Mashup: the Gathering Alpha: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Staff of Rememory enters the battlefield, put the top X cards of your library into your graveyard.
Put a card from your graveyard on the bottom of your library: Prevent the next 1 damage that would be done to you this turn. |
At the beginning of your pre-combat main phase add X mana of any color combination to your mana pool, where X is equal to the number of Kobolds you control.
0/1
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: Add to your mana pool.
![]() ![]() ![]() , , Sacrifice Builder's Battlestone: Look at the top X cards of target player's library and put them back in any order. Then, destroy all non-creature, non-land permanents with a converted mana cost of X. |
Flying
When Wildblood Griffin enters the battlefield, draw two cards, then lose two life. Three little goblins practicing juju. Out came a wildblood and then there were two.
2/2
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Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.
Equally strange is Mazemaster music. The melodies are so complicated, even the Minotaurs find it difficult to escape.
2/3
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When Phyrexian Lava Engine dies, each opponent sacrifices a land, and Phyrexian Lava Engine deals 5 damage to each of those player.
3/4
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Defender
Whenever an opponent gains life, Gladhanding Genie loses defender until end of turn. : Gladhanding Genie gets +0/+1 until end of turn."Ah, my good friend, Zirilian! I see you are well today..."
5/4
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Hell's Toll Deal's 3 damage to target creature or player.
Sacrifice a creature: Return Hell's Toll from your graveyard to your hand. Use this ability only during your upkeep. |
Reach
![]() ![]() , Pay 1 life: Target creature gains reach until end of turn."New djinn are created when a person imagines that the only thing that would make things worse would be if a meddlesome djinn were involved."
-Tarub, Suq'Ata Sailor 2/2
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Enchant Creature
When Riverwinding enters the battlefield, target player gains 2 life. Enchanted creature gains islandwalk. "Know what would surprise them? You, rising out of the river, launching an attack from the back of zebra!"
-Hashut, Zebra Salesman |
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Exile target attacking creature. During that creature's controller's next attack step, put that creature onto the battlefield tapped and attacking. That creature cannot be blocked that turn.
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![]() : Regenerate Skeletal Splintermagus and all creatures blocking and blocked by it.
Whenever a creature is regenerated, put the top two cards of target player's library into their graveyard. 3/1
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Flying
Whenever you cast an Instant or a spell with flash, you may switch the power and toughness of target creature until end of turn. 1/3
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Destroy target land. That land's controller must attack with a creature on his next turn, if able.
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Staff of Rememory
(rare)
Emerald Kobold
(uncommon)
Builder's Battlestone
(uncommon)
Wildblood Griffin
(uncommon)
Hurloon Mazemaster
(common)
Phyrexian Lava Engine
(common)
Gladhanding Genie
(common)
Hell's Toll
(common)
Wind Chill Djinn
(common)
Riverwinding
(common)
To the Moon and Back
(common)
Skeletal Splintermagus
(common)
Aspect of Wings
(common)
Smoke Out
(common)
Plains
(basic)



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