Mashup: the Gathering Alpha: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Temple Geist Whisperer attacks, put a 4/4 blue Spirit creature token into play. Sacrifice that Spirit at the beginning of your next upkeep.
Sacrifice two Spirits: Put a 4/4 blue Spirit creature token into play. 2/2
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At the beginning of your upkeep, if you have three or fewer cards in hand, put a 1/1 white Knight token into play.
![]() , : Redirect all combat damage that would be dealt to target creature this turn, to target Knight. |
Target player sacrifices a permanent. Then that player may copy this spell and may choose a new target for that copy.
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Flying
: Flip a coin. If you win, Dragon Prince gets +2/+0 until end of turn.
If you win a coin flip, put a +1/+1 counter on all dragons you control. If you lose a coin flip, sacrifice Dragon Prince. 1/3
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Enchant Creature
When Riverwinding enters the battlefield, target player gains 2 life. Enchanted creature gains islandwalk. "Know what would surprise them? You, rising out of the river, launching an attack from the back of zebra!"
-Hashut, Zebra Salesman |
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Mountainwalk
"It was only a short jump..."
2/2
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Elves and Birds you control get +0/+2.
No one handles the treefolk. If you're patient and kind, though, the trees handle you.
3/6
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As long as you control three or fewer lands, Firewick Sharer gains haste.
: Add or to your mana pool.3/1
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First Strike
Fast enough to avoid the lash and fierce enough to bite back.
3/2
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Flash
When Prize Bull enters the battlefield, target attacking creature becomes blocked. 2/3
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When Junkyō Komon dies, target player gains 3 life.
These advisors build pleasant masks out of alabaster to guide the attention of other eager contestants, martyring themselves to help their lords escape.
3/3
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, Sacrifice Quitclaim Deed: Search your library for two basic land cards with different names. Target opponent chooses one of those cards. Put the chosen card in your hand and the other in your graveyard. Shuffle your library. |
Haste
Wizard provoking (When this attacks, you may have target Wizard defending player controls untap and block it if able.) : Regenerate Mindfever Skeleton.3/1
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Defender, flying
The river diverged, and washed away the saint's holy relic long ago. A guardian angel hovers over where the staff rested, eager to protect nothing.
5/3
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Temple Geist Whisperer
(rare)
Forge of Duty
(uncommon)
Chain of Rubble
(uncommon)
Dragon Prince
(uncommon)
Riverwinding
(common)
Spelunker Haunt
(common)
Broadleaf Protector
(common)
Firewick Sharer
(common)
Emperor Hounds
(common)
Prize Bull
(common)
Junkyō Komon
(common)
Quitclaim Deed
(common)
Mindfever Skeleton
(common)
Charged Warden
(common)
Mountain
(basic)


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: Redirect all combat damage that would be dealt to target creature this turn, to target Knight.


to your mana pool.