Mashup: the Gathering Alpha: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Drake
Flying
Whenever a player plays a black spell, you may gain 1 life.
2/4
 
 R 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+2 and has "Whenever Enchanted creature attacks, untap all creatures you control."
If enchanted creature would be destroyed, instead prevent all damage that would dealt to the creature, and return Angelic Antumbra to your hand.
 U 
Sorcery
Look at a number of cards on top of your library equal to the amount of damage dealt to target player this turn. Put one in your hand, then exile the rest.
 U 
Sorcery
Each player puts an artifact card from his or her graveyard onto the battlefield.
New Phyrexia is chock full of priceless treasures, waiting just below its grimy surface.
 U 
Instant
When you cast Telescopic Blast, if a single opponent has two or more non-basic permanents with the same name, copy Telescopic Blast. You may choose a new target for the copy.
Deal 2 damage to target creature or player.
 C 
Creature – Spirit
Mountainwalk
"It was only a short jump..."
2/2
 C 
Creature – Faerie Elemental
Flying
Whenever you cast an Instant or a spell with flash, you may switch the power and toughness of target creature until end of turn.
1/3
{x}{w}
 
 C 
Instant
Prevent X damage to target player and all creatures that player controls.
If we must die, let it be together.
 C 
Creature – Kobold Ally
Whenever Kobold Freehammer or another Kobold enters the battlefield, put a +1/+1 counter on Kobold Freehammer, then destroy up to one target artifact with a converted mana cost equal to the number of +1/+1 counters on Kobold Freehammer.
0/1
 C 
Creature – Dwarf Barbarian
Haste
When Keld Shock Wave enters the battlefield, destroy target land and tap another target creature without flying.
3/3
 C 
Creature – Human Rogue
Whenever Night Grave Robber deals combat damage to a player, that player may exile any number of cards from his or her graveyard. Then you gain life equal to the number of cards in that player's graveyard.
2/1
 C 
Instant
Destroy target creature. If that creature has a converted mana cost of three or less, each player loses 3 life.
"Bail is set at both your eyeballs. How do you plead? Please. Show me."
 C 
Creature – Minotaur Druid
{t}: Add {g} to your mana pool.
When Verdant Champion is blocked, add two mana of any color to your mana pool. That mana doesn't empty from your mana pool at end of combat.
There is a word for 'caution' in Talruum. It translates, roughly, to 'coward'.
3/3
 C 
Artifact
{t}, Sacrifice Quitclaim Deed: Search your library for two basic land cards with different names. Target opponent chooses one of those cards. Put the chosen card in your hand and the other in your graveyard. Shuffle your library.
Forest
 
 B 
Basic Land – Forest

Bone Nest Drake (common, foil)
Angelic Antumbra (rare)
Headcarving (uncommon)
Preserve (uncommon)
Telescopic Blast (uncommon)
Spelunker Haunt (common)
Aspect of Wings (common)
Blind (common)
Kobold Freehammer (common)
Keld Shock Wave (common)
Night Grave Robber (common)
Rathi Justice (common)
Verdant Champion (common)
Quitclaim Deed (common)
Forest (basic)