Link's Unplaced Cards: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Draw a card for each tapped creature your opponents control. If you discarded a Plains card to cast Consume the Dreams, destroy all tapped creatures, then exile Consume the Dreams.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
 U 
Scroll
Llanowar Elves—{g}; Doomed Traveler—{w}; Kraken Hatchling—{u}; Forge Devil—{r}
(As an additional cost to cast this scroll, pay the mana cost of a card named on it.)
Search your library for the card you paid for, reveal it, and put it into your hand. Then shuffle your library.
 U 
Instant
Each player searches his or her library for an artifact card, reveals that card, and puts it into his or her hand. Then each player who searched his or her library this way shuffles it.
Whenever an opponent casts an artifact spell, if Research Grant is in your graveyard, return Research Grant to your hand and draw a card.
 U 
Instant
Counter target spell an opponent controls unless its controller lets you draw two cards. If that spell is countered this way, return it to its owner's hand.
 C 
Sorcery
Quicken {1} (You may cast this spell any time you could cast an instant if you spend an additional {1} to cast it.)
Rage Lash deals 3 damage to target creature or player.
 C 
Enchantment – Aura
Enchant creature an opponent controls
Whenever enchanted creature attacks or blocks, you may draw a card.
"May your wrongdoing be revealed to all." – Ilaranon the gold
 C 
Instant
Swerving Flame deals 4 damage to target creature.
If Swerving Flame would be countered by a spell or ability, flip Swerving Flame instead.
Flame Eddy
 
 C 
Instant
Flame Eddy deals 2 damage to target creature.
 C 
Instant
Archetype {4}{u} ({4}{u}: Exile this from your hand. As long as this is exiled, you may copy and cast it from exile whenever you cast a blue spell from your hand.)
Draw a card.
 C 
Land – Passage
(One attacking creature you control or creature attacking you control must attack through this passage each combat.)
{t}: Add {1} to your mana pool.
Whenever a creature attacks through Waking Cave, untap Waking Cave.
 C 
Artifact
When Imrahim's Pendant enters or leaves the battlefield, add one mana of any color to your mana pool.
 C 
Instant
Put two 1/1 white soldier creature tokens onto the battlefield.
Search your library for a card named Ongoing Draft, reveal it, and put it into your hand. Then shuffle your library.
 C 
Creature – Human Soldier
Swordsman (This creature enters the battlefield with an equipment artifact token with equip {1} and "Equipped creature gets +1/+1" attached to it.)
1/1
{2}[{g}]
 
 C 
Creature – Bird
(You can spend any color of mana other than {g} to pay [{g}].)
Flying
2/2
 C 
Enchantment
If the beginning of a step or phase would cause a triggered ability of a source you control to trigger, you may choose one —
• That ability triggers an additional time.
• That ability does not trigger.
Plains
 
 B 
Basic Land – Plains
 T 
Worker – Settler
(As a sorcery, you can use one of the worker abilities below by assigning this to an unoccupied land that could produce {g}.)
→: Untap the occupied land.
→, {1}{g}: Create a 0/1 green Plant creature token.

Consume the Dreams (rare)
Scroll of the Meek (uncommon)
Research Grant (uncommon)
Truth or Dare (uncommon)
Rage Lash (common)
Nimbus of Light (common)
Swerving Flame (common)
Pages of Time (common)
Waking Cave (common)
Imrahim's Pendant (common)
Ongoing Draft (common)
Nobleman's Squire (common)
Ungreen Bird (common)
Self Control (common)
Plains (basic)
Green Settler (token)