Mashup: the Gathering Alpha: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Each player can't untap permanents, except for one land, during his or her next untap step.
Put two -1/-1 counters on Cinderplush Doll: Untap Cinderplush Doll. The doll landed with a smack, shooting out billows of smoke and grime. When the air cleared, the witch was gone. And so was Autumn.
3/2
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All Kobolds you control (including Vent Runner Captain) get +1/+1 and can't be blocked except by two or more creatures.
: Vent Runner Captain Loses all abilities until end of turn. Any player may activate this ability.0/1
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Return X target creature cards from any one players' graveyards, to their owner's hand.
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Equip
Equipped creature gets +2/+2 and has intimidate. Whenever the Equipped creature deals combat damage to an player, sacrifice War Flag. If you do, destroy target creature that player controls. |
When Thornscape Battleready enters the battlefield, if you control a Kobold, you may have Thornscape Battleready fight target creature.
When Thornscape Battleready enters the battlefield, if you control a Treefolk, you may destroy target artifact. 3/2
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Destroy target artifact.
Put a -1/-1 counter on target creature. Defects? What defects? I only see shrapnel.
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, Sacrifice High Yield Cord: High Yield Cord deals 3 damage to target creature."There are two ways we can do this. We're not going to do it the first way."
-Jaya Ballard, Task Mage 3/2
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Enchant Creature
When Riverwinding enters the battlefield, target player gains 2 life. Enchanted creature gains islandwalk. "Know what would surprise them? You, rising out of the river, launching an attack from the back of zebra!"
-Hashut, Zebra Salesman |
Enchant Creature
When Natural Follower enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during the untap step. Whenever a creature you control attacks, untap enchanted creature. |
All things are connected. When The Obsidian Infantry won their battle against the Ankla Clan, the Ankla Clan, moved out of their territory and attacked The Zeileg Clan...
—History of the Circle War 4/6
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: Kobolds you control get +2/+1 until end of turn."The 'weapons' the Swineriders pass from one kobold to the next are toys. The real gift is conviction."
-Angus MacKenzie 0/1
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When Breath-Stealer Kusite becomes blocked, if the blocking creature's power is 2 or less, exile it, and that creature's controller gains 4 life.
2/2
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When Salvagegrain Sharer enters the battlefield, as long as you control three or fewer lands, each player gains 5 life.
: Add or to your mana pool.1/1
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Enchant Creature
Flash When Shock Armor enters the battlefield, it deals 2 damage to target attacking or blocking creature. Enchanted creature gets +0/+2. |
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Cinderplush Doll
(rare)
Vent Runner Captain
(uncommon)
Gravegeyser
(uncommon)
War Flag
(uncommon)
Thornscape Battleready
(common)
Exploit Defect
(common)
High Yield Cord
(common)
Riverwinding
(common)
Natural Follower
(common)
Obsidian Clan Infantry
(common)
Swinerider of Kher Keep
(common)
Breath-Stealer Kusite
(common)
Salvagegrain Sharer
(common)
Shock Armor
(common)
Plains
(basic)
: Each player can't untap permanents, except for one land, during his or her next untap step.

: Vent Runner Captain Loses all abilities until end of turn. Any player may activate this ability.

: Kobolds you control get +2/+1 until end of turn.