Link's Unplaced Cards

Link's Unplaced Cards by Link

1102 cards in Multiverse

25 with no rarity, 81 commons, 340 uncommons,
486 rares, 170 mythics

7 colourless, 161 white, 146 blue, 72 black, 77 red, 81 green,
290 multicolour, 40 hybrid, 2 split, 104 artifact, 122 land

2608 comments total

A box for cards that don't really have a place in my sets, as well as several cards that have homes in sets I have yet to fully develop.

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Mechanics

Cardset comments (6) | Add a comment on this cardset

Recently active cards: (all recent activity)

 M 
Legendary Creature – Vedalken Psion
Active (Untap this permanent during each other player's untap step.)
Whenever you activate an ability of a permanent, if you haven't activated an ability of that permanent this turn and if that ability has {t} in its cost, you may activate another ability of that permanent with {t} in its cost without paying that portion of the cost.
{g}, {t}: Untap another target permanent.
{u}, {t}: Untap another target permanent.
2/4
 U 
Sorcery
Choose one —
• Earthen Embrace deals 3 damage to target creature without flying.
• Search your library for a creature with converted mana cost 3 or less and exile it, then shuffle your library. You may play that card for as long as it remains exiled.
 M 
Legendary Creature – God
Flying
Ward {2/b} (Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2/b}.)
Your opponents can't cast spells except during their own turns.
If you would draw a card, you may pay {u}{r} instead. If you do, exile cards from the top of your library until you reveal two sorcery cards. You may cast those cards. Put each card you don't cast those was exiled this way onto the bottom of your library in a random order.
3/3
 R 
Creature – Sphinx Shaman
Flying
At the beginning of your end step, draw a card.
When Sphinx Astrologist dies, return it to the battlefield transformed.
Sphinx's Lament
 
 R 
Colour indicator W Enchantment – Aura Curse
Enchant player
Enchanted player can't draw more than one card each turn.
Legendary Creature – Human Archer
At the beginning of your end step, if you control no Birds, you may pay {u}. If you do, create a 1/1 blue Bird creature token with flying, then scry 2.
{r}, Tap an untapped Bird you control: Solthas, the Night-Arrow deals damage equal to its power to target creature or player.
2/1
4 comments
last 2021-06-03 11:16:31 by Link

Recent comments: (all recent activity)
On Solthas, the Night-Arrow:

It would be cute.

On Solthas, the Night-Arrow:
On Solthas, the Night-Arrow:

Aww. I quite liked "Tap tap" as code for exert :)

On Solthas, the Night-Arrow:

Tap tap creature. It doesn't untap untap :)

On Alley Sly:

That's correct.

On Alley Sly:

But it needs to also have haste, otherwise entering tapped doesn't affect whether it can attack

On Alley Sly:

No, you're right. It is quite narrow. The main use, outside of being able to use a {t} ability before attacking, would be negating effects like Thalia, Heretic Cathar and other tappers by being able to attack through them.

On Alley Sly:

Hmmm. Well, on a non-0vanilla it lets you use the ability then attack. Of course, this example doesn't have such an ability.

And it does work really REALLY well with a second combat phase, if you can gain one of those.
But I agree, it doesn't really seem widely-useful enough to be keyworded. Though I can certainly see some cards having it.

On Alley Sly:

Am I missing something here? I don't see any nonregular scenario where this is relevant. Vigilance obviously allows a creature to block the turn after it has attacked. However, if a creature has attacked, it becomes tapped, and then before its next usual chance to attack, it is untapped again, so the keyword just doesn't do anything there.

Obviously it can be used with some activate granting abilities that require a creature to tap but those are the "nonregular" scenarios I referred to earlier.

On Merfolk Infiltrator:
(All recent activity)
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