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Skeleton

CardName: Step Ahead Cost: UUU Type: Sorcery Pow/Tgh: / Rules Text: Reveal the top card of your library. If it's a land, take an additional turn after this one. Otherwise, return Step Ahead to its owner's hand. Flavour Text: Set/Rarity: Mashup: the Gathering Alpha Mythic

Step Ahead
{u}{u}{u}
 
 M 
Sorcery
Reveal the top card of your library. If it's a land, take an additional turn after this one. Otherwise, return Step Ahead to its owner's hand.
Updated on 05 Feb 2014 by jmgariepy

Code: MU02

Active?: true

History: [-]

2012-08-10 03:44:40: jmgariepy created the card Step Ahead

Random Generator gave me Cerebral Eruption and Magosi, the Waterveil. I think I made a card that's simpler than the two cards it's made from... or at least it's close.

­Time Walk variants are hard to gauge. I figure this is about safe. It's a straight up Time Walk when you get lucky (though, getting lucky infers that you're drawing a land next turn... a good event for the early game, but a poor event for the late game when taking extra turns means more). Most of the time, though, you'll have to cast this spell a few times before it goes off, and you're never sure if you'll be wasting your mana.

Hee. Wow. That is fascinating.

A little reminiscent of Savor the Moment. Take an extra turn, but it won't be as good a turn as you'd like.

I'd be inclined to make it exile itself if you do hit a land. Otherwise it seems a bit too recurrable... otoh, Wizards didn't feel the need for that in Time Warp, so maybe it's fine.

2012-08-17 04:02:18: jmgariepy moved the card Step Ahead from Mashup: the Gathering Workbench into Mashup: the Gathering Alpha
2012-08-17 04:02:54: jmgariepy edited Step Ahead

Broken with Omniscience more so then other cards...also to easily abused with library manipulators. End point - this card could never see print unless WOTC went insane in bad ways. The baseline WOTC feels safe for extra turns with no other clauses is 5; making it harder to get by needing a land on top (easy to get) makes it feel more like a reduction down to 4 colorless and C or maybe adding in another cost (like discarding some cards)

2013-06-06 07:49:50: jmgariepy edited Step Ahead

Hmm. But you would need library manipulation, which isn't as common as one would think. And then the turn you cast this, you're drawing a land. It's never going to be a top-decking game saver.

But I get where you're coming from. I've temporarily moved it up to four... though, I think it might be missing the point there. I really enjoy drafting these decks, so I'm more focused on limited. It's not really a very exciting card at 4 in limited, and wouldn't be broken at 3 there. But at least it forces the drafter to ask himself how much he values the card, and that's good.

I'll be watching this card while drafting. If people aren't playing it, it'll be going back down to three.

2014-02-05 06:45:41: jmgariepy edited Step Ahead

Looks very boring at {3}{u}. Mythics should be mythic. Changed to triple blue, which should at least restrict the amount of decks it's in (and make the 'untap all your creatures' part a little more challenging to be useful.)

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