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CardName: Night Grave Robber Cost: 1B Type: Creature - Human Rogue Pow/Tgh: 2/1 Rules Text: Whenever Night Grave Robber deals combat damage to a player, that player may exile any number of cards from his or her graveyard. Then you gain life equal to the number of cards in that player's graveyard. Flavour Text: Set/Rarity: Mashup: the Gathering Alpha Common

Night Grave Robber
{1}{b}
 
 C 
Creature – Human Rogue
Whenever Night Grave Robber deals combat damage to a player, that player may exile any number of cards from his or her graveyard. Then you gain life equal to the number of cards in that player's graveyard.
2/1
Updated on 06 Jul 2012 by jmgariepy

Code: CB05

Active?: true

History: [-]

2011-08-18 07:15:29: jmgariepy created the card Night Grave Robber

Random Generator gave me Grave Consequences and Child of Night. I kind of prefer the card Grave Consequences, straight up, to this card, which is a bad sign. It's such a different kind of graveyard removal card that it's kind of annoying to go back to the usual style when mashing cards up.

2011-08-18 07:18:19: jmgariepy edited Night Grave Robber

Original name was "Child of Consequenses", but I couldn't stop thinking that if someone wore protection, they wouldn't be in this mess.

Perhaps you could interpret Grave Consequences as "Punish someone for the amount of (blah) they have, but let them get rid of their (blah) first". For some other choice of (blah). Given Child of Night, "life total" seems a sensible choice, but I can't quite see how that would work...

I also thought about this when driving home from work, and realized that I should have made the trigger gain you life. It's probably broken in multi-player, and therefore not appropriate for common anymore, but you still got to connect with a 2/1, which can sometimes be difficult, so maybe it's fine.

2011-08-18 21:11:24: jmgariepy edited Night Grave Robber

Hm. That seems remarkably sensible. I don't see why it'd be broken in multiplayer. Not that many decks care about the contents of their graveyards, and as you say, they can always just block.

Kind of broken in multiplayer, because there's bound to a player who doesn't care if you're gaining 8 life every time you deal 2 to him. "After all," thinks said player "He already gained his 8 life. I might as well let him go nuts and keep gaining 8 life." Could also be insane with a heavy mill deck, and an opponent you make a truce with, not to attack with all your creatures if he doesn't block this one, doesn't exile his graveyard and lets you gain 20 life per turn.

But, yes, all this requires a certain set of circumstances, and a certain belief in human nature. If neither of those things prove true, then this card is a little better than weak.

Hmm, I see. Yes, the joys of not-quite-allies, not-quite-enemies, who you're allowed to attack but also to make deals with. No, you may have a good point there.

2012-07-06 04:49:12: jmgariepy moved the card Night Grave Robber from Mashup: the Gathering Workbench into Mashup: the Gathering Alpha
2012-07-06 04:51:04: jmgariepy moved the card Night Grave Robber from Mashup: the Gathering Alpha into Mashup: the Gathering Workbench
2012-07-06 04:53:01: jmgariepy moved the card Night Grave Robber from Mashup: the Gathering Workbench into Mashup: the Gathering Alpha
2012-07-06 04:53:55: jmgariepy edited Night Grave Robber

Hooray for questionable commons!

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