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CardName: Soul Wracker Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {5}, {T}: Counter target creature spell. If that spell was countered this way, exile it, and return all other creatures to the battleifeld exiled by Soul Wracker. Flavour Text: Set/Rarity: Mashup: the Gathering Alpha Uncommon |
Code: UA09 Active?: true History: [-] Add your comments: |
Random Generator gave me Scroll Rack and Remove Soul. Hey! That makes an old card I designed in the 20th century called 'Damascus' Carousel'! Well, not really, since Remove Soul really wants us to counter the creature, but I'm game. As a funky side effect, you can use Soul Wracker to get around your opponent's counterspells... though that's a rather expensive way to use the thing.
The card seems powerful for colorless, but I wonder how many players will be willing to keep
untapped? Especially if they've already caught a mediocre creature with this card? Hmm...
Five seems a huge amount to keep up as a threat. But it's a pretty strong threat, and pushes creature removal into, um.. colourless I guess. Maybe could be a bit less? Although... does it lose its memory if you flicker it? (It strikes me as one of the few things that don't also restore when it itself leaves play)
Yeah, I thought about the Flicker problem, but decided to leave it alone. If a person wants to go out of their way to make this 'abusive' by combining it with Boomerang, then more power to them. Similarly, it could dump the creature on the battlefield when it left play... but that would only serve to make the card less fun (or, at least, less people would want to play that card). I'd rather adjust the mana cost to whatever the simplest and most open-ended purpose of the card is.
Though I still don't know how much that is.
seems somehow too good, and too god-awful at the same time. The card will always be a Remove Soul+ for all-five colors... but would 6 mana (
+
) for a Remove Soul really be broken in Green? Oh, and this is an uncommon. Does that matter? No idea. I think I this is one of those "got to playtest it" cards.
Funny thing is that even playtesting it doesn't really answer the question. Truth is, I could see development both streamlining a card like this so that more players got a chance to play with a 'fun' card; and, I could see development making it cost too much, because many players would play the card at any casting cost, just because the card is fun. They've done both things in the past. Needs of the set, mostly.