Mashup: the Gathering Alpha: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
Whenever a player casts a spell, sacrifice Bottled Desperation. 8/8
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Flying
When Goblin Vermin Tosser deals combat damage to an opponent, deal 1 damage to all non-flying creatures that player controls. The goblin word for "throwing diseased rats" is also the word for "flying".
1/2
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Choose one — After the next main phase, there is an additional combat phase followed by an additional main phase; or, Untap target creature. It gains haste until end of turn and must attack this turn, if able.
Entwine (Choose both if you pay the entwine cost.) |
: Add to your mana pool.
![]() ![]() , , Sacrifice: Until end of turn, you may cast target card from your graveyard. Whenever a card would go to any player's graveyard this turn, exile it. |
Whenever Kobold Freehammer or another Kobold enters the battlefield, put a +1/+1 counter on Kobold Freehammer, then destroy up to one target artifact with a converted mana cost equal to the number of +1/+1 counters on Kobold Freehammer.
0/1
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Haste
When Breaching Goblin enters the battlefield, return a land you control to its owner's hand. For that one day, the world was his.
2/1
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Defender
Whenever an opponent gains life, Gladhanding Genie loses defender until end of turn. : Gladhanding Genie gets +0/+1 until end of turn."Ah, my good friend, Zirilian! I see you are well today..."
5/4
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Whenever a Kobold you control dies, look at the top two cards of target opponent's library, then remove one of them from the game.
"Living requires a surprisingly small number of bones!"
0/1
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: Add to your mana pool.
, Sacrifice Deadfall Dig: Lands you control become the land type of your choice until end of turn. |
Add four mana of any combination of colors to your mana pool. Use this ability only to cast Kobold or Dragon spells, or activate abilities of Kobolds or Dragons.
Kobolds gain +1/+1 and can't be blocked except by two or more creatures. |
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Flying
Whenever an opponent casts a spell, put two +1/+1 counters on Dervish Scimitar. At the beginning of your end step, remove all counters from Dervish Scimitar. You think it dances because it's merry? That sword is tortured with magic, and quivers at the chance to kill a sorcerer.
1/5
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As long as Helmken Vodalian can block an attacking creature, it can block any attacking creature.
"Whether informed by books or scouts, all knowledge prevents disaster."
0/3
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Haste
Wizard provoking (When this attacks, you may have target Wizard defending player controls untap and block it if able.) : Regenerate Mindfever Skeleton.3/1
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Flying
Whenever a player plays a black spell, you may gain 1 life. 2/4
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Bottled Desperation
(rare)
Goblin Vermin Tosser
(uncommon)
Rage Day
(uncommon)
Nayan Battlestone
(uncommon)
Kobold Freehammer
(common)
Breaching Goblin
(common)
Gladhanding Genie
(common)
Knuckle Extrator
(common)
Deadfall Dig
(common)
Kobold Tactics
(common)
Dervish Scimitar
(common)
Helmken Vodalian
(common)
Mindfever Skeleton
(common)
Bone Nest Drake
(common)
Mountain
(basic)



: Add
to your mana pool.

: Gladhanding Genie gets +0/+1 until end of turn.
to your mana pool.
