Link's Unplaced Cards: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(One attacking creature you control or creature attacking you control must attack through this passage each combat.)
: Add to your mana pool.
Whenever a creature attacks through Waking Cave, untap Waking Cave. |
Treasured (If you would search your library for a single card and this card is in your library, you may find this card instead.)
Flying When Diamond Angel enters the battlefield, you gain 1 life for each creature you control. When Diamond Angel enters the battlefield, if you control fewer than four creatures, sacrifice it. 3/3
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: Add to your mana pool. If that mana is spent on a green, white, or blue spell, you gain 1 life. |
: Add to your mana pool.
At the beginning of your end step, if you spent and to cast spells this turn, draw a card. |
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Imbue (
: Exile a creature card from your hand imbuing this creature. When this creature leaves the battlefield, return all cards imbuing it to their owner's hands.)
Priest of the Nebula gets +1/+1 for each creature imbuing it. 1/1
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Look at the top two cards of your library. Exile any number of those cards, then put the rest back in any order.
Draw a card. |
![]() , Exile Destroyer from your graveyard: Destroy target nonblack, nonartifact creature.2/1
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Swordsman (This creature enters the battlefield with an equipment artifact token with equip
and "Equipped creature gets +1/+1" attached to it.)1/1
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Flying
When Child of the Farwalkers enters the battlefield, draw a card. 0/1
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Infiltrate (This can attack during any player's turn. You declare your attackers after the active player.)
Illus. MidJourney
1/1
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(One attacking creature you control or creature attacking you control must attack through this passage each combat.)
: Add to your mana pool.
Whenever a creature attacks through Waking Cave, untap Waking Cave. |
Scry 1, then draw a card.
Teach. (Exile this with its Resource side face-up. After this turn, any player can play that card as long as it remains exiled.) Draw a card.
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Comet Burst deals 1 damage to target creature and 2 damage to that creature's controller.
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Return target permanent card from your graveyard to your hand. If you discarded an Island card to cast Harmonic Knowledge, draw a card.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) |
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(As a sorcery, you can use one of the worker abilities below by assigning this to an unoccupied land that could produce
.)
→: Untap the occupied land. →, ![]() : Create a 0/1 green Plant creature token. |
Waking Cave
(common, foil)
Diamond Angel
(rare)
Light Totem
(uncommon)
Coastal University
(uncommon)
Priest of the Nebula
(uncommon)
Prophet's Gift
(common)
Destroyer
(common)
Nobleman's Squire
(common)
Child of the Farwalkers
(common)
Infiltrator Weird
(common)
Waking Cave
(common)
Open the Library
(common)
Comet Burst
(common)
Harmonic Knowledge
(common)
Island
(basic)
Green Settler
(token)
: Add
to your mana pool.


to cast spells this turn, draw a card.
