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CardName: Staff of Rememory Cost: X3W Type: Artifact Pow/Tgh: / Rules Text: When Staff of Rememory enters the battlefield, put the top X cards of your library into your graveyard. Put a card from your graveyard on the bottom of your library: Prevent the next 1 damage that would be done to you this turn. Flavour Text: Set/Rarity: Mashup: the Gathering Alpha Rare

Staff of Rememory
{x}{3}{w}
 
 R 
Artifact
When Staff of Rememory enters the battlefield, put the top X cards of your library into your graveyard.
Put a card from your graveyard on the bottom of your library: Prevent the next 1 damage that would be done to you this turn.
Updated on 04 Jun 2012 by jmgariepy

Code: RW03

Active?: true

History: [-]

2011-10-14 04:35:56: jmgariepy created the card Staff of Rememory
2011-10-14 04:36:36: jmgariepy edited Staff of Rememory

Random generator gave me Feldon's Cane and Soul Echo. This is my second stab at the same combination. I griped in my first attempt at this mash-up ((((Staff of Calm)))) because I was being a bit too literal. This version feels a bit more like the two ideas are merging, and doesn't include 4 lines of text. Though, I admit, I miss the "You can't lose" line.

Oh, this is a clever merging of the two ideas. The {4} seems a bit excessive, but otherwise I think this is excellent.

I took my cue from Crumbling Sanctuary, but that's an old card, and more often a vaster resource. I'll drop by one. I was thinking of just adding a {pw} to all these white artifacts anyhow. Sanctuary and this, by the by, makes one heck of a combo...

2011-10-14 10:14:26: jmgariepy edited Staff of Rememory

Oh yes, very interesting, I love the way preventing damage, putting cards in your graveyard, and putting cards on the bottom of your library will all be a killer feature in different situations. Should there be some limit on how much you can recur cards, it may be problematic to be able to do so turn after turn with no cost?

Well, you need a free way to put cards into the graveyard too - it is potentially a substantial improvement over feldons cane though; which is already the keystone of many improbable alex-style combos.

Still - it costs enough extra to get it going that it's probably ok.

Also I'm thinking it should probably be damage shield UEOT.

Oh, yes. Thank you Vitenka.

2011-10-14 13:44:57: jmgariepy edited Staff of Rememory
2011-12-01 05:46:06: jmgariepy moved the card Staff of Rememory from Mashup: the Gathering Workbench into Mashup: the Gathering Alpha
2012-04-29 10:08:38: jmgariepy edited Staff of Rememory
2012-06-04 09:00:38: jmgariepy edited Staff of Rememory

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