Link's Unplaced Cards
Link's Unplaced Cards by Link
1106 cards in Multiverse
25 with no rarity, 82 commons, 341 uncommons,
488 rares, 170 mythics
7 colourless, 160 white, 148 blue, 72 black, 74 red, 82 green,
292 multicolour, 41 hybrid, 2 split, 104 artifact, 124 land
2584 comments total
A box for cards that don't really have a place in my sets, as well as several cards that have homes in sets I have yet to fully develop.
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Recently active cards: (all recent activity)
Flying
Sources your opponents control have lifelink.
If an opponent would gain life, instead put the top card of that player's library onto the battlefield face-down under your control as an Island Swamp land with "
,
: Target tapped creature gets -1/-1."
Sources your opponents control have lifelink.
If an opponent would gain life, instead put the top card of that player's library onto the battlefield face-down under your control as an Island Swamp land with "



Illus. MidJourney
4/4
Whenever an opponent draws a card, add
to your mana pool. This mana doesn't empty from your mana pool as steps and phases end.



: Draw a card.





1/4




Flying, affinity for mana value 3
Whenever you cast a spell with mana value 3, draw a card.
You can have two commanders if your second commander has mana value 3.
Whenever you cast a spell with mana value 3, draw a card.
You can have two commanders if your second commander has mana value 3.
2/2
Land of Possibilities arrives tapped.
When Land of Possibilities arrives, create a Treasure token.
, Sacrifice Land of Possibilities: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle.
When Land of Possibilities arrives, create a Treasure token.

Recent comments: (all recent activity)
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Easy mistake to make, to be honest.
Ohh, I misread the first ability as "you control"
If the opponent creates the token, you don't own it, which removes the synergy between the two abilities.
It's possible that you'd still want reminder text like "(After blockers are declared.)"
For the last ability, is it intentional that if you kill the opponent (in a multiplayer game), you regain control of the Assassin token? The alternative is having target player create the token, instead of changing control after you create it
Thanks, dude!
I don't think you can trigger at the end of a step. Besides which, this could trigger at the start of declare blockers, because the turn-based action of declaring blockers happens before players get priority and triggers go on the stack
Inspired by dude1818's Strixhaven Student.
It's meant to imply your commander can cast Silvery Barbs and Vicious Mockery.
Wait, ancient Link — is this a Captain America reference?
It would be cute.
😂