Link's Unplaced Cards: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Counter target creature spell. For the rest of the game, players can't cast spells that share a name with that spell.
 U 
Creature – Elemental
Wartide Elemental's power is equal to the number of attacking creatures.
Vigilance
*/2
 U 
Instant
Choose one— Outsider Charm does 2 damage to target tapped creature and you gain 2 life; or put target nonbasic land on top of its owner's library if its controller controls more lands than you.
 U 
Enchantment – Aura
Enchant creature
Whenever enchanted deals combat damage to a creature, switch that creature's power and toughness until end of turn.
 C 
Creature – Illusion
Whenever Fading Figment becomes the target of a spell or ability, sacrifice it and put a 1/1 blue Illusion creature token with flying onto the battlefield.
1/1
 C 
Instant
Draw a card.
Favor — {1}, Discard Thassa's Blessing: The next instant spell you cast costs {1} less to cast and gains "Draw a card."
{I{u}}
 
 C 
Sorcery
(iU can be paid by untapping a permanent that could produce {u}.)
Scry 1.
 C 
Creature – Human Knight
Whenever an opponent loses life, Paladin of Gilded Arms gets +1/+0 until end of turn.
Whenever you gain life, Paladin of Gilded Arms gets +0/+1 until end of turn.
Of neither Boros nor Orzhov, yet loyal to both.
2/2
 C 
Instant
Program (Exile this spell as it resolves. You may cast it from exile by discarding an artifact card in addition to its other costs.)
Put a +1/+1 counter on target creature.
 C 
Instant
Hunger (You may sacrifice black creatures with total toughness equal to or greater than this card's converted mana cost rather than pay this spell's mana cost).
Destroy target nonblack creature.
 C 
Instant
Cache {r} (You may exile this facedown for {3}. You may look as it and cast it for its cache cost as long as it remains exiled.)
Volt Lock deals 3 damage to target creature or player.
 C 
Land – Island Settlement
({t}: Produce {u}. This enters attached to an unsettled non-Settlement land. Put it into its owner's graveyard if it can't or if it becomes unattached.)
Settled Isles arrives tapped.
Expansion (When this arrives, if you don't have a blue Settler, you gain one.)
 C 
Enchantment – Aura
Enchant permanent
Enchanted permanent has hexproof.
Store {3} ({3}: This becomes a colorless artifact and loses all abilities. You may pay {3} to end this effect and attach this to target permanent.)
 C 
Artifact Creature – Construct
{2}, Exile Artifice from you graveyard: Return target artifact card from your graveyard to your hand.
2/1
Plains
 
 B 
Basic Land – Plains
 T 
Token Land – Settlement
(This enters attached to an unsettled non-Settlement land. Put it into its owner's graveyard if it can't or it becomes unattached.)
{t}: Add {u} or {b}.
Illus. Christopher Bibby

Legendary Failure (rare)
Wartide Elemental (uncommon)
Outsider Charm (uncommon)
Whirlwind's Caress (uncommon)
Fading Figment (common)
Thassa's Blessing (common)
Query (common)
Paladin of Gilded Arms (common)
Minor Augment (common)
Devour the Soul (common)
Volt Lock (common)
Settled Isles (common)
Aristocratic Sheen (common)
Artifice (common)
Plains (basic)
Reservoir (token)