Link's Unplaced Cards

Link's Unplaced Cards by Link

1052 cards in Multiverse

19 with no rarity, 76 commons, 332 uncommons,
468 rares, 157 mythics

6 colourless, 155 white, 139 blue, 71 black, 75 red, 79 green,
268 multicolour, 38 hybrid, 2 split, 103 artifact, 116 land

2511 comments total

A box for cards that don't really have a place in my sets, as well as several cards that have homes in sets I have yet to fully develop.

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{a}: Put a green mana crystal on Emerald Orchard. (Mana crystals can be spent as though they were mana of their color.)
Legendary Creature – Human Doctor
Whenever a creature you control is dealt damage, remove that damage.
{2}{w}, {t}, Exert Dr. Angela Ziegler: Return target creature card from your graveyard to the battlefield if it died this turn.
Creature – Human Noble
Each opponent skips his or her first main phase each turn.
Creature – Human Knight
First strike
During your turn, you can't lose the game and your opponents can't win the game.
last 2017-10-07 11:56:36 by Link
Creature – Spirit Cleric
Each activated ability can't be activated more than once each turn.
In life, he preached against overindulgence.
In death, he prevents it.
1 comment
2017-10-07 02:06:30 by Link

Recent comments: (all recent activity)
On Defender of Sanctity:

Nothing. I made this right before I fell asleep and I probably clicked "related to this one" instead of"New Card."

On Defender of Sanctity:

I don't see what this has to do with Priest of Ordinance

On Defender of Sanctity:
On Priest of Ordinance:

See Eye of Norn and Stealer of Moments.

I'm on a rules-setting kick, I guess.

On Ba Tsao, Turner of Heads:

Thanks, Jack.

That sounds interesting, but bizarre.

On Ba Tsao, Turner of Heads:

Oh yes, I'm sure I've seen this before but now the abilities are really nicely symmetric it's a really lovely design.

I wonder if anyone's ever tried to make Reflective Magic where both players share one deck, hand, and set of permanents...

On Ba Tsao, Turner of Heads:

Thank you for the compliment. This is one of my favorite custom cards.

Looking back, if I desired to change anything about it, the white ability would become "Target creature can't attack target player or planeswalker this turn," but that loses a bit of the elegance.

On Ba Tsao, Turner of Heads:

This card is really cool, and I think the rules for the last ability are actually not that bad. The Aura was change part of 9th Edition by the way, and the card I know of that's most affected is Tallowisp -- it used to be able to grab e.g. Threads of Disloyalty, but became unable to after the rules change.


On Mangrove Treefolk:
On Ia, the Wandering Sea:

I also wonder if the loyalties on these are much too low. I mean, you could kill a land with a Lightning Strike the round it enters the battlefield. That's rather disheartening.

I know that's supposed to be part of the drawback. But Choronda also has the drawback of the mana only coming at Sorcery speed. That should be enough of a restriction to allow you to bump the starting loyalty to something like four or five. If a person knocked my Planeswalker/Land off the battlefield with a Lava Axe, I'd probably say "Fair enough."

When I first saw Ia, I thought the tap ability was part of the first Loyalty ability. I wonder if that makes for a more interesting card? It couldn't be a powerful ability, true. Ia protects itself, but doesn't necessarily do anything for you, so that's why I thought it was okay. But maybe something like...

[+1] Add {u} to your mana pool. Look at the second card of your library. You may put that card back, or put it on top of your library.

The mana is still restricted to sorcery speed, and it can still be knocked off the table like a planeswalker, so it still seems balanced to me. An alternative:

[+1] Add {g} to your mana pool. You may only use this mana to cast creatures. Gain 1 life.

I don't know. I'm just spitballing.

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