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Skeleton

CardName: Vent Runner Captain Cost: 1R Type: Creature - Kobold Warrior Pow/Tgh: 0/1 Rules Text: All Kobolds you control (including Vent Runner Captain) get +1/+1 and can't be blocked except by two or more creatures. {3}: Vent Runner Captain Loses all abilities until end of turn. Any player may activate this ability. Flavour Text: Set/Rarity: Mashup: the Gathering Alpha Uncommon

Vent Runner Captain
{1}{r}
 
 U 
Creature – Kobold Warrior
All Kobolds you control (including Vent Runner Captain) get +1/+1 and can't be blocked except by two or more creatures.
{3}: Vent Runner Captain Loses all abilities until end of turn. Any player may activate this ability.
0/1
Updated on 14 May 2014 by jmgariepy

Code: UR01

Active?: true

History: [-]

2011-07-18 03:10:20: jmgariepy created the card Vent Runner Captain

­Two-Headed Sliver and Zerapa Minotaur. I took some liberties with this one, since, if you're going to have some Kobolds, you should support them. And, I don't want to have to go the sliver route if I don't gotta. Let's face it; Smashing these two creatures together literally would have resulted in this royal mess:

Two-Headed Zerapa Sliver
????
Creature - Sliver Minotaur
All slivers get First Strike and can only be blocked by two or more creatures.
All slivers gain "{3}: this creature loses all abilities. Any player may play this ability."
3/3

Nobody wants that creature. If slivers start popping up in droves, I'll probably return to this creature. But with more jurisprudece that the above submission.

2011-07-18 03:16:14: jmgariepy edited Vent Runner Captain

I decided to see how crazy this idea can be so I proceeded to generate two random cards from gatherer. I got Alluring Scent and Island. What would you do with these two ???? (I have what I did which I'll post later).

I got Mountain and another card, and I knew this would happen often and didn't want to keep making a bunch of non-basic lands, so I decided that basic lands would color shift me. See (((Unloved Devil))) to see that in action. With this card, I couldn't just change the cost to {1}{u}{u}, since that would be breaking the color pie. But we can flip it on its head and do this:

Harpy's Cry
­{1}{u}{u}
Instant
Target untapped creature you control can and must block any number of creature if able. All creatures opponents control must attack if able.

Cool. Of course, if I wasn't color shifting and making it a land instead, I'd probably make a land with this enter the battlefield trigger. That's a good ability, so I fear the land would probably be nerfed quite a bit to make it reasonable.

Quick question, how do you get the limited text on each line without leaving lines ?

anyway I went the non-basic land route and had a land that ETB tapped, gave {u} and gave the lure effect as an ETB but you're right in that it may be a bit too strong.

Are you asking, Camruth, "How do you only make one line break in your comments field, as opposed to two line breaks between paragraphs?" ­

If that's what you want, just add <br> at the end of each line break. You can also add <p> for full paragraph breaks.

A little bit of knowledge of HTML coding goes a long way. For more Big ways to

    ­
  • liven
  • ­
  • up
  • ­
  • your
  • ­
  • text
  • ­
Google up "HTML tricks"

thanks dude, I have next to no knowledge of html :-(

You don't need to use HTML in the comments here (although you're welcome to). If you end a line with two taps of the space bar, that will separate it into two lines
like I did there. That's "l,i,n,e,s,SPACE,SPACE,ENTER,l,i,k,e".

You can click the "formatting help" above any comment box to get some basic formatting suggestions; click the "Markdown" link in there to find out more about how to use Markdown.

But as I say, HTML is supported as well.

What the?! Cheating, I tell you. cheating.
Although, that is probably a lot more useful.

2011-11-16 06:20:01: jmgariepy moved the card Vent Runner Captain from Mashup: the Gathering Workbench into Mashup: the Gathering Alpha
2011-11-16 06:27:06: jmgariepy edited Vent Runner Captain
2012-06-04 09:07:55: jmgariepy edited Vent Runner Captain
2014-05-14 01:39:48: jmgariepy edited Vent Runner Captain

Originally, the {3} gave all Kobolds you control "-1/-1 until end of turn as long as ~ was on the battlefield". That's messy, and I was probably only doing it because of the "Lord's don't boost themselves rule." In this case, it just makes more sense for the Lord to bump himself... especially since having a 0/1 stat is an identifying feature for all the Kobolds. Non-standard reminder text in the middle of the ability helps solve the problem.

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