Mashup: the Gathering Alpha: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant Creature
Enchanted creature gets +2/+2 and has "Whenever Enchanted creature attacks, untap all creatures you control." If enchanted creature would be destroyed, instead prevent all damage that would dealt to the creature, and return Angelic Antumbra to your hand. |
: Target attacking or blocking creature gets -2/-0 until end of turn.Don't fight Spellbow Sappers with a weapon more complicated than a club. Every shot they sink into you makes you lazier and... laz...
1/2
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Equip
Equipped creature gets +2/+2 and has intimidate. Whenever the Equipped creature deals combat damage to an player, sacrifice War Flag. If you do, destroy target creature that player controls. |
Choose one — After the next main phase, there is an additional combat phase followed by an additional main phase; or, Untap target creature. It gains haste until end of turn and must attack this turn, if able.
Entwine (Choose both if you pay the entwine cost.) |
Mountainwalk
"It was only a short jump..."
2/2
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Enchant Creature
Enchanted Creature gains flying. Prevent all damage that would be dealt to and dealt by enchanted creaure. |
, Sacrifice Quitclaim Deed: Search your library for two basic land cards with different names. Target opponent chooses one of those cards. Put the chosen card in your hand and the other in your graveyard. Shuffle your library. |
If an opponent controls a Plains, and you control a Swamp, you may cast Kyren Wail without paying its mana cost.
Target opponent discards a card at random from their hand. |
Flying
Whenever you cast an Instant or a spell with flash, you may switch the power and toughness of target creature until end of turn. 1/3
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Glass Colossus doesn't untap during the untap step.
Trample : Untap Glass Colossus."I'd say 'if you break this one, I'll have your head', but the giant shards of glass will probably do my job for me."
-Griddlepop, Izzet Operations Manager 6/2
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Deal 1 damage to target creature. That creature attacks this turn if able.
: Return Hook Yank from your graveyard to your hand. |
Haste
When Heedless Centaurs deals combat damage to a player, you may destroy target artifact or enchantment. At end of turn, sacrifice Heedless Centaurs. 4/4
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Protection from Instants
Using that tone won't process your forms any faster. Now, what was your name again?
4/3
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Add four mana of any combination of colors to your mana pool. Use this ability only to cast Kobold or Dragon spells, or activate abilities of Kobolds or Dragons.
Kobolds gain +1/+1 and can't be blocked except by two or more creatures. |
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Angelic Antumbra
(rare)
Spellbow Sappers
(uncommon)
War Flag
(uncommon)
Rage Day
(uncommon)
Spelunker Haunt
(common)
Clouded Plexis
(common)
Quitclaim Deed
(common)
Kyren Wail
(common)
Aspect of Wings
(common)
Glass Colossus
(common)
Hook Yank
(common)
Heedless Centaurs
(common)
World-Weary Bureaucrat
(common)
Kobold Tactics
(common)
Swamp
(basic)


: Target attacking or blocking creature gets -2/-0 until end of turn.
: Return Hook Yank from your graveyard to your hand.