Mashup: the Gathering Alpha: Virtual Booster
| Mashup: the Gathering Alpha: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Reveal the top card of your library. If it's a land, take an additional turn after this one. Otherwise, return Step Ahead to its owner's hand.
|
Vigilance, lifelink
When Ardent Survivors deals combat damage to an opponent, if you have more life than that opponent, draw a card. 2/5
|
Return a creature you control to your hand. If you do, put a 4/4 blue Spirit creature token into play.
Until end of turn, whenever you cast an Instant spell, put a 4/4 blue Spirit creature token into play. |
All Kobolds you control (including Vent Runner Captain) get +1/+1 and can't be blocked except by two or more creatures.
: Vent Runner Captain Loses all abilities until end of turn. Any player may activate this ability.0/1
|
Deal 1 damage to target creature. That creature attacks this turn if able.
: Return Hook Yank from your graveyard to your hand. |
|
Destroy target land. That land's controller must attack with a creature on his next turn, if able.
|
When Gilded Zephyr attacks, reveal the top card of your library. If that card is an artifact, target creature gets +1/+1 and gains flying until end of turn.
If only the ship were as practical as its crew.
2/2
|
Whenever Night Grave Robber deals combat damage to a player, that player may exile any number of cards from his or her graveyard. Then you gain life equal to the number of cards in that player's graveyard.
2/1
|
Whenever a player casts a blue spell, you may gain 1 life.
, : Name a creature type. Creatures of the chosen type do not untap during their controller's next untap step.1/3
|
Protection from White
: Target creature is white until end of turn."Avacyn's protection is everlasting: From seed to sapling to sentience"
4/4
|
|
When Sursi Thickethoof attacks, up to three target creatures can't block Sursi Thickethoof, unless they block it together.
In Sursi, a tribute. Elsewhere, a terror.
1/2
|
As long as Helmken Vodalian can block an attacking creature, it can block any attacking creature.
"Whether informed by books or scouts, all knowledge prevents disaster."
0/3
|
Whenever a Kobold you control dies, look at the top two cards of target opponent's library, then remove one of them from the game.
"Living requires a surprisingly small number of bones!"
0/1
|
Enchant Creature
Flash When Shock Armor enters the battlefield, it deals 2 damage to target attacking or blocking creature. Enchanted creature gets +0/+2. |
|
Step Ahead
(mythic)
Ardent Survivors
(uncommon)
Lie to the Beyond
(uncommon)
Vent Runner Captain
(uncommon)
Hook Yank
(common)
Smoke Out
(common)
Gilded Zephyr
(common)
Night Grave Robber
(common)
An-Zerrin Archmage
(common)
Sacred Birch
(common)
Sursi Thickethoof
(common)
Helmken Vodalian
(common)
Knuckle Extrator
(common)
Shock Armor
(common)
Plains
(basic)




: Vent Runner Captain Loses all abilities until end of turn. Any player may activate this ability.
: Name a creature type. Creatures of the chosen type do not untap during their controller's next untap step.