Mashup: the Gathering Alpha: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Return target creature to its owner's hand. Then, if that player has three or fewer cards in his or her hand, you may return up to one other target creature to its owner's hand.
 
 R 
Creature – Kobold
Intimidate
When Kobold Squadron or another Kobold enters the battlefield, put a +1/+1 counter on it for each Kobold you control.
0/1
{b}
 
 U 
Instant
When you cast Ravish, any player may pay 5 life. If a player does, counter Ravish.
Target creature gets +4/-4.
"Oh, dear, you shouldn't deny yourself. It will be much more fun if you accept your fate."
-Irini Sengir
 U 
Sorcery
Each player puts an artifact card from his or her graveyard onto the battlefield.
New Phyrexia is chock full of priceless treasures, waiting just below its grimy surface.
 U 
Creature – Elf Archer Spirit
{t}: Target attacking or blocking creature gets -2/-0 until end of turn.
Don't fight Spellbow Sappers with a weapon more complicated than a club. Every shot they sink into you makes you lazier and... laz...
1/2
 C 
Creature – Elf Warrior Druid
When Fyndhorn Spear Gatherer enters the battlefield, sacrifice a land and put a +1/+1 counter on a creature you control.
When Fyndhorn Spear Gatherer leaves the battlefield, return a land from your graveyard to your hand.
2/3
 C 
Creature – Human Advisor
When Junkyō Komon dies, target player gains 3 life.
These advisors build pleasant masks out of alabaster to guide the attention of other eager contestants, martyring themselves to help their lords escape.
3/3
 C 
Artifact
{t}, Sacrifice Quitclaim Deed: Search your library for two basic land cards with different names. Target opponent chooses one of those cards. Put the chosen card in your hand and the other in your graveyard. Shuffle your library.
 C 
Creature – Kobold Wizard
All Kobolds gain flying.
Don't worry. If I forget which order the spells are to be cast in, we'll have miles before we hit the ground.
0/1
 C 
Creature – Goblin Shaman
When Goblin Town Elder enters the battlefield, it deals 2 damage to target player.
"There are three good things about being old. No one bosses you around and people expect you to forget things."
- Wort, Boggart Auntie
2/2
 C 
Creature – Merfolk Soldier Spirit
As long as Helmken Vodalian can block an attacking creature, it can block any attacking creature.
"Whether informed by books or scouts, all knowledge prevents disaster."
0/3
 C 
Creature – Kobold Berserker
{r}, Discard a card: Draw a card. Sacrifice Transient Cave Pincher at end of turn.
0/1
 C 
Creature – Kobold Shaman
Whenever a Kobold you control dies, look at the top two cards of target opponent's library, then remove one of them from the game.
"Living requires a surprisingly small number of bones!"
0/1
 C 
Artifact Creature – Spirit
Flying
Whenever an opponent casts a spell, put two +1/+1 counters on Dervish Scimitar.
At the beginning of your end step, remove all counters from Dervish Scimitar.
You think it dances because it's merry? That sword is tortured with magic, and quivers at the chance to kill a sorcerer.
1/5
Swamp
 
 B 
Basic Land – Swamp

Wasted Haste (common, foil)
Kobold Squadron (rare)
Ravish (uncommon)
Preserve (uncommon)
Spellbow Sappers (uncommon)
Fyndhorn Spear Gatherer (common)
Junkyō Komon (common)
Quitclaim Deed (common)
Kobold of the Krimson Skies (common)
Goblin Town Elder (common)
Helmken Vodalian (common)
Transient Cave Pincher (common)
Knuckle Extrator (common)
Dervish Scimitar (common)
Swamp (basic)