Link's Unplaced Cards: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add {1} to your mana pool.
{r}, {t}: Add one mana of any color to your mana pool. If you spend this mana to cast an artifact spell, it gains "Sacrifice this artifact: Add {r}{r} to your mana pool."
 U 
Creature – Elf Druid
Forestwalk
{t}: Add to your mana pool one mana of any type a land empowering Loaming Druid could produce.
1/1
 U 
Enchantment
{g/b}{g/b}: Cathedral Mosaic becomes a 1/3 green and black Snake creature with deathtouch until end of turn.
{w/b}{w/b}: Cathedral Mosaic becomes a 2/2 white and black Knight creature with protection from white and from black until end of turn.
 U 
Creature – Human Shaman
Defender
When Molombé's Harbinger dies, you may search your library for a creature card with defender, reveal it, and put it into your hand. If you do, shuffle your library.
0/3
 C 
Creature – Cloudwalker Cleric
{t}: Remove target attacking creature from combat unless its controller pays {2}.
0/1
 C 
Enchantment – Aura
Enchant permanent
Enchanted permanent has hexproof.
Store {3} ({3}: This becomes a colorless artifact and loses all abilities. You may pay {3} to end this effect and attach this to target permanent.)
 C 
Instant
Cache {r} (You may exile this facedown for {3}. You may look as it and cast it for its cache cost as long as it remains exiled.)
Volt Lock deals 3 damage to target creature or player.
{I{u}}
 
 C 
Sorcery
(iU can be paid by untapping a permanent that could produce {u}.)
Scry 1.
 C 
Creature – Rogue
Underhanded (This can attack while tapped.)
1/1
 C 
Creature – Fish
When Glimmerscale enters the battlefield, untap target permanent.
1/1
 C 
Land – Island Settlement
({t}: Produce {u}. This enters attached to an unsettled non-Settlement land. Put it into its owner's graveyard if it can't or if it becomes unattached.)
Settled Isles arrives tapped.
Expansion (When this arrives, if you don't have a blue Settler, you gain one.)
 C 
Sorcery
Cache {u} (You may pay {3} to exile this facedown. You may look at it and play it for its cache cost as long as it remains exiled.)
Draw three cards, then discard a card.
 C 
Instant
Ardent Defense is red.
Target blocking creature deals damage equal to its power to each creature blocked by it.
 C 
Colour indicator W Instant
Destroy target nonwhite creature.
Plains
 
 B 
Basic Land – Plains
 T 
Worker – Settler
(As a sorcery, you can use one of the worker abilities below by assigning this to an unoccupied land that could produce {r}.)
→: Each player creates a Treasure token.
→, {2}{r}: Exile the top card of each player's library. You may play those cards this turn.

Vermillion Tower (rare)
Loaming Druid (uncommon)
Cathedral Mosaic (uncommon)
Molombé's Harbinger (uncommon)
Obfuscator Apprentice (common)
Aristocratic Sheen (common)
Volt Lock (common)
Query (common)
Alley Sly (common)
Glimmerscale (common)
Settled Isles (common)
Storage Cache (common)
Ardent Defense (common)
Destiny Blade (common)
Plains (basic)
Red Settler (token)