Mashup: the Gathering Alpha: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Treefolk Mystic
{g}: Regenerate all creatures you control.
Limbs crashed around us, then knit together to form new trees. We hacked, and hacked, but they grew anew, with the same blank knobby faces etched into their bark.
8/5
 U 
Artifact
{t}: Add {u} to your mana pool.
{2}{w}{b}, {t}, Sacrifice Stormscape Battlestone: Destroy target non-black creature, then gain 3 life.
 U 
Instant
Choose one – All attacking creatures get -2/-0 until end of turn; or, all creatures you control get +0/+2 until end of turn.
Entwine {1}{w} (Choose both if you pay the entwine cost.)
 U 
Artifact – Equipment
Equip {3}
When equipped creature becomes blocked, for each creature that blocks it, it gets +2/+2 and has trample until end of turn.
{1}, Discard a card: Target creature must block equipped creature.
 C 
Creature – Dwarf Barbarian
Haste
When Keld Shock Wave enters the battlefield, destroy target land and tap another target creature without flying.
3/3
 C 
Creature – Crab Rogue
When Jade Raider becomes blocked, it becomes an enchantment until the beginning of your next upkeep.
"They say Crabmen are skittish. But there was one of him, and only five of us. I don't like those odds."
-Norin, the Wary
3/7
 C 
Creature – Zombie
Sacrifice Onyx Eyed Ghoul: Add {b}{b} to your mana pool. Target player loses 2 life and you gain 2 life.
No notice is taken of a little evil, but when it increases it strikes the eye.
- Aristotle
2/2
 C 
Creature – Wall
Defender
When Wall of Horizons blocks a creature, exile Wall of Horizons and all creatures it is blocking. Return those creatures to the battlefield at end of turn.
The spear of time thrusts; and having spent, moves on: Nor all your wit shall call it back until it hits.
2/3
 C 
Enchantment – Aura
Enchant Creature
Flash
When Shock Armor enters the battlefield, it deals 2 damage to target attacking or blocking creature.
Enchanted creature gets +0/+2.
 C 
Enchantment – Aura
Enchant Creature
Enchanted Creature gains flying.
Prevent all damage that would be dealt to and dealt by enchanted creaure.
 C 
Creature – Elf Warrior Druid
When Fyndhorn Spear Gatherer enters the battlefield, sacrifice a land and put a +1/+1 counter on a creature you control.
When Fyndhorn Spear Gatherer leaves the battlefield, return a land from your graveyard to your hand.
2/3
 C 
Artifact Creature – Plant
Defender
{2}: Prevent the next 1 damage that would be dealt to Tubes of Kroog.
Among the first defenses Urza devised were the Tubes of Kroog. Once their place was secured, the tubes telescoped, blotting out every hope of sunlight.
0/3
 C 
Creature – Elf Warrior
When Thornscape Battleready enters the battlefield, if you control a Kobold, you may have Thornscape Battleready fight target creature.
When Thornscape Battleready enters the battlefield, if you control a Treefolk, you may destroy target artifact.
3/2
 C 
Enchantment
Whenever a player casts a white spell, you may gain 1 life.
Whenever a player casts a white spell, you may pay {g}. If you do, gain 1 life.
Forest
 
 B 
Basic Land – Forest

Toiling Tiller (mythic)
Stormscape Battlestone (uncommon)
Dance of Sword and Shield (uncommon)
Simian Battlehelm (uncommon)
Keld Shock Wave (common)
Jade Raider (common)
Onyx Eyed Ghoul (common)
Wall of Horizons (common)
Shock Armor (common)
Clouded Plexis (common)
Fyndhorn Spear Gatherer (common)
Tubes of Kroog (common)
Thornscape Battleready (common)
Orchard's Bloom (common)
Forest (basic)