Link's Unplaced Cards: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Blind Tunneler Colourless Uncommon 6{4}{c}{c} Creature – Eldrazi 5 4 Whenever Blind Tunneler attacks, put a colorless Wastes land token onto the battlefield tapped. It has "{t}: Add {c} to your mana pool." 1 1332107052 on 18 Mar 2012 by dude1818
2 Gale Dancer Colourless Uncommon 0{0} Creature – Illusion 5 5 As an additional cost to cast Gale Dancer from your hand, put three exiled cards you own on the bottom of your library.
Flying
Suspend 3- Put an exiled card you own on the bottom of your library.
3 1329214984 on 14 Feb 2012 by Alex
3 Leyline of Accumulation Colourless Rare 4{4} Enchantment – Leyline If Leyline of Accumulation is in your opening hand, you may begin the game with it on the battlefield.
When Leyline of Accumulation enters the battlefield, you may search your library for a Leyline and put it onto the battlefield, then shuffle your library.
1 1371739353 on 20 Jun 2013 by Link
4 Nolos, Progenitor Colourless Mythic 8{8} Planeswalker – Nolos 4 +1 Until your next turn, as long as you control another planeswalker, creatures can't attack Nolos.
-1 Put a colorless planeswalker token with no subtypes named "Nameless Clone" onto the battlefield with one loyalty counter on it. It has "+1: Draw a card."
0
5 Ruinous Wake Colourless None 3{2}{c} Enchantment Colorless creatures you control get +1/+1.
Whenever one or more colorless creatures you control attacks, create a Desert token. (It's a colorless land with "{t}: Produce {c}.")
4 1598728773 on 29 Aug 2020 by SecretInfiltrator
6 Scroll of the Meek Colourless Uncommon 1{1} Scroll Llanowar Elves—{g}; Doomed Traveler—{w}; Kraken Hatchling—{u}; Forge Devil—{r}
(As an additional cost to cast this scroll, pay the mana cost of a card named on it.)
Search your library for the card you paid for, reveal it, and put it into your hand. Then shuffle your library.
1 1368133358 on 09 May 2013 by Link
7 Yruné, of the Five Faces Colourless Rare 5{5} Legendary Creature – Spirit 5 5 Spend only one color of mana to cast Yruné, of the Five Faces. Yruné is that color.
Spells that share a color with Yruné cast {3} less to cast and can't be countered.
{5}: If only one color of mana was spent to activate this ability, Yruné becomes that color. Any player may activate this ability.
2 1329809178 on 21 Feb 2012 by Alex
8 Aether-Shield Mechanic White Rare 2{1}{w} Creature – Dwarf Artificer 1 4 When Aether-Shield Mechanic enters the battlefield, you get {e}{e}{e}.
Pay {e}: Prevent all noncombat damage that would be dealt to target player or permanent this turn.
0
9 Ancestral Blessing White Common 1{w} Instant Put a 1/1 white Spirit creature token with flying onto the battlefield.
Favor— {1}, Discard Ancestral Blessing: The next instant spell you cast coats {1} less to cast and gains "Put a 1/1 white Spirit creature token with flying onto the battlefield."
0
10 Angel of the Pillar White Rare 0{0} Creature – Angel 4 4 Angel of the Pillar is white.
Cast Angel of the Pillar only if you control six or more white permanents and no permanents of another color.
Flying
Purity (Multicolor creatures and creatures that don't share a color with Angel of the Pillar get -1/-1).
0
11 Animated Panes White Uncommon 2{1}{w} Enchantment {r/w}{r/w}: Animated Panes becomes a 3/2 red and white Soldier creature with first strike until end of turn.
{b/w}{b/w}: Animated Panes becomes a 2/2 white and black Spirit creature with flying and lifelink until end of turn.
2 1395938510 on 27 Mar 2014 by Alex
12 Appeal to Above White Rare 1{w} Sorcery Kicker {3}{u}
Put a 1/1 white Spirit creature token with flying onto the battlefield. Then, if Appeal to Above was kicked, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest of the cards revealed this way into your library.
1 1371200422 on 14 Jun 2013 by Alex
13 Aron Valais White Mythic 4{2}{w}{w} Planeswalker – Aron 3 +1 Until end of turn, spells you cast cost {w} less to cast.
0 Until your next upkeep, creatures can't attack you or Aron unless their controller pays {1} for each of those creatures.
-6 You get an emblem with "You may cast the first white spell you cast each turn without paying its mana cost."
6 1310345592 on 11 Jul 2011 by Link
14 Artisan's Ward White Uncommon 4{2}{w}{w} Enchantment Creatures you control with activated abilities have indestructible. 0
15 Ascend into Immortality White Rare 1{w} Instant Put target legendary creature card from your graveyard into your command zone. That card becomes your Commander. (It does not replace any other commanders you may have.) 8 1407292019 on 06 Aug 2014 by Visitor
16 Astral Gyre White Rare 3{w}{w}{w} Enchantment Enchantment spells you cast cost {2} less to cast.
Sacrifice two enchantments: Put an enchantment card from your hand onto the battlefield.
3 1338477289 on 31 May 2012 by Link
17 Astral Wall White Uncommon 2{1}{w} Creature – Wall 1 2 Defender, flying, protection from creatures 5 1380127258 on 25 Sep 2013 by Vitenka
18 Boros Investigation White Uncommon 4{3}{w} Enchantment Whenever a creature you control becomes blocked, you may draw a card.
{r}: Target blocked creature gets +1/+0 until end of turn.
0
19 Bureaucrat White Uncommon 4{3}{w} Creature – Human Wizard 2 2 {1}, {t}: Spells target player casts cost {1} more to cast this turn. 1 1357289931 on 04 Jan 2013 by Vitenka
20 Celestial Horseman White Mythic 5{3}{w}{w} Creature – Spirit Knight 4 4 Flying, Vigilance, Protection from Black and from Red
Whenever Celestial Horseman blocks or is blocked by a creature with less power than it, exile that creature.
3 1310344234 on 11 Jul 2011 by Link
21 Cellblock Enforcer White Uncommon 2{1}{w} Creature – Human Soldier 1 3 Vigilance
If a permanent was exiled this turn, you may cast Cellblock Enforcer without paying its mana cost.
0
22 Cloak of Snow White Rare 3{w}{w}{w} Enchantment If a source an opponent controls would deal damage to you, prevent that damage unless that source's controller pays {1}.
Whenever a creature attacks you, Cloak of Snow deals 1 damage to that creature unless that creature's controller pays {1}.
3 1330011164 on 23 Feb 2012 by Link
23 Cloudsoul Augur White Uncommon 1{w} Creature – Human Augur 1 1 When Cloudsoul Augur enters the battlefield, put a 1/1 blue Bird Spirit creature token with flying onto the battlefield. 6 1400729588 on 22 May 2014 by Link
24 Creativity Sanction White Rare 5{3}{w}{w} Enchantment {2}: When target instant or sorcery spell resolves, exile it.
Players can't cast spells that share a name with cards exiled by Creativity Sanction.
0
25 Cupid's Halo White Uncommon 1{w} Enchantment – Aura Enchant creature
Whenever enchanted creature blocks or becomes blocked by a creature, tap both of those creatures. They don't untap during their controller's next untap step.
0
26 Dancer in the Mists White Uncommon 1{w} Creature – Fox Ninja 1 1 Ninjutsu {1}{w} ({1}{w}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
When Dancer in the Mists enters the battlefield, you may prevent the next 2 damage that would be dealt to target creature or player this turn.
5 1316471317 on 19 Sep 2011 by Link
27 Dawnsoul Augur White Uncommon 2{w}{w} Creature 1 1 When Dawnsoul Augur enters the battlefield, put a 2/2 green Sable Spirit creature token with vigilance onto the battlefield. 1 1400729745 on 22 May 2014 by Link
28 Death Tax White Rare 3{1}{w}{w} Sorcery For each creature, destroy that creature unless its controller pays {2}. 2 1420987532 on 11 Jan 2015 by Alex
29 Defender of Sanctity White Mythic 3{1}{w}{w} Creature – Human Knight 3 3 First strike
During your turn, you can't lose the game and your opponents can't win the game.
3 1507342181 on 07 Oct 2017 by Link
30 Desperate Worshiper White Rare 1{w} Creature – Human Cleric 1 1 Whenever an opponent casts a legendary spell, put a +1/+1 counter on Desperate Worshiper.
Legendary spells you cast cost {2} less to cast for each +1/+1 counter on Desperate Worshiper.
2 1370411957 on 05 Jun 2013 by Link
31 Destiny Blade White Common 2{1}{b} Instant Destroy target nonwhite creature. 0
32 Determined Philosopher White Uncommon 1{w} Creature – Human Cleric Wizard 1 2 Vigilance
{u}, Sacrifice Determined Philosopher: Draw a card.
{1}{b}, Exile Determined Philosopher from your graveyard: Draw a card.
{2}{c}, Return Determined Philosopher from exile to the bottom of your library: Draw a card.
4 1592109726 on 14 Jun 2020 by Sorrow
33 Diamond Angel White Rare 4{2}{w}{w} Creature – Angel 3 3 Treasured (If you would search your library for a single card and this card is in your library, you may find this card instead.)
Flying
When Diamond Angel enters the battlefield, you gain 1 life for each creature you control.
When Diamond Angel enters the battlefield, if you control fewer than four creatures, sacrifice it.
3 1314891930 on 01 Sep 2011 by SadisticMystic
34 Divine Sanction White Rare 3{w}{w}{w} Enchantment All permanents and players have hexproof. 2 1310403955 on 11 Jul 2011 by Link
35 Dr. Angela Ziegler White Rare 3{2}{w} Legendary Creature – Human Doctor 2 2 Flying
Whenever a creature you control is dealt damage, remove that damage.
{2}{w}, {t}, Exert Dr. Angela Ziegler: Return target creature card from your graveyard to the battlefield if it died this turn.
0
36 Edgar, Shepherd of All White Rare 2{w}{w} Legendary Creature – Kithkin 2 2 {t}: Choose one —
• Creatures you control get +1/+1 until Edgar, Shepherd of All becomes untapped.
• Other creatures you control gain vigilance until Edgar becomes untapped.
• Put a 0/1 white Goat creature token onto the battlefield.
4 1449696053 on 09 Dec 2015 by Link
37 Elyssian Centipede White Uncommon 2{w}{w} Creature – Insect Spirit 2 2 Flanking
Put an enchantment card from your graveyard on the bottom of your library: Elyssian Centipede can block any number of creatures this turn. Put a +1/+1 counter on Elyssian Centipede.
0
38 Elyssian Encroachment White Rare 5{3}{w}{w} Enchantment If a creature you own would die, you may exile it instead.
You may cast creature cards exiled with Elyssian Encroachment.
0
39 Elyssian Soul White Uncommon 1{w} Creature – Spirit 0 2 Enchantment spells you cast cost {1} less to cast. 0
40 Enlightening Gaze White Uncommon 1{w} Instant Target opponent draws a card. Creatures that player controls can't attack this turn, and their activated abilities can't be activated. 0
41 Enlistment Notice White Uncommon 3{w}{w}{w} Sorcery Quicken {w} (You may cast this spell any time you could cast an instant if you spend an additional {w} to cast it.)
Put three 1/1 white Soldier creature tokens onto the battlefield.
0
42 Ensia, the Life Vessel White Mythic 5{3}{w}{w} Legendary Enchantment Creature 0 3 {w}{w}: Exile target creature you own.
{x}{w}{w}: Return a card exiled with Ensia, the Life Vessel with converted mana cost {x} to the battlefield under your control.
When Ensia dies, return all cards exiled with it to their owner's graveyard.
2 1326481693 on 13 Jan 2012 by Link
43 Essana, Protector of the Soul White Mythic 4{2}{w}{w} Planeswalker – Essana 4 +2 Exile target permanent you own until Essana leaves the battlefield.
-3 Exile target permanent an opponent owns until Essana leaves the battlefield.
-8 Put all cards exiled with Essana on the bottoms of their owner's libraries, then draw twice that many cards. You gain three times that much life.
3 1378357541 on 05 Sep 2013 by Link
44 Estine, Crystalline Soul (Estine, Soul Fractured) White Mythic 5 {3}{r}{w} Planeswalker – Estine
‑‑‑‑
Planeswalker – Estine
4 +2 Creatures can't attack Estine, Crystalline Soul next turn. Transform Estine, Crystalline Soul.
+1 You gain 4 life. Transform Estine, Crystalline Soul.
0 Return target artifact or creature card from your graveyard to your hand. Transform Estine, Crystalline Soul.
‑‑‑‑
-1 Estine, Soul Fractured deals 2 damage to each player. Transform Estine, Soul Fractured.
-2 Exile your hand, then draw that many cards.
-8 You gain an emblem with "Creatures your opponents control can't block."
2 1380174539 on 26 Sep 2013 by Link
45 Eternal Warrior White Common 1{w} Creature – Spirit Soldier 1 1 Recollect (Whenever you cast a card with this name for the first time in a turn, return all other cards with this name from your graveyard to your hand.) 0
46 Eternal Watcher White Uncommon 2{w}{w} Creature – Spirit Knight 2 1 Vigilance
At the beginning of each upkeep, if an opponent controls a black permanent, return Eternal Watcher from your graveyard to the battlefield.
0
47 Etherial Vortex White Rare 1{w} Enchantment – Aura Enchant creature
When Etherial Vortex enters the battlefield, return an Aura card with converted mana cost X or less from your graveyard to the battlefield attached to enchanted creature, where X is that creature's converted mana cost.
0
48 Evensoul Augur White Common 2{1}{w} Creature – Human Augur 1 1 When Evensoul Augur enters the battlefield, put a 1/1 black Bat Spirit creature token with lifelink onto the battlefield. 2 1400729656 on 22 May 2014 by Link
49 Exclusivist White Rare 4{w}{w}{w}{w} Creature – Human Cleric 0 5 When Exclusivist enters the battlefield, choose a color.
Spells of the chosen color can be cast only with mana of that color.
0
50 Fairness White Rare 2{w}{w} Creature – Incarnation 2 2 Players can't win or lose the game other than by a player's life total being 0 or less. 0
51 Fateful Sunrise White Rare 4{1}{w}{w}{w} Sorcery Quicken {1}{w} (You may cast this spell any time you could cast an instant if you spend an additional {1}{w} to cast it.)
Destroy all creatures.
0
52 Featherbloom White Rare 2{1}{w} Enchantment At the beginning of each player's upkeep, that player puts a 1/1 white bird creature token onto the battlefield and gains 1 life. 4 1331055544 on 06 Mar 2012 by Alex
53 Firesoul Augur White Uncommon 3{2}{w} Creature – Human Augur 1 1 When Firesoul Augur enters the battlefield, put a 2/2 red Lizard Spirit creature with first strike onto the battlefield. 1 1400729874 on 22 May 2014 by Link
54 First Dream White Uncommon 2{w}{w} Sorcery Search your library for an Aura card with converted mana cost 3 or less and exile it, then shuffle your library. Until end of turn, you may cast that card without paying its mana cost. 1 1393629262 on 28 Feb 2014 by Link
55 Fog of War White Rare 3{2}{w} Enchantment Whenever a creature attacks you, its controller may pay {2/b}. If he or she doesn't, creatures that player controls get -1/-1 until end of turn.
Whenever a creature you control attacks, you may pay {2/r}. If you do, creatures you control get +1/+1 until end of turn.
0
56 Foothill Lounger White Rare 1{w} Creature – Giant 5 5 Foothill Lounger can't attack or block unless there are twenty or more lands on the battlefield. 2 1350060750 on 12 Oct 2012 by Alex
57 Forbiddance White Rare 4{2}{w}{w} Enchantment When Forbiddance enters the battlefield, choose a color and a card type.
{u}{u}: Counter target spell if it's both the chosen color and the chosen card type.
8 1329836310 on 21 Feb 2012 by Link
58 Forbidden Beyond White Uncommon 4{2}{w}{w} Enchantment – Aura Enchant exiled card
Spells that share a type with the enchanted card cost {1} more to cast.
Spells that share a color with the enchanted card cost {1} more to cast.
2 1312939084 on 10 Aug 2011 by Link
59 Forced Contemplation White Uncommon 0{0} Instant Target creature can't attack this turn. 9 1355198899 on 11 Dec 2012 by Link
60 Forced Repentance White Mythic 4{2}{w}{w} Instant Tap all creatures that dealt damage to you this turn and put a repentance counter on each of them.
You gain an emblem with “Creatures with repentance counters on them can’t attack or block, and their activated abilities can’t be activated.”
2 1310548290 on 13 Jul 2011 by Alex
61 Forestall White Uncommon 1{w} Instant Exile target artifact, creature, or enchantment. That card's owner may cast that card as long as it remains exiled by paying {x} instead of its mana cost, where X [something.] 17 1373274648 on 08 Jul 2013 by Alex
62 Forestall Greed White Rare 3{1}{w}{w} Instant Counter target spell unless its controller pays {1} for each spell cast this turn.
Remnant — As long as Forestall Greed is exiled, whenever a player casts a spell, counter that spell unless its controller pays {1} for each other spell cast this turn.
6 1358327275 on 16 Jan 2013 by Vitenka
63 Forever White Rare 1{w} Creature – Incarnation 1 1 When Forever is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
When Forever is put into a library from anywhere, its owner draws a card.
3 1339033733 on 07 Jun 2012 by Link
64 Forgiving Redeemer White Rare 8{6}{w}{w} Creature – Angel 6 6 Flying
When Forgiving Redeemer enters the battlefield, put up to one target black creature card and up to one target red creature card from graveyards onto the battlefield under your control. Those creatures are white in addition to their other colors.
0
65 Gideon's Enforcer White Uncommon 2{w}{w} Creature – Human Soldier 1 3 Vigilance
Whenever Gideon's Enforcer blocks a creature, that creature doesn't untap during its controller's next untap step.
1 1372139475 on 25 Jun 2013 by Link
66 Gideon's Reversal White Rare 2{w}{w} Sorcery Kicker {3}
Creatures target opponent controls attack you next turn if able.
If Gideon's Reversal was kicked, until your next turn, if a source would deal 2 or more damage to you or a permanent you control, it deals 1 damage instead.
2 1392055672 on 10 Feb 2014 by Link
67 Gild with Light White Uncommon 1{w} Enchantment – Aura Enchant permanent
Enchanted permanent is white.
When enchanted permanent is put into a graveyard from the battlefield, return it to its owner's hand.
2 1367213251 on 29 Apr 2013 by dude1818
68 Giving Guy White Uncommon 4{3}{w} Creature – Human Cleric 4 4 When Giving Guy enters the battlefield, target opponent gains control of all artifacts you control. 2 1354521080 on 03 Dec 2012 by dude1818
69 Glacial Shaman White Uncommon 1{w} Creature – Human Shaman 0 3 {t}: Add {1} to your mana pool. Activate this ability only if you control a green permanent.
{1}, Tap an untapped blue permanent you control: Tap target creature.
0
70 Glass Merchant White Uncommon 3{2}{w} Creature – Cloudwalker Merchant 0 4 {1}: Cloudwalker spells cost {1} less to cast this turn. 2 1338578743 on 01 Jun 2012 by Link
71 Glimmer of Moonlight White Rare 2{w}{w} Enchantment If a player would search his or her library, instead that player searches his or her library for an enchantment card, reveals it, and puts it into his or her hand. Then that player shuffles his or her library. 3 1366915598 on 25 Apr 2013 by Alex
72 Growing Militia White Uncommon 4{2}{w}{w} Sorcery Put a 1/1 white Soldier token onto the battlefield.
Impact (When this resolves, exile it. At the beginning of each of your upkeeps for the rest of the game, copy this except for this ability.)
0
73 Guerran's Bannerman White Uncommon 2{1}{w} Creature – Human Warrior 1 3 Whenever one or more creatures an opponent controls attacks, if you're the defending player, untap up to one target creature. 1 1486485113 on 07 Feb 2017 by Link
74 Healer's Challenge White Common 1{w} Challenge 2 Condition: Gain 5 life.
When you meet this challenge, you gain 5 life.
2 1396215758 on 30 Mar 2014 by Link
75 Heart of the Steppes White Uncommon 3{1}{w}{w} Creature – Spirit 0 5 Defender
{w}, Discard a Plains card: Target creature can't attack this turn.
0
76 Heartseer Wall White Rare 2{w}{w} Creature – Spirit Wall 0 3 Defender
Heartseer Wall can block any number of creatures that share a name.
Heartseer Wall has indestructible as long as it's blocking more than one creature.
0
77 Heliod's Shield White Uncommon 1{w} Instant Target creature you control gains protection from the color of your choice until end of turn.
Favor — {1}, Discard Heliod's Shield: The next instant spell you cast costs {1} less to cast and gains "Target creature you control gains protection from the color of your choice until end of turn."
0
78 Hides-in-the-Sun White Uncommon 3{2}{w} Creature – Fox Ninja 2 2 Ninjutsu {1}{w}{w}
When Hides-in-the-Sun enters the battlefield, creatures you control get +1/+1 until end of turn.
2 1316840286 on 24 Sep 2011 by dude1818
79 Honorable Warfare White Uncommon 2{1}{w} Instant Prevent all noncombat damage that would be dealt to you and creatures you control this turn. 0
80 Humiliation White Rare 3{1}{w}{w} Instant Creatures your opponents control lose all abilities and become 1/1 until end of turn. 3 1392109902 on 11 Feb 2014 by Alex
81 Infinite Wall White Rare 3{w}{w}{w} Creature – Spirit Wall 0 3 Defender
When Infinite Wall enters the battlefield, return target creature card with power 0 from your graveyard to the battlefield.
10 1378332930 on 04 Sep 2013 by SadisticMystic
82 Intimidating Lieutenant White Rare 2{1}{w} Creature – Dwarf Soldier 2 2 Flash
Other creatures that entered the battlefield this turn have base power and toughness 0/1.
0
83 Knight of the Darkened Mirror White Rare 3{2}{w} Creature – Human Knight 2 2 Vigilance
As long as two or more players each control a Swamp, Knight of the Darkened Mirror has deathtouch.
As long as two or more players each control a Mountain, Knight of the Darkened Mirror has menace.
7 1468713752 on 17 Jul 2016 by Link
84 Knight of the White Sun White Rare 3{2}{w} Creature – Cat Knight 2 2 Vigilance
As long as you control a green permanent, Knight of the White Sun gets +1/+1 and has trample.
As long as you control a blue permanent, Knight of the White Sun gets +1/+1 and has flying.
4 1326374025 on 12 Jan 2012 by Shiny_Umbreon
85 Lightbind Priest White Rare 3{1}{w}{w} Enchantment Creature – Cleric 2 2 Protection from tapped creatures
Blocking causes creatures your opponent control to tap.
3 1377463136 on 25 Aug 2013 by Alex
86 Lighthallowed Demon White Rare 4{2}{b}{b} Creature – Demon 6 6 Flying
You can't spend black mana.
4 1358529136 on 18 Jan 2013 by Vitenka
87 Lord of Whispers White Rare 4{2}{w}{w} Creature – Spirit Avatar 3 3 Vigilance, lifelink
Lord of Whispers has all names.
0
88 Lunar Animus White Rare 4{3}{w} Enchantment Creatures you control get +1/+1.
{1}{g}: Target noncreature land you control becomes a 1/1 Spirit creature until end of turn.
{1}{u}: Target noncreature artifact you control becomes a 1/1 Spirit creature until end of turn.
2 1593274821 on 27 Jun 2020 by Froggychum
89 Maiden of Estates White Rare 5{3}{w}{w} Creature – Angel 4 4 Flying
Landfall— Domain— Whenever a land enters the battlefield under your control, you gain 1 life for each basic land type among lands you control.
0
90 Marthanos the Pure White Mythic 1{w} Planeswalker – Marthanos 1 +1 Target creature gains first strike and vigilance until end of turn.
-1 Put a +1/+1 counter on target creature for each loyalty counter on Marthanos.
-5 You gain an emblem with "{1}{w}: Exile target creature, then it to the battlefield under its owner's control with a +1/+1 counter on it.
5 1317136858 on 27 Sep 2011 by Link
91 Marthanos the Tempted White Rare 1{w} Legendary Creature – Human Knight 1 1 First Strike
Whenever Marthanos the Tempted attacks and isn't blocked, you may pay {x}{w}{b}. If you do, the defending player loses X life and you gain X life.
Whenever Marthanos becomes blocked, you may pay {x}{r}{w}. If you do, Marthanos deals X damage to target blocking creature. Put a +1/+1 counter on Marthanos.
11 1317136503 on 27 Sep 2011 by Link
92 Marthanos, Sage of Battle White Mythic 1{w} Legendary Creature – Human Knight 1 1 {1}{g}: Put a +1/+1 counter on target creature that entered the battlefield this turn.
{u}, {t}: Untap target attacking creature you own. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
8 1312756773 on 07 Aug 2011 by Link
93 Martial of the Edge White Uncommon 1{w} Creature – Cloudwalker Soldier 1 1 Imbue ({2}: Exile a creature card from your hand haunting this until this leaves the battlefield.)
As long as Martial of the Edge is haunted, it gets +2/+2 and has lifelink.
0
94 Memory's Echo White Rare 4{3}{w} Enchantment Whenever a permanent is exiled, its controller may pay {2}. If he or she does, he or she puts a copy of that permanent onto the battlefield, except that it's a colorless enchantment with no name and no other types. 7 1331080672 on 07 Mar 2012 by Link
95 Michiko's Condescension White Rare 3{2}{w} Instant Choose one — If a source would deal 2 or more damage this turn, it deals 1 damage instead; or whenever a creature deals damage to you this turn, put it on the bottom of its owner's library.
Entwine {2}{w}
2 1393494361 on 27 Feb 2014 by Vitenka
96 Moaning Wind White Common 2{1}{w} Sorcery Put a 1/1 white Spirit creature token with flying onto the battlefield. If you discarded a Swamp card to cast Moaning Wind, each opponent loses 1 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
1 1376149432 on 10 Aug 2013 by Link
97 Moonlit Resurgence White Rare 4{x}{2}{w}{w} Sorcery Return up to X target enchantment cards from your graveyard to the battlefield. 4 1366386257 on 19 Apr 2013 by Link
98 Nobleman's Squire White Common 2{1}{w} Creature – Human Soldier 1 1 Swordsman (This creature enters the battlefield with an equipment artifact token with equip {1} and "Equipped creature gets +1/+1" attached to it.) 1 1366421594 on 20 Apr 2013 by Link
99 Nonviolence White Uncommon 3{1}{w}{w} Enchantment Creatures you control have defender and get -X/+X, where X is their power. 0
100 Novice Aesthete White Uncommon 4{2}{w}{w} Creature – Human Advisor 2 2 Whenever an artifact or enchantment is put into your graveyard from the battlefield, you may draw a card. 2 1378703736 on 09 Sep 2013 by Link
101 Obfuscating Fogling White Uncommon 2{1}{w} Creature – Elemental 1 2 Noncreature, nonplaneswalker spells cost {1} more to cast.
Discard a land card: Obfuscating Fogling stops being a creature and becomes a Plains land until end of turn.
0
102 Obfuscator Apprentice White Common 1{w} Creature – Cloudwalker Cleric 0 1 {t}: Remove target attacking creature from combat unless its controller pays {2}. 0
103 Ongoing Draft White Common 3{2}{w} Instant Put two 1/1 white soldier creature tokens onto the battlefield.
Search your library for a card named Ongoing Draft, reveal it, and put it into your hand. Then shuffle your library.
0
104 Orzhov Investigation White Uncommon 4{3}{w} Enchantment Whenever a creature you control blocks, you may draw a card.
{b}: Target blocked creature gets -1/-0 until end of turn.
0
105 Ourluin of the Stern Gaze White Rare 4{2}{w}{w} Legendary Creature – Lamassu 3 3 Flying
Triggered abilities of sources your opponents control don't trigger.
10 1421123218 on 13 Jan 2015 by dude1818
106 Overbearing Administrator White Rare 3{1}{w}{w} Creature – Human Noble 2 2 Each opponent skips his or her first main phase each turn. 0
107 Paladin of Gilded Arms White Common 3{2}{w} Creature – Human Knight 2 2 Whenever an opponent loses life, Paladin of Gilded Arms gets +1/+0 until end of turn.
Whenever you gain life, Paladin of Gilded Arms gets +0/+1 until end of turn.
0
108 Paladin of Āiro White Rare 2{1}{w} Creature – Human Cleric Knight 2 2 {g}{w}, {t}: Paladin of Āiro gains anchor until end of turn. (It can't be exiled or put into its owner's hand or library from the battlefield.)
{w}{u}, {q}: Put Paladin of Āiro and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle their libraries.
9 1341171213 on 01 Jul 2012 by Link
109 Parity White Rare 4{2/w}{2/w} Creature – Incarnation 2 2 Flash
When Parity enters the battlefield, if you spent {u}{b}{r}{g} to cast it, draw a card for each card in target opponent's hand.
1 1404919342 on 09 Jul 2014 by Link
110 Peace Talks White Rare 3{1}{w}{w} Sorcery Each player chooses a permanent type. Then each player puts a permanent he or she controls of each type chosen this way on the bottom of his or her library and draws a card. 0
111 Phendar, Master Gatebuilder White Rare 4{2}{w}{w} Creature – Dwarf Soldier 2 4 Whenever a creature an opponent controls attacks through a passage you control, put a 0/3 Wall creature token with defender onto the battlefield blocking that creature. 0
112 Pious Officiant White Rare 2{w}{w} Creature – Human Advisor 0 4 Defender
Spells and abilities you control can't cause you to lose life.
0
113 Priest of Ordinance White Rare 2{1}{w} Creature – Spirit Cleric 2 1 Flying
Each activated ability can't be activated more than once each turn.
1 1507341990 on 07 Oct 2017 by Link
114 Priest of the Nebula White Uncommon 1{w} Creature – Cloudwalker Cleric 1 1 Imbue ({2}: Exile a creature card from your hand imbuing this creature. When this creature leaves the battlefield, return all cards imbuing it to their owner's hands.)
Priest of the Nebula gets +1/+1 for each creature imbuing it.
1 1337748049 on 23 May 2012 by Link
115 Property Tax Official White Uncommon 2{w}{w} Creature – Human Advisor 1 3 Flash
Whenever a land enters the battlefield, if it wasn't played, its controller returns it to his or her hand.
0
116 Protective Artificer White Rare 3{1}{w}{w} Creature – Dwarf Wizard 0 4 Noncreature artifacts you control have hexproof. 0
117 Protector White Common 2{1}{w} Creature – Spirit 2 1 {w}, Discard Protector: Target creature is indestructible this turn. 0
118 Protector of the Weak White Rare 2{1}{w} Creature – Spirit 0 4 Defender
At the beginning of each end step, if a player controls fewer creatures than each other player, return Protector of the Weak from your graveyard to the battlefield under that player's control.
0
119 Recycling Program White Common 2{1}{w} Instant Return target artifact card from your graveyard to your hand.
Recharge 2—{w} ({w}, Discard this card: Put two charge counters on target noncreature artifact.)
0
120 Reduce to Ashes White Uncommon 1{w} Instant Exile target creature that attacked or activated an ability this turn. Its controller puts a 1/1 colorless Sand creature token onto the battlefield. 4 1393650811 on 01 Mar 2014 by Link
121 Resonance Field White Rare 3{1}{w}{w} Enchantment – Aura Enchant creature card in an exile zone
Enchanted creature card is a creature and can attack as though it were on the battlefield.
4 1316429054 on 19 Sep 2011 by Alex
122 Resounding Barrier White Uncommon 1{w} Instant Target creature you control gains protection from the color of your choice until end of turn.
If this is the fourth time this game you've cast a spell named Resounding Barrier, you get an emblem with "{w}: Target creature you control gains protection from the color of your choice until end of turn."
0
123 Ritual of Cremation White Uncommon 2{r}{r} Sorcery Ritual of Cremation deals 1 damage to each creature.
Whenever a creature would go to the graveyard this turn, exile it instead.
3 1315311460 on 06 Sep 2011 by Link
124 Safekeeper White Uncommon 1{w} Creature – Kor Cleric 1 2 Flash
When Safekeeper enters the battlefield, exile a card from your hand or graveyard. Return that card to that zone at end of turn.
0
125 Scion of Light White Rare 2{w}{w} Creature – Avatar 2 2 Vigilance
If a spell or ability an opponent controls would exile a permanent card from your graveyard, you may put that card onto the battlefield instead.
6 1404377796 on 03 Jul 2014 by Alex
126 Seeker of the Astral Way White Common 3{1}{w}{w} Creature – Cloudwalker Cleric 2 2 Deflect 2 (If this would be dealt damage, prevent that damage unless its source's controller pays {2}.) 2 1338006170 on 26 May 2012 by jmgariepy
127 Seer Aloft White Rare 5{3}{D{w}}{D{w}} Day Creature – Bird Wizard 4 3 Flying
Whenever a player spends three or more Day mana to roll the planar die, that player may planeswalk.
0
128 Seiju, Realm Wanderer White Rare 2{w}{w} Legendary Creature – Human Monk 2 2 Islandwalk, Swampwalk, Mountainwalk, Forestwalk 1 1339864513 on 16 Jun 2012 by Link
129 Selace, Soul of Silence White Mythic 4{2}{w}{w} Legendary Creature – Human Cleric 0 6 As long as Selace, Soul of Silence is untapped, players can't cast spells.
{7}, Pay 5 life: Exile Selace. Any player may activate this ability.
3 1348807095 on 28 Sep 2012 by Link
130 Selene's Blessed White Uncommon 2{1}{w} Creature – Cat Cleric 1 2 {t}: Target permanent becomes an enchantment in addition to its other types until end of turn. 0
131 Sequestering Vow White Uncommon 1{w} Enchantment When Sequestering Vow enters the battlefield, exile target permanent you control.
When Sequestering Vow leaves the battlefield, return the exiled card to the battlefield under its owner's control.
0
132 Sharash, the Unyielding White Rare 2{w}{w} Legendary Creature – Human Soldier 1 1 Vigilance
Prevent all combat damage that would be dealt to Sharash, the Unyielding.
5 1326645336 on 15 Jan 2012 by Alex
133 Sheet of Light White Uncommon 1{w} Instant You and permanents you control can't be the target of black or red spells this turn.
Draw a card.
0
134 Sigiled Honor Guard White Uncommon 2{1}{w} Creature – Human Knight 2 1 First Strike
{g}{u}: Put Sigiled Honor Guard from your hand onto the battlefield. Return it to your hand at end of turn.
3 1313975649 on 22 Aug 2011 by Link
135 Solaron, Brightness of the Sun White Mythic 8{5}{w}{w}{w} Legendary Creature – Avatar 7 6 Other creatures can't attack or block. 5 1359658563 on 31 Jan 2013 by Vitenka
136 Solthas, the Night-Arrow White None 2{1}{w} Legendary Creature – Human Archer 2 1 At the beginning of your end step, if you control no Birds, you may pay {u}. If you do, create a 1/1 blue Bird creature token with flying, then scry 2.
{r}, Tap an untapped Bird you control: Solthas, the Night-Arrow deals damage equal to its power to target creature or player.
4 1622580265 on 01 Jun 2021 by Vitenka
137 Soulblessed Angel White Mythic 4{2}{w}{w} Creature – Angel 3 3 Flying
Tap five untapped creature cards in your graveyard: Return Soulblessed Angel from your graveyard to the battlefield.
4 1371084238 on 13 Jun 2013 by amuseum
138 Spectral Bastion White Rare 5{3}{w}{w} Enchantment – Aura Enchanted permanent card in an exile zone
Cards owned by the enchanted permanent's owner that share a type with that permanent are indestructible.
4 1312985536 on 10 Aug 2011 by Alex
139 Spectral Mist White Uncommon 1{w} Enchantment {1}{w}: Spectral Mist becomes a 2/2 Spirit creature with lifelink until end of turn.
{2}{w}{w}: Spectral Mist becomes a 4/4 Spirit creature with vigilance until end of turn.
0
140 Spectrify White Uncommon 1{w} Instant Exile target creature. Its controller puts a token onto the battlefield that's a copy of that creature. 3 1332863649 on 27 Mar 2012 by M_Houlding
141 Spiritual Shepherd White None 2{w}{w} Creature – Human Cleric 1 2 Whenever a spell or ability you control puts tokens onto the battefield, put an additional 1/1 white Spirit creature token with Flying onto the battlefield. 0
142 Stability White Mythic 5{2}{w}{w}{w} Creature – Avatar 5 5 Vigilance
The power and toughness of creatures you control can't be changed from their printed values.
14 1330145760 on 25 Feb 2012 by jmgariepy
143 Steady Reinforcements White Rare 2{x}{w}{w} Sorcery Search your library for up to X creature cards with converted mana cost 1 and exile them.
At the beginning of your upkeep for the rest of the game, put a creature card exiled with Steady Reinforcements onto the battlefield.
0
144 Storywheel Spirit White Uncommon 1{w} Creature – Spirit 1 1 Flying
If you discarded a Forest card to cast Storywheel Spirit, it enters the battlefield with a +1/+1 counter on it.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
0
145 Sun Charm White Uncommon 2{w}{w} Instant Choose one — Exile target blocked creature; or exile target enchantment; or target permanent gains indestructible until end of turn. 1 1373501351 on 11 Jul 2013 by Link
146 Sun Titan's Blessing White Uncommon 3{2}{w} Enchantment Whenever Sun Titan's Blessing or another permanent enters the battlefield from your graveyard, you may draw a card. 2 1392373769 on 14 Feb 2014 by Alex
147 Sunshield Archon White Mythic 7{5}{w}{w} Creature – Archon 4 5 Flying, vigilance
You and permanents you control have protection from black and from red.
1 1392844409 on 19 Feb 2014 by Link
148 Talus Guard Mastiff White Uncommon 3{2}{w} Creature – Hound Ally 1 2 Whenever Talus Guard Mastiff or another ally enters the battlefield under your control, target creature an opponent controls can't attack or block until the beginning of your next upkeep. 0
149 Tax Collector White Uncommon 2{1}{w} Creature – Human Official 2 1 Whenever a land enters the battlefield under an opponent's control, you gain a gold counter. 5 1335025520 on 21 Apr 2012 by SadisticMystic
150 Taxing Breath White Rare 3{1}{w}{w} Enchantment Whenever you cast a spell, until the beginning of your next upkeep, spells that share a card type with that spell cost {1} more to cast. 6 1328056896 on 01 Feb 2012 by Link
151 Tayyar, Amesha of Peace White Rare 4{3}{w} Legendary Creature – Angel 0 5 Flying
{g}{w}{u}, {t}: Reveal the top four cards of your library. You may put up to one land card and up to one creature card with converted mana cost 1 or less from among them onto the battlefield. Then put one of them into your hand and the rest on the top or bottom of your library in any order.
4 1421816649 on 21 Jan 2015 by Link
152 Treasured Prince White Common 1{w} Creature – Human 0 2 Treasured (If you would search your library for a single card and this card is in your library, you may find this card instead.) 6 1314765984 on 31 Aug 2011 by Link
153 Tree of Spheres White Mythic 1{x}{x}{w} Enchantment When Tree of Spheres enters the battlefield, exile X target nonland, nonenchantment permanents.
When Tree of Spheres leaves the battlefield, put all cards exile with it on top of their owners' libraries in a random order.
0
154 True-Name Protector White Mythic 9{6}{w}{w}{w} Creature – Archon 6 6 As True-Name Protector enters the battlefield, if it was cast, choose a player.
Flying
You and permanents you control have protection from the chosen player.
9 1392843913 on 19 Feb 2014 by Link
155 Tucker, Priest of the Void White Rare 4{2}{w}{w} Legendary Creature – Human Cleric 2 3 When Tucker, Priest of the Void enters the battlefield, put target nonland permanent on the bottom of its owner's library. 1 1378536234 on 07 Sep 2013 by Link
156 Unfading Reveille White Rare 3{1}{w}{w} Enchantment At the beginning of your upkeep, return an enchantment card from your graveyard to your hand. 0
157 Unified Defense White Rare 3{1}{w}{w} Enchantment Whenever a creature attacks you or a planeswalker you control, each creature you control deals 1 damage to that creature. 4 1360423411 on 09 Feb 2013 by Alex
158 Uninspired Name White Rare 2{w}{w} Enchantment {g}{w}: Counter target noncreature spell with converted mana cost 4 or greater.
{w}{u}: Counter target creature spell with converted mana cost 3 or less.
1 1415766309 on 12 Nov 2014 by Link
159 Valathon, Aspiring Squire White Rare 1{w} Legendary Creature – Human Soldier 2 1 When Valathon, Aspiring Squire enters the battlefield, search your library for a creature card with converted mana cost 2 or less, reveal it, and put it into your hand. Then shuffle your library. 4 1407872594 on 12 Aug 2014 by UncleIstvan
160 Valor's Levet White Uncommon 2{1}{w} Instant White reatures you control get +1/+1 until end of turn.
Flashback {2}{w}{w}
Remnant — As long as Valor's Levet is exiled, white creatures you control get +1/+1.
0
161 Vanark, Grand Enforcer White Rare 4{2}{w}{w} Legendary Creature – Human Soldier 3 3 Battalion — Whenever Vanark, Grand Enforcer and at least two other creatures attack, detain up to two target nonland permanents.
{u}{r}, Untap Vanark and two other tapped creatures you control: Creatures you control gain flying and first strike until end of turn.
0
162 Vim White Rare 4{2}{w}{w} Creature – Incarnation 3 3 Creatures you control have vigilance.
Creatures you control cannot be tapped.
3 1313949640 on 21 Aug 2011 by Link
163 Warden of the Ghost-Blade White Rare 3{1}{w}{w} Creature – Human Knight 2 2 First strike, vigilance
Whenever Warden of the Ghost-Blade blocks, create a 2/1 colorless Spirit artifact creature token. It arrives blocking one attacking creature an opponent controls.
2 1593952777 on 05 Jul 2020 by Alex
164 Wartide Elemental White Uncommon 2{1}{w} Creature – Elemental * 2 Wartide Elemental's power is equal to the number of attacking creatures.
Vigilance
0
165 Weight of Regret White Rare 6{3}{w}{w}{w} Instant Split second
Put target creature on top of its owner's library. Then put any number of target cards from that player's graveyard on top of his or her library in any order.
5 1394253220 on 08 Mar 2014 by Link
166 Winds of Immortality White Rare 4{2}{w}{w} Enchantment Spells and permanents you control have lifelink.
{2}{w}: Winds of Immortality becomes a 1/4 Spirit creature with defender until end of turn.
10 1359914773 on 03 Feb 2013 by Vitenka
167 Yōn, Icon of Warding White Mythic 2{1}{w} Legendary Creature – Cleric Knight 1 4 {t}: Target creature gains protection from permanents until end of turn.
{t}: Target creature gains protection from spells until end of turn.
{3}{c}{w}, {q}: Target permanent gains protection from everything until end of turn.
0
168 Zealot of Falsehood White Uncommon 1{w} Creature – Human Cleric 0 2 {t}: Target permanent becomes black or red until end of turn. 4 1366178989 on 17 Apr 2013 by Vitenka
169 Aethereal Horseman Blue Mythic 5{3}{u}{u} Creature – Spirit Knight 4 4 Flying, Protection from Red and from Green
Whenever Aethereal Horseman becomes the target of a spell or ability your opponent controls, you may look at the top card of your library. If it’s an instant or a sorcery, you may play it without paying its mana cost.
3 1310344345 on 11 Jul 2011 by Link
170 Agent of the Unveilers Blue Uncommon 3{1}{u}{u} Creature – Cloudwalker Scout 1 2 Flying
Imbue ({2}: Exile a creature card from your hand haunting this until this leaves the battlefield.)
When Agent of the Unveilers deals combat damage to a player, draw a card for each card haunting it.
0
171 Allsight Blue Mythic 5{3}{u}{u} Enchantment If you would search your library for a card, you may search a graveyard or another player's library instead. If you search a library this way, its owner shuffles it. If a card you don't own would be put into your hand, instead exile it and you may play that card for as long as it remains exiled. 8 1357922508 on 11 Jan 2013 by Alex
172 Animorph Blue Rare 1{u} Creature – Human Shapeshifter 1 1 {x}{g}{g}, {t}, Exile Animorph: Search your library for a creature card with converted mana cost X and put it onto the battlefield, then shuffle your library. When that creature dies, return Animorph to the battlefield. 3 1355325380 on 12 Dec 2012 by Link
173 Bodywalker Blue Uncommon 3{2}{u} Creature – Spirit 2 3 {2}{u}, Return a creature you control to its owner's hand: Bodywalker can't be blocked this turn. 0
174 Breath of Aeons Blue Rare 5{3}{u}{u} Sorcery For each creature you control, the first time you would pay a cost to activate an ability of that creature this turn, you may instead exile the top card of your library. 6 1340506965 on 24 Jun 2012 by Link
175 Chell, Kestrel Farwalker Blue Rare 3{2}{u} Legendary Creature – Cloudwalker Scout 2 2 Flying
Esferi creatures you control get +1/+1 and have flying.
{w}, {t}: Put a legendary 2/2 white Esferi creature token named "Avi Avi" onto the battlefield.
0
176 Child of the Farwalkers Blue Common 1{u} Creature – Cloudwalker Scout 0 1 Flying
When Child of the Farwalkers enters the battlefield, draw a card.
0
177 Choice Wisdom Blue Uncommon 5{2}{u}{u}{u} Sorcery Target player draws cards until he or she has seven cards in his or her hand, then discards six cards. 0
178 Choices, Choices Blue Rare 4{2}{u}{u} Enchantment Whenever a player casts a spell or a permanent enters the battlefield, change the text of that card by replacing all instances of "must" with "may." 7 1338498642 on 31 May 2012 by Link
179 Chronomancy Blue Rare 6{3}{u}{u}{u} Sorcery Until end of turn, target creature gains "{t}: Take an extra turn after this one." 2 1360856432 on 14 Feb 2013 by Alex
180 Cloud of Mirrors Blue Rare 2{1}{u} Enchantment Abilities that only trigger during your upkeep also trigger during each other player's upkeep. 4 1391533317 on 04 Feb 2014 by Vitenka
181 Cloudweft Blue Common 3{1}{u}{u} Instant Counter target spell.
Bargain {1} (Discard this card: The next instant spell you cast this turn costs {1} less to cast.)
2 1368895619 on 18 May 2013 by Vitenka
182 Collapse into Frog Blue Rare 3{2}{u} Instant Creatures enter the battlefield this turn as 0/1 blue Frog creatures with no other types or abilities. 1 1373470152 on 10 Jul 2013 by Vitenka
183 Consume the Dreams Blue Rare 6{4}{u}{u} Sorcery Draw a card for each tapped creature your opponents control. If you discarded a Plains card to cast Consume the Dreams, destroy all tapped creatures, then exile Consume the Dreams.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
1 1429144740 on 16 Apr 2015 by Link
184 Controlling Sanction Blue Rare 3{u}{u}{u} Enchantment Whenever a player casts his or her first spell of the turn, he or she returns a permanent he or she owns to his or her hand. 3 1310404015 on 11 Jul 2011 by Link
185 Convoluted Bureaucracy Blue Uncommon 2{u}{u} Instant Counter target spell unless that spell's controller lets you choose one — Draw three cards; or return up to two target lands to their owner's hands; or put target creature on the bottom of its owner's library. 2 1329214887 on 14 Feb 2012 by Alex
186 Cyclic Knowledge Blue Uncommon 2{1}{u} Instant Draw a card.
Whenever an opponent casts a red or green creature spell, you may return Cyclic Knowledge from your graveyard to your hand.
2 1357191836 on 03 Jan 2013 by jmgariepy
187 Defender of the Arts Blue Uncommon 3{2}{u} Creature – Human Advisor 1 3 {1}, {q}: Counter target spell an opponent controls that targets an artifact or enchantment you control. 8 1378976108 on 12 Sep 2013 by Alex
188 Dissolve Blue Uncommon 2{1}{u} Instant Counter target permanent spell unless its owner pays {2}.
Scry 2.
0
189 Diving Cloudwhale Blue Rare 4{2}{u}{u} Creature – Elemental Whale 3 3 Flying
Whenever Diving Cloudwhale becomes tapped, you may tap target permanent you don't control.
Discard a land card: Diving Cloudwhale becomes an Island land until end of turn and loses its other types.
1 1599188718 on 04 Sep 2020 by Link
190 Dizzying Sage (Reality Twister) Blue Rare 2 {u}{u} Creature – Human Wizard
‑‑‑‑
Creature – Human Wizard
2
‑‑‑‑
2
1
‑‑‑‑
3
{u}, {t}: Tap target creature.
When each player controls one or more tapped creatures, flip Dizzying Sage.
‑‑‑‑
{u}: Untap Reality Twister.
{t}: Tap target creature. That creature's controller discards a card.
Whenever a player discards his or her third card of a turn, transform Reality Twister.
2 1314508465 on 28 Aug 2011 by Link
191 Dream Maker Blue Rare 2{u}{u} Creature – Spirit Shapeshifter 1 1 Players play with their hands revealed.
At the beginning of your upkeep, choose a permanent card in an opponent's hand. Dream Maker becomes a copy of that card until end of turn.
7 1311724950 on 27 Jul 2011 by Jack V
192 Endless Search Blue Common 1{u} Sorcery Look at the top card of your library. You may put it on the bottom of your library.
Draw a card.
Eternal {3}{u}{u} (Exile this as it resolves. You may cast it for its eternal cost for as long as it remains exiled this way.)
0
193 Eternal Knowledge Blue Uncommon 4{2}{u}{u} Sorcery Draw a card.
Impact (When this resolves, exile it. At the beginning of each of your upkeeps for the rest of the game, copy this except for this ability.)
2 1377856410 on 30 Aug 2013 by Alex
194 Eye in the Ripples Blue Uncommon 3{2}{u} Creature – Spirit 2 2 Hexproof
{2}{u}, Discard two Island cards: Return target instant or sorcery card from your graveyard to your hand.
0
195 Fading Figment Blue Common 1{u} Creature – Illusion 1 1 Whenever Fading Figment becomes the target of a spell or ability, sacrifice it and put a 1/1 blue Illusion creature token with flying onto the battlefield. 1 1372372239 on 27 Jun 2013 by Alex
196 Flash of Insight Blue Rare 2{u}{u} Instant Play with the top card of your library revealed this turn.
You may play the top card of your library this turn.
0
197 Fleeting Reminiscence Blue Uncommon 3{1}{u}{u} Sorcery Put Fleeting Reminiscence on top of your library.
Draw two cards at the beginning of the next end step.
0
198 Forced Rationing Blue Uncommon 2{1}{u} Instant Choose one-- Counter target nonpermanent spell if it shares a name with a card in a graveyard; or counter target permanent spell if it shares a name with a card on the battlefield. 0
199 Forgotten Figment Blue Rare 4{2}{u}{u} Creature – Illusion 4 4 Whenever Forgotten Figment becomes the target of a spell or ability, sacrifice it and put four 1/1 blue Illusion creature tokens with flying onto the battlefield. 2 1372349364 on 27 Jun 2013 by Link
200 Fracturing Figment Blue Uncommon 3{2}{u} Creature – Illusion 2 2 Whenever Fracturing Figment becomes the target of a spell or ability, sacrifice it and put two 1/1 blue Illusion creature tokens with flying onto the battlefield. 0
201 Fusion Sliver Blue Rare 3{2}{u} Creature – Sliver 2 2 As Fusion Sliver enters the battlefield, choose a creature type.
Slivers you control are the chosen type in addition to their other types.
Creatures you control of the chosen type are Slivers in addition to their other types.
2 1368319867 on 12 May 2013 by amuseum
202 Glimmerscale Blue Common 1{u} Creature – Fish 1 1 When Glimmerscale enters the battlefield, untap target permanent. 0
203 Growing Intellect Blue Common 3{2}{u} Sorcery Quicken {g} (You may cast this spell any time you could cast an instant if you spend an additional {g} to cast it.)
Target player draws two cards.
0
204 Howling Kami Blue Rare 2{u}{u} Creature – Spirit 1 3 Unearth {2}
Remnant — As long as Howling Kami is exiled, at the beginning of each player's draw step, that player draws a card.
1 1341167157 on 01 Jul 2012 by Link
205 Idruun the Lorekeeper Blue Mythic 5{4}{u} Planeswalker – Idruun 4 +1 Each player puts a card from his or her hand on the bottom of his or her library.
-2 Until end of turn, whenever a player casts a spell, that player draws a card.
-8 Target player puts his or her hand and all permanents he or she owns on the bottom of his or her library.
2 1310383497 on 11 Jul 2011 by Alex
206 Imperious Nobleman Blue Rare 1{u} Creature – Human Noble Wizard 1 1 Treat Imperious Nobleman as though it is enchanted by each aura on the battlefield that could enchant it. 3 1398160717 on 22 Apr 2014 by Alex
207 Impermanence Blue Rare 4{2/u}{2/u} Creature – Incarnation 2 2 Flying
When Impermanence enters the battlefield, if you spent {b}{r}{g}{w} to cast it, destroy target permanent.
0
208 Influenced Augury Blue Rare 2{1}{u} Enchantment If an opponent would shuffle his or her library, instead that player shuffles his or her library, then you look at the top five cards and put them back in any order. 4 1379577055 on 19 Sep 2013 by Vitenka
209 Information Trade Blue Rare 4{3}{u} Enchantment Whenever a creature enters the battlefield or dies, choose one— look at the top card of target player's library and you may put that card on the bottom of that player's library; or draw a card. 3 1338440277 on 31 May 2012 by Link
210 Isochron Sliver Blue Rare 2{1}{u} Creature – Sliver 1 1 Slivers you control have "When this creature enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand" and "{2}, {t}: You may copy a card exiled with this creature. If you do, you may cast the copy without paying its mana cost." 7 1373834127 on 14 Jul 2013 by dude1818
211 Iyosun, Soul of the Tides Blue Mythic 6{3}{u}{u}{u} Legendary Creature – Kraken 4 4 Whenever Iyosun, Soul of the Tides attacks, flood target land.
At the beginning of your upkeep, untap all islands and gain control of them until end of turn.
Whenever you tap an island for mana, it doesn't untap during its controller's next untap step.
0
212 Knowledge Equalization Blue Rare 5{3}{u}{u} Enchantment If a player would draw a card, instead that player draws cares until he or she has five cards in hand.
{1}, Discard a card: Target player returns a card at random from his or her graveyard to his or her hand. Any player may activate this ability.
2 1374490264 on 22 Jul 2013 by Alex
213 Labyrinthine Bureaucracy Blue Rare 4{2}{u}{u} Enchantment Players skip their draw steps.
{3}, Tap two untapped creatures you control, Put a card from your graveyard on the bottom of your library: Draw a card. Any player may activate this ability.
0
214 Legendary Casting Blue Rare 4{2}{u}{u} Sorcery The next instant or sorcery spell you cast this turn has epic. (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy that spell except for its epic ability.) 0
215 Legendary Failure Blue Rare 4{2}{u}{u} Instant Counter target creature spell. For the rest of the game, players can't cast spells that share a name with that spell. 3 1396128698 on 29 Mar 2014 by Jack V
216 Lightform Fey Blue Rare 3{1}{u}{u} Creature – Faerie Shapeshifter 1 1 Flash, flying
You may have Lightform Fey enter the battlefield as a copy of any creature on the battlefield, except it's a Faerie, it's still 1/1, and it gains flying.
0
217 Liquefy Blue Common 1{u} Instant Counter target activated or triggered ability unless its controller pays {4}.
Draw a card.
0
218 Lord of Potential Blue Rare 3{2}{u} Creature – Human Wizard 0 4 When Lord of Potential enters the battlefield, search your library for a creature with power 0, reveal it, and put it into your hand. Then shuffle your library.
Creature spells you cast with power 0 cost {1} less to cast and enter the battlefield with a +1/+1 counter on them.
4 1408095324 on 15 Aug 2014 by Alex
219 Lorel, Transformationist Blue Mythic 4{3}{u} Planeswalker – Lorel 3 +2 Scry 2.
-1 Put target permanent you own on the bottom of your library, then reveal the top card of your library. If it's a permanent card, put it into the battlefield.
-4 Choose artifact or enchantment, or choose land and a basic land type. Target player gains an emblem with "Permanents you control are the chosen type in addition to their other types."
1 1447686775 on 16 Nov 2015 by Link
220 Maelstrom Leviathan Blue Rare 6{4}{u}{u} Creature – Leviathan 5 5 Islandwalk
Whenever Maelstrom Leviathan enters the battlefield or attacks, untap all other permanents you control.
0
221 Mage Tutelage Blue Rare 3{2}{u} Enchantment Flash
When Mage Tutelage enters the battlefield or leaves the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
2 1338482268 on 31 May 2012 by Link
222 Mantis Flight Blue Common 1{u} Instant Target creature gains flying until end of turn. If you discarded a Mountain card to cast Mantis Flight, that creature gets +1/+0 and gains first strike until end of turn.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
1 1376150801 on 10 Aug 2013 by Link
223 Memory Flitter Blue Rare 2{u}{u} Creature – Illusion 2 1 Flying
{1}{u}{u}, Put Memory Flitter on top of its owner's library library: At the beginning of the next end step, reveal the top card of your library. If it's a permanent card, put it onto the battlefield. Otherwise, put it into your hand.
10 1329386968 on 16 Feb 2012 by Alex
224 Memory Shifter Blue Uncommon 2{u}{u} Creature – Human Wizard 2 2 {u}: Put a card from your hand on the bottom of your library. 6 1355938010 on 19 Dec 2012 by Jack V
225 Mental Partition Blue Mythic 4{2}{u}{u} Sorcery Search your library for a number of cards equal to half the cards in your library, rounded down. Exile those cards face down.
For the rest of the game, if you would draw a card, you may put a random exiled with Mental Partition into your hand instead. If you would search your library a card, you may search cards exiled by Mental Partition instead.
3 1315419440 on 07 Sep 2011 by Link
226 Merfolk Infiltrator Blue Uncommon 3{2}{u} Creature – Merfolk 2 2 Infiltrate (This can attack during any player's turn.)
Whenever Merfolk Infiltrator attacks, return target attacking creature to its owner's hand.
1 1618499563 on 15 Apr 2021 by Link
227 Mind Melder Blue Rare 5{3}{u}{u} Creature – Sphinx Wizard 4 4 Flying
Creatures you control have all activated abilities of Mind Melder and all other creatures you control.
{1}, {t}: Tap or untap target creature you control.
3 1333471136 on 03 Apr 2012 by Link
228 Minimorph Blue Rare 2{1}{u} Creature – Shapeshifter 1 1 You may have Minimorph enter the battlefield as a copy of any creature on the battlefield, except it's still 1/1. 2 1374751941 on 25 Jul 2013 by Alex
229 Mirror Shards Blue Uncommon 2{1}{u} Enchantment {g/u}{g/u}: Enchanted creature becomes a 0/8 green and blue Wall creature with defender and hexproof until end of turn.
{u/b}{u/b}: Enchanted creature becomes a 3/3 blue and black Horror creature until end of turn. It can't be blocked this turn except by artifact creatures.
1 1395931667 on 27 Mar 2014 by Link
230 Mirrored Cloudbank Blue Uncommon 3{2}{u} Enchantment Players play with the top cards of their libraries revealed.
{u}, tap an untapped creature you control: Exile the top card of target library.
0
231 Mists of Becoming Blue Rare 2{1}{u} Enchantment {2}{u}: Mists of Becoming becomes a copy of target permanent and gains this ability. 2 1372699213 on 01 Jul 2013 by Alex
232 Mistway Manipulator Blue Uncommon 3{2}{u} Creature – Cloudwalker Wizard 1 2 As long as Mistway Manipulator is untapped, creatures can't attack you unless their controller pays {1} for each of those creatures. 0
233 Morphic Dream Blue Rare 5{4}{u} Sorcery Shuffle target creature into its owner's library. That player reveals cards from the top of his or her library until he or she reveals a creature card, puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.
Flashback {3}{r}
2 1373934701 on 16 Jul 2013 by Link
234 Morphic Mist Blue Uncommon 1{u} Enchantment {u}: Morphic Mist becomes a 0/4 Wall creature until end of turn.
{1}{u}{u}: Morphic Mist becomes a 2/2 Elemental creature until end of turn and is unblockable this turn.
2 1359456244 on 29 Jan 2013 by Alex
235 Multiplicity Blue Rare 1{x}{u} Sorcery Put X copies of target creature you control with converted mana cost 1 onto the battlefield. 9 1336429062 on 07 May 2012 by Jack V
236 Namecaller Blue Uncommon 1{u} Creature – Merfolk Shaman 1 2 Add Namecaller enters the battlefield, name a card.
Spells you cast with the chosen name cost {2} less to cast.
1 1400118009 on 15 May 2014 by Link
237 Nimbus of Light Blue Common 2{1}{u} Enchantment – Aura Enchant creature an opponent controls
Whenever enchanted creature attacks or blocks, you may draw a card.
0
238 Nocturnality Blue Uncommon 2{1}{u} Enchantment Enchant permanent
Enchanted permanent has active. (It untaps during each other player's untap step.)
When Nocturnality enters the battlefield, draw a card.
0
239 Norlan Evet, Grand Questioner Blue Mythic 4{2}{u}{u} Legendary Creature – Cloudwalker Wizard 2 3 {t}, Exile a card from your hand: Search your library for a card that shares a card type with the exiled card, reveal it, and put it into your hand, then shuffle your library.
Spells you cast cost {1} less to cast for each exiled card you own that shares a type with that spell.
0
240 Open the Library (Open Source) Blue Common 2 {1}{u}
‑‑‑‑
{2/u}
Instant
‑‑‑‑
Sorcery – Resource
Scry 1, then draw a card.
Teach. (Exile this with its Resource side face-up. After this turn, any player can play that card as long as it remains exiled.)
‑‑‑‑
Draw a card.
0
241 Opprobium Blue Uncommon 5{3}{u}{u} Instant Counter target spell.
Counter the next spell that spell's controller casts this turn unless he or she pays {3}.
8 1328726686 on 08 Feb 2012 by Link
242 Ozen, Dollmaker Blue Mythic 3{2}{u} Legendary Creature – Vedalken Wizard 1 1 {u}, {t}: Put a creature card from your hand onto the battlefield. That creature is a 1/1, loses all abilities, and is an artifact in addition to its other types. 1 1354821783 on 06 Dec 2012 by Link
243 Page Shifting Blue Common 1{u} Sorcery Look at the top three card of your library and put them back in any order. If you discarded a Swamp card to cast Page Shifting, you draw a card and lose 1 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
0
244 Pages of Time Blue Common 1{u} Instant Archetype {4}{u} ({4}{u}: Exile this from your hand. As long as this is exiled, you may copy and cast it from exile whenever you cast a blue spell from your hand.)
Draw a card.
0
245 Pagination Blue Common 2{1}{u} Instant Counter target spell unless it's controller pays {1}. If that player does, draw a card. 4 1404264720 on 02 Jul 2014 by Link
246 Papa Squid Blue Rare 4{2}{u}{u} Creature – Squid 2 2 Islandwalk
{t}: Tap an untapped creature you control. Put a token onto the battlefield that's a copy of that creature, except that it's 1/1, has islandwalk, and is a blue squid in addition to its other colors and types.
4 1329081693 on 12 Feb 2012 by Link
247 Past Blue Common 2{1}{u} Creature – Spirit 2 1 {u}, Discard Past: Target player puts the top three cards or his or her library into his or her graveyard. 0
248 Pathbender Blue Mythic 5{3}{u}{u} Creature – Vedalken Wizard 0 4 If an opponent would cast a creature spell, instead that player exiles that spell with a time counter on it. If it doesn't have suspend, it gains suspend.
{2}{u}{u}, {t}, Return a land an opponent controls to that player's hand: Put a time counter on target suspended card that player owns.
4 1313019234 on 10 Aug 2011 by Link
249 Petals of Wisdom Blue Common 2{1}{u} Instant Buyback {2}{u}
Draw a card.
0
250 Planar Mirage Blue Mythic 6{3}{u}{u}{u} Sorcery Return all exiled permanents to the battlefield under your control, then exile them. 4 1335817507 on 30 Apr 2012 by dude1818
251 Planar Summoning Blue Rare 8{5}{u}{u}{u} Sorcery Search target zone for a creature card and put that card onto the battlefield under your control. If you searched a library in this way, that library's owner shuffles it. 8 1331934859 on 16 Mar 2012 by Link
252 Profusion of Knowledge Blue Mythic 1{x}{x}{u} Instant Draw X cards, then proliferate X times. Target opponent puts the top X cards of his or her library into his or her graveyard. 0
253 Prophet's Gift Blue Common 1{u} Sorcery Look at the top two cards of your library. Exile any number of those cards, then put the rest back in any order.
Draw a card.
0
254 Psychic Dodge Blue Rare 3{1}{u}{u} Instant Put target creature you control on top of its controller's library.
At the beginning of your next end step, reveal the top card of your library. If it's a creature card, put it onto the battlefield.
0
255 Query Blue Common 1{I{u}} Sorcery (iU can be paid by untapping a permanent that could produce {u}.)
Scry 1.
8 1378484715 on 06 Sep 2013 by Link
256 Quicksilver Weaver Blue Uncommon 2{1}{u} Creature – Human Artificer 0 4 {t}: Target permanent becomes an artifact in addition to its other types until end of turn. 0
257 Raincloud Cleric Blue Uncommon 3{2}{u} Creature – Human Cleric 1 3 {t}: You gain 1 life. Activate this ability only if you control a white permanent.
Pay 1 life, Tap an untapped black permanent you control: Target tapped creature gets -1/-1 until end of turn.
4 1380792671 on 03 Oct 2013 by Alex
258 Raindancer Eel Blue Uncommon 3{2}{u} Creature – Fish 2 2 Flash
When Raindancer Eel enters the battlefield, you may tap or untap target permanent.
0
259 Reckless Artificer Blue Rare 2{u}{u} Creature – Human Artificer 1 3 You may cast artifact spells as though they had flash.
Whenever an artifact enters the battlefield under your control, if it wasn't cast during your turn, return it to your hand at end of turn.
0
260 Research Assistant Blue Common 2{1}{u} Creature – Construct 0 4 Research Assistant arrives with two face-up capacity markers.
{u}, ↓: Scry 1.
1 1617046876 on 29 Mar 2021 by Link
261 Research Grant Blue Uncommon 3{2}{u} Instant Each player searches his or her library for an artifact card, reveals that card, and puts it into his or her hand. Then each player who searched his or her library this way shuffles it.
Whenever an opponent casts an artifact spell, if Research Grant is in your graveyard, return Research Grant to your hand and draw a card.
0
262 Resounding Truth Blue Uncommon 2{1}{u} Instant Draw a card.
If this is the fourth time this game you've cast a spell named Resounding Truth, you get an emblem with "{1}{u}: Draw a card."
1 1393253890 on 24 Feb 2014 by Link
263 Rhyša, the Gatherer Blue None 4{2}{u}{u} Legendary Creature – Giant Mystic 3 4 At the beginning of your end step, if at least one creature died this turn, put a face-up capacity marker on Rhyša, the Gatherer. (Turn all face-down capacity markers you own face-up during your untap step.)
{u}, 1↓: Draw a card.
{u}, 2↓: Rhyša loses all names and types until end of turn. Create a token that's a copy of her, except it has no abilities, it can't be blocked, and it has base power and toughness 1/1. Exile it at end of turn.
2 1600884255 on 23 Sep 2020 by SecretInfiltrator
264 Riddling Sphinx Blue Rare 4{2}{u}{u} Creature – Sphinx 3 3 Flying
Sphinx creature spells cost {1} less to cast.
Non-Sphinx creature spells cost {1} more to cast.
8 1342504386 on 17 Jul 2012 by Vitenka
265 Rush of Aeons Blue Rare 4{u}{u}{u}{u} Enchantment When you cast Rush of Aeons, flood target library. (Put a flood counter on that library. It is an island in addition to its other types.)
All islands have hexproof.
4 1314158986 on 24 Aug 2011 by Link
266 Saer's Attendant Blue Rare 4{2}{u}{u} Creature – Angel Artificer 2 2 Flying
When Saer's Attendant enters the battlefield, draw a card, then put any number of artifact cards with total converted mana cost 2 or less from your hand onto the battlefield.
1 1329541674 on 18 Feb 2012 by Link
267 Sage of Ages Blue Rare 5{3}{u}{u} Creature – Sphinx Wizard 3 5 Flying
{x}, {t}: Look at the top X cards of your library. Put any number into your graveyard and the rest back on top of your library in any order.
4 1372350308 on 27 Jun 2013 by Link
268 Sage of Days Blue Uncommon 3{2}{u} Creature – Merfolk Wizard 1 3 {u}, {t}: Look at the top two cards of your library. Put one back and the other into your graveyard. 0
269 Sage of Moments Blue Common 1{u} Creature – Merfolk Wizard 0 2 {t}: Look at the top card of your library. You may put that card into your graveyard. 0
270 Sathesh, Voidborn Seeker Blue None 2{c}{u} Legendary Creature – Cloudwalker Wizard 2 2 Flying
{c}{u}, {t}: Target player draws the bottom card of their library.
0
271 Scion of the Blank Cloud Blue Uncommon 3{u}{u}{u} Creature – Cloudwalker Wizard 3 2 Flying
If you control a blue permanent, you may spend mana of any color as though it were blue mana to cast Scion of the Blank Cloud.
0
272 Scrollmaker Blue Rare 2{u}{u} Creature – Faerie Wizard 1 1 Flash, Flying
When Scrollmaker enters the battlefield, you may cast an instant or sorcery card with converted mana cost X or less from your hand without paying its mana cost, where X is the number of Wizards you control.
2 1391147210 on 31 Jan 2014 by jmgariepy
273 Seductress of the Depths Blue Rare 4{2}{u}{u} Creature – Siren 1 3 Whenever a creature attacks you, unless its controller pays {2}, he or she puts that creature on the bottom of his or her library at end of combat. 5 1333816554 on 07 Apr 2012 by Link
274 Self Control Blue Common 4{3}{u} Enchantment If the beginning of a step or phase would cause a triggered ability of a source you control to trigger, you may choose one —
• That ability triggers an additional time.
• That ability does not trigger.
2 1476386731 on 13 Oct 2016 by SadisticMystic
275 Sequestered Knowledge Blue Mythic 3{1}{u}{u} Instant Exile your library, then put a card exiled with Sequestered Knowledge on top of your library.
At the beginning of the next end step, shuffle all cards exiled with Sequestered Knowledge into your library.
2 1359979462 on 04 Feb 2013 by Alex
276 Sharp Recruiter Blue Rare 3{1}{u}{u} Creature – Human Scout 2 1 At the beginning of your upkeep, put a token onto the battlefield that's a copy of Sharp Recruiter.
{t}, Sharp Recruiter and all permanents that share a name with it become legendary until end of turn: Draw cards equal to the amount of combat damage creatures you control dealt this turn.
2 1318431534 on 12 Oct 2011 by Alex
277 Shevi, Driven to Know Blue Rare 1{u} Legendary Creature – Human Wizard 1 1 Whenever a source an opponent controls causes Shevi, Driven to Know to be put into your graveyard from anywhere, return Shevi to your hand, then draw a card. 5 1348085368 on 19 Sep 2012 by Link
278 Skybreach Blue Rare 1{x}{u} Instant You may put a permanent card with converted mana cost equal to 2 plus X from your hand onto the battlefield. 0
279 Soralon, Archlibrarian Blue Rare 2{1}{u} Legendary Creature – Cloudwalker Wizard 0 4 Defender, flying
{w}, {t}: Put target enchantment card from your graveyard into your library second from the top.
{r}, Tap an untapped enchantment you control: Draw a card, then discard a card.
4 1404690791 on 06 Jul 2014 by Link
280 Sort Blue Common 1{x}{u} Instant Look at the top X cards of your library. Put one into your hand and the rest on the bottom of your library in any order. 2 1374867258 on 26 Jul 2013 by dude1818
281 Spectral Spotlight Blue Uncommon 1{u} Enchantment – Aura Enchant permanent
Spells that target enchanted permanent cost {2} less to cast.
When Spectral Spotlight is put into a graveyard from the battlefield, return Spectral Spotlight to its owner's hand.
0
282 Spell Extortion Blue Uncommon 2{1}{u} Instant Counter target spell unless its controller pays {1}. Return Spell Extortion to your hand unless that player pays {1}. 24 1321034514 on 11 Nov 2011 by Link
283 Spellstoked Ephemerite Blue Uncommon 1{u} Creature – Illusion 2 1 As an additional cost to cast Spellstoked Ephemerite, counter a spell an opponent controls with converted mana cost 1 or less.
Flash, Flying
3 1328213149 on 02 Feb 2012 by Vitenka
284 Sphinx Astrologist (Sphinx's Lament) Blue Rare 4 {2}{u}{u} Creature – Sphinx Shaman
‑‑‑‑
Enchantment – Aura Curse
Flying
At the beginning of your end step, draw a card.
When Sphinx Astrologist dies, return it to the battlefield transformed.
‑‑‑‑
Enchant player
Enchanted player can't draw more than one card each turn.
0
285 Sphinx Chronomancer Blue Mythic 5{3}{u}{u} Creature – Sphinx 5 3 Flying
Each opponent can cast spells only any time or she could cast a sorcery.
Each player's beginning phase takes place after his or her second main phase rather than at the beginning of that player's turn.
2 1449741540 on 10 Dec 2015 by Alex
286 Sphinx Cub Blue Uncommon 1{u} Creature – Sphinx 1 1 Flying
Whenever Sphinx Cub becomes blocked, search your library for a Sphinx creature card, reveal it, and out it into your hand. Then shuffle your library.
1 1358190096 on 14 Jan 2013 by Link
287 Stargaze Blue Common 1{u} Sorcery Untap target permanent.
Draw a card.
0
288 Stolen Moments Blue Rare 7{4}{u}{u}{u} Instant Counter target spell. Take an extra turn after this one. 0
289 Storage Cache Blue Common 3{1}{u}{u} Sorcery Cache {u} (You may pay {3} to exile this facedown. You may look at it and play it for its cache cost as long as it remains exiled.)
Draw three cards, then discard a card.
0
290 Student Teaching Internship Blue Rare 2{1}{u} Enchantment At the beginning of each opponent's end step, if that player drew more than one card this turn, you may draw a card. 2 1397241214 on 11 Apr 2014 by Alex
291 Swift Fog Blue Uncommon 0{0} Instant Three target creatures you don't control each get -1/-0 until end of turn.
Draw a card.
0
292 Tamiyo's Seeker Blue Uncommon 2{u}{u} Creature – Moonfolk Wizard 1 1 Flying
Whenever Tamiyo's Seeker deals combat damage to a player, look at the top card of your library. You may put that card on the bottom of your library.
1 1372176493 on 25 Jun 2013 by Alex
293 Tamiyo, Planar Scholar Blue Mythic 4{3}{u} Planeswalker – Tamiyo 3 +1 Look at the top three cards of your library, then put them back in any order.
+1 Until your next turn, whenever you draw a card, you may tap or untap target permanent.
-7 You gain an emblem with "Whenever a permanent an opponent controls becomes tapped, you may draw a card."
1 1373447945 on 10 Jul 2013 by Alex
294 Thassa's Blessing Blue Common 1{u} Instant Draw a card.
Favor — {1}, Discard Thassa's Blessing: The next instant spell you cast costs {1} less to cast and gains "Draw a card."
2 1374959754 on 27 Jul 2013 by Alex
295 Thassa's Mimic Blue Rare 3{1}{u}{u} Enchantment Creature – Shapeshifter 0 4 Defender
You may have Thassa's Mimic enter the battlefield as a copy of any enchantment on the battlefield, except it's a Shapeshifter creature in addition to its other types, it's still 0/4, and it has defender.
0
296 Think Again Blue Uncommon 1{u} Sorcery Draw a card.
Flashback {u}{u}
Remnant — {u}{u}{u}, Put Think Again on the bottom of its owners library: Draw a card. Activate this ability only if Think Again is exiled.
3 1334113666 on 11 Apr 2012 by Link
297 Thought Edit Blue Uncommon 1{x}{u} Sorcery Look at target player's hand and choose X cards from it. That player shuffles those cards into his or her library, then draws a card for each card shuffled into his or her library this way. 0
298 Thoughtcrush Enforcers Blue Uncommon 3{1}{u}{u} Creature – Faerie Soldier 2 1 Flash, flying
If a spell was countered this turn, you may cast Thoughtcrush Enforcers without paying its mana cost.
0
299 Tidal Knowledge Blue None 3{u}{u}{u} Sorcery Target player draws two cards, then discards any number of cards. Then that player draws a card for each card discarded this way. 0
300 Time Loop Blue Rare 1{u} Instant Exile target spell an opponent controls. That spell's controller takes an extra turn after this one. 2 1367520010 on 02 May 2013 by Vitenka
301 Truth or Dare Blue Uncommon 1{u} Instant Counter target spell an opponent controls unless its controller lets you draw two cards. If that spell is countered this way, return it to its owner's hand. 4 1365660920 on 11 Apr 2013 by Vitenka
302 Twisted Fusion Blue Rare 4{3}{u} Sorcery As an additional cost to cast Twisted Fusion from your hand or graveyard, sacrifice two creatures.
Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest of the cards revealed this way into your graveyard.
Flashback {3}{r}
1 1371194598 on 14 Jun 2013 by Link
303 Vadriss the Inimitable Blue Rare 3{1}{u}{u} Legendary Creature – Sphinx 3 3 Flying
As long as Vadriss the Inimitable has a keyword ability, other creatures lose that ability and can't have or gain that ability.
0
304 Vexing Sphinx Blue Rare 1{u} Creature – Sphinx 2 2 Flying
When Vexing Sphinx enters the battlefield, any opponent may have you draw two cards. If a player does, sacrifice Vexing Sphinx.
5 1378108457 on 02 Sep 2013 by Vitenka
305 Waiting Sphinx Blue Rare 6{4}{u}{u} Creature – Sphinx 5 6 Flying, hexproof
As you draw Waiting Sphinx, you may reveal it and put it into your just beneath the top four cards of your library. If you do, draw a card.
5 1378195613 on 03 Sep 2013 by Vitenka
306 Watcher of Clouded Skies Blue Rare 3{2}{u} Creature – Bird Wizard 2 2 Flying
As long as you control a white permanent, Watcher of Clouded Skies gets +1/+1 and has vigilance.
As long as you control a black permanent, Watcher of Clouded Skies gets +1/+1 and has intimidate.
0
307 Waterspout Naiad Blue Uncommon 1{u} Creature – Nymph 0 2 Bestow {2}{w}{w}(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
{w}, {t}: Tap target creature.
Enchanted creature gets +0/+2 and has "{w}, {t}: Tap target creature."
0
308 Whelm with Night Blue Uncommon 1{N{u}} Night Enchantment – Aura Enchant permanent
Enchanted permanent is night.
Mana costs paid to activate enchanted permanent's abilities must be paid with night mana.
2 1342226255 on 14 Jul 2012 by Link
309 Wind Charm Blue Uncommon 2{u}{u} Instant Choose one — Return target creature to its owner's hand; or counter target noncreature spell; or draw two cards, then put a card from your hand on the bottom of your library. 7 1373447847 on 10 Jul 2013 by Alex
310 Windwend Air Sculptor Blue Uncommon 4{3}{u} Creature – Bird Wizard 2 2 Flying
Each other creature with flying you control enters the battlefield with an additional +1/+1 counter on it.
0
311 Windwend Magistrate Blue Rare 5{3}{u}{u} Creature – Bird Advisor Flying, hexproof
Other creatures you control with flying have hexproof.
{u}, {t}: Put a 1/1 blue Bird creature token with flying onto the battlefield.
3 1372316941 on 27 Jun 2013 by Link
312 Windwend Scout Blue Common 1{u} Creature – Bird Scout 1 1 Flying
Whenever a creature with flying enters the battlefield under your control, Windwend Scout gets +1/+1 until end of turn.
0
313 Words to the Wise Blue Rare 3{1}{u}{u} Enchantment {u}, Sacrifice Words to the Wise: Search your library for up three cards with different names and exile them, then shuffle your library. An opponent chooses one of those cards to put into your graveyard, then one to put on top of your library, then one to put into your hand. 2 1370856848 on 10 Jun 2013 by Alex
314 Wound Spawning Blue Rare 5{2}{u}{u}{u} Sorcery For each -1/-1 counter on target creature, put a token onto the battlefield that's a copy of that creature. 4 1339303883 on 10 Jun 2012 by jmgariepy
315 Bane of Athreos Black Rare 4{2}{b}{b} Creature – Demon 2 2 Flying
Tribute 4
When Bane of Athreos enters the battlefield, if its tribute wasn't paid, you may return target creature cared from a graveyard to the battlefield under your control.
3 1391425932 on 03 Feb 2014 by Vitenka
316 Blank the Mind Black Rare 4{2}{b}{b} Enchantment Activated abilities of nonland permanents cost an additional "Discard a card" to activate. 0
317 Blind Mortician Black Rare 1{b} Creature – Imp Cleric 1 1 Flying
Permanent cards in graveyards are creature cards in addition to their other types.
2 1427859575 on 01 Apr 2015 by Link
318 Bone Collector Black Rare 2{b}{b} Creature – Zombie Shaman 1 3 Deathtouch
Whenever a creature card is put into your graveyard from anywhere, you may search your library for any number of creatures that share a name with that creature and put them into your graveyard. If you do, shuffle your library.
0
319 Brain Rotter Black Uncommon 2{b}{b} Creature – Zombie 2 2 If an opponent would discard a card with no cards in hand, instead that player puts the top three cards of his or her library into his or her graveyard. 4 1359597012 on 31 Jan 2013 by Alex
320 Breath of Night Black Uncommon 4{2}{b}{b} Creature – Avatar 2 2 When Breath of Night enters the battlefield, destroy target nonblack creature.
Favor— {4}, Discard Breath of Night: The next creature spell you cast costs {4} less to cast and gains "When this enters the battlefield, destroy target nonblack creature."
1 1374960012 on 27 Jul 2013 by Alex
321 Cathedral Mosaic Black Uncommon 2{1}{b} Enchantment {g/b}{g/b}: Cathedral Mosaic becomes a 1/3 green and black Snake creature with deathtouch until end of turn.
{w/b}{w/b}: Cathedral Mosaic becomes a 2/2 white and black Knight creature with protection from white and from black until end of turn.
1 1396032263 on 28 Mar 2014 by Link
322 Cemetery Delver Black Uncommon 2{b}{b} Creature – Zombie Beast 2 1 Whenever Cemetery Delver attacks, sacrifice it. It deals damage equal to its power to the defending player. Return it to the battlefield tapped at end of turn. 3 1331055608 on 06 Mar 2012 by Alex
323 Cheap Cipher Black Common 1{b} Sorcery Target opponent loses 1 life.
Cipher
6 1358748409 on 21 Jan 2013 by Link
324 Cognitive Therapy Black Rare 4{2}{b}{b} Enchantment – Aura Enchant player
When Cognitive Therapy enters the battlefield, choose a card type other than land.
Enchanted player reveals each card he or she draws. When enchanted player draws a card of the chosen type, he or she discards that card unless he or she pays 4 life.
1 1316034040 on 14 Sep 2011 by Link
325 Conceit Black Rare 4{2/b}{2/b} Creature – Incarnation 2 2 Lifelink
When Conceit enters the battlefield, if you spent {r}{g}{w}{u} to cast it, exile all other nonland permanents until Conceit leaves the battlefield.
1 1407076676 on 03 Aug 2014 by Link
326 Cruel Sanction Black Rare 3{b}{b}{b} Enchantment Whenever one or more creatures attack, their controller discards a card. If he or she cannot, he or she sends the top 5 cards of his or her library to the graveyard. 1 1310404091 on 11 Jul 2011 by Link
327 Cult Following Black Rare 4{3}{b} Enchantment You may sacrifice permanents you don't control to pay the costs of spells and abilities you control. 9 1366123366 on 16 Apr 2013 by Link
328 Cursed Ancestor Black Uncommon 2{b}{b} Creature – Spirit 1 1 Haunt (When this creature dies, exile it haunting target creature.)
The creature Cursed Ancestor gets -1/-1. When that creature dies, its controller exiles it and chooses target creature. Cursed Ancestor haunts that creature.
4 1328609965 on 07 Feb 2012 by Alex
329 Darkmist Librarian Black Uncommon 3{1}{b}{b} Creature – Vampire 2 2 Flying
{1}, Sacrifice Darkmist Librarian: Until end of turn, if a player would draw a card, instead that player loses 2 life.
2 1365969228 on 14 Apr 2013 by dude1818
330 Death Siphon Black Uncommon 2{1}{b} Enchantment – Aura Enchant creature
Whenever you cast a spell, enchanted creature's controller sacrifices it unless he or she pays X life, where X is that spell's converted mana cost.
0
331 Death Within Its Cloak Black Rare 3{x}{b}{b}{b} Creature – Horror 3 2 When Death Within Its Cloak enters the battlefield, exile X target creature cards from your graveyard.
When Death Within Its Cloak dies, put all cards exiled with it onto the battlefield under your control.
2 1315014780 on 03 Sep 2011 by Link
332 Death of Knowledge Black Rare 2{b}{b} Enchantment Whenever an opponent discards a card, you may return target creature with converted mana cost less than the number of cards in that player's graveyard from that player's graveyard to the battlefield. 1 1366001411 on 15 Apr 2013 by Link
333 Demonic Pledge Black Rare 3{b}{b}{b} Enchantment At the beginning of your end step, put a rune counter on Demonic Pledge, then search your library for a black card with converted mana cost equal to the number of rune counters on Demonic Pledge, reveal it, and put it into your hand. Then shuffle your library. You lose 2 life for each rune counter on Demonic Pledge. 0
334 Denial of Erebos Black Uncommon 5{4}{b} Sorcery Return target creature card from your graveyard to the battlefield.
Favor — {5}, Discard Denial of Erebos: The next sorcery spell you cast costs {5} less to cast and gains "Return target creature card from your graveyard to the battlefield."
2 1393638525 on 01 Mar 2014 by Link
335 Desert of Ideas Black Rare 2{b}{b} Sorcery Kicker {r}
Target opponent reveals his or her hand. You choose a nonland card from it and exile it. If Desert of Ideas was kicked, choose a nonbasic land card from that player's hand and exile it.
1 1378226300 on 03 Sep 2013 by Alex
336 Destroyer Black Common 2{1}{b} Creature – Zombie 2 1 {1}{b}, Exile Destroyer from your graveyard: Destroy target nonblack, nonartifact creature. 0
337 Devour the Soul Black Common 2{b}{b} Instant Hunger (You may sacrifice black creatures with total toughness equal to or greater than this card's converted mana cost rather than pay this spell's mana cost).
Destroy target nonblack creature.
10 1368161699 on 10 May 2013 by dude1818
338 Disbelief Black Rare 1{b} Enchantment Whenever an opponent fails to find cards as the result of a search, you may search that player's library for any cards that could fulfill that search and exile them. You may play those cards for as long as they remain exiled. 8 1358100664 on 13 Jan 2013 by Link
339 Doomspeaker Black Uncommon 4{3}{b} Creature – Human Cleric 2 2 At the beginning of each player's upkeep, that player loses 1 life for each creature he or she controls. 0
340 Face Taker Black Uncommon 2{1}{b} Creature – Zombie Cleric 1 2 {t}: Target permanent loses all types until end of turn. 5 1371883096 on 22 Jun 2013 by Link
341 Gemain Mur Black Mythic 4{1}{b}{b}{b} Planeswalker – Gemain 3 0 Sacrifice a creature. Gemain gains loyalty counters equal to that creature's toughness.
0 Destroy target creature. Gemain loses loyalty counters equal to its power.
-7 Target player sacrifices a creature for each loyalty counter on Gemain. Put those creatures on the battlefield under your control at end of turn.
7 1310345683 on 11 Jul 2011 by Link
342 General Tchavyr Black Rare 5{2}{b}{b}{b} Legendary Creature – Human Soldier 4 4 At the beginning of your upkeep, you lose 1 life and put a 1/1 white soldier creature token onto the battlefield.
Soldier creatures you control have intimidate.
Sacrifice two soldiers: Destroy target creature.
0
343 Germ Infestation Black Rare 3{2}{b} Enchantment Whenever you cast an enchantment spell, you may put a 0/0 black Germ creature token onto the battlefield.
Creature tokens you control get +1/+1 and have intimidate.
0
344 Geyser Channeler Black Uncommon 4{3}{b} Creature – Human Wizard 2 4 {t}: Draw a card. Activate this ability only if you control two blue permanents.
Discard a card, Tap an untapped red permanent you control: Geyser Channeler deals 2 damage to each opponent.
0
345 Gloom Burst Black Rare 4{2}{b}{b} Sorcery Remove all counters from all permanents. Each player loses X life, where X is the number of counters removed this way. 3 1372176456 on 25 Jun 2013 by Alex
346 Horrific Mist Black Uncommon 1{b} Enchantment {2}{b}: Horrific Mist becomes a 1/3 Horror creature with deathtouch until end of turn.
{4}{b}{b}: Horrific Mist becomes a 6/6 Demon creature with intimidate until end of turn.
0
347 Hunger of the Vampire Black Uncommon 1{b} Sorcery Buyback {2}{b}
Each player sacrifices a creature and loses 1 life.
0
348 Ifren Dal, Spearbinder Black Rare 4{2}{b}{b} Legendary Creature – Human Warrior Wizard 2 3 {t}: Put a -1/-1 counter on Ifren Dal, Spearbinder, then move any number of -1/-1 counters from Ifren Dal onto another target creature.
Whenever a creature with a -1/-1 counter on it dies, exile it.
You may play cards exiled with Ifren Dal for as long as they remain exiled.
2 1335934288 on 02 May 2012 by Link
349 Karthax, Void-Blessed Black Mythic 4{2}{b}{b} Creature – Demon Hero 4 4 Artifacts and enchantments have protection from Karthax, Void-Blessed.
{t}: Exile target permanent unless its controller pays 3 life.
2 1381145435 on 07 Oct 2013 by Alex
350 Longing Eidolon Black Uncommon 2{b}{b} Creature – Spirit 2 2 Bestow {2}{w}{w}(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Lifelink
Enchanted creature gets +2/+2 and has lifelink.
You may cast Longing Eidolon from your graveyard for its bestow cost.
0
351 Lord Voldemort Black Mythic 3{b}{b}{b} Legendary Creature – Human Wizard 3 3 Flying
{b}, {t}, Pay 3 life: Put a Horcrux counter on target artifact.
As long as you control a permanent with a Horcrux counter on it, Lord Voldemort is indestructible.
Lord Voldemort gets +1/+1 for each permanent you control with a Horcrux counter on it.
2 1312770098 on 08 Aug 2011 by Link
352 Memory Editor Black Uncommon 1{b} Creature – Human Wizard 0 2 {t}: Search your library for up to two cards and exile them. Shuffle your library. 5 1377534175 on 26 Aug 2013 by UncleIstvan
353 Mind Blank Black Rare 5{3}{b}{b} Sorcery Look at target player's hand. Choose a nonland card from it. That player discards that card unless he or she discards two other cards. Return Mind Blank to your hand unless that player discards a card. 6 1321299761 on 14 Nov 2011 by Link
354 Mind Blank Enforcers Black Uncommon 3{2}{b} Creature – Human Soldier 2 2 If a player discarded a card this turn, you may cast Mind Blank Enforcers without paying its mana cost.
Intimidate
0
355 Mist on the Soulfens Black Rare 3{1}{b}{b} Enchantment {1}{b}{b}: Each player may return a creature card from his or her graveyard to his or her hand. Each player who doesn't return a card this way loses 1 life. 0
356 Mother of Rituals Black Uncommon 3{2}{b} Creature – Hag 1 2 Sorcery spells you cast cost {2} less to cast. 1 1373959269 on 16 Jul 2013 by Circeus
357 Mournwing Griffin Black Uncommon 3{1}{b}{b} Creature – Griffin 3 2 Flying, First Strike
Whenever a creature dies, you lose 2 life.
0
358 Noctus Cleanser Black Uncommon 3{2}{b} Creature – Vampire Wizard 2 2 Lifelink
{b}{r}, {t}: Noctus Cleanser deals 2 damage to target player. If it’s your turn, that player discards a card, then draws a card.
0
359 Noctus Initiate Black Common 1{b} Creature – Vampire 1 1 Lifelink
{b}, {t}: Noctus Initiate deals 1 damage to target player.
0
360 Noctus Sangromancer Black Rare 5{4}{b} Creature – Vampire Wizard 3 3 Lifelink
{u}{b}{r}, {t}: Noctus Sangromancer deals 3 damage to target player. That player draws two cards, then discards a card.
2 1342433573 on 16 Jul 2012 by Alex
361 Obsidian Idol Black Mythic 6{3}{b}{b}{b} Creature – Demon 5 5 Treasured (If you would search your library for a single card and this card is in your library, you may find this card instead.)
When Obsidian Idol enters the battlefield, if you didn't cast it from your hand, your life total becomes 5.
Flying, First Strike, Lifelink
3 1314842309 on 01 Sep 2011 by Link
362 Pact with Below Black Rare 4{2}{b}{b} Enchantment When Pact with Below enters the battlefield and at the beginning of your upkeep, search your library for a Demon card, reveal it, and put it into your hand. You lose life equal to that card's converted mana cost. 2 1366080687 on 16 Apr 2013 by dude1818
363 Pact with the Lost Black Mythic 5{2}{b}{b}{b} Enchantment If you would lose the game, instead restart the game with each player starting at 10 life. 2 1373800796 on 14 Jul 2013 by Alex
364 Pactmaker Lich Black Uncommon 2{b}{b} Creature – Human Wizard 1 1 Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Pactmaker Lich is paired with another creature, both creatures have undying.
0
365 Petals of Misfortune Black Common 1{b} Sorcery Buyback {3}{b}
Target player discards a card.
0
366 Plague of the Risen Black Rare 5{3}{b}{b} Enchantment When Plague of the Risen enters the battlefield, destroy all creatures.
At the beginning of each player's upkeep, that player returns a creature card at random from his or her graveyard to the battlefield.
2 1366117034 on 16 Apr 2013 by Alex
367 Priest of Demonkind Black Rare 3{2}{b} Creature – Vampire Cleric 2 2 Intimidate
As long as you control a blue permanent, Priest of Demonkind gets +1/+1 and has flying.
As long as you control a red permanent, Priest of Demonkind gets +1/+1 and has haste.
0
368 Prophet's Curse Black Uncommon 1{b} Sorcery Look at the top three cards of target opponent's library. Exile any number of those cards, then put the rest back in any order. 0
369 Punish Disobedience (Painful Lecture) Black Uncommon 2 {1}{b}
‑‑‑‑
{2/b}{2/b}
Instant
‑‑‑‑
Sorcery – Resource
Destroy target creature that took action this turn. (Attacking, activating abilities, and paying costs are actions.)
Teach. (Exile this with its Resource side face-up. After this turn, any player can play that during their turn card as long as it remains exiled.)
‑‑‑‑
Target player draws two cards and loses 2 life.
1 1617213536 on 31 Mar 2021 by Link
370 Quonumei, Questioner in the Dark Black Mythic 5{3}{b}{b} Creature – Demon Wizard 4 6 Flying
You may play cards exiled by Quonumei, Questioner in the Dark.
{b}{w}{g}: Search your library for a creature, enchantment, or land card and exile it, then shuffle your library.
{u}{b}{r}: Search your library for an instant, sorcery, or artifact card and exile it, then shuffle your library.
4 1412602862 on 06 Oct 2014 by Alex
371 Sewn Fate Black Uncommon 2{b}{b} Enchantment – Binding Enchant creature and creature (Target two creatures as you cast this. This card enters the battlefield attached to both of those creatures.)
Whenever a creature enchanted by Sewn Fate dies, the controller of the other enchanted creature sacrifices it.
11 1314285753 on 25 Aug 2011 by Link
372 Shadow Charm Black Uncommon 2{b}{b} Instant Choose one— Each player sacrifices a creature; or target player puts a card from his or her hand on top of his or her library; or return target black creature card from your graveyard to your hand. 0
373 Shared Mind Black Rare 2{1}{b} Enchantment Whenever an opponent searches a library, you may search your library for a card and put that card into your hand. Then shuffle your library. 3 1366103483 on 16 Apr 2013 by Jack V
374 Shatter the Catacombs Black Uncommon 5{3}{b}{b} Sorcery Return target creature card from your graveyard to your hand. If you discarded a Forest card to cast Shatter the Catacombs, you may put a green or black creature card from your hand onto the battlefield.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
1 1376151535 on 10 Aug 2013 by Link
375 Sorin's Sangromancer Black Uncommon 2{b}{b} Creature – Vampire Shaman 1 2 Deathtouch
Whenever another creature dies, you may gain 1 life.
0
376 Soulgate Demon Black Rare 3{1}{b}{b} Creature – Demon * * Soulgate Demon's power and toughness are equal to twice the number of creatures you control.
Whenever a creature becomes tapped, exile that creature unless its controller pays {2}.
At the beginning of your upkeep, tap all other creatures you control.
3 1313949557 on 21 Aug 2011 by Link
377 Specter's Blessing Black Rare 2{1}{b} Enchantment If an opponent would discard a card with no cards in hand, you may have that player exile two cards from the top of his or her library instead. 0
378 Spectral Horseman Black Mythic 5{3}{b}{b} Creature – Spirit Knight 4 4 Flying, Deathtouch, Protection from
Green and from White
Whenever Spectral Horseman deals combat damage to a player, that player discards a card. You gain life equal to the discarded card’s converted mana cost.
1 1310344445 on 11 Jul 2011 by Link
379 Spellshaper's Lifeblood Black Mythic 3{1}{b}{b} Enchantment If you would discard a card as part of a cost to cast a spell or activate an ability, you may pay 3 life instead. 4 1366614475 on 22 Apr 2013 by Link
380 Swarm Caller Black Mythic 6{3}{b}{b}{b} Creature – Human Bard 2 2 When Swarm Caller enters the battlefield, reveal your library. Put all Insect, Rat, Spider, and Squirrel creatures revealed this way into your hand, then shuffle your library. 6 1360531251 on 10 Feb 2013 by Alex
381 Thought Damper Black Rare 1{b} Enchantment Triggered abilities don't trigger unless their controller has discarded a card this turn. 9 1379458903 on 17 Sep 2013 by SadisticMystic
382 Thought Extraction Black Rare 5{3}{b}{b} Enchantment {b}{b}, Sacrifice a creature: Search target player's library for a card, then shuffle that library and put that card on top of it. 4 1338442354 on 31 May 2012 by Link
383 Thousand-Eyed Watcher Black Rare 2{b}{b} Creature – Spirit 3 2 Intimidate
You and permanents you control can't be the target of spells or abilities you control.
3 1365781476 on 12 Apr 2013 by Vitenka
384 Word of Ruin Black Rare 1{b} Instant Exile target non-black creature you don't control. Its controller may search his or her library for a card, then shuffle his or her library and put that card on top of it. 6 1330805769 on 03 Mar 2012 by Link
385 Wound Sharing Black Uncommon 2{b}{b} Sorcery As an additional cost to cast Wound Sharing, pay 2 life.
Target player loses life equal to the total life lost this turn by all players.
0
386 Yusai, Bound at the Edge Black Rare 4{3}{b} Legendary Enchantment Creature – Shrine Spirit 0 6 Defender
At the beginning of each end step, if a source an opponent controlled caused you to lose life this turn, you may put a -1/-1 counter on target creature for each Shrine you control.
0
387 Ardent Defense Red Common 3{2}{w} Instant Ardent Defense is red.
Target blocking creature deals damage equal to its power to each creature blocked by it.
1 1315311564 on 06 Sep 2011 by Link
388 Ardent Horseman Red Mythic 5{3}{r}{r} Creature – Spirit Knight 4 4 Flying, Haste, Protection from White and from Blue
Whenever Ardent Horseman deals combat damage to a player, it deals 1 damage to each creature that player controls.
1 1310344559 on 11 Jul 2011 by Link
389 Auralanx Dragon Red Rare 4{1}{r}{r}{r} Creature – Dragon 5 5 Flying, protection from artifacts and from enchantments
At the beginning of your upkeep, shuffle Auralanx Dragon into your library unless you spend two gold counters.
1 1357701785 on 09 Jan 2013 by dude1818
390 Avyr Ghost-Touch Red Uncommon 1{r} Snow Creature – Spirit 0 1 Haste, double strike 3 1326829507 on 17 Jan 2012 by dude1818
391 Baatar, First to Breathe Red Mythic 5{4}{r} Legendary Creature – Dragon 4 4 Flying
{w}, {t}: Tap target permanent.
{u}, {t}: Draw a card.
{b}, {t}: Target creature gets -1/-1 until end of turn.
{g}, {t}: Baatar, First to Breathe gets +2/+2 until end of turn.
{1}, Tap an untapped creature you control: Untap Baatar.
1 1420497442 on 05 Jan 2015 by Link
392 Battletide Red Rare 3{1}{r}{r} Enchantment Whenever a player attacks with one or more creatures, that player may search his or her library for a creature card with converted mana cost less than the number of attacking creatures and put it onto the battlefield tapped and attacking. Then that player shuffles his or her library. 12 1334518432 on 15 Apr 2012 by dude1818
393 Blazing Seer Red Rare 2{1}{r} Creature – Goblin Shaman 2 1 At the beginning of your upkeep, exile the top two cards of your library, then choose one of those cards at random. You may play that card this turn. 2 1376036502 on 09 Aug 2013 by Alex
394 Boiling Waters Red Uncommon 2{r}{r} Enchantment Whenever blue mana is added to a player's mana pool, it deals 1 damage to that player. 3 1356059267 on 21 Dec 2012 by Link
395 Bravery of the Small Red Uncommon 1{r} Enchantment Creatures you control with converted mana cost 1 or less get +1/+0 and have haste. 0
396 Burn Away Red Uncommon 1{r} Instant Choose one— Burn Away deals 1 damage to target creature or player; or Burn Away deals 5 damage to target player with more than 20 life and that player can't gain life this turn. 1 1368308383 on 11 May 2013 by dude1818
397 Burnblood Rune Red Uncommon 3{2}{N{r}} Night Enchantment – Aura Rune Enchant creature
Enchanted creature can't block.
When Burnblood Rune leaves the battlefield, it deals 3 damage to target creature or player.
0
398 Burst of Fury (Sustained Rage) Red Uncommon 1 {r} Instant
‑‑‑‑
Enchantment
Stabilize {2}{r}{r} (You may pay an additional {2}{r}{r} as you cast this. If you do, put it onto the battlefield transformed when it resolves.)
Target creature gets +1/+0 and gains intimidate until end of turn.
‑‑‑‑
Creatures you control get +2/+0 and have intimidate.
2 1331229406 on 08 Mar 2012 by Alex
399 Burst of Inspiration Red Rare 2{r}{r} Instant Search your library for an instant or sorcery card and exile it, then shuffle your library. You may play that card this turn. 0
400 Capture by Force (1) Red Uncommon 3{1}{r}{r} Sorcery Capture by Force (1) deals 4 damage to target creature. Gain control of that creature until end of turn. Untap it. It gains haste and first strike until end of turn. 5 1359787152 on 02 Feb 2013 by Link
401 Cast in Fury Red Rare 4{r}{r}{r}{r} Enchantment Spells you cast are red sorceries with "This deals 3 damage to target creature or player." 4 1360045065 on 05 Feb 2013 by dude1818
402 Chaos Red Mythic 4{2}{r}{r} Creature – Incarnation 4 3 Haste
If a player would add mana to his or her mana pool, that players adds that much mana in a random combination of colors to his or her mana pool instead.
4 1371656769 on 19 Jun 2013 by Vitenka
403 Combat Assistance Red Common 1{r} Instant Target attacking creature you control gets +1/+1 until end of turn. Put a 1/1 red Soldier creature token onto the battlefield at end of combat. 0
404 Comet Burst Red Common 1{r} Instant Comet Burst deals 1 damage to target creature and 2 damage to that creature's controller. 0
405 Consuming Fever Red Rare 4{2}{r}{r} Sorcery Consuming Fever deals 2 damage to target creature. If that creature would die this turn, exile it instead, then you may cast Consuming Fever from your graveyard without paying its mana cost. 7 1357487629 on 06 Jan 2013 by Link
406 Dragon Daddy Red Rare 5{3}{r}{r} Creature – Dragon 3 3 Flying
{t}: Tap an untapped creature you control. Put a token onto the battlefield that's a copy of that creature, except that it's 1/1, has flying, and is a red dragon in addition to its other colors and types.
1 1328895140 on 10 Feb 2012 by Link
407 Elder of the Purest Flame (Scales of the Purifier) Red Rare 6 {4}{r}{r} Creature – Dragon
‑‑‑‑
Artifact – Equipment
4 4 Flying, protection from red
{r}: Elder of the Purest Flame deals 1 damage to target creature. That creature gets +1/+0 until end of turn.
When Elder of the Purest Flame dies, return it to the battlefield transformed under your control.
‑‑‑‑
Equipped creature gets +3/+3 and has protection from red.
Equip {2}
When Scales of the Purifier becomes equipped to a creature, it deals 4 damage to that creature.
2 1326420851 on 13 Jan 2012 by Link
408 Ember Mist Red Uncommon 1{r} Enchantment {r}: Ember Mist becomes a 2/1 Elemental creature with haste until end of turn.
{4}{r}: Ember Mist becomes a 5/2 Ogre creature with first strike until end of turn.
0
409 Fervor-Consumed Artist Red Uncommon 3{2}{r} Creature – Dwarf Advsisor 3 2 Haste
When Fervor-Consumed Artist enters the battlefield, exile the top three cards of your library. You may put an artifact or enchantment from among them into your hand.
0
410 Final Blow Viashino Red Uncommon 4{2}{r}{r} Creature – Viashino Warrior 3 3 At end of combat, Final Blow Viashino deals damage equal to its power to target creature it dealt damage to this turn. 0
411 Fireball Tower Red None 2{r}{r} Artifact Enchantment – Tower Whenever a creature attacks you, put a level counter on Fireball Tower.
Level 0-6: Whenever one or more creatures attacks you, Fireball Tower deals 1 damage to target creature.
Level 7+: Whenever one or more creatures attacks you, Fireball Tower deals 2 damage to op to two target creatures.
0
412 Flame Charm Red Uncommon 2{r}{r} Instant Choose one — Flame Charm deals 2 damage to target creature or player; or target player draws a card, then discards a card at random; or add {r}{r}{r} to your mana pool. 0
413 Flame Dancer Red Rare 3{2}{r} Creature – Human Wizard 2 1 Whenever Flame Dancer becomes blocked by a creature, untap Flame Dancer and remove it from combat, then put a 1/1 red elemental creature token onto the battlefield blocked by that creature. 0
414 Flameborn Sire Red Rare 5{3}{r}{r} Creature – Phoenix 4 4 Flying
When Flameborn Sire dies, put a 0/4 white egg creature token onto the battlefield with defender and "When this card leaves the battlefield, you may pay {r}{r}. If you do, return a phoenix creature card from your graveyard to the battlefield."
8 1318334844 on 11 Oct 2011 by Link
415 Flaring Temper Red Uncommon 3{2}{r} Instant When you cast Flaring Temper, until end of turn, if a spell or ability you control would deal damage, it deals that much damage plus one instead.
Flaring Temper deals 1 damage to target creature or player.
5 1321938238 on 22 Nov 2011 by jmgariepy
416 Flesh to Flame Red Uncommon 3{1}{r}{r} Sorcery Target creature deals damage equal to its power to each creature and each player. 2 1338481335 on 31 May 2012 by Alex
417 Frenzied Painter Red Uncommon 2{1}{r} Creature – Human Artist 2 1 {t}: Target permanent becomes the color of your choice until end of turn. 0
418 Furious Sanction Red Rare 3{r}{r}{r} Enchantment Whenever a creature attacks, it deals 1 damage to itself.
All creatures attack each turn if able.
2 1310464351 on 12 Jul 2011 by Alex
419 Helix Spark Red Common 1{r} Instant Helix Spark deals 2 damage to target player. If you discard a Plains card to cast Helix Spark, you gain 2 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
1 1392314339 on 13 Feb 2014 by Link
420 Hell's Fireworks Red Uncommon 1{r} Instant Hell's Fireworks deals 2 damage to each player.
Flashback {1}{r}
Remnant — As long as Hell's Fireworks is exiled, at the beginning of each player's upkeep, Hell's Fireworks deals 1 damage to that player.
0
421 Hyperspeed Red Uncommon 1{r} Instant Split second
Spells you cast and abilities you activate this turn have split second.
0
422 Incantophage Red None 1{r} Creature – Elemental Insect 2 2 As an additional cost to cast Incantophage, tap two untapped spells you control.
Flash
Whenever you cast a spell, Incantophage gets +2/+0 until end of turn.
3 1337099256 on 15 May 2012 by Link
423 Koth, Geomantic Savant Red Mythic 4{3}{r} Planeswalker – Koth 3 +1 Target land becomes a Mountain until the beginning of your next turn. Untap it.
-1 Return up to two target Mountain cards from your graveyard to the battlefield. Sacrifice those permanents at end of turn.
-8 You gain a emblem with "Mountains you control have '{r}, {t}: Target nonenchantment permanent becomes a Mountain land until end of turn.'"
4 1376182243 on 11 Aug 2013 by manofperson
424 Lambent Incarnomancer Red Rare 4{2}{r}{r} Creature – Phoenix Shaman 3 3 Flying
When Lambent Incarnomancer dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library.
1 1592343841 on 16 Jun 2020 by Link
425 Lord Morgan's Tactics Red Uncommon 2{r}{r} Instant Choose target creature. If a source you control would deal damage this turn, you may have it deal that damage to that creature instead. 3 1365623537 on 10 Apr 2013 by Link
426 Magmatic Seer Red Rare 2{1}{r} Creature – Dwarf Shaman 2 1 Flash
At the beginning of your upkeep, look at the top card of your library. If it's an instant or a sorcery card, you may cast it. (You still pay that spell's cost.)
2 1364053926 on 23 Mar 2013 by dude1818
427 Marain the Reckless Red Mythic 3{1}{r}{r} Planeswalker – Marain 2 +2 Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn.
-3 Target player shuffles his or her hand into his or her library, then draws three cards.
-X Target player puts the top X cards of his or her library into his or her graveyard. Marain the Reckless deals damage to that player equal to those cards' total converted mana cost.
2 1310383814 on 11 Jul 2011 by Alex
428 Nostalgia Red Rare 4{2/r}{2/r} Creature – Incarnation 2 2 Haste
When Nostalgia enters the battlefield, if you spent {g}{w}{u}{b} to cast it, exile target permanent card from a graveyard. Put a token onto the battlefield that's a copy of that card. If it's a creature, it gains haste.
0
429 Phase Shimmer Red Rare 1{r} Instant Exile all spells you control. You may cast a spell exiled this way without paying its mana cost. 8 1353652100 on 23 Nov 2012 by Link
430 Phoenixwing Shaman Red Uncommon 3{2}{r} Creature – Human Shaman 2 2 {t}: Return target creature card with converted mana cost X or less from your graveyard to your hand, where X is the number of black permanents you control.
Discard a creature card, Tap an untapped green permanent you control: Search your library for a creature card and put it into your graveyard. Then shuffle your library.
1 1380773133 on 03 Oct 2013 by Link
431 Present Red Common 2{1}{r} Creature – Elemental 2 1 {1}{r}, Exile Present from your graveyard: Add {r} to your mana pool for each creature card in all graveyards. 1 1341531137 on 05 Jul 2012 by Link
432 Pyroburst Red Uncommon 2{r}{r} Sorcery Choose one — Pyroburst deals 2 damage to each creature; or Pyroburst deals 4 damage to target creature. 0
433 Pyroshear Red Rare 1{r} Sorcery Pyroshear deals 2 damage to each of ten target creatures and/or players. 0
434 Rage Lash Red Common 1{r} Sorcery Quicken {1} (You may cast this spell any time you could cast an instant if you spend an additional {1} to cast it.)
Rage Lash deals 3 damage to target creature or player.
0
435 Reality Fracture Red Rare 1{r} Sorcery Return target permanent an opponent controls to its owner's hand. That player reveals a card at random from his or her hand. If it's a permanent card, he or she puts it onto the battlefield. 0
436 Rellavaina, Flameheart Red Mythic 4{2}{r}{r} Planeswalker – Rellavaina 3 +1 Whenever a creature enters the battlefield under your control this turn, Rellavaina, Flameheart deals 1 damage to target creature or player.
+1 Creatures you control gain flying and haste until end of turn.
-7 Name a card. You gain an emblem with "Whenever a creature with the chosen name is put into your graveyard from the battlefield, return that card to the battlefield under its owner's control."
8 1392860305 on 20 Feb 2014 by Link
437 Sanity Skewer Red Uncommon 1{r} Creature – Goblin Nightmare 2 2 Haste
When Sanity Skewer enters the battlefield, sacrifice it unless you exile two cards from your hand.
When Sanity Skewer leaves the battlefield, return the exiled cards to your hand.
2 1366042107 on 15 Apr 2013 by Alex
438 Searing Visions Red Rare 3{x}{r}{r}{r} Sorcery Target player exiles the top X cards of his or her library. Until the beginning of your next upkeep, that player may play cards exiled this way. 0
439 Sever the Ties Red Rare 3{2}{r} Sorcery When Sever the Ties enters the battlefield, target player loses control of target creature he or she controls.
After their owner's end step, uncontrolled creatures get a turn consisting of combat step and a cleanup step. Uncontrolled creatures attack a player at random during each of their turns.
1 1315761055 on 11 Sep 2011 by Link
440 She Who Burns Red Rare 5{r}{r}{r}{r}{r} Legendary Creature – Elemental Devil 5 3 First Strike
Purity (Multicolor creatures and creatures that don't share a color with She Who Burns get -1/-1).
Command over Red (She Who Burns cannot be blocked as long as your opponent controls a red creature).
0
441 Siin, Icon of Delight Red Mythic 2{1}{r} Legendary Creature – Bard 0 4 {t}: Each player exiles the top card of their library. Put a note counter on each card exiled this way.
{t}: As target nonpermanent spell resolves, exile it with a note counter on it.
{3}{c}{r}, {q}: You may cast target exiled card with a note counter on it without paying its mana cost.
1 1617849997 on 08 Apr 2021 by Link
442 Slapdash Artificer Red None 3{2}{r} Creature – Dwarf Artificer 1 3 Whenever you activate an ability of an artifact you control with {t} in its cost, Slapdash Artificer deals 1 damage to each opponent. 2 1379677932 on 20 Sep 2013 by Alex
443 Solar Flare Red Uncommon 3{r}{r}{r} Sorcery Add {w}{w}{w}{w}{w} to your mana pool. Spells cast using this this mana can't be countered by spells or abilities. 0
444 Spacial Fold Red Uncommon 2{1}{r} Night Sorcery Spacial Fold deals 1 damage to each creature.
If a creature would die this turn, exile it instead.
0
445 Speed (Power) Red Uncommon 1 {r} Enchantment – Aura
‑‑‑‑
Enchantment – Aura
Enchant Creature
Enchanted creature has first strike.
Whenever enchanted creature attacks and isn't blocked, transform Speed.
‑‑‑‑
Enchant Creature
Enchanted creature gets +3/+0.
Whenever enchanted creature deals combat damage, transform Power.
12 1312844928 on 08 Aug 2011 by Alex
446 Strategic Advantage Red Uncommon 3{2}{r} Enchantment For each passage you control, a creature must attack through that passage each turn if able.
Whenever a creature you don't control attacks through a passage you control, that passage deals 1 damage to that creature.
4 1359582625 on 30 Jan 2013 by Link
447 Strength from Pain Red Rare 1{r} Instant Strength from Pain deals 4 damage to target opponent. That player gains protection from red. (This effect doesn't end at end of turn.) 5 1335520998 on 27 Apr 2012 by jmgariepy
448 Swerving Flame (Flame Eddy) Red Common 3 {2}{r} Instant
‑‑‑‑
Instant
Swerving Flame deals 4 damage to target creature.
If Swerving Flame would be countered by a spell or ability, flip Swerving Flame instead.
‑‑‑‑
Flame Eddy deals 2 damage to target creature.
3 1313454212 on 16 Aug 2011 by Link
449 Thousand-Hand Asura Red Rare 3{r}{r}{r} Creature – Spirit Monk 2 1 Double Strike
Whenever Thousand-Hand Asura blocks or becomes blocked by a creature, it deals 2 damage to that creature.
At end of combat, Thousand-Hand Asura deals 2 damage to each creature it dealt combat damage to this turn.
7 1316990354 on 25 Sep 2011 by Link
450 Thunder Gift Red Uncommon 1{r} Enchantment – Aura Kicker {2}{u}
Enchant creature
Enchanted creature has first strike.
When you cast Thunder Gift, if it was kicked, put a 2/2 blue elemental creature token with flying onto the battlefield, and Thunder Gift enters the battlefield attached to that creature.
5 1318498887 on 13 Oct 2011 by Alex
451 Tibalt's Tormentor Red Uncommon 2{r}{r} Creature – Devil 2 1 First Strike
Whenever Tibalt's Tormentor is dealt damage, it deals 2 damage to target creature or player.
3 1372176608 on 25 Jun 2013 by Alex
452 Tibalt, Tormentor Adept Red Mythic 3{1}{r}{r} Planeswalker – Tibalt 2 +1 Any player may have Tibalt, Tormentor Adept deal 2 damage to him or her. If no player does, draw a card.
+1 Any player may have Tibalt, Tormentor Adept deal 2 damage to him or her. If no player does, Tibalt, Tormentor Adept deals 2 damage to target player or permanent.
-4 You get an emblem with "Whenever an opponent casts a spell, draws a card, or attacks with a creature, you deal 1 damage to that player."
2 1377192742 on 22 Aug 2013 by manofperson
453 Tunneling Terror Red Uncommon 3{2}{r} Creature – Hellion 2 1 Plainswalk, Haste 0
454 Twinblade Master Red Rare 2{r}{r} Creature – Human Warrior 1 1 Double strike
Whenever Twinblade Master becomes equipped, if it was unequipped, you may attach target equipment you control to Twinblade Master.
0
455 Vashtara, Lust for War Red Mythic 4{2}{r}{r} Legendary Creature – Avatar 4 4 At the beginning of each combat, untap Vashtara, Lust for War.
At the end of the first combat phase on each of your turns, you gain an additional combat phase after this one for each opponent Vashtara hasn't attacked this turn.
Vashtara attacks an opponent it hasn't attacked yet this turn each combat if able.
0
456 Visions of Rage Red Uncommon 4{2}{r}{r} Enchantment – Aura Enchant creature
Enchanted creature attacks each turn if able.
Whenever enchanted creature attacks, choose another target creature at random. Enchanted creature fights that creature.
0
457 Vivid Rejection Red Uncommon 4{2}{r}{r} Sorcery Destroy target colorless permanent. 10 1375205604 on 30 Jul 2013 by Link
458 Volcanic Hierophant Red Rare 6{4}{r}{r} Creature – Dragon Cleric 6 6 Flying
{r}: Volcanic Hierophant gets +1/+0 until end of turn.
Any time you could mulligan and Volcanic Hierophant is in your hand, you may have each player exile his or her hand, then draw six cards. (Players may continue to mulligan.)
4 1337313715 on 18 May 2012 by jmgariepy
459 Volt Lock Red Common 3{1}{r}{r} Instant Cache {r} (You may exile this facedown for {3}. You may look as it and cast it for its cache cost as long as it remains exiled.)
Volt Lock deals 3 damage to target creature or player.
0
460 Warrior of the Scorching Sun Red Rare 3{2}{r} Creature – Goblin Barbarian 2 2 Haste
As long as you control a black permanent, Warrior of the Scorching Sun gets +1/+1 and has intimidate.
As long as you control a green permanent, Warrior of the Scorching Sun gets +1/+1 and has trample.
0
461 Wild Striker Red Uncommon 1{r} Creature – Human Warrior 1 0 Swordsman (This creature enters the battlefield with an equipment artifact token with equip {1} and "Equipped creature gets +1/+1" attached to it.) 0
462 Worldflame Cinder Red Rare 3{1}{r}{r} Creature – Elemental 0 2 You may spend mana of any color as though it were red mana.
{r}: Worldflame Cinder gets +1/+0 until end of turn.
0
463 Zaul, the Warmind Red Rare 2{1}{r} Legendary Creature – Elemental Wizard 1 3 Haste
{2}{w}: Put a 1/1 white Soldier creature token onto the battlefield.
{3}{u}, {t}: Whenever a creature enters the battlefield this turn, you may draw a card.
0
464 Aden, Driven to See Green Rare 1{g} Legendary Creature – Human Druid 1 1 Whenever a source an opponent controls causes Aden, Driven to See to be put into your graveyard from anywhere, return Aden to your hand, then untap all basic lands you control. 0
465 Ancestor's Guidance Green Common 3{2}{g} Sorcery Destroy target artifact or enchantment. If you discarded a Plains to cast Ancestor's Guidance, you gain 2 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
3 1392234827 on 12 Feb 2014 by Link
466 Ancient Cartographer Green Rare 3{1}{g}{g} Creature – Spirit Advisor 5 3 At the beginning of your upkeep, sacrifice Ancient Cartographer unless you return a land card from your graveyard to your hand. 0
467 Anolos, Therian of Buds Green Rare 4{3}{g} Legendary Creature – Fungus Spirit 2 4 {2}{w}: Put a 1/1 white Spirit creature token with flying onto the battlefield.
{2}{u}: Whenever a creature enters the battlefield this turn, its controller may draw a card.
{2}{b}, Sacrifice a creature: Destroy target creature.
{2}{r}: Target creature with power 2 or less can't be blocked this turn.
5 1369836190 on 29 May 2013 by Alex
468 Athernon, World-Sculptor Green Mythic 3{1}{g}{g} Planeswalker – Athernon 3 +1 Search your library for a Forest card and put it onto the battlefield tapped, then shuffle your library.
-3 Exile target nonbasic land.
-7 You gain an emblem with "Lands you control have '{t}: Add two mana in any combination of colors to your mana pool.'"
1 1396757511 on 06 Apr 2014 by Link
469 Behemoth Ennobler Green Uncommon 5{4}{g} Creature – Elf Shaman 3 3 Exalted
Whenever a creature you control attacks alone, it gains trample and becomes a Beast in addition to its other types until end of turn.
1 1342540541 on 17 Jul 2012 by Link
470 Bountiful Sanction Green Rare 3{g}{g}{g} Enchantment At the beginning of each player’s precombat main phase, that player adds three mana of any one color to his or her mana pool. 3 1310404243 on 11 Jul 2011 by Link
471 Bounty Green Mythic 4{2}{g}{g} Creature – Incarnation 6 6 Trample
Bounty deals damage to creatures in the form of +1/+1 counters and to players in the form of cards drawn.
9 1371628020 on 19 Jun 2013 by Vitenka
472 Caradoc, Life Celebrant Green Mythic 5{4}{g} Planeswalker – Caradoc 3 +2 Until end of turn, each creature gets +1/+1 for each of its colors.
-2 Untap any number of target lands.
-8 You gain an emblem with "Permanents you control have '{t}: For each color among permanents you control, add one mana of that color to your mana pool.'"
9 1340226509 on 20 Jun 2012 by Link
473 Child of Immé Green Rare 3{2}{g} Creature – Treefolk 2 3 Defender
At the beginning of each player's upkeep, that player puts a 1/2 green Treefolk token with defender onto the battlefield.
1 1405610900 on 17 Jul 2014 by Link
474 Connected Invoker Green Rare 1{g} Creature – Elf Shaman 1 1 Whenever Connected Invoker attacks, put a conduit counter on target permanent. (Whenever a permanent with a conduit counter on it becomes tapped, it produces {c}.)
{8}: Draw a card for each permanent you control with a conduit counter on it.
1 1592244479 on 15 Jun 2020 by Link
475 Crystalline Garden Green Uncommon 2{1}{g} Enchantment {g/u}{g/u}: Until end of turn. Crystalline Garden becomes a 1/1 green and blue Rogue creature with "Whenever this creature deals combat damage to a player, draw a card."
{b/g}{b/g}: Crystalline Garden becomes a 4/2 green and black Treefolk until end of turn. Regenerate it.
5 1396023200 on 28 Mar 2014 by Link
476 Defiant Manastokers Green Rare 5{3}{g}{g} Creature – Elf Druid 4 5 Whenever a spell you control becomes the target of a spell or ability, add X mana in any combination of colors to your mana pool, where X is the converted mana cost of the targeted spell. 3 1376679481 on 16 Aug 2013 by Alex
477 Devour the Body Green Uncommon 4{3}{g} Instant Hunger (You may sacrifice a green creature you control with toughness greater than or equal to this card's converted mana cost rather than pay this spell's mana cost.)
Draw a card for each creature that died this turn. Exile all creature cards from graveyards.
0
478 Dominance Green Uncommon 5{3}{g}{g} Enchantment – Aura Enchant creature
When enchanted creature's power is the highest among creatures you control, destroy Dominance.
You control enchanted creature.
3 1311002070 on 18 Jul 2011 by Link
479 Domination Green Rare 4{2/g}{2/g} Creature – Incarnation 2 2 Intimidate
When Domination enters the battlefield, if you spent {w}{u}{b}{r} to cast it, for each opponent, gain control of target creature that player controls.
7 1404921694 on 09 Jul 2014 by Link
480 Druid's Delivery Drone Green Common 2{1}{g} Creature – Plant Construct 2 2 Bargain {1} (Discard this card: The next creature spell you cast this turn costs {1} less to cast.) 0
481 Dryad of the Flowered Veil (Flowered Veil Grotto) Green Uncommon 1 {g} Creature – Dryad
‑‑‑‑
Land
0 2 When Dryad of the Flowered Veil dies, return it to the battlefield transformed.
‑‑‑‑
{t}: Add one mana of any color to your mana pool.
0
482 Earth Charm Green Uncommon 2{g}{g} Instant Choose one — Untap all creatures you control; or creatures you control gain trample and hexproof until end of turn; or put put a land card from your hand or graveyard onto the battlefield tapped. 0
483 Earthen Armorer Green Rare 5{3}{g}{g} Creature – Elf Druid Warrior 2 2 Exile a tapped land you control: Target creature gets +1/+1 until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step. 6 1370212409 on 02 Jun 2013 by dude1818
484 Earthshake Green Uncommon 3{1}{g}{g} Sorcery Magnify (When you cast this spell, copy it for each card in your graveyard with magnify.)
Search your library for a forest card and put it onto the battlefield tapped. Then shuffle your library.
0
485 Echoes of the Past Green Rare 3{2}{g} Enchantment Green mana in your mana pool has "When this mana is spent to cast a red or white spell, add {1} to your mana pool." 0
486 Emerald Orchard Green Common 1{g} Construction 1 {a}: Put a green mana crystal on Emerald Orchard. (Mana crystals can be spent as though they were mana of their color.) 2 1535886462 on 02 Sep 2018 by SecretInfiltrator
487 Eralasian Dominus Green Rare 4{2}{g}{g} Creature – Beast 3 3 Landfall— Domain — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Eralasian Dominus for each basic land type among lands you control. 0
488 Expand the Realms Green Rare 2{1}{g} Sorcery You may play two additional lands this turn.
Flashback {1}{g}{g}
Remnant — As long as Expand the Realms is exiled, you may play an additional land card on each of your turns.
7 1358317139 on 16 Jan 2013 by Link
489 Flowers After Rain Green Rare 3{2}{g} Enchantment Whenever a player casts a blue spell, you may put X 0/1 green Plant creature tokens onto the battlefield, where X is that spell's converted mana cost. 7 1338510797 on 01 Jun 2012 by Alex
490 Forge a Connection Green Common 3{2}{g} Sorcery Search your library for a basic land card and put it onto the battlefield tapped with a conduit counter on it, then shuffle your library. (Whenever a permanent with a conduit counter on it becomes tapped, it produces {c}.) 0
491 Gaea's Dominus Green Rare 6{4}{g}{g} Creature – Elemental Beast 6 6 Whenever a creature with power less than Gaea's Dominus's enters the battlefield, gain control of that creature for as long as you control Gaea's Dominus. 6 1334814632 on 19 Apr 2012 by Vitenka
492 Glannad Homeseeker Green Rare 4{2}{g}{g} Legendary Creature – Bear Nomad 4 4 When Glannad Homeseekerenters the battlefield, search your library for a land card and put it onto the battlefield, then shuffle your library. If that card is a Forest, you gain 4 life. 0
493 Greener Grass Green Uncommon 2{1}{g} Sorcery Put a token onto the battlefield that's a copy of target land. 0
494 Hand of Growth Green Uncommon 4{3}{g} Creature – Spirit 2 4 Vigilance
{t}, Discard a Forest card: Return target land card from your graveyard to the battlefield tapped.
0
495 Harmonic Knowledge Green Common 4{2}{g}{g} Instant Return target permanent card from your graveyard to your hand. If you discarded an Island card to cast Harmonic Knowledge, draw a card.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
2 1376149717 on 10 Aug 2013 by Link
496 Helori, Bloom Tender Green Mythic 2{g}{g} Planeswalker – Helori 2 +1 Add one mana of any color to your mana pool.
0 Choose a basic land type. You gain an emblem with "Lands you control are the chosen type in addition to their other types."
-5 You gain an emblem with "Whether you tap a permanent for mana, add to your mana pool one mana of each other type that permanent could produce."
2 1449833383 on 11 Dec 2015 by Alex
497 Immé's Librarian Green Uncommon 2{1}{g} Creature – Treefolk Cleric 1 4 Defender
When Immé's Librarian enters the battlefield, each player draws a card.
0
498 Judgment Behemoth Green Rare 4{2}{g}{g} Creature – Beast 4 4 When Judgment Behemoth enters the battlefield, it deals damage equal to its power to each other creature, then each of those creatures deals damage equal to its power to Judgment Behemoth. 9 1355035245 on 09 Dec 2012 by Link
499 Krott, the Nourishing Growth Green Rare 1{g} Legendary Creature – Fungus Shaman 1 1 Hexproof
{t}: Put a +1/+1 counter on target creature.
Subordinate (You may this as additional commander if it's within your other commanders' color identity. Cast this only if you control a commander creature.)
0
500 Krott, the Tainted Growth Green Rare 2{1}{g} Legendary Creature – Fungus 2 2 {t}: Put a +1/+1 counter on target permanent.
{1}{u}{b}, {t}: Until your next turn, target permanent with a counter on it becomes a Fungus creature with base power and toughness 0/0.
6 1477569689 on 27 Oct 2016 by Link
501 Landsire Green Mythic 10{6}{g}{g}{g}{g} Creature – Avatar 10 10 Vigilance, trample
At the beginning of each opponent's upkeep, that player reveals the top ten cards or his or her library and chooses a land card from along them. He or he puts that card on top of his or her library and the rest on the bottom in any order.
2 1367859337 on 06 May 2013 by dude1818
502 Loaming Druid Green Uncommon 1{g} Creature – Elf Druid 1 1 Forestwalk
{t}: Add to your mana pool one mana of any type a land empowering Loaming Druid could produce.
2 1311463629 on 23 Jul 2011 by Alex
503 Maephal, Earth-Mind Green Rare 2{g}{g} Legendary Creature – Nymph Druid 2 2 When Maephal, Earth-Mind enters the battlefield, gain control of all permanents you own.
Permanents you own can't be controlled by other players.
3 1327382970 on 24 Jan 2012 by Link
504 Massive Melee Green Rare 2{g}{g} Sorcery Multikicker {1}{g}
Choose target creature you control and target creature you don't control. Those creatures fight each other. Repeat this process for each time Massive Melee was kicked.
0
505 Mistneck Hydra Green Rare 5{3}{g}{g} Creature – Hydra 5 5 You may have Mistneck Hydra assign combat damage as though it weren't blocked or as though it were blocked by any blocking creature. 0
506 Nature Green Common 2{1}{g} Creature – Elemental 2 1 {g}, Discard Nature: Destroy target artifact. 0
507 Nature's Own Green Uncommon 5{3}{g}{g} Enchantment – Aura Enchant creature
You control enchanted creature.
6 1310839340 on 16 Jul 2011 by Link
508 Neverending Search Green Uncommon 2{1}{g} Sorcery Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
2 1392291279 on 13 Feb 2014 by Alex
509 Nissa's Guardian Green Uncommon 2{g}{g} Creature – Elf Archer 2 2 Reach
Whenever a creature with flying attacks you or a planeswalker you control, Nissa's Guardian deals 2 damage to that creature.
0
510 Nylea's Chant Green Common 1{g} Instant Target creature you control gets +2/+2 until end of turn.
Favor — {1}, Discard Nylea's Chant: The next instant spell you cast costs {1} less to cast and gains "Target creature gets +2/+2 until end of turn."
0
511 Nylea's Warden Green Uncommon 3{2}{g} Creature – Spirit 0 1 When Nylea's Warden enters the battlefield, put two +1/+1 counters on target creature.
Favor — {3}, Discard Nylea's Warden: The next creature spell you cast costs {3} less to cast and gains "When this enters the battlefield, put two +1/+1 counters on target creature."
0
512 Pathforger Dryad Green Rare 2{1}{g} Creature – Dryad 2 1 {q}: Pathforger Dryad becomes a land with the basic land type of your choice until end of turn. Activate this ability only once per turn. 0
513 Permanence Green Rare 4{2/g}{2/g} Creature – Incarnation 3 2 Flash
When Permanence enters the battlefield, if {w}{u}{b}{r} was spent to cast it, exile any number of target spells or activated abilities. (They have no effect.)
0
514 Pollen Manipulation Green Rare 3{2}{g} Enchantment If a creature you control would enter the battlefield with a counter on it, you may put that counter on another creature instead. 3 1373974522 on 16 Jul 2013 by Alex
515 Prismatic Ooze Green Uncommon 1{g} Creature – Ooze 1 1 {t}, Sacrifice Prismatic Ooze: Add two mana in any combination of colors to your mana pool. 0
516 Prospector Green Uncommon 2{1}{g} Creature – Human 1 1 {t}: Add {1} to your mana pool. If that mana is spent on an activated ability of a land, you gain a gold counter. (Gold counters can be spent as colorless mana or life payments.) 0
517 Resounding Strength Green Uncommon 1{g} Instant Put a +1/+1 counter on target creature.
If this is the fourth time this game you've cast a spell named Resounding Strength, you gain an emblem with "{g}: Put a +1/+1 counter on target creature."
12 1393254093 on 24 Feb 2014 by Link
518 Savage Casting Green Mythic 7{5}{g}{g} Enchantment – Aura Enchant player
Permanents enter the battlefield under enchanted player's control as 3/3 green Beast creatures with no other types or abilities.
6 1340425744 on 23 Jun 2012 by jmgariepy
519 Seasonal Shift Green Rare 5{3}{g}{g} Sorcery Destroy all snow lands. For each land destroyed this way, its controller searches his or her library for a nonsnow land card that shares a basic land type with that land and puts it onto the battlefield. Then each player who searched his or her library this way shuffles it. 1 1359994171 on 04 Feb 2013 by Vitenka
520 Seedmind Archdruid Green Rare 1{g} Creature – Dryad Druid 1 1 Seedmind Archdruid has all activated abilities of all Forests you control. 2 1343117792 on 24 Jul 2012 by Vitenka
521 Seedmind Caller Green Uncommon 2{1}{g} Creature – Dryad Druid 1 1 {t}: Target permanent becomes a Forest land in addition to its other types until end of turn. (It has "{t}: Add {g} to your mana pool.") 0
522 Seeds of the World Green Rare 5{g}{g}{g}{g}{g} Sorcery Search your library for any number of Forest cards with different names, reveal them, and put two onto the battlefield tapped and the rest into your hand. Then shuffle your library. 10 1343108965 on 24 Jul 2012 by Vitenka
523 Selya, Life Weaver Green Mythic 5{3}{g}{g} Planeswalker – Selya 4 +1 Put target permanent card in a graveyard on the bottom of its owner's library.
-3 Search your library for two land cards and put them onto the battlefield tapped. Then shuffle your library.
-8 You get an emblem with "Creatures you control are 8/8 and have trample."
9 1310344090 on 11 Jul 2011 by Link
524 Shaman of Nature's Path Green Rare 3{2}{g} Creature – Elf Shaman 2 2 Trample
As long as you control a red permanent, Shaman of Nature's Path gets +1/+1 and has haste.
As long as you control a white permanent, Shaman of Nature's Path gets +1/+1 and has vigilance.
0
525 Shared Primacy Green Rare 2{g}{g} Enchantment – Aura Enchant creature
Enchanted creature has trample and is X/X, where X is the greatest converted mana cost among permanents you control.
2 1359827952 on 02 Feb 2013 by Alex
526 Sioretta, Beast Charmer Green Mythic 3{g}{g}{g} Planeswalker – Sioretta 0 Sioretta, Beast Charmer enters the battlefield with a loyalty counter on her for each creature you control.
-X Search your library for a creature card with converted mana cost X or less and put it onto the battlefield.
-X Creatures you control get +X/+X until end of turn. If any of those creatures attack this turn, untap them at end of turn.
1 1311109668 on 19 Jul 2011 by Link
527 Skyborn Anurid Green Common 3{2}{g} Creature – Frog 2 2 Vigilance
{t}: Skyborn Anurid gains flying until end of turn.
15 1363696065 on 19 Mar 2013 by Alex
528 Slow Motion Lizard Green Uncommon 2{g}{g} Creature – Lizard 3 3 Protection from instants
Slow Motion Lizard enters the battlefield tapped.
0
529 Storm Wolf Green Common 2{1}{g} Creature – Wolf 2 2 Quicken {g} (You may cast this spell any time you could cast an instant if you spend an additional {g} to cast it.) 0
530 Supremacy Green Common 2{1}{g} Enchantment – Aura Enchant creature
Creatures with converted mana cost less than enchanted creature's converted mana cost can't block it.
0
531 Sylvan Learning Green Common 3{1}{g}{g} Sorcery Search your library for a Forest card and put it onto the battlefield tapped, then shuffle your library.
Draw a card.
3 1365203860 on 05 Apr 2013 by amuseum
532 Thornbush Elemental Green Uncommon 3{g}{g}{g} Creature – Elemental 5 1 Trample
{t}: Regenerate Thornbush Elemental.
2 1375716111 on 05 Aug 2013 by Alex
533 Topper Green Rare 3{1}{g}{g} Creature – Beast Shapeshifter 1+* 1+* As Topper enters the battlefield, choose a creature.
Topper's power is equal to the chosen creature's toughness plus 1.
Topper's toughness is equal to the chosen creature's power plus 1.
3 1356198897 on 22 Dec 2012 by SadisticMystic
534 Unfavorable Winds Green Uncommon 1{g} Instant Cast Unfavorable Winds only if you control an Island.
Counter target creature spell with flying.
0
535 Verdant Horseman Green Mythic 5{3}{g}{g} Creature – Spirit Knight 4 4 Flying, Trample, Protection from Blue and from Black
Whenever Verdant Horseman attacks and isn't blocked, attacking creatures get +2/+2 until end of turn.
7 1310344728 on 11 Jul 2011 by Link
536 Vines of Verdure Green Rare 4{2}{g}{g} Enchantment Permanents you control are Forest lands in addition to their other types. (They have "{t}: Add {g} to your mana pool.") 4 1371743570 on 20 Jun 2013 by Link
537 Voracious Eater Green Rare 5{4}{g} Creature – Beast 3 4 Lifelink
{g}, {t}: Voracious Eater fights target creature.
If a creature dealt damage by Voracious Eater this turn would be put into a graveyard from the battlefield, exile that creature instead.
3 1355195528 on 11 Dec 2012 by Link
538 Wall of Tales Green Rare 5{3}{g}{g} Creature – Wall 0 5 Play with the top card of your library revealed.
You may play the top card of your library if it's legendary.
Legendary spells you cast cost {1} less to cast.
2 1410149287 on 08 Sep 2014 by Link
539 Weave of Boughs Green Mythic 5{3}{g}{g} Enchantment Permanents you control are Forest lands in addition to their other types.
Permanent cards you own in all zones other than the battlefield are Forest land cards and lose all other types.
10 1398545155 on 26 Apr 2014 by Vitenka
540 Whisperer in the Leaves Green Mythic 3{1}{g}{g} Creature – Dryad 2 2 Forestwalk
Whenever you activate an ability of a land, if it isn't a mana ability, add mana equal to the mana spent to activate that ability to your mana pool.
5 1371200619 on 14 Jun 2013 by Alex
541 Wilder Mist Green Uncommon 1{g} Enchantment {1}{g}: Add {g} to your mana pool. Wilder Mist becomes a 1/1 Elf creature until end of turn.
{3}{g}: Wilder Mist becomes a 5/5 Beast creature with trample until end of turn.
0
542 Wise-Eyed Elder Green Uncommon 3{1}{g}{g} Creature – Elf Druid 2 2 At the beginning of your second main phase, untap two target lands.
Remnant— As long as Wise-Eyed Elder is exiled, at the beginning of each phase, untap target land.
0
543 Yenevau, Bloom Healer Green Rare 4{2}{g}{g} Legendary Creature – Treefolk Shaman 2 4 {1}{g}, {t}: Put a +1/+1 counter on target creature.
The first time each turn a creature you control would die, if it has a +1/+1 counter on it, remove a +1/+1 counter and all damage from it instead.
1 1409551167 on 01 Sep 2014 by Alex
544 Zeteomancy Green Rare 2{g}{g} Enchantment Whenever you cast a creature spell, you may search your library for a card with the same name as that spell and reveal it. If you do, shuffle your library, then put that card on top of it. 5 1392407225 on 14 Feb 2014 by Link
545 Crystalline Cavern Multicolour Rare 0 Land {t}: Add one mana of any color to your mana pool. Activate this ability only if you've cast a spell this turn. 0
546 Ungreen Bird Multicolour Common 5{2}[{g}] Creature – Bird 2 2 (You can spend any color of mana other than {g} to pay [{g}].)
Flying
0
547 White Gold Multicolour Uncommon 1{w} Enchantment 5 1326341718 on 12 Jan 2012 by jmgariepy
548 Ambassador's Proposal Multicolour Uncommon 3{1}{w}{u} Sorcery Choose target opponent. That player may have you gain control of a creature of his or her choice that he or she controls . If that player doesn't, draw three cards. 3 1367367171 on 01 May 2013 by Link
549 Ameliorating Spirit Multicolour Rare 2{w}{u} Creature – Spirit 2 1 When Ameliorating Spirit enters the battlefield, you may exile target non-Spirit creature. If you do, that creature's controller puts a token onto the battlefield that's a copy of Ameliorating Spirit. 4 1391449197 on 03 Feb 2014 by Vitenka
550 Areth, Ascendant Multicolour Rare 4{2}{w}{u} Legendary Creature – Human Monk 3 4 {t}, Put a +1/+1 counter on Areth, Ascendant: Target creature gets +1/+1 until end of turn.
{u}, {t}, Remove two counters from Areth: Return target creature to its owner's hand.
{w}, {t}, Remove three counters from Areth: Creatures target player controls can't attack this turn.
0
551 Aristocratic Sheen Multicolour Common 3{1}{w}{u} Enchantment – Aura Enchant permanent
Enchanted permanent has hexproof.
Store {3} ({3}: This becomes a colorless artifact and loses all abilities. You may pay {3} to end this effect and attach this to target permanent.)
6 1328105524 on 01 Feb 2012 by Link
552 Aspiring Auctioneer Multicolour Uncommon 2{w}{u} Creature – Human Advisor 2 2 At the beginning of your end step, target player exiles a card from their hand. As long as that card remains exiled, any player may play that card during their turn. A card played this way costs {2} more to play. 2 1617201020 on 31 Mar 2021 by dude1818
553 Azor's Bookkeeper Multicolour Uncommon 3{1}{w}{u} Creature – Human Advisor 1 3 Whenever a you cast a spell, if you spent less than that spell's converted mana cost to cast it, you may draw a card and gain 1 life. 6 1379202330 on 14 Sep 2013 by dude1818
554 Baruch, Lost in Memory Multicolour Mythic 5{3}{w}{u} Legendary Creature – Sphinx Wizard 3 6 Flying
At the beginning of your upkeep, exile the top two cards of your library face down.
You may look at and play cards exiled with Baruch, Lost in Memory for as long as they remain exiled.
As an additional cost to cast cards exiled with Baruch, put each other card exiled with Baruch on the bottom of your library on any order.
0
555 Cloud Vortex Multicolour Uncommon 3{1}{w}{u} Instant Counter target spell that targets you or a permanent or spell you control. Spells that spell's controller casts cost {1} more to cast this turn. 4 1338009099 on 26 May 2012 by Link
556 Elsana, Master Evasionist Multicolour Rare 2{w}{u} Legendary Creature – Human Rogue 2 1 Hexproof
Elsana, Master Evasionist is unblockable.
Prevent all combat damage that would be dealt to Elsana.
8 1310939302 on 17 Jul 2011 by Link
557 Emancipate Multicolour Rare 5{3}{w}{u} Instant Exile target attacking creature. At the beginning of your next upkeep, return that card to the battlefield under your control. 1 1334824596 on 19 Apr 2012 by Jack V
558 Fanolen, Shield of the Skies Multicolour Mythic 5{3}{w}{u} Legendary Creature – Bird Wizard 4 4 Flying
Other bird creature you control enter the battlefield with an additional X feather counters on them, where X is their toughness.
Remove a feather counter from a permanent you control: Counter target spell that targets you or a Bird you control.
1 1400855911 on 23 May 2014 by Alex
559 Final Say Multicolour Mythic 5{1}{w}{w}{u}{u} Instant Choose one or both — Exile all other spells; or exile all creatures. 3 1373274583 on 08 Jul 2013 by Alex
560 Hazid's Apprentice Multicolour Rare 5{3}{w}{u} Creature – Human Soldier 3 4 Creatures can't attack you unless their controller puts a bribery counter on Hazid's Apprentice for each of those creatures.
Remove two bribery counters from Hazid's Apprentice: Choose one —
• Add {w}{u}} to your mana pool.
• Draw a card.
0
561 Iro Voi, Noctiluminescent Multicolour Mythic 5{3}{w}{u} Legendary Creature – Cloudwalker Cleric 3 5 Imbue
Whenever you or a spell or permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2} for each card haunting Iro Voi, Noctiluminescent.
0
562 Lawcasting Multicolour Rare 3{1}{w}{u} Sorcery Detain target permanent you don't control.
Overload {3}{r}{w}{u} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
7 1349128795 on 01 Oct 2012 by Link
563 Mirror of the Pale Moon Multicolour Rare 4{2}{w}{u} Enchantment When Mirror of the Pale Moon enters the battlefield, the owner of another target nontoken permanent shuffles it into his or her library.
When Mirror of the Pale Moon leaves the battlefield, that player reveals cards from the top of his or her library until he or she reveals a card with the same name as that card. That player puts that card onto the battlefield, then puts all other cards revealed this way into his or her graveyard.
9 1320355647 on 03 Nov 2011 by Link
564 Name Taker Multicolour Rare 2{w}{u} Creature – Human Wizard 2 2 If you would name a card, you may name two cards instead. 1 1357141323 on 02 Jan 2013 by Link
565 Noble Bearing Multicolour Uncommon 2{w}{u} Enchantment – Aura Enchant permanent
Activated abilities of permanents other than enchanted permanent cost {1} more to activate unless they're mana abilities.
7 1328538571 on 06 Feb 2012 by Link
566 Oath to Daneck (Oath to Sylphia) Multicolour Mythic 6 {2}{w}{w}{u}{u} Enchantment
‑‑‑‑
Enchantment
{1}: The next time creature would deal combat damage to you or a non-Illusion creature you control, put a 0/2 blue illusion creature token onto the battlefield and that damage is dealt to that creature instead.
At end of combat, transform Oath to Daneck.
‑‑‑‑
Whenever a non-Illusion creature you control becomes the target of a spell an opponent controls, put a 0/2 blue Illusion creature token onto the battlefield, then change the target of that spell or ability to that creature.
At the beginning of combat, transform Oath to Sylphia.
7 1330163431 on 25 Feb 2012 by Link
567 Oroi, Eyes at Souls' Gate Multicolour Mythic 4{2}{w}{u} Creature – Bird Shaman 2 2 Flying
When Oroi, Eyes at Souls' Gate dies, you may pay {x}. If you do, return all bird creature cards with converted mana cost X from your graveyard to the battlefield.
Whenever a bird enters the battlefield under your control, you may draw a card.
0
568 Otherworldly Tether Multicolour Rare 5{2}{w}{u}{u} Enchantment When Otherworldly Tether enters the battlefield, exile another target nonland permanent.
When Otherworldly Tether leaves the battlefield, return the exiled card to the battlefield under your control.
0
569 Patron's Favor Multicolour Uncommon 2{w}{u} Instant Choose one— Permanents you control gain indestructible until end of turn; or counter target spell that targets you or a permanent you control. 2 1379162233 on 14 Sep 2013 by Alex
570 Qile, Fist of Order Multicolour Rare 2{w}{u} Legendary Creature – Spirit Knight 2 2 If a player would shuffle his or her library, instead that player shuffles his or her library, then you look at the top three cards of that library and put them back in any order. 1 1421370811 on 16 Jan 2015 by Link
571 Repay the Debt Multicolour Rare 3{1}{w}{u} Sorcery Exile target permanent. That permanent's controller chooses a permanent. That player puts a token onto the battlefield that's a copy of that permanent. 3 1357413386 on 05 Jan 2013 by Alex
572 Rewrite the Mists Multicolour Rare 3{1}{w}{u} Sorcery Exile target enchantment. Its controller reveals cards from the top of his or her library until he or she reveals an enchantment card. That player puts that card onto the battlefield, then shuffles the other cards revealed this way into his or her library. 2 1368858385 on 18 May 2013 by Vitenka
573 Scrollwing Angel Multicolour Rare 4{2}{w}{u} Creature – Angel Wizard 2 3 Flash, Flying
When Scrollwing Angel enters the battlefield or dies, you may put target instant or sorcery card with converted mana cost 3 or less from your graveyard on the bottom of your library. If you do, copy that card. You may cast the copy without paying its mana cost.
2 1378675628 on 08 Sep 2013 by Link
574 Soulcaller Multicolour Rare 5{3}{w}{u} Creature – Cloudwalker Cleric 4 4 Flying
Imbue ({2}: Exile a creature card from your hand haunting this until this leaves the battlefield.)
As Soulcaller dies, put all creatures haunting it onto the battlefield under your control rather than returning them to your hand.
0
575 Stasis Field Multicolour Uncommon 2{w}{u} Enchantment – Aura Enchant creature or planeswalker
All players and permanents have protection from enchanted permanent.
5 1343210723 on 25 Jul 2012 by Alex
576 Zedruu's Favor Multicolour Uncommon 2{w}{u} Enchantment At the beginnning of each opponent's upkeep, that player draws a card and gains 1 life.
Morph {w/u}
3 1379328783 on 16 Sep 2013 by Alex
577 Brainsift Multicolour Mythic 4{2}{u}{b} Enchantment Whenever a card is put into a graveyard from a library, until end of turn, you may play that card. 3 1338537362 on 01 Jun 2012 by Alex
578 Cataclysmal Catechism Multicolour Rare 6{2}{u}{u}{b}{b} Enchantment When Cataclysmal Catechism enters the battlefield, each player reveals his or her hand and exiles an instant or sorcery card from it if able.
At the beginning of each player's upkeep, that player loses life equal to the converted mana cost of each card he or she owns exiled by Cataclysmal Catechism, then copies that card. He or she casts that copy without paying its mana cost.
5 1358798115 on 21 Jan 2013 by Link
579 Demonic Seer Multicolour Rare 4{2}{u}{b} Creature – Demon 6 6 Flying
Whenever Demonic Seer attacks, reveal the top four cards of your library. The defending player puts them back in any order.
0
580 Desmond Miles Multicolour Rare 2{u}{b} Legendary Creature – Human Assassin 0 2 {t}, Exile an Assassin creature card from your graveyard: Desmond Miles becomes a copy of the exiled card and gains all activated abilities of this card. 0
581 Dimir Encoding Multicolour Rare 7{3}{u}{u}{b}{b} Enchantment Instant and sorceries spells you cast have cipher. 0
582 Dwindle Into Nothingness Multicolour Uncommon 2{u}{b} Instant Target creature becomes 0/0 until end of turn. 2 1328628301 on 07 Feb 2012 by Link
583 Elora's Silencer Multicolour Uncommon 3{u}{u}{b} Creature – Faerie Assassin 2 1 Flash, flying
When Elora's Silencer enters the battlefield, counter target creature spell.
5 1364507373 on 28 Mar 2013 by Alex
584 Evranelan, Master Artificer Multicolour Rare 4{2}{u}{b} Legendary Creature – Human Artificer 2 2 {t}, Sacrifice another creature and a noncreature artifact: Search your library and your graveyard for an artifact creature card and put it onto the battlefield, then shuffle your library.
Sacrifice an artifact creature: Draw a card.
3 1571797040 on 23 Oct 2019 by continuumg
585 Grasp of Notions Multicolour Uncommon 4{1}{u}{u}{b} Instant Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that spell for as long as it remains exiled. 9 1367315878 on 30 Apr 2013 by Alex
586 Grave Refusal Multicolour Uncommon 2{u}{b} Instant Counter target spell unless its controller sacrifices a creature. If that player does, put a 2/2 black Zombie creature token onto the battlefield. 1 1404507086 on 04 Jul 2014 by Link
587 Heurothan, the Raven Multicolour Mythic 10{6}{u}{u}{b}{b} Legendary Creature – Demon Sphinx 8 10 Flying, protection from sorceries
Whenever you draw a card, you may pay 1 life for each card you've drawn this turn. If you do, draw a card.
6 1365732332 on 12 Apr 2013 by jmgariepy
588 Idruun, Wings Shadowed Multicolour Mythic 6{4}{u}{b} Planeswalker – Idruun 6 When Idruun, Wings Shadowed is put into a graveyard from the battlefield, you may cast any number of exiled nonland cards you don't own without paying their mana costs.
0 Target player reveals the top three cards of his or her library. Put one back and exile the rest. That player draws a card.
-2 You gain an emblem with "Whenever an opponent draws a card, that player loses 1 life."
11 1365559308 on 10 Apr 2013 by Link
589 Katia, Shadow Caster Multicolour Mythic 5{3}{u}{b} Planeswalker – Katia 3 +2 Each player draws a card, then each opponent discards two cards.
0 Put a -1/-1 counter on target creature. It gains "Whenever this becomes targeted, sacrifice it."
-4 Put a token onto the battlefield that's a copy of target creature card in a graveyard or card in a command zone, except it has "Whenever this becomes targeted, sacrifice it."
Katia, Shadow Caster can be your commander.
1 1421854907 on 21 Jan 2015 by Link
590 Moonlight Kindred Multicolour Uncommon 2{u}{b} Creature – Vampire 2 1 Siphon (Whenever this attacks and deals combat damage, the defending player loses that much additional life.) 6 1341119750 on 01 Jul 2012 by Link
591 Runepact Demon Multicolour Mythic 3{1}{u}{b} Creature – Demon Wizard 4 4 When Runepact Demon enters the battlefield, sacrifice it unless you exile a sorcery card with converted mana cost 2 or less from your hand.
At the beginning of your upkeep, put a -1/-1 counter on Runepact Demon, then copy the exiled card and cast the copy without paying its mana cost.
2 1370611187 on 07 Jun 2013 by Alex
592 Shinigami Eyes Multicolour Rare 3{1}{u}{b} Enchantment Pay half your life, rounded down: Choose a player. You may look at that player's hand. 3 1326346459 on 12 Jan 2012 by Link
593 Stitch from Fated Threads Multicolour Rare 4{2}{u}{b} Sorcery As an additional cost to cast Stitch from Fated Threads, sacrifice a creature.
Choose one — Reveal cares from the top of your library until your reveal a creature card, then put that card onto the battlefield and the rest into your graveyard; or return a creature card at random from your graveyard to the battlefield.
Entwine {1}{u}{b}
Flashback {4}{u}{b}
1 1373934260 on 16 Jul 2013 by Link
594 Strutting Showoff Multicolour Uncommon 2{u}{b} Creature – Orc Noble Rogue 2 2 Strutting Showoff gets +1/+1 for each type of counter on it.
{1}{b}: Move a counter from target permanent onto Strutting Showoff.
{1}{u}, Remove a counter from Strutting Showoff: Draw a card.
0
595 Vodrun, Corpse-Shielded Multicolour Mythic 4{2}{u}{b} Legendary Creature – Human Wizard 1 4 Whenever Vodrun, Corpse-Shielded blocks a creature, you may choose a creature card at random from your graveyard and put it onto the battlefield blocking that creature. If you do, remove Vodrun from combat.
At end of combat, sacrifice all creatures put onto the battlefield with Vodrun.
0
596 Yun and Enda, Mind and Spirit Multicolour Rare 4{2}{u}{b} Legendary Creature – Human Wizard 2 2 Hexproof, lifelink
Creature cards in your hand and graveyard have all activated abilities of other creature cards in your graveyard.
8 1341873132 on 09 Jul 2012 by Vitenka
597 Zerald the Covetous Multicolour Mythic 4{u}{u}{b}{b} Legendary Creature – Human Cleric 3 3 Zerald the Covetous can't have counters placed on it.
Creatures with counters on them get -5/-5.
2 1310463831 on 12 Jul 2011 by Alex
598 Buried in Another's Grave Multicolour Uncommon 5{3}{b}{r} Sorcery Destroy target creature and target land with different controllers. 0
599 Capture by Force (2) Multicolour Rare 4{2}{b}{r} Instant Capture by Force (2) deals 4 damage to target creature. Tap that creature. At end of turn, if that creature is still on the battlefield, gain control of that creature. 2 1359817220 on 02 Feb 2013 by Link
600 Markus, Earth's Awakened Multicolour Mythic 3{1}{b}{r} Planeswalker – Markus 3 +1 Put a 1/1 red Human creature with haste onto the battlefield.
0 Target Human creature gets +1/+0 and gains first strike and deathtouch until end of turn.
-6 You gain an emblem with "You may cast Human cards from your graveyard."
6 1360556622 on 11 Feb 2013 by Link
601 Rakdos Fireknife Multicolour Rare 4{2}{r}{b} Creature – Human Assassin 2 2 Rakdos Fireknife can't block and is unblockable.
Whenever Rakdos Fireknife deals combat damage to a player, destroy target tapped creature that player controls.
0
602 Valath, Bane of All Multicolour Rare 4{1}{r}{b}{b} Legendary Creature – Spirit 3 3 First strike
At the beginning of each player's upkeep, that player discards a card, loses 2 life, and sacrifices a permanent.
3 1358871608 on 22 Jan 2013 by Vitenka
603 Watcher at Death's Door Multicolour Mythic 4{b}{b}{r}{r} Creature – Demon Knight 4 4 You may cast Watcher at Death's Door from your graveyard, but not from your hand.
As an additional cost to cast Watcher at Death's Door, pay 4 life.
Flying, double strike, trample, haste
At the beginning of your end step, if Watcher at Death's Door is in your graveyard or on the battlefield, exile it.
1 1368093278 on 09 May 2013 by Alex
604 Drizzt Do'Urden Multicolour Rare 4{2}{r}{g} Legendary Creature – Elf Warrior 2 2 Vigilance, haste, double strike 0
605 Earthen Embrace Multicolour Uncommon 2{r}{g} Sorcery Choose one —
• Earthen Embrace deals 3 damage to target creature without flying.
• Search your library for a creature with converted mana cost 3 or less and exile it, then shuffle your library. You may play that card for as long as it remains exiled.
0
606 Fendor, Beloved of the Land Multicolour Rare 7{3}{r}{r}{g}{g} Legendary Creature – Cyclops Druid 5 5 Haste
When Fendor, Beloved of the Land enters the battlefield, if it was cast, gain control of all lands until end of turn. Untap those lands. Until end of turn, they have "{t}: Add {r} or {g} to your mana pool.
3 1361354130 on 20 Feb 2013 by Vitenka
607 Fiery Portal Multicolour Rare 2{x}{r}{g} Sorcery Search your library for a red or green creature card with converted mana cost X and put that card onto the battlefield, then shuffle your library. That creature deals damage equal to its power to each player. 1 1370152583 on 02 Jun 2013 by ttt3142
608 Grovewarden Phoenix (Phoenix's Grove) Multicolour Rare 3 {1}{r}{g} Creature – Phoenix
‑‑‑‑
Land – Mountain Forest
3 2 Flying, trample, haste
When Grovewarden Phoenix dies, return it to the battlefield transformed.
‑‑‑‑
({t}: Produce {r} or {g}.)
{1}{r}{g}: Transform Phoenix's Grove.
2 1600624335 on 20 Sep 2020 by Vitenka
609 Kanahan, the Fire-Bloom Multicolour Rare 2{r}{g} Legendary Creature – Treefolk Shaman 0 4 {t}: Add one mana of any color to your mana pool. Spend that mana only to cast a creature spell. If you do, that creature gains haste. 0
610 Leyline of Effulgence Multicolour Rare 4{2}{r}{g} Enchantment – Leyline If Leyline of Effulgence is in your opening hand, you may begin the game with it on the battlefield.
Whenever a player casts a spell, that player adds one mana of any color to his or her mana pool.
0
611 Lifewater Multicolour Uncommon 3{1}{r}{g} Enchantment Whenever a player adds (u) to his or her mana pool, that player gains 1 life.
Whenever blue mana empties from a player's pool, Lifewater deals 1 damage to that player.
1 1361853911 on 26 Feb 2013 by Link
612 Rain of Sunfire Multicolour Rare 4{2}{r}{g} Sorcery Destroy all artifacts.
{1}{u}, Reveal Rain of Sunfire from your hand: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
0
613 Reject the Illusion Multicolour Rare 2{r}{g} Instant Destroy target token permanent. 6 1380385105 on 28 Sep 2013 by Alex
614 Rockweaving Multicolour Rare 3{1}{r}{g} Enchantment As Rockweaving enters the battlefield, each player chooses a basic land type.
All permanents are lands of the type chosen by their controller in addition to their other types.
2 1378772274 on 10 Sep 2013 by Alex
615 Solunara's Storyteller Multicolour Rare 2{r}{g} Creature – Human Shaman 2 2 {r/g}, {t}, Put Solunara's Storyteller on the bottom of your library: Return target legendary card from your graveyard to your hand. 2 1410148166 on 08 Sep 2014 by Link
616 Teshhat, of Burning Leaves Multicolour Rare 3{r}{g}{g} Legendary Creature – Treefolk Shaman 1 4 {t}: You may put a permanent card with a mana ability from your hand onto the battlefield. If it's a creature, it gains haste. Return it to your hand at the beginning of your next end step. 7 1426889294 on 20 Mar 2015 by Link
617 Viashino Bloodmaster Multicolour Uncommon 3{1}{r}{g} Creature – Viashino Warrior 3 2 {r}{g}: Regenerate Viashino Bloodmaster. When Viashino Bloodmaster regenerates this way, it deals damage equal to the damage removed from it to another target creature or player. 4 1377309977 on 24 Aug 2013 by dude1818
618 Collective Knowledge Multicolour Rare 3{1}{g}{w} Enchantment If a player would draw one or more cards, instead each player draws that many cards. 0
619 Esherai, Whose Roots Run Deep Multicolour Rare 4{2}{g}{w} Legendary Creature – Treefolk Monk 0 7 Defender
If a search would cause you to put a permanent card into your hand, you may instead put that card onto the battlefield.
2 1379327907 on 16 Sep 2013 by Alex
620 Gilt-Horn Oryx Multicolour Uncommon 4{2}{g}{w} Creature – Antelope 1 4 Forestwalk, Plainswalk
Whenever Gilt-Horn Oryx attacks, you may untap target Forest and/or target Plains.
8 1330401663 on 28 Feb 2012 by jmgariepy
621 Immé, Allmother Multicolour Mythic 4{2}{g}{w} Planeswalker – Immé 2 +1 Each player gains 2 life.
+1 Each player draws two cards.
+1 Each player puts up to two cards from his or her graveyard on top of his or her library.
-4 Each other planeswalker you control can activate an additional loyalty ability this turn.
19 1330799256 on 03 Mar 2012 by Alex
622 Inan the Wanderer Multicolour Rare 3{1}{g}{w} Legendary Creature – Human Monk 1 6 Inan the Wanderer cannot be destroyed, exiled, or dealt damage by sources your opponents control.
Whenever you cast a creature spell, return Inan the Wanderer to its owner's hand. You gain 2 life.
10 1310638486 on 14 Jul 2011 by Alex
623 Link Multicolour None 3{1}{g}{w} Legendary Creature – Human Warrior 2 1 First Strike, Lifelink
Whenever a creature dealt damage by Link dies this turn, if that creature had toughness greater than Link's, search your library for an equipment card and put it onto the battlefield, then put a +1/+1 counter on Link.
9 1338223927 on 28 May 2012 by Alex
624 Onda Open-Arms Multicolour Rare 2{g}{w} Legendary Creature – Kithkin Commoner 2 2 Flash, haste
{t}: If target permanent you own would move to a graveyard, a library, or to exile this turn, put it into your command zone instead.
Whenever Onda Open-Arms leaves your command zone, for each time you've cast a commander this game, put a permanent card from your command zone onto the battlefield under your control.
0
625 Rain of Moonlight Multicolour Rare 3{1}{g}{w} Sorcery Destroy all enchantments.
{1}{u}, Reveal Rain of Moonlight from your hand: Target nonland permanent becomes an enchantment in addition to its other types until end of turn.
0
626 Ritual of Purification Multicolour Uncommon 3{1}{g}{w} Sorcery Destroy target permanent. If that permanent was a creature or a basic land, return it to the battlefield tapped under its owner's control at the beginning of his or her next upkeep. 0
627 Shield of the Allmother Multicolour Uncommon 2{g}{w} Creature – Wall 0 5 Defender, reach
When Shield of the Allmother enters the battlefield or blocks, each player draws a card.
0
628 Sisay's Storyteller Multicolour Rare 4{2}{g}{w} Creature – Human Wizard Gate (Play with the top card of your library revealed.)
Legendary spells you cast cost {1} less to cast.
You may play the top card of your library if that card is legendary.
0
629 Soja, Worshipped Queen Multicolour Mythic 5{3}{g}{w} Planeswalker 3 0 Tap X untapped creatures you control, then put X loyalty counters on Soja.
0: Put a 1/1 white Soldier creature token onto the battlefield.
-X: Search your library for a nonland permanent card with converted mana cost X or less and put it onto the battlefield.
8 1334419460 on 14 Apr 2012 by Link
630 Solunara's Bard Multicolour Uncommon 3{1}{g}{w} Creature – Bird Wizard Warrior 2 2 Flying
When Solunara's Bard enters the battlefield, search your library for a legendary card, reveal it, and put it into your hand. Then shuffle your library.
1 1410147887 on 08 Sep 2014 by Link
631 Vitara, Wolfir Convert Multicolour Rare 4{2}{g}{w} Legendary Creature – Wolf 3 3 Soulbond
As long as Vitara, Wolfir Convert is paired with another creature, both creatures get +1/+1 for each permanent paired with or attached to Vitara.
0
632 Ai Kalira, Realm Waker Multicolour Mythic 7{5}{w}{b} Legendary Creature – Spirit 5 6 {u}: Tap or untap Ai Kalira, Realm Waker.
{2}{b}{r}, {t}: Destroy target land.
{g}{w}, {q}: Put target land card in a graveyard onto the battlefield under your control.
1 1356159445 on 22 Dec 2012 by Link
633 Biased Lawmaking Multicolour Rare 4{2}{w}{b} Enchantment Extort (Whenever you cast a spell, you may pay {w/b}. If you do, each opponent loses 1 life and you gain that much life.)
Spells you cast cost {1} less to cast.
Spells you opponents cast cost {1} more to cast.
2 1358244621 on 15 Jan 2013 by Alex
634 Chains of Punishment Multicolour Rare 4{2}{w}{b} Instant Destroy target creature. If an attacking creature was destroyed this way, return it to the battlefield under your control at the beginning of your next upkeep with two -1/-1 counters on it. 0
635 Danvor, Planar Mercenary Multicolour Mythic 4{2}{w}{b} Planeswalker – Danvor 2 {2}: Put a loyalty counter on Danvor, Planar Mercenary.
-X Creatures with power X or less attack Danvor, Planar Mercenary next turn if able and deal no combat damage that turn.
-X Target creature gets -X/-X until end of turn.
0
636 Denounce the Great Multicolour Uncommon 2{w}{b} Sorcery Target player sacrifices the creature he or she controls with the greatest power. 2 1392205667 on 12 Feb 2014 by Alex
637 Divine Intervention Multicolour Rare 3{1}{w}{b} Instant Choose one — All permanents gain protection from everything until end of turn; or if a player would search his or her library this turn, instead that player loses 1 life and you draw a card; or destroy target nonbasic land. 2 1376036842 on 09 Aug 2013 by Alex
638 Fearful Omen Multicolour Rare 5{3}{w}{b} Sorcery Tapped creatures get -4/-4 until end of turn.
Flashback {5}{w}{b}
Remnant —As long as Fearful Omen is exiled, tapped creatures get -1/-1.
0
639 Leyline of Gravity Multicolour Rare 4{2}{w}{b} Enchantment – Leyline If Leyline of Gravity is in your opening hand, you may begin the game with it on the battlefield.
Permanents enter the battlefield tapped.
3 1371622783 on 19 Jun 2013 by Vitenka
640 Mnemos, He Who Remembers Multicolour Rare 3{1}{w}{b} Legendary Creature – Zombie Cleric 1 4 At the beginning of your end step, you may return target creature card with converted mana cost 1 from your graveyard to the battlefield. 2 1392805128 on 19 Feb 2014 by Alex
641 Orzhov Conviction Multicolour Uncommon 2{w}{b} Instant Target blocked creature gets -7/-7 until end of turn. 0
642 Orzhov Enchantment Multicolour None 4{2}{w}{b} Enchantment At the beginning of your upkeep, you gain 2 life.
Whenever you gain life, you may pay {w/b}. If you do, put a +1/+1 counter on target creature.
1 1360403246 on 09 Feb 2013 by Alex
643 Orzhov Purifier Multicolour Uncommon 4{2}{w}{b} Creature – Human Knight 2 3 First strike
When Orzhov Purifier enters the battlefield, you may exile target nonwhite, nonblack creature.
0
644 Soul Caller Multicolour Rare 2{w}{b} Creature – Human Cleric 2 2 Whenever a creature enters the battlefield, its controller sacrifices it unless he or she pays {1}. 0
645 Soul Tangle Multicolour Uncommon 3{1}{w}{b} Enchantment – Aura Enchant player
{x}{w}{b}: Enchanted player sacrifices a permanent unless he or she pays {x}.
0
646 Soulgate Multicolour Rare 3{1}{w}{b} Enchantment Put an enchantment card from your graveyard on top of your library: Search you library for a creature card and put it into your graveyard, then shuffle your library. 0
647 Spirit Away Multicolour Rare 2{w}{b} Enchantment When Spirit Away enters the battlefield, name a nonbasic card.
If a card with the chosen name would enter the battlefield or be put into a graveyard from anywhere, exile it instead.
18 1318712723 on 15 Oct 2011 by Link
648 Stern Censor Multicolour Rare 2{w}{b} Creature – Human Cleric 2 3 Cards in graveyards and libraries lose all card types. 4 1358252894 on 15 Jan 2013 by Alex
649 Unwarranted Angel Multicolour Rare 2{w}{b} Creature – Angel 3 3 Flying
If Unwarranted Angel entering the battlefield would cause you to control more creatures than a player, instead return Unwarranted Angel to your hand and that player loses 1 life.
7 1376753603 on 17 Aug 2013 by SadisticMystic
650 Wheel of Time Multicolour Rare 3{1}{w}{b} Sorcery Return target creature card with power 2 or less from your graveyard to the battlefield. If you discarded an Island card to cast Wheel of Time, each player puts the top three cards of his or her library into his or her graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
0
651 Wilting Miasma Multicolour Rare 6{2}{w}{w}{b}{b} Enchantment Attacking creatures you don't control are 0/0. 5 1330171749 on 25 Feb 2012 by Alex
652 Barjian, Grasper at the Sands Multicolour Mythic 3{1}