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Mechanics

CardName: Mind Blank Cost: 3BB Type: Sorcery Pow/Tgh: / Rules Text: Look at target player's hand. Choose a nonland card from it. That player discards that card unless he or she discards two other cards. Return Mind Blank to your hand unless that player discards a card. Flavour Text: Set/Rarity: Link's Unplaced Cards Rare

Mind Blank
{3}{b}{b}
 
 R 
Sorcery
Look at target player's hand. Choose a nonland card from it. That player discards that card unless he or she discards two other cards. Return Mind Blank to your hand unless that player discards a card.
Created on 14 Nov 2011 by Link

History: [-]

2011-11-14 19:41:36: Link created the card Mind Blank

I was trying to make a black version of Spell Extortion, but this probably just a fair effect without a high mana cost, or even with one, really. Maybe I would make it a straighter parallel and have it ask for a mana payment.

Humm, five is expensive enough that you're very rarely going to hit them with more than one card in hand. Still, it has to be expensive because it's targeted. (At a cost of 5 you can probably drop the 'non land' even, though I guess keeping a single land in hand gives them a way to be rid of this ongoing pain.)

Seems fair, maybe even overcosted.

­Three Tragedies would suggest that this isn't powerful enough, since your opponent would always have the option of turning this into that spell. (Okay, you do get a peek in their hand in the process... but outside of that.)

Correction. I forgot that if your opponent only has one spell in hand, this turns into Mind Peel with the buyback always active. Hmm...

And if they have 2 cards it's a targeted discard. AND you can use it on yourself (if, um, you reallly need a madness trigger? Or want to reanimate an eldrazi?)

So yeah, quite a lot of nice flexibility and interest.

In a card I wouldn't run in any deck because it costs five and doesn't win the game. But it can't really cost much less (mayyybe 4?)

The Three Tragedies point is interesting, but doesn't quite hold due to the little word "other". As I read it, at the moment, if the target has precisely two cards in hand, you get to choose one for them to discard and they can't do anything about it (they can't even choose to ditch both their cards).

I think 5 is the right cost for this. Wizards seem to be happy to print sorceries at cost N that are "Target opponent chooses whether this is sorcery effect 1 or sorcery effect 2", where both those other sorcery effects can be cost N. Technically it's strictly inferior to both of them because it will always be whichever is less helpful to you... assuming perfect knowledge and strategy on the part of the opponent. See for example Distant Memories vs Concentrate, or Library of Lat-Nam vs Brilliant Plan.

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