Mashup: the Gathering Alpha: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Grim Brawler or another creature you control enters the battlefield, target creature gets +4/+4 until end of turn.
Whenever an opponent's creature leaves the battlefield, gain life equal to that creature's toughness. 4/4
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Return a creature you control to your hand. If you do, put a 4/4 blue Spirit creature token into play.
Until end of turn, whenever you cast an Instant spell, put a 4/4 blue Spirit creature token into play. |
At the beginning of your pre-combat main phase add X mana of any color combination to your mana pool, where X is equal to the number of Kobolds you control.
0/1
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Flying
: Gluttonous Deathsquito gets +1/+1 until end of turn.
When Gluttonous Deathsquito enters the battlefield, destroy target creature with power equal to Gluttonous Deathsquito's power. 0/1
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Equip
Equipped creature gets +0/+X, where X is equal to the number of artifacts you control. When fully powered, the plates shift to protect the wearer, as if alive.
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, Sacrifice Quitclaim Deed: Search your library for two basic land cards with different names. Target opponent chooses one of those cards. Put the chosen card in your hand and the other in your graveyard. Shuffle your library. |
Enchant Creature
When Natural Follower enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during the untap step. Whenever a creature you control attacks, untap enchanted creature. |
Enchant Creature
When Riverwinding enters the battlefield, target player gains 2 life. Enchanted creature gains islandwalk. "Know what would surprise them? You, rising out of the river, launching an attack from the back of zebra!"
-Hashut, Zebra Salesman |
Whenever a Kobold you control dies, look at the top two cards of target opponent's library, then remove one of them from the game.
"Living requires a surprisingly small number of bones!"
0/1
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Destroy target creature. If that creature has a converted mana cost of three or less, each player loses 3 life.
"Bail is set at both your eyeballs. How do you plead? Please. Show me."
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Enchant Creature
Enchanted Creature gains flying. Prevent all damage that would be dealt to and dealt by enchanted creaure. |
Haste
When Breaching Goblin enters the battlefield, return a land you control to its owner's hand. For that one day, the world was his.
2/1
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Enchant Creature
Flash When Shock Armor enters the battlefield, it deals 2 damage to target attacking or blocking creature. Enchanted creature gets +0/+2. |
: Sandstone Gargoyle gets +1/+0 until end of turn.The river writhed in its slimy bed,/ shrunk to a torturous, turbid thread;..
And still the wind, the ruthless wind, Khamsin,/ the wind from the desert blew in. - Alfred, Lord Tennyson 'In Memorandum' 1/2
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Grim Brawler
(rare)
Lie to the Beyond
(uncommon)
Emerald Kobold
(uncommon)
Gluttonous Deathsquito
(uncommon)
Conductive Plate
(common)
Quitclaim Deed
(common)
Natural Follower
(common)
Riverwinding
(common)
Knuckle Extrator
(common)
Rathi Justice
(common)
Clouded Plexis
(common)
Breaching Goblin
(common)
Shock Armor
(common)
Sandstone Gargoyle
(common)
Mountain
(basic)





, Sacrifice Quitclaim Deed: Search your library for two basic land cards with different names. Target opponent chooses one of those cards. Put the chosen card in your hand and the other in your graveyard. Shuffle your library.