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CardName: War Flag Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip {2} Equipped creature gets +2/+2 and has intimidate. Whenever the Equipped creature deals combat damage to an player, sacrifice War Flag. If you do, destroy target creature that player controls. Flavour Text: Set/Rarity: Mashup: the Gathering Alpha Uncommon

War Flag
{3}
 
 U 
Artifact – Equipment
Equip {2}
Equipped creature gets +2/+2 and has intimidate.
Whenever the Equipped creature deals combat damage to an player, sacrifice War Flag. If you do, destroy target creature that player controls.
Updated on 24 Aug 2012 by jmgariepy

Code: UA06

Active?: true

History: [-]

2012-08-24 04:41:42: jmgariepy created the card War Flag

I requested equipment and Random Generator gave me Blind Zealot. I'm starting to get the impression that I need to get two random cards... changing the card type of a card is too straightforward. I did think about playing games with this card... 'can't be blocked by equipped creatures' was originally on there... but intimidate just seemed like a better idea. Funny thing: If the item that sacrificed was the equipped creature instead of the equipment, I probably would have needed to make this rare.

I don't really get the flavor. I understand how the flag grants intimidate, just not how it destroys opposing creatures.

Yeah, now that you mention it, me neither. I kind of thought of this as being a flag/weapon. Like, I stab the flag into you if you let me breech your perimeter. But that doesn't really explain how I rocketed the flag into one of your creatures. That being said, would this have really been better off flavored as a cultist dagger, which it originally was? You probably wouldn't have thought about it as much, but it would have made even less sense there.

By the by, I am open to suggestions as to what this piece of equipment might happen to be.

Well, if it was Urza's war flag, it'd have little legs and a rocket launcher.

Phyrexian, the flavour could be that you plant it into the opponents soil, it puts down roots, and evil creepy beetles rise up some distance away to devour stuff. Green gets the same thing, without 'evil'.

White - plant the flag; and the opposing army simply falls down dead, no explanation given.

I'm sure lots of other pieces of art could convey the means by which this flag operates.

This is one of the simplest "mash-ups" I've seen. The question is, will it play differently enough to Blind Zealot to be worth making? It certainly works well with saboteur creatures. And it can be used to make a blocker bigger until you need to fire it. Which in turn makes me wonder if, unlike the source card, the explode-on-hitting-the-opponent ought to be mandatory.

2012-08-24 10:30:06: jmgariepy edited War Flag

You know, I'm just going to make it mandatory to give it a few more legs. Flavor seems to want it to have some extra legs anyways. ;)

As it stands, I'm pretty sure I undercosted anyway. My pricing fell close to the Sword cycle... but I'm pretty sure Vulshok Battlegear and Vulshok Morningstar are about right at uncommon. Continual +2/+2 and intimidate is pretty damn strong on an uncommon piece of equipment.

Mmm, intimidate can be devastating on cheap equipment.

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