Mashup: the Gathering Alpha: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, Discard a card: Draw a card. Sacrifice Transient Cave Pincher at end of turn.0/1
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, Discard a card: Put a storage counter on Field Laboratory.
: Add to your mana pool, where X is equal to the number of storage counters on Field Laboratory.
, Sacrifice Field Laboratory: Draw X cards, where X is equal to the number of storage counters on Field Laboratory. |
Choose One – Prevent the next 6 damage that would be dealt to target creature; or, put a 0/6 white Wall token with defender and flying onto the battlefield.
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Flying
: Flip a coin. If you win, Dragon Prince gets +2/+0 until end of turn.
If you win a coin flip, put a +1/+1 counter on all dragons you control. If you lose a coin flip, sacrifice Dragon Prince. 1/3
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, Sacrifice a Kobold: Deal 2 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
0/1
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As long as you control three or fewer lands, Firewick Sharer gains haste.
: Add or to your mana pool.3/1
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Flying
Whenever a player plays a black spell, you may gain 1 life. 2/4
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Flying
Sacrifice Barbedtail Spineling: Return target creature from your graveyard to your hand, unless an opponent pays ."To fight a master, I study for years. Thankfully, I'm facing you."
-Tojira, swamp queen 1/1
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: Kobolds you control get +2/+1 until end of turn."The 'weapons' the Swineriders pass from one kobold to the next are toys. The real gift is conviction."
-Angus MacKenzie 0/1
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When Sursi Thickethoof attacks, up to three target creatures can't block Sursi Thickethoof, unless they block it together.
In Sursi, a tribute. Elsewhere, a terror.
1/2
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All things are connected. When The Obsidian Infantry won their battle against the Ankla Clan, the Ankla Clan, moved out of their territory and attacked The Zeileg Clan...
—History of the Circle War 4/6
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Defender
Whenever an opponent gains life, Gladhanding Genie loses defender until end of turn. : Gladhanding Genie gets +0/+1 until end of turn."Ah, my good friend, Zirilian! I see you are well today..."
5/4
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Enchant Creature
When Riverwinding enters the battlefield, target player gains 2 life. Enchanted creature gains islandwalk. "Know what would surprise them? You, rising out of the river, launching an attack from the back of zebra!"
-Hashut, Zebra Salesman |
Mountainwalk
"It was only a short jump..."
2/2
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Transient Cave Pincher
(common, foil)
Field Laboratory
(rare)
Strands of Air
(uncommon)
Dragon Prince
(uncommon)
Bloodthinning Kobold
(uncommon)
Firewick Sharer
(common)
Bone Nest Drake
(common)
Barbedtail Spineling
(common)
Swinerider of Kher Keep
(common)
Sursi Thickethoof
(common)
Obsidian Clan Infantry
(common)
Gladhanding Genie
(common)
Riverwinding
(common)
Spelunker Haunt
(common)
Forest
(basic)

, Discard a card: Put a storage counter on Field Laboratory.
to your mana pool, where X is equal to the number of storage counters on Field Laboratory.


to your mana pool.
