Mashup: the Gathering Alpha: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When a Zombies or Skeleton you control attacks, the defending player divides their creatures into two groups. You choose one of those groups. That group of creatures must block as many Zombies and Skeletons as able.
![]() ![]() : Return Raging Remains from your graveyard to your hand.3/3
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: Put two 0/1 colorless Kobold creature tokens onto the battlefield under target player's control. Any player may activate this ability.First thanksgiving. Then lunch.
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At the beginning of your upkeep, if you have three or fewer cards in hand, put a 1/1 white Knight token into play.
![]() , : Redirect all combat damage that would be dealt to target creature this turn, to target Knight. |
All Kobolds you control (including Vent Runner Captain) get +1/+1 and can't be blocked except by two or more creatures.
: Vent Runner Captain Loses all abilities until end of turn. Any player may activate this ability.0/1
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Sacrifice Ice Blade Assassin: Deal damage to target creature equal to the number of creatures that came into play this turn.
A crowded street can be more dangeous than an empty one.
1/1
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Derelict Ghost Ship cannot attack unless defending player controls an Island.
: Derelict Ghost Ship gets +1/+1 until end of turn.One hundred hands to man the ship, but not a soul to steer her.
0/4
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Haste
When Heedless Centaurs deals combat damage to a player, you may destroy target artifact or enchantment. At end of turn, sacrifice Heedless Centaurs. 4/4
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As long as you control three or fewer lands, when Gnawedidea Sharer deals combat damage to an opponent, draw a card, then discard a card at random.
: Add or to your mana pool.2/1
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Flash
Flying When Gargoyle Digester enters the battlefield, exile target card in an opponent's graveyard. If you do, put a +1/+1 counter on a creature you control. Base to brick and sin to stone.
2/1
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Flying
Whenever you cast an Instant or a spell with flash, you may switch the power and toughness of target creature until end of turn. 1/3
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Whenever Night Grave Robber deals combat damage to a player, that player may exile any number of cards from his or her graveyard. Then you gain life equal to the number of cards in that player's graveyard.
2/1
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As long as you control three or fewer lands, Firewick Sharer gains haste.
: Add or to your mana pool.3/1
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![]() : Regenerate Consuming Dead.
Whenever a creature is regenerated, target player loses 1 life, and you gain 1 life. 1/1
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: Sandstone Gargoyle gets +1/+0 until end of turn.The river writhed in its slimy bed,/ shrunk to a torturous, turbid thread;..
And still the wind, the ruthless wind, Khamsin,/ the wind from the desert blew in. - Alfred, Lord Tennyson 'In Memorandum' 1/2
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Raging Remains
(mythic)
Malefaux's Allure
(uncommon)
Forge of Duty
(uncommon)
Vent Runner Captain
(uncommon)
Ice Blade Assassin
(common)
Derelict Ghost Ship
(common)
Heedless Centaurs
(common)
Gnawedidea Sharer
(common)
Gargoyle Digester
(common)
Aspect of Wings
(common)
Night Grave Robber
(common)
Firewick Sharer
(common)
Consuming Dead
(common)
Sandstone Gargoyle
(common)
Forest
(basic)


: Put two 0/1 colorless Kobold creature tokens onto the battlefield under target player's control. Any player may activate this ability.
,
: Redirect all combat damage that would be dealt to target creature this turn, to target Knight.
: Vent Runner Captain Loses all abilities until end of turn. Any player may activate this ability.