Mashup: the Gathering Alpha: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Skeleton

CardName: Simian Battlehelm Cost: 4 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip {3} When equipped creature becomes blocked, for each creature that blocks it, it gets +2/+2 and has trample until end of turn. {1}, Discard a card: Target creature must block equipped creature. Flavour Text: Set/Rarity: Mashup: the Gathering Alpha Uncommon

Simian Battlehelm
{4}
 
 U 
Artifact – Equipment
Equip {3}
When equipped creature becomes blocked, for each creature that blocks it, it gets +2/+2 and has trample until end of turn.
{1}, Discard a card: Target creature must block equipped creature.
Updated on 25 Aug 2012 by jmgariepy

Code: UA08

Active?: true

History: [-]

2012-08-25 04:57:09: jmgariepy created the card Simian Battlehelm

I chose 'equipment' and random generator gave me Coral Helm and Gorilla Berserkers, which may be one of the only times rampage made sense on a card.

Anywho, I did some mixing and convinced the helm (hold it... what the hell is that thing? Are you supposed to where it? Is it the part that steers a ship? Because, I haven't the faintest) to create multiple blockers, which defacto grants +2/+2. The tricky part is the discard at random thingy.

I want it to be a bit of stress as to how many cards a person is willing to discard... I love Vampire Hounds, and I enjoy the fact that you've got to play mind games with the opponent over what they are willing and what they are capable of doing. Discard a card at random' is kind of like that, except it sucks. Big time. No one likes to do it... the risk v. reward is rarely worth it, and the ability just sits there. I tried replacing it with 'discard a land', but this thing is mana intensive as it is, and discarding a certain card type just didn't feel 'right'. I wish I could say "Discard a Curse, which you evidently got from mixing Magic with Dominion". Hmmm...

2012-08-25 05:10:44: jmgariepy edited Simian Battlehelm

Changed to "Target opponent may draw a card". At least there will be a subset of players who will be okay with that. Though, the mystery is lost. You use it when you know you can take down a titan... you don't use it to take out a Gray Ogre. Hmm... There's got to be a better way to do this.

You can't target in the cost. Why not just make it "{1}, Discard a card:"? That way you eliminate the unfunness of random discard, preserve the mind game for your opponent, and create an aesthetic 4-3-2-1 progression on the card.

2012-08-25 07:27:37: jmgariepy edited Simian Battlehelm

You know what, Dude, I think I'll go with you. I like the 4-3-2-1. I think I'm just looking for something that isn't there with the 'discard a card' thing... the instinct to make something out of nothing is good sometimes... it makes me get creative. Sometimes, though, it just makes a mess.

Add your comments:


(formatting help)
Enter mana symbols like this: {2}{U}{U/R}{PR}, {T} becomes {2}{u}{u/r}{pr}, {t}
You can use Markdown such as _italic_, **bold**, ## headings ##
Link to [[[Official Magic card]]] or (((Card in Multiverse)))
Include [[image of official card]] or ((image or mockup of card in Multiverse))
Make hyperlinks like this: [text to show](destination url)
What is this card's power? Runeclaw Bear
(Signed-in users don't get captchas and can edit their comments)