player sacrifices a permanent. |
Whenever a source you control deals one or more damage to an opponent, they lose 1 life.
Young dragons are spurned and abused wherever they roam. Dragons live very long lives, and a dragon never forgets.
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When Elf-o'-the-Fall enters the battlefield, return a land you control to its owner's hand. Then, if you control four or fewer lands, search your library for a basic land card, put it on the battlefield tapped, then shuffle your library. Otherwise, draw a card.
What dangers sprout from unassuming seeds?
2/2
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Glass Colossus doesn't untap during the untap step.
Trample : Untap Glass Colossus."I'd say 'if you break this one, I'll have your head', but the giant shards of glass will probably do my job for me."
-Griddlepop, Izzet Operations Manager 6/2
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Haste
When Heedless Centaurs deals combat damage to a player, you may destroy target artifact or enchantment. At end of turn, sacrifice Heedless Centaurs. 4/4
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Whenever Night Grave Robber deals combat damage to a player, that player may exile any number of cards from his or her graveyard. Then you gain life equal to the number of cards in that player's graveyard.
2/1
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Whenever a player casts a green spell, you may gain 1 life.
, Sacrifice Slash and Burn Squad: Slash and Burn Squad Deals 1 damage to all blocking creatures.2/2
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Choose One – Draw two cards; or, search through your library for a card with a converted mana cost of 3, reveal it, put it in your hand, then shuffle your library.
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When Goblin Town Elder enters the battlefield, it deals 2 damage to target player.
"There are three good things about being old. No one bosses you around and people expect you to forget things."
- Wort, Boggart Auntie 2/2
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Defender
Whenever an opponent gains life, Gladhanding Genie loses defender until end of turn. : Gladhanding Genie gets +0/+1 until end of turn."Ah, my good friend, Zirilian! I see you are well today..."
5/4
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When Phyrexian Lava Engine dies, each opponent sacrifices a land, and Phyrexian Lava Engine deals 5 damage to each of those player.
3/4
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Counter target spell. Players can't cast spells that share a color with the countered spell this turn.
I don't need to know why you're doing it! I just need to know you won't do it!
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Defender
When Wall of Horizons blocks a creature, exile Wall of Horizons and all creatures it is blocking. Return those creatures to the battlefield at end of turn. The spear of time thrusts; and having spent, moves on: Nor all your wit shall call it back until it hits.
2/3
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Cedar Staff of Equity
(rare)
Crooked Cliffs
(uncommon)
Dragon's Cruelty
(uncommon)
Elf-o'-the-Fall
(uncommon)
Glass Colossus
(common)
Heedless Centaurs
(common)
Night Grave Robber
(common)
Slash and Burn Squad
(common)
Dash of Alchemy
(common)
Goblin Town Elder
(common)
Gladhanding Genie
(common)
Phyrexian Lava Engine
(common)
Hysterical Response
(common)
Wall of Horizons
(common)
Forest
(basic)
: Draw a card."
to your mana pool.



