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CardName: Dizzying Sage Cost: UU Type: Creature - Human Wizard Pow/Tgh: 2/1 Rules Text: {U}, {T}: Tap target creature. When each player controls one or more tapped creatures, flip Dizzying Sage. Flavour Text: Flips into: CardName: Reality Twister Cost: Type: Creature - Human Wizard Pow/Tgh: 2/3 Rules Text: {U}: Untap Reality Twister. {T}: Tap target creature. That creature's controller discards a card. Whenever a player discards his or her third card of a turn, transform Reality Twister. Flavour Text: Set/Rarity: Link's Unplaced Cards Rare

Dizzying Sage
{u}{u}
 
 R 
Creature – Human Wizard
{u}, {t}: Tap target creature.
When each player controls one or more tapped creatures, flip Dizzying Sage.
2/1
Reality Twister
 
 C 
Creature – Human Wizard
{u}: Untap Reality Twister.
{t}: Tap target creature. That creature's controller discards a card.
Whenever a player discards his or her third card of a turn, transform Reality Twister.
2/3
Created on 28 Aug 2011 by Link

History:

2011-08-28 05:02:58: Link created the card Dizzying Sage

It transforms to a legendary level up creature and that creature sacrifices itself and becomes a planeswalker.
Joke card aside, I'm using this space to discuss "transforming" cards. I say I'm on the fence about it, but really, I don't like it and I'm trying very hard to keep an open mind. It's inventive, it pushes boundaries, it's innovative... but it's very annoying.
It seems like both using the proxies and having to take your cards out of their sleeves to see the other side is going to be very annoying. I think any card that you need something else to play with is annoying, personally. I'm not talking about cards that use counters. I mean, you literally can't put transform cards in your deck unless you have either a sleeve or the checklist card.
Honestly, I can't believe this mechanic made it all the way to print. I don't draft, but dealing with these will probably get irritating. I wish they'd brought back Kamigawa-style flip cards. I get that they have text limitations, but they're much more appealing to me.
Finally, the interaction with Ixidron just irks me.

As for the positives? Well, I do have to appreciate the design space this opens up. If any amateur designer did this, they would be ridiculed, I'm sure. But MaRo and Richard Garfield and whoever else can do it because they make the game (not that they won't be ridiculed).
I've seen many attempts at creature-planeswalkers, and this finally makes the combination possible in a sensible manner. I approve of that.
...Okay, that's all I can think of that's nice to say. I have more bad. Sorry. Another design complaint is that they've wasted the day/night symbols. (Probably.) So far, it looks like the mean absolutely nothing, rules-wise, except as a reminder as to which card is the front. There's no global shift from day to night, and that's probably what I find most irritating. I know they had to indicate front-back somehow, but I wish they hadn't used up that space for it. I mean, I wanted to design a block around Day and Night. Not that I can't, I just now have Innistrad hovering over me.
Ugh. Sorry for venting here, but it's the only outlet I have.

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How much damage does this card deal? Lightning Blast
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