Link's Unplaced Cards: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a source an opponent controls causes Aden, Driven to See to be put into your graveyard from anywhere, return Aden to your hand, then untap all basic lands you control.
1/1
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Enchant player
![]() ![]() : Enchanted player sacrifices a permanent unless he or she pays . |
Flash
When Safekeeper enters the battlefield, exile a card from your hand or graveyard. Return that card to that zone at end of turn. 1/2
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Reach
Whenever a creature with flying attacks you or a planeswalker you control, Nissa's Guardian deals 2 damage to that creature. 2/2
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Enchant permanent
Enchanted permanent has hexproof. Store ( : This becomes a colorless artifact and loses all abilities. You may pay to end this effect and attach this to target permanent.) |
Flying
Whenever a creature with flying enters the battlefield under your control, Windwend Scout gets +1/+1 until end of turn. 1/1
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![]() , Exile Present from your graveyard: Add to your mana pool for each creature card in all graveyards.2/1
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Target creature gains flying until end of turn. If you discarded a Mountain card to cast Mantis Flight, that creature gets +1/+0 and gains first strike until end of turn.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) |
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When Saer's Resculptor dies, put target artifact card in a graveyard on top of its owner's library.
Evoke ![]() Its only whim is to rebuild what is broken.
1/1
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Recollect (Whenever you cast a card with this name for the first time in a turn, return all other cards with this name from your graveyard to your hand.)
1/1
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Swerving Flame deals 4 damage to target creature.
If Swerving Flame would be countered by a spell or ability, flip Swerving Flame instead. Flame Eddy deals 2 damage to target creature.
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Look at the top two cards of your library. Exile any number of those cards, then put the rest back in any order.
Draw a card. |
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Put two 1/1 white soldier creature tokens onto the battlefield.
Search your library for a card named Ongoing Draft, reveal it, and put it into your hand. Then shuffle your library. |
(
: Produce . This enters attached to an unsettled non-Settlement land. Put it into its owner's graveyard if it can't or if it becomes unattached.)
Settled Isles arrives tapped. Expansion (When this arrives, if you don't have a blue Settler, you gain one.) |
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(As a sorcery, you can use one of the worker abilities below by assigning this to an unoccupied land that could produce
.)
→: Tap target permanent. →, ![]() : Put a +1/+1 counter on target creature. |
Aden, Driven to See
(rare)
Soul Tangle
(uncommon)
Safekeeper
(uncommon)
Nissa's Guardian
(uncommon)
Aristocratic Sheen
(common)
Windwend Scout
(common)
Present
(common)
Mantis Flight
(common)
Saer's Resculptor
(common)
Eternal Warrior
(common)
Swerving Flame
(common)
Prophet's Gift
(common)
Ongoing Draft
(common)
Settled Isles
(common)
Swamp
(basic)
White Settler
(token)



(
: Produce