Link's Unplaced Cards: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Search your library for up to X creature cards with converted mana cost 1 and exile them.
At the beginning of your upkeep for the rest of the game, put a creature card exiled with Steady Reinforcements onto the battlefield.
 U 
Creature – Eldrazi
Whenever Blind Tunneler attacks, put a colorless Wastes land token onto the battlefield tapped. It has "{t}: Add {c} to your mana pool."
5/4
 U 
Enchantment – Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked by a creature, tap both of those creatures. They don't untap during their controller's next untap step.
 U 
Land
Active (Untap this permanent during each other player's untap step.)
{t}: Add {c} to your mana pool.
 C 
Enchantment – Aura
Enchant permanent
Enchanted permanent has hexproof.
Store {3} ({3}: This becomes a colorless artifact and loses all abilities. You may pay {3} to end this effect and attach this to target permanent.)
 C 
Sorcery
Look at the top two cards of your library. Exile any number of those cards, then put the rest back in any order.
Draw a card.
 C 
Instant
Return target permanent card from your graveyard to your hand. If you discarded an Island card to cast Harmonic Knowledge, draw a card.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
 C 
Creature – Human Augur
When Evensoul Augur enters the battlefield, put a 1/1 black Bat Spirit creature token with lifelink onto the battlefield.
1/1
 C 
Creature – Cloudwalker Cleric
Deflect 2 (If this would be dealt damage, prevent that damage unless its source's controller pays {2}.)
2/2
 C 
Sorcery
Cache {u} (You may pay {3} to exile this facedown. You may look at it and play it for its cache cost as long as it remains exiled.)
Draw three cards, then discard a card.
 C 
Instant
Ardent Defense is red.
Target blocking creature deals damage equal to its power to each creature blocked by it.
 C 
Instant
Scry 1, then draw a card.
Teach. (Exile this with its Resource side face-up. After this turn, any player can play that card as long as it remains exiled.)
Open Source
{2/u}
 
 C 
Sorcery – Resource
Draw a card.
 C 
Land
{1}, {t}, Sacrifice Migrating Sinkhole: Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
 C 
Creature – Weird
Infiltrate (This can attack during any player's turn. You declare your attackers after the active player.)
Illus. MidJourney
1/1
Mountain
 
 B 
Basic Land – Mountain
 T 
Token Land – Settlement
(This enters attached to an unsettled non-Settlement land. Put it into its owner's graveyard if it can't or it becomes unattached.)
{t}: Add {w} or {u}.
Illus. Abraham Hunter

Steady Reinforcements (rare)
Blind Tunneler (uncommon)
Cupid's Halo (uncommon)
Bustling Metropolis (uncommon)
Aristocratic Sheen (common)
Prophet's Gift (common)
Harmonic Knowledge (common)
Evensoul Augur (common)
Seeker of the Astral Way (common)
Storage Cache (common)
Ardent Defense (common)
Open the Library (common)
Migrating Sinkhole (common)
Infiltrator Weird (common)
Mountain (basic)
Harbor (token)