Link's Unplaced Cards: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Plains
({t}: Add {w} to your mana pool.)
Scarred Valley enters the battlefield tapped unless you control at least two other Plains.
{t}: Add {b} or {r} to your mana pool. Activate this ability only if all lands you control are Plains.
 U 
Instant
Choose one — Put target nonland permanent with converted mana cost X on top of its owner's library; or X target creatures gain hexproof until end of turn; or X target creatures gain landwalk until end of turn.
 U 
Land
{t}, Sacrifice Greenshadow Road: Search your library for a Forest card and put it onto the battlefield tapped, then shuffle.
{1}{g}, {t}, Sacrifice Greenshadow Road: Search your library for a green creature card with mana value 1 or less and put it onto the battlefield, then shuffle.
 U 
Land – Mountain
({t}: Add {r} to your mana pool.)
Cutblade Ridges enters the battlefield tapped.
Empower creature – {2}{r} ({2}{r}, {t}: Exile this empowering target creature until that permanent leaves the battlefield.)
Empowered creature gets +1/+0 and has first strike.
 C 
Instant
Program (Exile this spell as it resolves. You may cast it from exile by discarding an artifact card in addition to its other costs.)
Put a +1/+1 counter on target creature.
{I{u}}
 
 C 
Sorcery
(iU can be paid by untapping a permanent that could produce {u}.)
Scry 1.
{1}{r}
 
 C 
Creature – Elemental
{1}{r}, Exile Present from your graveyard: Add {r} to your mana pool for each creature card in all graveyards.
2/1
 C 
Creature – Spirit
{w}, Discard Protector: Target creature is indestructible this turn.
2/1
 C 
Enchantment
If the beginning of a step or phase would cause a triggered ability of a source you control to trigger, you may choose one —
• That ability triggers an additional time.
• That ability does not trigger.
 C 
Land
{1}, {t}, Sacrifice Migrating Sinkhole: Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
 C 
Creature – Plant Construct
Bargain {1} (Discard this card: The next creature spell you cast this turn costs {1} less to cast.)
2/2
 C 
Creature – Plant Crab
Active (Untap this permanent during each other player's untap step.)
1/4
 C 
Enchantment – Aura
Enchant creature
Creatures with converted mana cost less than enchanted creature's converted mana cost can't block it.
 C 
Creature – Illusion
Whenever Fading Figment becomes the target of a spell or ability, sacrifice it and put a 1/1 blue Illusion creature token with flying onto the battlefield.
1/1
Mountain
 
 B 
Basic Land – Mountain

Scarred Valley (rare)
Waymaker Charm (uncommon)
Greenshadow Road (uncommon)
Cutblade Ridges (uncommon)
Minor Augment (common)
Query (common)
Present (common)
Protector (common)
Self Control (common)
Migrating Sinkhole (common)
Druid's Delivery Drone (common)
Algae Creeper (common)
Supremacy (common)
Fading Figment (common)
Mountain (basic)