Mashup: the Gathering Alpha: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Temple Geist Whisperer attacks, put a 4/4 blue Spirit creature token into play. Sacrifice that Spirit at the beginning of your next upkeep.
Sacrifice two Spirits: Put a 4/4 blue Spirit creature token into play. 2/2
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, : Counter target creature spell. If that spell was countered this way, exile it, and return all other creatures to the battleifeld exiled by Soul Wracker. |
Protection from white
Whenever Mark of Truth blocks or becomes blocked, it gets +1/+1 until end of turn. On his head was the mark. And with that sign, no virtuous creature would stop him.
2/2
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Hounds you control get +1/+0.
Emperor Hounds you control gain "When this creature attacks, tap target creature." 1/3
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Protection from Instants
Using that tone won't process your forms any faster. Now, what was your name again?
4/3
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, : Deal 1 damage to target player.
, Sacrifice a creature: Untap Telim'Tor Totem.It's all fun and games when someone loses an eye.
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Enchant Creature
Flash When Shock Armor enters the battlefield, it deals 2 damage to target attacking or blocking creature. Enchanted creature gets +0/+2. |
Haste
When Heedless Centaurs deals combat damage to a player, you may destroy target artifact or enchantment. At end of turn, sacrifice Heedless Centaurs. 4/4
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Prevent X damage to target player and all creatures that player controls.
If we must die, let it be together.
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When Goblin Town Elder enters the battlefield, it deals 2 damage to target player.
"There are three good things about being old. No one bosses you around and people expect you to forget things."
- Wort, Boggart Auntie 2/2
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All Kobolds gain flying.
Don't worry. If I forget which order the spells are to be cast in, we'll have miles before we hit the ground.
0/1
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Reach
![]() ![]() , Pay 1 life: Target creature gains reach until end of turn."New djinn are created when a person imagines that the only thing that would make things worse would be if a meddlesome djinn were involved."
-Tarub, Suq'Ata Sailor 2/2
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When Fyndhorn Spear Gatherer enters the battlefield, sacrifice a land and put a +1/+1 counter on a creature you control.
When Fyndhorn Spear Gatherer leaves the battlefield, return a land from your graveyard to your hand. 2/3
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Whenever Night Grave Robber deals combat damage to a player, that player may exile any number of cards from his or her graveyard. Then you gain life equal to the number of cards in that player's graveyard.
2/1
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Temple Geist Whisperer
(rare)
Soul Wracker
(uncommon)
Mark of Truth
(uncommon)
Emperor's Kennelmaster
(uncommon)
World-Weary Bureaucrat
(common)
Telim'Tor Totem
(common)
Shock Armor
(common)
Heedless Centaurs
(common)
Blind
(common)
Goblin Town Elder
(common)
Kobold of the Krimson Skies
(common)
Wind Chill Djinn
(common)
Fyndhorn Spear Gatherer
(common)
Night Grave Robber
(common)
Mountain
(basic)


,
: Counter target creature spell. If that spell was countered this way, exile it, and return all other creatures to the battleifeld exiled by Soul Wracker.



