Link's Unplaced Cards: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
{2}{w}{w}, {t}: Exile target creature or enchantment. If that permanent's converted mana cost is 1 or greater, return it to the battlefield under its owner's control at the beginning of the next end step, then sacrifice Sealing Stone.
 U 
Instant
Choose one— Permanents you control gain indestructible until end of turn; or counter target spell that targets you or a permanent you control.
 U 
Creature – Human Shaman
{t}: Add {1} to your mana pool. Activate this ability only if you control a green permanent.
{1}, Tap an untapped blue permanent you control: Tap target creature.
0/3
 U 
Creature – Cloudwalker Scout
Flying
Imbue ({2}: Exile a creature card from your hand haunting this until this leaves the battlefield.)
When Agent of the Unveilers deals combat damage to a player, draw a card for each card haunting it.
1/2
 C 
Instant
Target creature gains flying until end of turn. If you discarded a Mountain card to cast Mantis Flight, that creature gets +1/+0 and gains first strike until end of turn.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
 C 
Creature – Bird Scout
Flying
Whenever a creature with flying enters the battlefield under your control, Windwend Scout gets +1/+1 until end of turn.
1/1
{1}{r}
 
 C 
Creature – Elemental
{1}{r}, Exile Present from your graveyard: Add {r} to your mana pool for each creature card in all graveyards.
2/1
 C 
Creature – Vampire
Lifelink
{b}, {t}: Noctus Initiate deals 1 damage to target player.
1/1
 C 
Land – Passage
(One attacking creature you control or creature attacking you control must attack through this passage each combat.)
{t}: Add {1} to your mana pool.
Whenever a creature attacks through Waking Cave, untap Waking Cave.
 C 
Sorcery
Put a 1/1 white Spirit creature token with flying onto the battlefield. If you discarded a Swamp card to cast Moaning Wind, each opponent loses 1 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
 C 
Creature – Plant Crab
Active (Untap this permanent during each other player's untap step.)
1/4
 C 
Creature – Human
Treasured (If you would search your library for a single card and this card is in your library, you may find this card instead.)
0/2
 C 
Instant
Scry 1, then draw a card.
Teach. (Exile this with its Resource side face-up. After this turn, any player can play that card as long as it remains exiled.)
Open Source
{2/u}
 
 C 
Sorcery – Resource
Draw a card.
 C 
Sorcery
Search your library for a Forest card and put it onto the battlefield tapped, then shuffle your library.
Draw a card.
Forest
 
 B 
Basic Land – Forest

Sealing Stone (rare)
Patron's Favor (uncommon)
Glacial Shaman (uncommon)
Agent of the Unveilers (uncommon)
Mantis Flight (common)
Windwend Scout (common)
Present (common)
Noctus Initiate (common)
Waking Cave (common)
Moaning Wind (common)
Algae Creeper (common)
Treasured Prince (common)
Open the Library (common)
Sylvan Learning (common)
Forest (basic)