Link's Unplaced Cards: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Sphinx
Flying
Each opponent can cast spells only any time or she could cast a sorcery.
Each player's beginning phase takes place after his or her second main phase rather than at the beginning of that player's turn.
5/3
 U 
Creature – Spirit
Defender
{w}, Discard a Plains card: Target creature can't attack this turn.
0/5
 U 
Scroll
Llanowar Elves—{g}; Doomed Traveler—{w}; Kraken Hatchling—{u}; Forge Devil—{r}
(As an additional cost to cast this scroll, pay the mana cost of a card named on it.)
Search your library for the card you paid for, reveal it, and put it into your hand. Then shuffle your library.
 U 
Instant
Exile target creature that attacked or activated an ability this turn. Its controller puts a 1/1 colorless Sand creature token onto the battlefield.
 C 
Instant
Ardent Defense is red.
Target blocking creature deals damage equal to its power to each creature blocked by it.
 C 
Creature – Human Augur
When Evensoul Augur enters the battlefield, put a 1/1 black Bat Spirit creature token with lifelink onto the battlefield.
1/1
 C 
Sorcery
Look at the top two cards of your library. Exile any number of those cards, then put the rest back in any order.
Draw a card.
 C 
Creature – Spirit
When Soul Cycler dies, return target creature card with converted mana cost 2 from your graveyard to the battlefield at end of turn.
3/3
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped with a conduit counter on it, then shuffle your library. (Whenever a permanent with a conduit counter on it becomes tapped, it produces {c}.)
 C 
Land
When Sculpted Ecology enters the battlefield, you gain a gold counter.
{2}, {t}, Sacrifice Sculpted Ecology: Search your library for a land card and put it onto the battlefield tapped.
 C 
Enchantment – Aura
Enchant permanent
Enchanted permanent has hexproof.
Store {3} ({3}: This becomes a colorless artifact and loses all abilities. You may pay {3} to end this effect and attach this to target permanent.)
 C 
Creature – Human Knight
Whenever an opponent loses life, Paladin of Gilded Arms gets +1/+0 until end of turn.
Whenever you gain life, Paladin of Gilded Arms gets +0/+1 until end of turn.
Of neither Boros nor Orzhov, yet loyal to both.
2/2
 C 
Enchantment
If the beginning of a step or phase would cause a triggered ability of a source you control to trigger, you may choose one —
• That ability triggers an additional time.
• That ability does not trigger.
 C 
Sorcery
Look at the top card of your library. You may put it on the bottom of your library.
Draw a card.
Eternal {3}{u}{u} (Exile this as it resolves. You may cast it for its eternal cost for as long as it remains exiled this way.)
Island
 
 B 
Basic Land – Island

Sphinx Chronomancer (mythic)
Heart of the Steppes (uncommon)
Scroll of the Meek (uncommon)
Reduce to Ashes (uncommon)
Ardent Defense (common)
Evensoul Augur (common)
Prophet's Gift (common)
Soul Cycler (common)
Forge a Connection (common)
Sculpted Ecology (common)
Aristocratic Sheen (common)
Paladin of Gilded Arms (common)
Self Control (common)
Endless Search (common)
Island (basic)