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CardName: Angelic Antumbra Cost: 1WW Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature gets +2/+2 and has "Whenever Enchanted creature attacks, untap all creatures you control." If enchanted creature would be destroyed, instead prevent all damage that would dealt to the creature, and return Angelic Antumbra to your hand. Flavour Text: Set/Rarity: Mashup: the Gathering Alpha Rare |
Code: RW04 Active?: true History: [-] Add your comments: |
Random Generator gave me Bear Umbra and Plains, shifting it white. The only white card I have left is a Mythic, so I'm stuck. This has got to be a Mythic White Bear Umbra.
That's why the Totem Armor ability is much more effecient. My first thought was to have the creature return from the graveyard, then have the Antaumbra return from the graveyard enchanting any creature... but I couldn't think of a way to do that without ending up with Ashnod's Altar problems. This is fine, though, since it does give a good 'shield's down' moment... it's just that the shields won't be down for long. It should be noted that Demystify still does an excellent job of keeping this card off the board.
Oh, and for those who are wondering, an antumbra is a lot like a corona... except maybe wider.
Hm. I thought "Untap all creatures you control" was green: Vitalize. I thought To Arms! was an exception. But Village Bell-Ringer and Aurelia, the Warleader seem to suggest that nope, it's firmly in white.
Interesting card. It's one of those slightly-dubious mythics... it's sortof trying to be like Angelic Destiny but without being as absurd, but without being so absurd it doesn't feel quite mythic.
It's a fine card though. And I might prefer not to see it give +3/+3 or higher. Maybe drop it to 2 or 3 mana?
(Or make this rare and look for an existing white rare to promote to mythic?)
However, as currently worded, the enchanted creature still dies to damage since you don't remove it as part of the replacement.
Good point, Chris. Correcting... in a dubious manner. I don't know any other card that asks you to 'remove all damage' from a creature, like the clean up step would ask you to do, but I'm guessing the wording is fine. Also dropped to ... Why's Wizards got to print so many stupid-good mythics? Bear Umbra is 4.389 stars, but Angelic Destiny demands that this card must be better. Well, now it is. Good job Wizards.
I'd be sick of Mythic, but at least it's more honest than making occasional rares absurdly powerful without explanation. Ah well.
Hmmm, doesn't feel like a mythic. More like a top-end rare, especially with a double white cost (and one colorless), if you're looking to fill in for the mythic for white, switch this with Timecomber Giant, remove and drop its cost to 5WW as a 4/5.
Also, Battle Cry, Call to Glory and Reveille Squad. Green only had "Untap all creatures" around the Tempest block with Vitalize, Awakening and Mobilize. It's out of color pie in green today.
You know, Joz, I'd argue that the game needs a few more low-costed Mythics, but you're right. Timebomber Giant feels more Mythic. I'll probably switch it out tommorrow after I've thought on it a bit.
Glad I could help :D
As for the "remove all damage" wording, it is fairly standard. Note that it's in the reminder text for totem armour itself (see Bear Umbra) and also regeneration (Crimson Muckwader). It's also ended up in the rules text for Pyramids.
You know, I spent 10 minutes digging through the rulebook for what must be the correct phrase, instead of looking at Bear Umbra? Or, you know, Drudge Skeletons. Serves me right.