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Skeleton

CardName: Dragonsoul Bindi Cost: 5 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip {6} Equip to a Dragon {R} Equipped creature gets +5/+5. Whenever the equipped creature dies, you may distribute five +1/+1 counters among any number of target creatures. Flavour Text: Set/Rarity: Mashup: the Gathering Alpha Rare

Dragonsoul Bindi
{5}
 
 R 
Artifact – Equipment
Equip {6}
Equip to a Dragon {r}
Equipped creature gets +5/+5.
Whenever the equipped creature dies, you may distribute five +1/+1 counters among any number of target creatures.
Updated on 22 May 2014 by jmgariepy

Code: RA03

Active?: true

History: [-]

2011-11-25 02:51:23: jmgariepy created the card Dragonsoul Bindi

I selected Thermal Lance and Random Generator selected Jugan, the Rising Star. I figured we can let one of these cards go nuts. I'm not sure if this really captures the flavor of "Dragon-ness", or if the idea that armor designed for a dragon could easily be reforged into armor for 5 humans comes across. Maybe something in the artwork?

2011-11-25 03:42:04: jmgariepy edited Dragonsoul Bindi

But it's not when the armour is cut up - you've still got the armour. It's the creature inside the armour that gets cut up and made into smaller suits. Which is fine when you equip a dragon, but less fine if you equip something small. It'd be better if it was when the equipment was destroyed, I think.

I really like the "Equip to a dragon" line. I'm surprised it's so expensive otherwise though; but it is a big boost.

I guess Sword of Kaldra also gave +5/+5 and a bonus for {4}/{4}. Though that was Legendary.

2011-11-25 10:45:31: jmgariepy edited Dragonsoul Bindi

The sword of kaldra bonus ability was barely a bonus (though, I think I've seen it matter once, so maybe I'm kidding myself). I could probably drop the equip cost, though. I'm actually a little more concerned with the second half of the ability being more abusable than the first half. Add to saproling deck, and a sacrifice outlet and you should be making some tough to block damage in very short order.

I think you're right about the flavor, Vitenka, but mechanic-wise, I'd prefer the counters pass around when the creature is destroyed. I suppose that means I should change the flavor, then. Hmm...

Hmm. It's only really crazy if you've got a creature that removes +1/+1 counters to make token creatures. So, Twilight Drover (or I suppose Spike Tiller). Equip this to a token or land, sac it, get the ability to make 5 more. But then you've still got to pay 5 mana (or use Xenograft or Brass Squire) to do it again. So it's probably fine.

2012-06-09 12:03:06: jmgariepy edited Dragonsoul Bindi
2014-05-22 00:30:22: jmgariepy edited Dragonsoul Bindi

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