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Skeleton

CardName: Final Factory Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: At the beginning of your upkeep, you may put a 3/3 Golem artifact creature token onto the battlefield. If you do, end the turn. Flavour Text: The golems assembled at a terrifying pace. In the end, the artificer realized his last chance at stopping the machine was the moment he turned it on. Set/Rarity: Mashup: the Gathering Alpha Uncommon

Final Factory
{4}
 
 U 
Artifact
At the beginning of your upkeep, you may put a 3/3 Golem artifact creature token onto the battlefield. If you do, end the turn.
The golems assembled at a terrifying pace. In the end, the artificer realized his last chance at stopping the machine was the moment he turned it on.
Updated on 24 Jan 2014 by jmgariepy

Code: UA10

Active?: true

History: [-]

2013-06-28 03:01:50: jmgariepy created the card Final Factory

Random Generator gave me Breeding Pit and Last Chance. The set had plenty of take an extra turn effects, so I tried ending the turn instead.

I like the card, but in the end, I don't know if this is a true mashup. It's much more 'inspired by' than 'a direct consequence of these two cards'. I'm happy that I got a fixed Words of Wilding in the process... but it wasn't really a natural path to get there...

2013-06-28 03:06:20: jmgariepy edited Final Factory

I love the flavor text, though.

Thanks. :)

2013-07-03 01:45:13: jmgariepy moved the card Final Factory from Mashup: the Gathering Workbench into Mashup: the Gathering Alpha
2013-07-03 01:45:30: jmgariepy edited Final Factory

Good flavor text ^_^

Also, this card is busted ass OP for limited, and possibly even constructed. In fact.. an uncommon enchantment for 3 colorless that just poops out 3/3 golems? just busted.

on 04 Jul 2013 by Visitor:

In exchange for ending the turn, mind you... So you'd have to use this and stuff with flash. Which.. yeah, ok, still relatively busted.

Agreed, really good, especially with counterspells. Alternatively, you could just have a Centaur Glade in play. That would have roughly the same effect as long as you have at least four mana. And you could attack, play a land and draw cards on the same round you made a creature, change your mind mid-turn what you want to do, drop creatures after board wipe, and begin putting two creatures in play when you get to 8. See also: Leafdrake Roost, though, at least with that card, you were really forcing the colors.

Hmm... What do we think? Maybe 4 mana? I don't want to nerf the card by making it decidedly worse than every creature token generating enchantment... but I certainly don't want to make it broken either. Let's bump up to 4.

2013-07-04 07:58:43: jmgariepy edited Final Factory
2014-01-24 01:01:46: jmgariepy edited Final Factory

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