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CardName: Inan the Wanderer Cost: 1GW Type: Legendary Creature - Human Monk Pow/Tgh: 1/6 Rules Text: Inan the Wanderer cannot be destroyed, exiled, or dealt damage by sources your opponents control. Whenever you cast a creature spell, return Inan the Wanderer to its owner's hand. You gain 2 life. Flavour Text: Set/Rarity: Link's Unplaced Cards Rare

Inan the Wanderer
{1}{g}{w}
 
 R 
Legendary Creature – Human Monk
Inan the Wanderer cannot be destroyed, exiled, or dealt damage by sources your opponents control.
Whenever you cast a creature spell, return Inan the Wanderer to its owner's hand. You gain 2 life.
1/6
Updated on 18 Feb 2016 by Link

History: [-]

2011-07-13 22:41:51: Link created the card Inan the Wanderer
2011-07-14 00:55:18: Link edited Inan the Wanderer

Heee. Funky ability. Not quite sure why he's got such a high toughness given he can't be damaged by opponents.

I think 3 mana is about right: he'll bounce around gaining a little life and doing a Cho-Manno, Revolutionary impression, without getting too out-of-hand.

Combo with Final Judgment and either Shift the Blame, or Hive Mind + Cursecatcher, to result in "exile all creatures except this guy". Which... doesn't achieve much, as he's a 0/6. Oh well.

If you're looking for a combo, Doran, the Siege Tower is probably better than anything more complicated :)

Cho-Manno could be Terrored. There is nothing your opponent can do to get rid of this wall, short of giving him -X/-X or bounce. Even then, that's far from a permanent solution, seeing as he comes back when you cast a creature.

He also seems incredibly good with Wild Mongrel and his ilk. Free discard, comboed with playing lots of creatures = good chunk of life on the cheap.

While I wouldn't play this guy if I intended on attacking, this would be an automatic x4 in any control deck as far as I can tell...

Though, to be fair, it's probably about as powerful as Wall of Denial...

jmgariepy: Pacifism et al will solve the problem. I agree it's risky to have such a persistent wall, it may make long stalls, but there are some reasonable answers. Yeah, Wall of Denial is a good comparison.

You mention Wild Mongrel, but "return to hand" will only function from play unless otherwise specified (?) and I assume that's the intent.

The Wall of Denial comparison is a good one. This is also legendary. (And yes, it'll only self-bounce from the battlefield, not the graveyard or exile zone.)

Yeah, he only bounces from the battlefield. It's meant as a "drawback." Also, he dies to your own Final Judgment or Day of Judgment, since it's only "your opponents" that can't hurt him. The high toughness is to get around -X/-X without stating it. He's just out of the reach of Dismember. I think I may give him 1 power, actually. I mean, Wall of Denial has 8 toughness.

2011-07-14 16:11:21: Link edited Inan the Wanderer:

Made him 1/6.

Sorry, I skimmed over Shift the Blame. That would work.

I liked the 0-power version, although I agree 1-power is almost certainly more fun to play with and not much more powerful.

Whoops. I saw a "return to hand" ability on a defensive card that isn't in blue, and just assumed the word "graveyard" must have been somewhere on there. Okay, No crazy turn three with Basking Rootwallas, Arrogant Wurms and Wonders. Good to know. Also, the 'drawback' can sure be annoying, sure. I revoke all bad things I ever said or implied about this card. He can hang.

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