Mashup: the Gathering Alpha: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add to your mana pool.
![]() : Add a storage counter to Sigiled Fountain of Cho.
Return Sigiled Fountain of Cho to your hand: Add to your mana pool for each storage counter that was on Sigiled Fountain of Cho. |
All Kobolds you control (including Vent Runner Captain) get +1/+1 and can't be blocked except by two or more creatures.
: Vent Runner Captain Loses all abilities until end of turn. Any player may activate this ability.0/1
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Choose one — Target spell or permanent becomes the color of your choice. (This effect does not end); or counter target spell if it is red.
Entwine ![]() (Choose both if you pay the entwine cost.) |
Choose one — After the next main phase, there is an additional combat phase followed by an additional main phase; or, Untap target creature. It gains haste until end of turn and must attack this turn, if able.
Entwine (Choose both if you pay the entwine cost.) |
Vigilance, flying
: Counter target spell that targets Mistwing Scarecrow.2/4
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When Phyrexian Lava Engine dies, each opponent sacrifices a land, and Phyrexian Lava Engine deals 5 damage to each of those player.
3/4
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Haste
Wizard provoking (When this attacks, you may have target Wizard defending player controls untap and block it if able.) : Regenerate Mindfever Skeleton.3/1
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Return target creature to its owner's hand. Then, if that player has three or fewer cards in his or her hand, you may return up to one other target creature to its owner's hand.
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Elves and Birds you control get +0/+2.
No one handles the treefolk. If you're patient and kind, though, the trees handle you.
3/6
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Derelict Ghost Ship cannot attack unless defending player controls an Island.
: Derelict Ghost Ship gets +1/+1 until end of turn.One hundred hands to man the ship, but not a soul to steer her.
0/4
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Haste
When Breaching Goblin enters the battlefield, return a land you control to its owner's hand. For that one day, the world was his.
2/1
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Whenever a player casts a white spell, you may gain 1 life.
Whenever a player casts a white spell, you may pay . If you do, gain 1 life. |
Defender
![]() , : Untap target attacking creature you control, Remove it from combat, and put a +1/+1 counter on it. You may use this ability only during the declare blockers step.Try it again. This time, aim for the head!
1/3
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When Gilded Zephyr attacks, reveal the top card of your library. If that card is an artifact, target creature gets +1/+1 and gains flying until end of turn.
If only the ship were as practical as its crew.
2/2
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Sigiled Fountain of Cho
(rare)
Vent Runner Captain
(uncommon)
Hydrolatice
(uncommon)
Rage Day
(uncommon)
Mistwing Scarecrow
(common)
Phyrexian Lava Engine
(common)
Mindfever Skeleton
(common)
Wasted Haste
(common)
Broadleaf Protector
(common)
Derelict Ghost Ship
(common)
Breaching Goblin
(common)
Orchard's Bloom
(common)
Alaborn Drill Sergeant
(common)
Gilded Zephyr
(common)
Plains
(basic)
: Add
to your mana pool.

: Add a storage counter to Sigiled Fountain of Cho.
: Vent Runner Captain Loses all abilities until end of turn. Any player may activate this ability.


