Link's Unplaced Cards: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of each combat, until end of turn, target creature gains your choice of flying, first strike, vigilance, hexproof, haste, or defender.
 U 
Enchantment
{1}{g}: Add {g} to your mana pool. Wilder Mist becomes a 1/1 Elf creature until end of turn.
{3}{g}: Wilder Mist becomes a 5/5 Beast creature with trample until end of turn.
 U 
Creature – Merfolk Wizard
{u}, {t}: Look at the top two cards of your library. Put one back and the other into your graveyard.
The future can't be controlled, but it can be manipulated.
1/3
 U 
Creature – Human Knight
First Strike
{g}{u}: Put Sigiled Honor Guard from your hand onto the battlefield. Return it to your hand at end of turn.
2/1
 C 
Creature – Frog
Vigilance
{t}: Skyborn Anurid gains flying until end of turn.
2/2
 C 
Sorcery
Target opponent loses 1 life.
Cipher
 C 
Challenge
Condition: Gain 5 life.
When you meet this challenge, you gain 5 life.
2
 C 
Instant
Scry 1, then draw a card.
Teach. (Exile this with its Resource side face-up. After this turn, any player can play that card as long as it remains exiled.)
Open Source
{2/u}
 
 C 
Sorcery – Resource
Draw a card.
 C 
Land
Land of Possibilities arrives tapped.
When Land of Possibilities arrives, create a Treasure token.
{t}, Sacrifice Land of Possibilities: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle.
 C 
Instant
Swerving Flame deals 4 damage to target creature.
If Swerving Flame would be countered by a spell or ability, flip Swerving Flame instead.
Flame Eddy
 
 C 
Instant
Flame Eddy deals 2 damage to target creature.
 C 
Creature – Cloudwalker Cleric
{t}: Remove target attacking creature from combat unless its controller pays {2}.
0/1
 C 
Creature – Vampire
Lifelink
{b}, {t}: Noctus Initiate deals 1 damage to target player.
1/1
 C 
Creature – Weird
Infiltrate (This can attack during any player's turn. You declare your attackers after the active player.)
Illus. MidJourney
1/1
 C 
Instant
Archetype {4}{u} ({4}{u}: Exile this from your hand. As long as this is exiled, you may copy and cast it from exile whenever you cast a blue spell from your hand.)
Draw a card.
Island
 
 B 
Basic Land – Island
 T 
Token Land – Settlement
(This enters attached to an unsettled non-Settlement land. Put it into its owner's graveyard if it can't or it becomes unattached.)
{t}: Add {g} or {w}.
Illus. Ken Dahl

Runes of Adaptation (rare)
Wilder Mist (uncommon)
Sage of Days (uncommon)
Sigiled Honor Guard (uncommon)
Skyborn Anurid (common)
Cheap Cipher (common)
Healer's Challenge (common)
Open the Library (common)
Land of Possibilities (common)
Swerving Flame (common)
Obfuscator Apprentice (common)
Noctus Initiate (common)
Infiltrator Weird (common)
Pages of Time (common)
Island (basic)
Farmland (token)