Mashup: the Gathering Alpha: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Giant Warrior
Whenever Grim Brawler or another creature you control enters the battlefield, target creature gets +4/+4 until end of turn.
Whenever an opponent's creature leaves the battlefield, gain life equal to that creature's toughness.
4/4
 U 
Land
Festering Marsh enters the battlefield tapped.
{t}: Add {b} to your mana pool.
Cycling {3}{b}{b} ({3}{b}{b}, Discard this card: Draw a card.)
When you cycle Festering Marsh, creatures target player controls get -1/-1 until end of turn.
 U 
Creature – Elf Warrior Druid
When Elf-o'-the-Fall enters the battlefield, return a land you control to its owner's hand. Then, if you control four or fewer lands, search your library for a basic land card, put it on the battlefield tapped, then shuffle your library. Otherwise, draw a card.
What dangers sprout from unassuming seeds?
2/2
 U 
Instant
Target creature becomes a 4/4 blue Spirit and gains flying until end of turn. Then, any player may pay {3}. If a player does, they put a copy of this spell on the stack and may choose a new target for that copy.
 C 
Artifact
{t}, Sacrifice Quitclaim Deed: Search your library for two basic land cards with different names. Target opponent chooses one of those cards. Put the chosen card in your hand and the other in your graveyard. Shuffle your library.
 C 
Creature – Kobold Ally
Whenever Kobold Freehammer or another Kobold enters the battlefield, put a +1/+1 counter on Kobold Freehammer, then destroy up to one target artifact with a converted mana cost equal to the number of +1/+1 counters on Kobold Freehammer.
0/1
 C 
Creature – Skeleton
{2}{b}: Regenerate Consuming Dead.
Whenever a creature is regenerated, target player loses 1 life, and you gain 1 life.
1/1
 C 
Instant
Add four mana of any combination of colors to your mana pool. Use this ability only to cast Kobold or Dragon spells, or activate abilities of Kobolds or Dragons.
Kobolds gain +1/+1 and can't be blocked except by two or more creatures.
 C 
Creature – Goblin Berserker
Haste
When Breaching Goblin enters the battlefield, return a land you control to its owner's hand.
For that one day, the world was his.
2/1
 C 
Creature – Elf Warrior
When Thornscape Battleready enters the battlefield, if you control a Kobold, you may have Thornscape Battleready fight target creature.
When Thornscape Battleready enters the battlefield, if you control a Treefolk, you may destroy target artifact.
3/2
 C 
Creature – Skeleton Wizard
{3}{b}: Regenerate Skeletal Splintermagus and all creatures blocking and blocked by it.
Whenever a creature is regenerated, put the top two cards of target player's library into their graveyard.
3/1
 C 
Creature – Kor Scout
Mountainwalk
{w}{w}, Return Kor Mountaineer to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
2/2
 C 
Creature – Minotaur Rogue
Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.
Equally strange is Mazemaster music. The melodies are so complicated, even the Minotaurs find it difficult to escape.
2/3
 C 
Creature – Horror
When Breath-Stealer Kusite becomes blocked, if the blocking creature's power is 2 or less, exile it, and that creature's controller gains 4 life.
2/2
Mountain
 
 B 
Basic Land – Mountain

Grim Brawler (rare)
Festering Marsh (uncommon)
Elf-o'-the-Fall (uncommon)
Ideal Made Real (uncommon)
Quitclaim Deed (common)
Kobold Freehammer (common)
Consuming Dead (common)
Kobold Tactics (common)
Breaching Goblin (common)
Thornscape Battleready (common)
Skeletal Splintermagus (common)
Kor Mountaineer (common)
Hurloon Mazemaster (common)
Breath-Stealer Kusite (common)
Mountain (basic)