Mashup: the Gathering Alpha: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Land
{t}: Add {1} to your mana pool.
{2}{w}: Add a storage counter to Sigiled Fountain of Cho.
Return Sigiled Fountain of Cho to your hand: Add {w} to your mana pool for each storage counter that was on Sigiled Fountain of Cho.
 U 
Sorcery
Each player puts an artifact card from his or her graveyard onto the battlefield.
New Phyrexia is chock full of priceless treasures, waiting just below its grimy surface.
 U 
Artifact
{t}: Add {g} to your mana pool.
{2}{w}{r}, {t}, Sacrifice: Until end of turn, you may cast target card from your graveyard. Whenever a card would go to any player's graveyard this turn, exile it.
 U 
Creature – Insect
Flying
{b}: Gluttonous Deathsquito gets +1/+1 until end of turn.
When Gluttonous Deathsquito enters the battlefield, destroy target creature with power equal to Gluttonous Deathsquito's power.
0/1
 C 
Instant
Target creature loses all abilities and becomes a 2/2 green Elf Warrior with "All other creatures you control get +1/+1" until end of turn.
"Gork happy with rockbashing. But Gork really want to do is direct."
-Gork, Rockbasher
 C 
Instant
Target creature gets +2/+2 and gains flying and protection from red until end of turn.
This is your time! No one can take it from you!
 C 
Instant
Exile target attacking creature. During that creature's controller's next attack step, put that creature onto the battlefield tapped and attacking. That creature cannot be blocked that turn.
 C 
Creature – Skeleton Wizard
{3}{b}: Regenerate Skeletal Splintermagus and all creatures blocking and blocked by it.
Whenever a creature is regenerated, put the top two cards of target player's library into their graveyard.
3/1
 C 
Creature – Djinn
Reach
{1}{g}{g}, Pay 1 life: Target creature gains reach until end of turn.
"New djinn are created when a person imagines that the only thing that would make things worse would be if a meddlesome djinn were involved."
-Tarub, Suq'Ata Sailor
2/2
 C 
Creature – Spirit
Mountainwalk
"It was only a short jump..."
2/2
 C 
Creature – Djinn
Defender
Whenever an opponent gains life, Gladhanding Genie loses defender until end of turn.
{u}: Gladhanding Genie gets +0/+1 until end of turn.
"Ah, my good friend, Zirilian! I see you are well today..."
5/4
 C 
Creature – Elf Warrior Druid
When Fyndhorn Spear Gatherer enters the battlefield, sacrifice a land and put a +1/+1 counter on a creature you control.
When Fyndhorn Spear Gatherer leaves the battlefield, return a land from your graveyard to your hand.
2/3
 C 
Creature – Goblin Construct
When Akki War Machine enters the battlefield, flip a coin. If you win the flip, Akki War Machine gains haste until end of turn.
3/3
 C 
Artifact Creature – Horse Scarecrow
When Sursi Thickethoof attacks, up to three target creatures can't block Sursi Thickethoof, unless they block it together.
In Sursi, a tribute. Elsewhere, a terror.
1/2
Mountain
 
 B 
Basic Land – Mountain

Sigiled Fountain of Cho (rare)
Preserve (uncommon)
Nayan Battlestone (uncommon)
Gluttonous Deathsquito (uncommon)
Gaea's Need (common)
Ride the Freewind (common)
To the Moon and Back (common)
Skeletal Splintermagus (common)
Wind Chill Djinn (common)
Spelunker Haunt (common)
Gladhanding Genie (common)
Fyndhorn Spear Gatherer (common)
Akki War Machine (common)
Sursi Thickethoof (common)
Mountain (basic)