Link's Unplaced Cards: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
At the beginning of your end step, put a charge counter on Inquisitor's Chest, then, for each charge counter on Inquisitor's Chest, search your library for a card and exile it face down. Then shuffle your library.
At the beginning of your first main phase, shuffle all cards exiled by Inquisitor's Chest into their owner's libraries.
 U 
Creature – Human Wizard
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Pactmaker Lich is paired with another creature, both creatures have undying.
1/1
 U 
Instant
Hell's Fireworks deals 2 damage to each player.
Flashback {1}{r}
Remnant — As long as Hell's Fireworks is exiled, at the beginning of each player's upkeep, Hell's Fireworks deals 1 damage to that player.
 U 
Enchantment – Aura
Enchant exiled card
Spells that share a type with the enchanted card cost {1} more to cast.
Spells that share a color with the enchanted card cost {1} more to cast.
 C 
Sorcery
Put a 1/1 white Spirit creature token with flying onto the battlefield. If you discarded a Swamp card to cast Moaning Wind, each opponent loses 1 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
 C 
Artifact Creature – Construct
{2}, Exile Artifice from you graveyard: Return target artifact card from your graveyard to your hand.
2/1
 C 
Sorcery
Quicken {1} (You may cast this spell any time you could cast an instant if you spend an additional {1} to cast it.)
Rage Lash deals 3 damage to target creature or player.
 C 
Sorcery
Cache {u} (You may pay {3} to exile this facedown. You may look at it and play it for its cache cost as long as it remains exiled.)
Draw three cards, then discard a card.
 C 
Sorcery
Buyback {3}{b}
Target player discards a card.
 C 
Creature – Human Knight
Whenever an opponent loses life, Paladin of Gilded Arms gets +1/+0 until end of turn.
Whenever you gain life, Paladin of Gilded Arms gets +0/+1 until end of turn.
Of neither Boros nor Orzhov, yet loyal to both.
2/2
 C 
Land
When Sculpted Ecology enters the battlefield, you gain a gold counter.
{2}, {t}, Sacrifice Sculpted Ecology: Search your library for a land card and put it onto the battlefield tapped.
 C 
Sorcery
Look at the top two cards of your library. Exile any number of those cards, then put the rest back in any order.
Draw a card.
 C 
Enchantment – Aura
Enchant permanent
Enchanted permanent has hexproof.
Store {3} ({3}: This becomes a colorless artifact and loses all abilities. You may pay {3} to end this effect and attach this to target permanent.)
 C 
Sorcery
Look at the top card of your library. You may put it on the bottom of your library.
Draw a card.
Eternal {3}{u}{u} (Exile this as it resolves. You may cast it for its eternal cost for as long as it remains exiled this way.)
Forest
 
 B 
Basic Land – Forest

Inquisitor's Chest (rare)
Pactmaker Lich (uncommon)
Hell's Fireworks (uncommon)
Forbidden Beyond (uncommon)
Moaning Wind (common)
Artifice (common)
Rage Lash (common)
Storage Cache (common)
Petals of Misfortune (common)
Paladin of Gilded Arms (common)
Sculpted Ecology (common)
Prophet's Gift (common)
Aristocratic Sheen (common)
Endless Search (common)
Forest (basic)