Mashup: the Gathering Alpha: Virtual Booster
| Mashup: the Gathering Alpha: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.
: Target creature gets +1/-1 until end of turn.Give a vampire a human and he feeds for a day. Give a vampire a dragon, however, and he feeds for the rest of his unlife.
2/2
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Sacrifice an artifact: Destroy up to one target enchantment and gain 2 life. You and any teammate of yours may activate this ability.
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Look at a number of cards on top of your library equal to the amount of damage dealt to target player this turn. Put one in your hand, then exile the rest.
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Protection from green
When Ogre Recluse enters the battlefield, put a 2/2 green wolf token with protection from blue into play. 3/3
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Defender
Whenever an opponent gains life, Gladhanding Genie loses defender until end of turn. : Gladhanding Genie gets +0/+1 until end of turn."Ah, my good friend, Zirilian! I see you are well today..."
5/4
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Flying
Whenever an opponent casts a spell, put two +1/+1 counters on Dervish Scimitar. At the beginning of your end step, remove all counters from Dervish Scimitar. You think it dances because it's merry? That sword is tortured with magic, and quivers at the chance to kill a sorcerer.
1/5
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All things are connected. When The Obsidian Infantry won their battle against the Ankla Clan, the Ankla Clan, moved out of their territory and attacked The Zeileg Clan...
—History of the Circle War 4/6
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Haste
When Heedless Centaurs deals combat damage to a player, you may destroy target artifact or enchantment. At end of turn, sacrifice Heedless Centaurs. 4/4
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Deathtouch
No deed goes unpunished.
2/2
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Defender, flying
The river diverged, and washed away the saint's holy relic long ago. A guardian angel hovers over where the staff rested, eager to protect nothing.
5/3
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All Kobolds gain flying.
Don't worry. If I forget which order the spells are to be cast in, we'll have miles before we hit the ground.
0/1
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When Thornsword Sharer enters the battlefield, as long as you control three or fewer lands, destroy target Kobold.
: Add or to your mana pool.2/2
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Choose One – Draw two cards; or, search through your library for a card with a converted mana cost of 3, reveal it, put it in your hand, then shuffle your library.
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Destroy target land. That land's controller must attack with a creature on his next turn, if able.
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Scumhunter
(rare)
Harvest Bonfire
(uncommon)
Headcarving
(uncommon)
Ogre Recluse
(uncommon)
Gladhanding Genie
(common)
Dervish Scimitar
(common)
Obsidian Clan Infantry
(common)
Heedless Centaurs
(common)
Cyclops Revenger
(common)
Charged Warden
(common)
Kobold of the Krimson Skies
(common)
Thornsword Sharer
(common)
Dash of Alchemy
(common)
Smoke Out
(common)
Plains
(basic)

: Target creature gets +1/-1 until end of turn.



