Mashup: the Gathering Alpha: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.
: Target creature gets +1/-1 until end of turn.Give a vampire a human and he feeds for a day. Give a vampire a dragon, however, and he feeds for the rest of his unlife.
2/2
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At the beginning of your upkeep, if you have three or fewer cards in hand, put a 1/1 white Knight token into play.
![]() , : Redirect all combat damage that would be dealt to target creature this turn, to target Knight. |
Enchant Creature
When Wiitigo's Appetite enters the battlefield, put X +1/+1 counters on enchanted creature. At the beginning of your end of turn step, put a +1/+1 counter on enchanted creature if it attacked this turn. Otherwise, remove a +1/+1 counter from it. |
Whenever an opponent draws a card, put a +1/+1 counter on Somnatog.
Discard a card: Remove a counter from Somnatog. Any player may play this ability. The more you think about it, the hungrier he gets.
1/2
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, Sacrifice Quitclaim Deed: Search your library for two basic land cards with different names. Target opponent chooses one of those cards. Put the chosen card in your hand and the other in your graveyard. Shuffle your library. |
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Horntangle deals 3 damage to target creature. Then Horntangle deals 3 damage to that creature's control if he or she gained life this turn
"I don't care what it is. If it's got horns, I won't go near it!"
- Norin, the Wary |
Equip
Equipped creature gets +0/+X, where X is equal to the number of artifacts you control. When fully powered, the plates shift to protect the wearer, as if alive.
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Enchant Creature
Flash When Shock Armor enters the battlefield, it deals 2 damage to target attacking or blocking creature. Enchanted creature gets +0/+2. |
Lifelink
"Balms for the Poor! Balms for the Poor! Get rich quick with Balms for the Poor!"
1/1
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Enchant Creature
When Natural Follower enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during the untap step. Whenever a creature you control attacks, untap enchanted creature. |
: Sandstone Gargoyle gets +1/+0 until end of turn.The river writhed in its slimy bed,/ shrunk to a torturous, turbid thread;..
And still the wind, the ruthless wind, Khamsin,/ the wind from the desert blew in. - Alfred, Lord Tennyson 'In Memorandum' 1/2
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Exile target attacking creature. During that creature's controller's next attack step, put that creature onto the battlefield tapped and attacking. That creature cannot be blocked that turn.
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Return up to one target creature you control on the battlefield and target creature in your graveyard to their owner's hand.
"At the height of the ritual, I love to lean over the cauldron and watch the shadows of creatures yet to be."
-Lyzolda, the Blood Witch |
Enchant Permanent
Whenever a player gains life, enchanted permanent becomes a 0/4 green Treefolk creature in addition to its other colors and types. ![]() : Target opponent gains 1 life. |
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Scumhunter
(rare)
Forge of Duty
(uncommon)
Wiitigo's Appetite
(uncommon)
Somnatog
(uncommon)
Quitclaim Deed
(common)
Horntangle
(common)
Conductive Plate
(common)
Shock Armor
(common)
Cho-Arrim Balmist
(common)
Natural Follower
(common)
Sandstone Gargoyle
(common)
To the Moon and Back
(common)
Rakdos Necromancy
(common)
Moonbeam Trickseed
(common)
Mountain
(basic)

: Target creature gets +1/-1 until end of turn.

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