Mashup: the Gathering Alpha: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a non-token creature you control dies, you may pay {x}. If you do, put X 1/1 green Insect tokens onto the battlefield. Then, if you have the most creatures in play among all players, sacrifice Mani Vigil.
The Mani leave their dead in the jungle so they can become a part of it.
 U 
Sorcery
Choose one – Target creature gets +2/+2, gains flying and becomes a black Specter until end of turn; or, the next time target creature deals combat damage to a player, that player discards two cards.
Entwine {1}{b} (Choose both if you pay the entwine cost.)
 U 
Instant
When you cast Telescopic Blast, if a single opponent has two or more non-basic permanents with the same name, copy Telescopic Blast. You may choose a new target for the copy.
Deal 2 damage to target creature or player.
 U 
Artifact
At the beginning of your upkeep, you may put a 3/3 Golem artifact creature token onto the battlefield. If you do, end the turn.
The golems assembled at a terrifying pace. In the end, the artificer realized his last chance at stopping the machine was the moment he turned it on.
 C 
Creature – Dwarf Barbarian
Haste
When Keld Shock Wave enters the battlefield, destroy target land and tap another target creature without flying.
3/3
 C 
Creature – Zombie
Sacrifice Onyx Eyed Ghoul: Add {b}{b} to your mana pool. Target player loses 2 life and you gain 2 life.
No notice is taken of a little evil, but when it increases it strikes the eye.
- Aristotle
2/2
 C 
Creature – Kobold Shaman
Whenever a Kobold you control dies, look at the top two cards of target opponent's library, then remove one of them from the game.
"Living requires a surprisingly small number of bones!"
0/1
 C 
Creature – Djinn
Reach
{1}{g}{g}, Pay 1 life: Target creature gains reach until end of turn.
"New djinn are created when a person imagines that the only thing that would make things worse would be if a meddlesome djinn were involved."
-Tarub, Suq'Ata Sailor
2/2
 C 
Creature – Human Knight
Defender
{2}{w}, {t}: Untap target attacking creature you control, Remove it from combat, and put a +1/+1 counter on it. You may use this ability only during the declare blockers step.
Try it again. This time, aim for the head!
1/3
 C 
Creature – Minotaur Rogue
Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.
Equally strange is Mazemaster music. The melodies are so complicated, even the Minotaurs find it difficult to escape.
2/3
 C 
Creature – Centaur Warrior
Haste
When Heedless Centaurs deals combat damage to a player, you may destroy target artifact or enchantment.
At end of turn, sacrifice Heedless Centaurs.
4/4
 C 
Sorcery
Choose One – Draw two cards; or, search through your library for a card with a converted mana cost of 3, reveal it, put it in your hand, then shuffle your library.
 C 
Creature – Goblin Warrior
Whenever a player casts a green spell, you may gain 1 life.
{t}, Sacrifice Slash and Burn Squad: Slash and Burn Squad Deals 1 damage to all blocking creatures.
2/2
 C 
Artifact Creature – Ambassador
When Salvagegrain Sharer enters the battlefield, as long as you control three or fewer lands, each player gains 5 life.

{t}: Add {g} or {w} to your mana pool.
1/1
Mountain
 
 B 
Basic Land – Mountain

Mani Vigil (rare)
Pull of the Moon (uncommon)
Telescopic Blast (uncommon)
Final Factory (uncommon)
Keld Shock Wave (common)
Onyx Eyed Ghoul (common)
Knuckle Extrator (common)
Wind Chill Djinn (common)
Alaborn Drill Sergeant (common)
Hurloon Mazemaster (common)
Heedless Centaurs (common)
Dash of Alchemy (common)
Slash and Burn Squad (common)
Salvagegrain Sharer (common)
Mountain (basic)