Mashup: the Gathering Alpha: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |
CardName: Sigiled Fountain of Cho Cost: Type: Legendary Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {2}{W}: Add a storage counter to Sigiled Fountain of Cho. Return Sigiled Fountain of Cho to your hand: Add {W} to your mana pool for each storage counter that was on Sigiled Fountain of Cho. Flavour Text: Set/Rarity: Mashup: the Gathering Alpha Rare |
Code: RL02 Active?: true History: [-] Add your comments: |
Random Generator gave me Leshrac's Sigil and Fountain of Cho. Man, the early game just cared too much about what color people were playing. I originally had this as a land that added storage counters when your opponent cast green spells, but then I realized that I could remove all the color words and use the activations. Much better.
Weeird. A bit like Cabal Coffers, a bit like Gemstone Array.
Also not very good: it needs 6 mana investing before you even make a profit on the second ability. I suppose it gives you landfall triggers whenever you like, though for that I'd rather have Oboro, Palace in the Clouds.
It gives you mana filtering, but yeah - now the second ability costs too it's just not good enough. Mind you, gemstone array is , which means it's slightly too good to go on a land?
Sure, but this isn't colour-fixing. I think a Gemstone Array that only gave white mana could be , which probably means it could also be a land.
Yes, I meant the full version would be too good :)
That did bother me. At first, both activations were , but this card needed some help to be relevant. By switching this card to an Enchantment, and putting the second activation in the casting cost we get something a little more like Iceberg. How does this look?
I do feel bad about having done that, though. For some reason, this card just looks like a land to me. Thoughts?
Now if you just made this a land, with precisely this text box, that looks fair and interesting. I appreciate it's only got one of the two-mana activations from the original source, but it's still got the self-bounce as well.
Hmm... I don't know. The reason why I didn't do this at first is because it looks too powerful to me. There are lots of opportunity to dump excess mana in a game, and people wouldn't play this land until they were ready to do so.
But I can appreciate the fact that this card costs a land drop every time you play it, and doesn't even give you any mana in the turn you play it on, so maybe I'm off mark. It's really only going to work well in long control games, anyway, and by that point, the control player probably has control. Okay. Maybe I was being to harsh with the costs.