Mashup: the Gathering Alpha: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Fyndhorn Spear Gatherer enters the battlefield, sacrifice a land and put a +1/+1 counter on a creature you control.
When Fyndhorn Spear Gatherer leaves the battlefield, return a land from your graveyard to your hand. 2/3
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All creatures get +2/+1 and have "At the beginning of your upkeep, pay
or sacrifice this creature.""What reason have you got for souls? You're depraved enough!"
-Ludevic, necro-alchemist |
Whenever Lighthearted Marshal attacks, you may tap target creature.
Whenever Lighthearted Marshal becomes blocked, prevent all damage that would be dealt to and by Lighthearted Marshal. 2/2
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: Add to your mana pool.
![]() ![]() , , Sacrifice: Until end of turn, you may cast target card from your graveyard. Whenever a card would go to any player's graveyard this turn, exile it. |
Choose one — After the next main phase, there is an additional combat phase followed by an additional main phase; or, Untap target creature. It gains haste until end of turn and must attack this turn, if able.
Entwine (Choose both if you pay the entwine cost.) |
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Whenever a player casts a white spell, you may gain 1 life.
Whenever a player casts a white spell, you may pay . If you do, gain 1 life. |
Horntangle deals 3 damage to target creature. Then Horntangle deals 3 damage to that creature's control if he or she gained life this turn
"I don't care what it is. If it's got horns, I won't go near it!"
- Norin, the Wary |
When Salvagegrain Sharer enters the battlefield, as long as you control three or fewer lands, each player gains 5 life.
: Add or to your mana pool.1/1
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Enchant Creature
Flash When Shock Armor enters the battlefield, it deals 2 damage to target attacking or blocking creature. Enchanted creature gets +0/+2. |
Protection from Instants
Using that tone won't process your forms any faster. Now, what was your name again?
4/3
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Enchant Creature
Enchanted creature gets -2/-1. Whenever a player casts a red spell, you may gain 1 life. |
Defender
Whenever an opponent gains life, Gladhanding Genie loses defender until end of turn. : Gladhanding Genie gets +0/+1 until end of turn."Ah, my good friend, Zirilian! I see you are well today..."
5/4
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If an opponent controls a Plains, and you control a Swamp, you may cast Kyren Wail without paying its mana cost.
Target opponent discards a card at random from their hand. |
When Gilded Zephyr attacks, reveal the top card of your library. If that card is an artifact, target creature gets +1/+1 and gains flying until end of turn.
If only the ship were as practical as its crew.
2/2
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Fyndhorn Spear Gatherer
(common, foil)
Unholy Tethers
(rare)
Lighthearted Marshal
(uncommon)
Nayan Battlestone
(uncommon)
Rage Day
(uncommon)
Orchard's Bloom
(common)
Horntangle
(common)
Salvagegrain Sharer
(common)
Shock Armor
(common)
World-Weary Bureaucrat
(common)
Seared Flesh
(common)
Gladhanding Genie
(common)
Kyren Wail
(common)
Gilded Zephyr
(common)
Swamp
(basic)




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