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Skeleton |
CardName: Consuming Dead Cost: B Type: Creature - Skeleton Pow/Tgh: 1/1 Rules Text: {2}{B}: Regenerate Consuming Dead. Whenever a creature is regenerated, target player loses 1 life, and you gain 1 life. Flavour Text: Set/Rarity: Mashup: the Gathering Alpha Common |
Code: CB08 Active?: true History: [-] Add your comments: |
Random Generator gave me Consume Spirit and Rimebound Dead. Unfortunately, you can't tell its Rimebound, except for the fact that I added Snow as a supertype for kicks. In the future, I might mess around with snow if it pops up a lot, but I kind of doubt it will. Still thinking on this one.
Also, this is a bit annoying, because a lot of players don't know how regeneration works. Not much I can do about that.
Added to the file because I need a 2 cost common creature. I added the reminder text in the hopes that it will cue new players into when cards regenerate. I fear it doesn't help much, though. What I really want to do is remove that reminder text and add (Creatures regenerate when they would be destroyed) to the end of the second ability. Really, I'm not sure which is worse.