Link's Unplaced Cards: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Enchantment – Aura
Enchant player
Permanents enter the battlefield under enchanted player's control as 3/3 green Beast creatures with no other types or abilities.
 U 
Creature – Human Augur
When Firesoul Augur enters the battlefield, put a 2/2 red Lizard Spirit creature with first strike onto the battlefield.
1/1
 U 
Instant
Choose one — Return target creature to its owner's hand; or counter target noncreature spell; or draw two cards, then put a card from your hand on the bottom of your library.
 U 
Creature – Spirit Knight
Vigilance
At the beginning of each upkeep, if an opponent controls a black permanent, return Eternal Watcher from your graveyard to the battlefield.
2/1
 C 
Colour indicator W Instant
Destroy target nonwhite creature.
 C 
Instant
Swerving Flame deals 4 damage to target creature.
If Swerving Flame would be countered by a spell or ability, flip Swerving Flame instead.
Flame Eddy
 
 C 
Instant
Flame Eddy deals 2 damage to target creature.
 C 
Creature – Zombie
{1}{b}, Exile Destroyer from your graveyard: Destroy target nonblack, nonartifact creature.
2/1
 C 
Instant
Archetype {4}{u} ({4}{u}: Exile this from your hand. As long as this is exiled, you may copy and cast it from exile whenever you cast a blue spell from your hand.)
Draw a card.
 C 
Creature – Frog
Vigilance
{t}: Skyborn Anurid gains flying until end of turn.
2/2
 C 
Artifact
{1}, {t}, Sacrifice Purification Stone: Add {w} to your mana pool. You gain 2 life.
 C 
Instant
Comet Burst deals 1 damage to target creature and 2 damage to that creature's controller.
 C 
Instant
Counter target spell.
Bargain {1} (Discard this card: The next instant spell you cast this turn costs {1} less to cast.)
 C 
Sorcery
Look at the top card of your library. You may put it on the bottom of your library.
Draw a card.
Eternal {3}{u}{u} (Exile this as it resolves. You may cast it for its eternal cost for as long as it remains exiled this way.)
 C 
Land – Passage
(One attacking creature you control or creature attacking you control must attack through this passage each combat.)
{t}: Add {1} to your mana pool.
Whenever a creature attacks through Waking Cave, untap Waking Cave.
Plains
 
 B 
Basic Land – Plains
 T 
Token Land – Settlement
(This enters attached to an unsettled non-Settlement land. Put it into its owner's graveyard if it can't or it becomes unattached.)
{t}: Add {b} or {r}.
Illus. Graham Sutherland

Savage Casting (mythic)
Firesoul Augur (uncommon)
Wind Charm (uncommon)
Eternal Watcher (uncommon)
Destiny Blade (common)
Swerving Flame (common)
Destroyer (common)
Pages of Time (common)
Skyborn Anurid (common)
Purification Stone (common)
Comet Burst (common)
Cloudweft (common)
Endless Search (common)
Waking Cave (common)
Plains (basic)
Quarry (token)