Mashup: the Gathering Alpha: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equip
Equip to a Knight
Equipped creature gets +3/+0 and has first strike. As long as you control at least seven lands, the equipped creature has double strike. |
Choose one — Target spell or permanent becomes the color of your choice. (This effect does not end); or counter target spell if it is red.
Entwine ![]() (Choose both if you pay the entwine cost.) |
When Elf-o'-the-Fall enters the battlefield, return a land you control to its owner's hand. Then, if you control four or fewer lands, search your library for a basic land card, put it on the battlefield tapped, then shuffle your library. Otherwise, draw a card.
What dangers sprout from unassuming seeds?
2/2
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Whenever you cast an Instant or a spell with flash, counter target activated ability.
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Exile target attacking creature. During that creature's controller's next attack step, put that creature onto the battlefield tapped and attacking. That creature cannot be blocked that turn.
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As long as you control three or fewer lands, when Gnawedidea Sharer deals combat damage to an opponent, draw a card, then discard a card at random.
: Add or to your mana pool.2/1
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Add four mana of any combination of colors to your mana pool. Use this ability only to cast Kobold or Dragon spells, or activate abilities of Kobolds or Dragons.
Kobolds gain +1/+1 and can't be blocked except by two or more creatures. |
![]() : Regenerate Skeletal Splintermagus and all creatures blocking and blocked by it.
Whenever a creature is regenerated, put the top two cards of target player's library into their graveyard. 3/1
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Sacrifice Ice Blade Assassin: Deal damage to target creature equal to the number of creatures that came into play this turn.
A crowded street can be more dangeous than an empty one.
1/1
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Whenever you cast an Instant or a spell with flash, Spelltouched Familiar gets +1/+2 until end of turn.
"Reality is a conspiracy. Nature is a lie. Trust in your mind to pierce through the veil of this world."
—Welnya, Mystical Tutor 1/1
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Vigilance, flying
: Counter target spell that targets Mistwing Scarecrow.2/4
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Haste
When Heedless Centaurs deals combat damage to a player, you may destroy target artifact or enchantment. At end of turn, sacrifice Heedless Centaurs. 4/4
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As long as you control three or fewer lands, Firewick Sharer gains haste.
: Add or to your mana pool.3/1
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Enchant Creature
Enchanted Creature gains flying. Prevent all damage that would be dealt to and dealt by enchanted creaure. |
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Thermal Lance
(rare)
Hydrolatice
(uncommon)
Elf-o'-the-Fall
(uncommon)
Rimewind Whiteout
(uncommon)
To the Moon and Back
(common)
Gnawedidea Sharer
(common)
Kobold Tactics
(common)
Skeletal Splintermagus
(common)
Ice Blade Assassin
(common)
Spelltouched Familiar
(common)
Mistwing Scarecrow
(common)
Heedless Centaurs
(common)
Firewick Sharer
(common)
Clouded Plexis
(common)
Island
(basic)


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