Mashup: the Gathering Alpha: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Artifact
{t}: Add {r} to your mana pool.
{3}{b}{g}, {t}, Sacrifice Diabolical Battlestone: Search your library for a Swamp and a creature card and put those cards into your hand. Then shuffle your library.
 
 R 
Creature – Zombie Hound
When Stitchdogs of Myth attacks, put four 1/3 blue Hound creature tokens into play tapped and attacking, then separate these five creatures into two piles. When a creature blocks a creatures in one of those piles, that creature blocks all of the creatures in that pile. Sacrifice those tokens at end of turn.
1/3
 U 
Creature – Ogre Druid
Protection from green
When Ogre Recluse enters the battlefield, put a 2/2 green wolf token with protection from blue into play.
3/3
 U 
Creature – Wraith
Swampwalk
When Bonded Wraith dies, lose 3 life.
And in the bogs of Cannelbrae / I'll join my mate within her grave / My will was strong, but my heart caved / To the peat-filled bogs of Cannelbrae.
3/3
 U 
Land
Defiant Woods enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Cycling {1}{g} ({1}{g}, Discard this card: Draw a card.)
When you cycle Defiant Woods, target creature gains trample until end of turn.
 C 
Creature – Goblin Shaman
When Goblin Town Elder enters the battlefield, it deals 2 damage to target player.
"There are three good things about being old. No one bosses you around and people expect you to forget things."
- Wort, Boggart Auntie
2/2
 C 
Creature – Treefolk Cleric
Protection from White
{w}: Target creature is white until end of turn.
"Avacyn's protection is everlasting: From seed to sapling to sentience"
4/4
 C 
Instant
Target creature loses all abilities and becomes a 2/2 green Elf Warrior with "All other creatures you control get +1/+1" until end of turn.
"Gork happy with rockbashing. But Gork really want to do is direct."
-Gork, Rockbasher
 C 
Creature – Kobold Wizard
All Kobolds gain flying.
Don't worry. If I forget which order the spells are to be cast in, we'll have miles before we hit the ground.
0/1
 C 
Creature – Human Rogue
Whenever Night Grave Robber deals combat damage to a player, that player may exile any number of cards from his or her graveyard. Then you gain life equal to the number of cards in that player's graveyard.
2/1
 C 
Creature – Dwarf Assassin
Sacrifice Ice Blade Assassin: Deal damage to target creature equal to the number of creatures that came into play this turn.
A crowded street can be more dangeous than an empty one.
1/1
 C 
Sorcery
Choose One – Draw two cards; or, search through your library for a card with a converted mana cost of 3, reveal it, put it in your hand, then shuffle your library.
 C 
Land
{t}: Add {1} to your mana pool.
{t}, Sacrifice Deadfall Dig: Lands you control become the land type of your choice until end of turn.
{x}{w}
 
 C 
Instant
Prevent X damage to target player and all creatures that player controls.
If we must die, let it be together.
Swamp
 
 B 
Basic Land – Swamp

Diabolical Battlestone (uncommon, foil)
Stitchdogs of Myth (rare)
Ogre Recluse (uncommon)
Bonded Wraith (uncommon)
Defiant Woods (uncommon)
Goblin Town Elder (common)
Sacred Birch (common)
Gaea's Need (common)
Kobold of the Krimson Skies (common)
Night Grave Robber (common)
Ice Blade Assassin (common)
Dash of Alchemy (common)
Deadfall Dig (common)
Blind (common)
Swamp (basic)