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Skeleton

CardName: Spinnewretch Cost: 4GG Type: Creature - Spider Horror Pow/Tgh: 3/6 Rules Text: {1}: Exile target card from a graveyard. If you do, put a web counter on target creature. Creatures can't attack or block unless their power is greater than the number of web counters on them. Flavour Text: Set/Rarity: Mashup: the Gathering Alpha Rare

Spinnewretch
{4}{g}{g}
 
 R 
Creature – Spider Horror
{1}: Exile target card from a graveyard. If you do, put a web counter on target creature.
Creatures can't attack or block unless their power is greater than the number of web counters on them.
3/6
Updated on 19 Jul 2012 by jmgariepy

Code: RG06

Active?: true

History: [-]

2011-11-09 06:05:59: jmgariepy created the card Spinnewretch
2011-11-09 06:07:05: jmgariepy edited Spinnewretch

Random Generator gave me Withered Wretch and Arachnus Web. This one took a lot of flipping over and over to find something I liked. I kind of want the card to say "Greater than" instead of "equal to or greater than", but that would mean that 0 power creatures wouldn't be able to attack or block as long as this was on the table. That doesn't seem right.

One of the original designs I almost went included:

~ can't attack or block unless its power is 4 or greater.
­{1}: Exile two target creature cards from a single graveyard. Put a +1/+1 counter on target creature.

Which still seems like a fine design to me, but sounded like I was rehashing an old joke, for some reason. Plus, there was probably too much Night Soil in that card.

The "remove counters" ability wants to be a separate line, and probably should say "When ~ leaves the battlefield, remove all web counters from all creatures." Sadly that doesn't help expand the font size much.

I like the Nightsoil-alike as well.

Mmm. Me too. I'll probably just add the Nightsoil-alike to the file as a separate card and see what happens.

Yeah... I tried to cut down on space by not making it a separate line, but it is awkward dangling there. I also made it permanent instead of creature to get the tokens off the board if the "creature" in question wasn't a creature anymore (for example, the web counters would fall off Mutavault). While it looks awkward, that part still sounds like the right thing to do for me. Editing the other.

2011-11-09 13:13:49: jmgariepy edited Spinnewretch

Also, there's this tricky problem with the system that kind of bugs me. I'm more likely to write a response, then, afterwards, edit the card. However, that means that the last thing to appear under "Recent Updates" is the fact that I edited the card. I don't know about you, but I am much more likely to look at a card's comments if I know they are there. From the point of view of someone who likes to receive responses, that would encourage me to edit first, then comment afterwards. It also has the negative effect of making me feel like I should do this afterwards... add an unnecessary diatribe to get more people to notice that this card has comments.

Normally, I wouldn't do that, since I think that's in poor taste. I figured I'd do it this once to point at the problem, though. I have no idea if there's a good work around this, or if one is even necessary. Most ideas I come up with to solve this "problem" kick aside another good feature. You know, like letting people know that a card has been recently edited.

There is a 'what I changed' field to the right of a card, that shows up in the updates list. It's not as long as the comments field, though. And I forget to fill it out usually, too.

Mmm. I have thought it'd be nice to have some easier indication of whether cards have comments. What's specifically occurred to me is making the mouseover tooltip previews of cards also include the number of comments and date/author of the most recent comment.

But yeah, if you're wanting to draw attention to an update, then simply including an edit comment like "Making suggested fix" or even "Try a different wording: does this work?" sounds like a good option.

That's a fair response. I get a bit wordy sometimes. ;)

2012-07-19 05:09:49: jmgariepy edited Spinnewretch
2012-07-19 05:10:11: jmgariepy moved the card Spinnewretch from Mashup: the Gathering Workbench into Mashup: the Gathering Alpha

Took a giant scalpel to this card. I can see plenty of early mistakes where I felt that I need to capture too much of the early cards. Changes made include:

  • No longer cares about activated abilities.
  • No longer cares if my opponent controls zero power creatures. They can't attack or block now because there are sticky webs everywhere. Get over it.
  • No longer cares that it leaves a pile of webs everywhere. Takes too long to explain. While I don't like a mess of counters hanging out on the battlefield, it's better to leave them there, than flood the card with text on how to get rid of them.
  • 2012-07-19 05:14:42: jmgariepy edited Spinnewretch

    You can still pay {5} and target the same card 5 times in a row. It can only be exiled once, of course, but that allows the one card to be used as fuel to spin 5 webs. At that rate, what's the point in being limited by graveyard cards?

    2012-07-19 08:53:01: jmgariepy edited Spinnewretch

    Ah, good point. Added an "If you do" clause to stop that from happening.

    Yeah, this version seems good.

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