Link's Unplaced Cards: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Shaman
{r/g}, {t}, Put Solunara's Storyteller on the bottom of your library: Return target legendary card from your graveyard to your hand.
2/2
 U 
Land
{t}: Add {1} to your mana pool.
{2}: Return Fields of Rebirth from your graveyard to the battlefield tapped.
 U 
Land – Forest Passage
({t}: Add {g} to your mana pool. One attacking creature you control or one creature attacking you may attack through this passage each combat.)
Sunstream Path enters the battlefield tapped.
Whenever a creature attacks through Sunstream Path, untap that creature.
 U 
Creature – Human Shaman
Defender
When Molombé's Harbinger dies, you may search your library for a creature card with defender, reveal it, and put it into your hand. If you do, shuffle your library.
0/3
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped with a conduit counter on it, then shuffle your library. (Whenever a permanent with a conduit counter on it becomes tapped, it produces {c}.)
 C 
Instant
Archetype {4}{u} ({4}{u}: Exile this from your hand. As long as this is exiled, you may copy and cast it from exile whenever you cast a blue spell from your hand.)
Draw a card.
 C 
Sorcery
Look at the top card of your library. You may put it on the bottom of your library.
Draw a card.
Eternal {3}{u}{u} (Exile this as it resolves. You may cast it for its eternal cost for as long as it remains exiled this way.)
 C 
Artifact
{1}, {t}, Sacrifice Purification Stone: Add {w} to your mana pool. You gain 2 life.
 C 
Instant
Return target artifact card from your graveyard to your hand.
Recharge 2—{w} ({w}, Discard this card: Put two charge counters on target noncreature artifact.)
 C 
Instant
Put a 1/1 white Spirit creature token with flying onto the battlefield.
Favor— {1}, Discard Ancestral Blessing: The next instant spell you cast coats {1} less to cast and gains "Put a 1/1 white Spirit creature token with flying onto the battlefield."
 C 
Enchantment – Aura
Enchant permanent
Enchanted permanent has hexproof.
Store {3} ({3}: This becomes a colorless artifact and loses all abilities. You may pay {3} to end this effect and attach this to target permanent.)
 C 
Land – Island Settlement
({t}: Produce {u}. This enters attached to an unsettled non-Settlement land. Put it into its owner's graveyard if it can't or if it becomes unattached.)
Settled Isles arrives tapped.
Expansion (When this arrives, if you don't have a blue Settler, you gain one.)
 C 
Instant
Comet Burst deals 1 damage to target creature and 2 damage to that creature's controller.
 C 
Creature – Bird Scout
Flying
Whenever a creature with flying enters the battlefield under your control, Windwend Scout gets +1/+1 until end of turn.
1/1
Plains
 
 B 
Basic Land – Plains
 T 
Token Land – Settlement
(This enters attached to an unsettled non-Settlement land. Put it into its owner's graveyard if it can't or it becomes unattached.)
{t}: Add {w} or {u}.
Illus. Abraham Hunter

Solunara's Storyteller (rare)
Fields of Rebirth (uncommon)
Sunstream Path (uncommon)
Molombé's Harbinger (uncommon)
Forge a Connection (common)
Pages of Time (common)
Endless Search (common)
Purification Stone (common)
Recycling Program (common)
Ancestral Blessing (common)
Aristocratic Sheen (common)
Settled Isles (common)
Comet Burst (common)
Windwend Scout (common)
Plains (basic)
Harbor (token)