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CardName: Breaching Goblin Cost: R Type: Creature - Goblin Berserker Pow/Tgh: 2/1 Rules Text: Haste When Breaching Goblin enters the battlefield, return a land you control to its owner's hand. Flavour Text: For that one day, the world was his. Set/Rarity: Mashup: the Gathering Alpha Common |
Code: CR17 Active?: true History: [-] Add your comments: |
Random Generator gave me Raging Goblin and Mana Breach. I could have made this a bit more confusing, but when I see a simple common concept staring back at me, I run with it.
Is this a way of inducing Goblin decks to go second? Anywhere other than turn 1 on the play, this is patently ridiculous.
Oh! You think I inferred that you can return any land to its owner's hand! I just wrote a very confused rebuttal until I figured out what you were referring to. I'm editing the card now... thank you for that catch.
The card this reminds me of most is Goblin Guide. Other than in a blistering fast Limited environment, I would make this uncommon or rare.
Mostly, I was digging through the workbench to fill a few slots. This doesn't feel like perfect common material for me, either, but in Mashup the Gathering, sometimes I'll take what I can get.
That said, I'm confused as to why you would think this is a fast card, dude. It feels like the sort of card I would play at the end of the curve, as opposed to the start. Compare this card to Scythe Tiger. Is this card really better than that common? Maybe... returning a land is certainly worse than returning one to your hand... but when you're playing with a tight curve, you hardly notice the difference.
I'm more than happy to drop this to a 2/1 or... um... something else. It just doesn't seem necessary to me. Anyone else?
I like the design; but to me it feels a lot stronger than Scythe Tiger, but I'm not sure why...
I probably should have mentioned Rogue Elephant while talking about this card. More just as a reminder that the Shroud ability is worth something on small creatures. It's just hard to recognize it sometimes.
Scythe Tiger will likely go down in history as the last card ever to use shroud primarily as a drawback. The "Stompy" deck played a number of cheap, sizable green creatures which they could then throw oodles of pump at for a quick win, but giving a 1-mana 3/2 shroud defies the mold which it would otherwise be screaming out for.
I'd play this turn 1 in Limited. 2 to 6 damage before my opponent can play blockers is totally worth the tempo loss.
Alright, I brought him down to 2/1. I'd think about reducing him more, but I can't think of a way to do it without nerfing him. And besides... being an x/1 means that most any 1-drop creature can now stop him. In theory, you could cast a spell that kills creatures, and keep swinging... but that spell needs to cost 1, because of the tempo loss. And you can't play another threat. Personally, I'd much prefer to play Jackal Pup. That tempo loss means that the aggro deck can't reliably cast three drops, and will never cast four. It doesn't seem worth it, to me.