Link's Unplaced Cards
Link's Unplaced Cards by Link
1105 cards in Multiverse
25 with no rarity, 82 commons, 341 uncommons,
488 rares, 169 mythics
7 colourless, 160 white, 148 blue, 72 black, 74 red, 82 green,
291 multicolour, 41 hybrid, 2 split, 104 artifact, 124 land
2584 comments total
A box for cards that don't really have a place in my sets, as well as several cards that have homes in sets I have yet to fully develop.
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Whenever an opponent draws a card, add to your mana pool. This mana doesn't empty from your mana pool as steps and phases end.
: Draw a card.
: Draw a card.
1/4
, Sacrifice Greenshadow Road: Search your library for a Forest card and put it onto the battlefield tapped, then shuffle.
, , Sacrifice Greenshadow Road: Search your library for a green creature card with mana value 1 or less and put it onto the battlefield, then shuffle.
, , Sacrifice Greenshadow Road: Search your library for a green creature card with mana value 1 or less and put it onto the battlefield, then shuffle.
Flying, affinity for mana value 3
Whenever you cast a spell with mana value 3, draw a card.
You can have two commanders if your second commander has mana value 3.
Whenever you cast a spell with mana value 3, draw a card.
You can have two commanders if your second commander has mana value 3.
2/2
Land of Possibilities arrives tapped.
When Land of Possibilities arrives, create a Treasure token.
, Sacrifice Land of Possibilities: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle.
When Land of Possibilities arrives, create a Treasure token.
, Sacrifice Land of Possibilities: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle.
Infiltrate (This can attack during any player's turn. You declare your attackers after the active player.)
Illus. MidJourney
1/1
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Easy mistake to make, to be honest.
Ohh, I misread the first ability as "you control"
If the opponent creates the token, you don't own it, which removes the synergy between the two abilities.
It's possible that you'd still want reminder text like "(After blockers are declared.)"
For the last ability, is it intentional that if you kill the opponent (in a multiplayer game), you regain control of the Assassin token? The alternative is having target player create the token, instead of changing control after you create it
Thanks, dude!
I don't think you can trigger at the end of a step. Besides which, this could trigger at the start of declare blockers, because the turn-based action of declaring blockers happens before players get priority and triggers go on the stack
Inspired by dude1818's Strixhaven Student.
It's meant to imply your commander can cast Silvery Barbs and Vicious Mockery.
Wait, ancient Link — is this a Captain America reference?
It would be cute.
😂