Link's Unplaced Cards: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Put X copies of target creature you control with converted mana cost 1 onto the battlefield.
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: Target permanent becomes the color of your choice until end of turn.2/1
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: Add to your mana pool.
, : Transform Promising Caves. : Add ![]() to your mana pool. |
Target opponent draws a card. Creatures that player controls can't attack this turn, and their activated abilities can't be activated.
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Enchant creature
Creatures with converted mana cost less than enchanted creature's converted mana cost can't block it. |
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When Glimmerscale enters the battlefield, untap target permanent.
1/1
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Put two 1/1 white soldier creature tokens onto the battlefield.
Search your library for a card named Ongoing Draft, reveal it, and put it into your hand. Then shuffle your library. |
Scry 1, then draw a card.
Teach. (Exile this with its Resource side face-up. After this turn, any player can play that card as long as it remains exiled.) Draw a card.
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Put a 1/1 white Spirit creature token with flying onto the battlefield. If you discarded a Swamp card to cast Moaning Wind, each opponent loses 1 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) |
Lifelink
, : Noctus Initiate deals 1 damage to target player.1/1
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(One attacking creature you control or one creature attacking you may attack through this passage each combat.)
: Add to your mana pool.
Whenever a creature attacks through Watching Walls, untap Watching Walls. |
Cache
(You may pay to exile this facedown. You may look at it and play it for its cache cost as long as it remains exiled.)
Draw three cards, then discard a card. |
When Imrahim's Pendant enters or leaves the battlefield, add one mana of any color to your mana pool.
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Cache
(You may exile this facedown for . You may look as it and cast it for its cache cost as long as it remains exiled.)
Volt Lock deals 3 damage to target creature or player. |
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Multiplicity
(rare)
Frenzied Painter
(uncommon)
Promising Caves
(uncommon)
Enlightening Gaze
(uncommon)
Supremacy
(common)
Glimmerscale
(common)
Ongoing Draft
(common)
Open the Library
(common)
Moaning Wind
(common)
Noctus Initiate
(common)
Watching Walls
(common)
Storage Cache
(common)
Imrahim's Pendant
(common)
Volt Lock
(common)
Island
(basic)


: Target permanent becomes the color of your choice until end of turn.
to your mana pool.
,
to exile this facedown. You may look at it and play it for its cache cost as long as it remains exiled.)