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CardName: Altar of Appeasement Cost: Type: Land Pow/Tgh: / Rules Text: If Altar of Appeasement would enter the battlefield, any opponent may pay 3 life. If a player does, return Altar of Appeasement to your hand. If no one does, put Altar of Appeasement onto the battlefield. {T}: Add one mana of any color to your mana pool. Flavour Text: Set/Rarity: Link's Unplaced Cards Rare

Altar of Appeasement
 
 R 
Land
If Altar of Appeasement would enter the battlefield, any opponent may pay 3 life. If a player does, return Altar of Appeasement to your hand. If no one does, put Altar of Appeasement onto the battlefield.
{t}: Add one mana of any color to your mana pool.
Updated on 27 Sep 2012 by Link

History: [-]

2012-09-19 20:13:31: Link created the card Altar of Appeasement
2012-09-26 18:29:50: Link edited Altar of Appeasement:

Changed from {b} or {r} mana to mana of any color.

You can tap this for mana before it gets bounced, which is both unintuitive and can lead to bad game play.

2012-09-27 02:12:57: Link edited Altar of Appeasement

This probably has icky combos now.

2012-09-27 02:14:38: Link edited Altar of Appeasement

I can't see any potential for icky problems. I'd definitely pay if my opponent tried to play this on turns 1-2, even against an aggro deck. But I can't keep paying every turn... It's got interesting play. It's not obvious at all what its power level is - it may be a bit high for a rainbow land - but I don't see any icky combo problems.

It's kinda interesting as an aggro deck to decide whether or not to play this. They might bounce it. then I've missed my land drop, but shot them for 3 to the face. Or they might NOT bounce it, and now is there anything I can do with this mana? (Tapping it to cast Lightning Bolt and shooting them for 3 in the face is probably the funniest option)

Screws up curve planning something rotten. I like it.

On the flip side, though - it's something like: "Island Plains Forest Mountain Swamp - When ~ ETBs, deal 3 damage to target player. As an additional cost to play this, miss a land drop."

Which is pretty gosh-darn good.

If it were always that, yes, it'd be pretty good. But never underestimate the negative power of giving the opponent options. Sometimes the opponent won't care about the life and you'll spend 4 turns giving up your land drop (while they're building up their wall of counters / Fogs to protect their remaining 8 life, say). Sometimes you'll have all the mana/colours you need and this will just be another dead land draw when you wanted a spell. I think it's a fantastic design.

Thanks, Alex. :)

This reminds me of Vexing Devil a bit, in that it might seem like a good card when you first look at it, but giving your opponent that choice is a huge drawback.

I don't know why I wrote that about icky combos... I guess I could have been referring to the fact that it still bounces to your hand if entering from somewhere else, but I don't know how often that would be a real problem. It would come up with things like Crucible of Worlds and Primeval Titan.

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