Link's Unplaced Cards: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each player chooses a permanent type. Then each player puts a permanent he or she controls of each type chosen this way on the bottom of his or her library and draws a card.
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: Add to your mana pool. If that mana is spent on red, green, or white spell, that spell can't be countered. |
Enchant Creature
Enchanted creature has first strike. Whenever enchanted creature attacks and isn't blocked, transform Speed. Enchant Creature
Enchanted creature gets +3/+0. Whenever enchanted creature deals combat damage, transform Power. |
Flying
Imbue ( : Exile a creature card from your hand haunting this until this leaves the battlefield.)
When Agent of the Unveilers deals combat damage to a player, draw a card for each card haunting it. 1/2
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Enchant creature an opponent controls
Whenever enchanted creature attacks or blocks, you may draw a card. "May your wrongdoing be revealed to all." – Ilaranon the gold
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Ardent Defense is red.
Target blocking creature deals damage equal to its power to each creature blocked by it. |
Recollect (Whenever you cast a card with this name for the first time in a turn, return all other cards with this name from your graveyard to your hand.)
1/1
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, Exile Artifice from you graveyard: Return target artifact card from your graveyard to your hand.2/1
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Return target permanent card from your graveyard to your hand. If you discarded an Island card to cast Harmonic Knowledge, draw a card.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) |
Cache
(You may exile this facedown for . You may look as it and cast it for its cache cost as long as it remains exiled.)
Volt Lock deals 3 damage to target creature or player. |
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Buyback
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Draw a card. |
, Sacrifice Spiced Elixir: You gain 5 life.
, Sacrifice Spiced Elixir: Look at the top 3 cards of your library, then put them back in any order.Each spice changes the flavor drastically.
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Flying
When Child of the Farwalkers enters the battlefield, draw a card. 0/1
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If the beginning of a step or phase would cause a triggered ability of a source you control to trigger, you may choose one —
• That ability triggers an additional time. • That ability does not trigger. |
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Peace Talks
(rare)
Earth Totem
(uncommon)
Speed
(uncommon)
Agent of the Unveilers
(uncommon)
Nimbus of Light
(common)
Ardent Defense
(common)
Eternal Warrior
(common)
Artifice
(common)
Harmonic Knowledge
(common)
Volt Lock
(common)
Petals of Wisdom
(common)
Spiced Elixir
(common)
Child of the Farwalkers
(common)
Self Control
(common)
Mountain
(basic)


: Add
to your mana pool. If that mana is spent on red, green, or white spell, that spell can't be countered.
Enchantment – Aura

: Exile a creature card from your hand haunting this until this leaves the battlefield.)