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CardName: Worn Heirloom Cost: 2W Type: Artifact Pow/Tgh: / Rules Text: {T}: Add {W} to your mana pool. {T}: Add {W}{W} to your mana pool. Use this ability only if you control fewer lands than an opponent. Flavour Text: Every facet is a generation. Combined, the crystal is a codex spanning the history of one village. Set/Rarity: Mashup: the Gathering Alpha Rare |
Code: RW08 Active?: true History: [-] Add your comments: |
Random Generator gave me Plains and Worn Powerstone. Plains makes the powerstone white, which, after thinking about it for a little while, gave me this card.
Originally this card was and uncommon costing
, and I was going to send it to the workbench file for a future Mashup: the Gathering. Maybe I could make a cycle out of it later. But I do need another white rare... and there's already a 'white machine' theme running in Alpha. What the heck. The card's swingy, and I'm sure some people will appreciate it.
*fewer
Indeed. Thank you Dude.
Why each? Why not "if an opponent controls more lands than you", which isn't only the most used template but also the more forgiving one?
And three mana might be a bit too much if this is already colored.
Man, I hate Fewer/Less. Why English needs two different words that describes roughly the same thing is beyond me.
Ah well. I probably should be happy I don't speak Japanese, and don't have to use different number counters every time I mention how many of something I have.
That's fair, Umbreon. Changed from each to any.
I know this may look like nothing special, but I'm pretty sure getting two mana for three nowadays is very strong in non-green. This is a hurdle to go through... but if it doesn't give you two mana on round 4, then you're probably winning.
Yes, this is a delightful card. Just white enough with its nod to the Land Tax mechanic, but pretty good acceleration for a white deck. I'd be interested to see what decks it enables (unless it's just WU Control).
Feels like a good uncommon; I like how its a nod to the Skull of Ramos cycle. :D
Yeah, I like this card too. So much so, that it blinded me into putting it in the set, despite the fact that I have 5 uncommon 'rocks' already, off the premise that I could make it a rare.
That isn't really happening, though. People keep questioning the rareness of this card, and it isn't really needed in Alpha. I dropped it to uncommon, and moved it back to the workbench. I'm sure it will be one of the first artifacts to move into Beta when I get around to making a second set.