Link's Unplaced Cards: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
When Lambent Incarnomancer dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. 3/3
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Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that spell for as long as it remains exiled.
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Whenever counters are placed on another permanent, you may put a +1/+1 counter on Varlan's Mimic.
2/2
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Enchant permanent
Enchanted permanent has hexproof and anchor. (It can't be exiled or returned to its owner's hand or library from the battlefield.) As long as enchant permanent is a creature, it gets -0/-1. Well, I guess you can use it on your bodyguard, but it's not really recommended.
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(You can spend any color of mana other than
to pay [ ].)
Flying 2/2
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Infiltrate (This can attack during any player's turn. You declare your attackers after the active player.)
Illus. MidJourney
1/1
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Cache
(You may exile this facedown for . You may look as it and cast it for its cache cost as long as it remains exiled.)
Volt Lock deals 3 damage to target creature or player. |
Ardent Defense is red.
Target blocking creature deals damage equal to its power to each creature blocked by it. |
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Destroy target nonwhite creature.
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Archetype
![]() (![]() : Exile this from your hand. As long as this is exiled, you may copy and cast it from exile whenever you cast a blue spell from your hand.)
Draw a card. |
Flying
When Child of the Farwalkers enters the battlefield, draw a card. 0/1
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Scry 1, then draw a card.
Teach. (Exile this with its Resource side face-up. After this turn, any player can play that card as long as it remains exiled.) Draw a card.
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Flying
Whenever a creature with flying enters the battlefield under your control, Windwend Scout gets +1/+1 until end of turn. 1/1
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Land of Possibilities arrives tapped.
When Land of Possibilities arrives, create a Treasure token. , Sacrifice Land of Possibilities: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle. |
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(This enters attached to an unsettled non-Settlement land. Put it into its owner's graveyard if it can't or it becomes unattached.)
: Add or .
Illus. Ken Dahl
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Lambent Incarnomancer
(rare)
Grasp of Notions
(uncommon)
Varlan's Mimic
(uncommon)
Spacial Lacquer
(uncommon)
Ungreen Bird
(common)
Infiltrator Weird
(common)
Volt Lock
(common)
Ardent Defense
(common)
Destiny Blade
(common)
Pages of Time
(common)
Child of the Farwalkers
(common)
Open the Library
(common)
Windwend Scout
(common)
Land of Possibilities
(common)
Forest
(basic)
Farmland
(token)





. You may look as it and cast it for its cache cost as long as it remains exiled.)
Instant

, Sacrifice Land of Possibilities: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle.