Mashup: the Gathering Alpha: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Kobolds you control get +2/+0 and have haste.
At the begging of your end of turn step, if you did not cast a Kobold this turn, draw a card. "We should advance. How many can there be?"
- Bearand the Bold |
Whenever a source you control deals one or more damage to an opponent, they lose 1 life.
Young dragons are spurned and abused wherever they roam. Dragons live very long lives, and a dragon never forgets.
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Protection from white
Whenever Mark of Truth blocks or becomes blocked, it gets +1/+1 until end of turn. On his head was the mark. And with that sign, no virtuous creature would stop him.
2/2
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First Strike
If an opponent would gain life, you gain that life instead. Empowered by generations of gore.
4/4
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Enchant Permanent
Whenever a player gains life, enchanted permanent becomes a 0/4 green Treefolk creature in addition to its other colors and types. ![]() : Target opponent gains 1 life. |
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Flash
Flying When Gargoyle Digester enters the battlefield, exile target card in an opponent's graveyard. If you do, put a +1/+1 counter on a creature you control. Base to brick and sin to stone.
2/1
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Add four mana of any combination of colors to your mana pool. Use this ability only to cast Kobold or Dragon spells, or activate abilities of Kobolds or Dragons.
Kobolds gain +1/+1 and can't be blocked except by two or more creatures. |
, Sacrifice High Yield Cord: High Yield Cord deals 3 damage to target creature."There are two ways we can do this. We're not going to do it the first way."
-Jaya Ballard, Task Mage 3/2
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Flying
Whenever you cast an Instant or a spell with flash, you may switch the power and toughness of target creature until end of turn. 1/3
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When Thornsword Sharer enters the battlefield, as long as you control three or fewer lands, destroy target Kobold.
: Add or to your mana pool.2/2
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All things are connected. When The Obsidian Infantry won their battle against the Ankla Clan, the Ankla Clan, moved out of their territory and attacked The Zeileg Clan...
—History of the Circle War 4/6
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All Kobolds gain flying.
Don't worry. If I forget which order the spells are to be cast in, we'll have miles before we hit the ground.
0/1
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: Add to your mana pool.
When Verdant Champion is blocked, add two mana of any color to your mana pool. That mana doesn't empty from your mana pool at end of combat. There is a word for 'caution' in Talruum. It translates, roughly, to 'coward'.
3/3
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Horntangle deals 3 damage to target creature. Then Horntangle deals 3 damage to that creature's control if he or she gained life this turn
"I don't care what it is. If it's got horns, I won't go near it!"
- Norin, the Wary |
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Crimson Codex
(rare)
Dragon's Cruelty
(uncommon)
Mark of Truth
(uncommon)
Ancestor of the Blood Hand
(uncommon)
Moonbeam Trickseed
(common)
Gargoyle Digester
(common)
Kobold Tactics
(common)
High Yield Cord
(common)
Aspect of Wings
(common)
Thornsword Sharer
(common)
Obsidian Clan Infantry
(common)
Kobold of the Krimson Skies
(common)
Verdant Champion
(common)
Horntangle
(common)
Forest
(basic)




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