Link's Unplaced Cards: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
When Solspring Respite enters the battlefield, sacrifice it unless you pay {w}{u}.
{t}: Add {w} to your mana pool. You gain 1 life.
{t}: Add {u} to your mana pool. Look at the top card of your library.
 U 
Sorcery
Target player sacrifices the creature he or she controls with the greatest power.
 U 
Enchantment – Aura
Enchant permanent
Enchanted permanent has hexproof and anchor. (It can't be exiled or returned to its owner's hand or library from the battlefield.)
As long as enchant permanent is a creature, it gets -0/-1.
Well, I guess you can use it on your bodyguard, but it's not really recommended.
 U 
Land
When this enters, create a tapped Farmland token. (It enters attached to an unsettled non-Settlement land and has "{t}: Add {g} or {w}.")
{2}, {t}, Sacrifice Fertile Fields: Draw a card.
{1}{r}
 
 C 
Creature – Elemental
{1}{r}, Exile Present from your graveyard: Add {r} to your mana pool for each creature card in all graveyards.
2/1
 C 
Construction
{a}: Put a green mana crystal on Emerald Orchard. (Mana crystals can be spent as though they were mana of their color.)
1
 C 
Instant
Put two 1/1 white soldier creature tokens onto the battlefield.
Search your library for a card named Ongoing Draft, reveal it, and put it into your hand. Then shuffle your library.
 C 
Land – Passage
(One attacking creature you control or one creature attacking you may attack through this passage each combat.)
{t}: Add {1} to your mana pool.
Whenever a creature attacks through Watching Walls, untap Watching Walls.
 C 
Enchantment – Aura
Enchant creature
Creatures with converted mana cost less than enchanted creature's converted mana cost can't block it.
 C 
Sorcery
Put a 1/1 white Spirit creature token with flying onto the battlefield. If you discarded a Swamp card to cast Moaning Wind, each opponent loses 1 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
 C 
Instant
Target creature gains flying until end of turn. If you discarded a Mountain card to cast Mantis Flight, that creature gets +1/+0 and gains first strike until end of turn.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
 C 
Artifact
When Imrahim's Pendant enters or leaves the battlefield, add one mana of any color to your mana pool.
 C 
Instant
Scry 1, then draw a card.
Teach. (Exile this with its Resource side face-up. After this turn, any player can play that card as long as it remains exiled.)
Open Source
{2/u}
 
 C 
Sorcery – Resource
Draw a card.
 C 
Sorcery
Cache {u} (You may pay {3} to exile this facedown. You may look at it and play it for its cache cost as long as it remains exiled.)
Draw three cards, then discard a card.
Plains
 
 B 
Basic Land – Plains
 T 
Token Land – Settlement
(This enters attached to an unsettled non-Settlement land. Put it into its owner's graveyard if it can't or it becomes unattached.)
{t}: Add {u} or {b}.
Illus. Christopher Bibby

Solspring Respite (rare)
Denounce the Great (uncommon)
Spacial Lacquer (uncommon)
Fertile Fields (uncommon)
Present (common)
Emerald Orchard (common)
Ongoing Draft (common)
Watching Walls (common)
Supremacy (common)
Moaning Wind (common)
Mantis Flight (common)
Imrahim's Pendant (common)
Open the Library (common)
Storage Cache (common)
Plains (basic)
Reservoir (token)