Link's Unplaced Cards: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a permanent is exiled, its controller may pay {2}. If he or she does, he or she puts a copy of that permanent onto the battlefield, except that it's a colorless enchantment with no name and no other types.
 U 
Creature – Human Cleric
{t}: You gain 1 life. Activate this ability only if you control a white permanent.
Pay 1 life, Tap an untapped black permanent you control: Target tapped creature gets -1/-1 until end of turn.
1/3
 U 
Sorcery
Choose target opponent. That player may have you gain control of a creature of his or her choice that he or she controls . If that player doesn't, draw three cards.
"Even in refusing, something is always given away." — Ambassador Ovv
 U 
Creature – Spirit
Bestow {2}{w}{w}(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Lifelink
Enchanted creature gets +2/+2 and has lifelink.
You may cast Longing Eidolon from your graveyard for its bestow cost.
2/2
 C 
Sorcery
Put a 1/1 white Spirit creature token with flying onto the battlefield. If you discarded a Swamp card to cast Moaning Wind, each opponent loses 1 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
 C 
Sorcery
Buyback {3}{b}
Target player discards a card.
 C 
Sorcery
Quicken {g} (You may cast this spell any time you could cast an instant if you spend an additional {g} to cast it.)
Target player draws two cards.
 C 
Instant
Archetype {4}{u} ({4}{u}: Exile this from your hand. As long as this is exiled, you may copy and cast it from exile whenever you cast a blue spell from your hand.)
Draw a card.
 C 
Land
{1}, {t}, Sacrifice Migrating Sinkhole: Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
 C 
Creature – Merfolk Wizard
{t}: Look at the top card of your library. You may put that card into your graveyard.
The future is just out of reach.
0/2
 C 
Creature – Frog
Vigilance
{t}: Skyborn Anurid gains flying until end of turn.
2/2
 C 
Construction
{a}: Put a green mana crystal on Emerald Orchard. (Mana crystals can be spent as though they were mana of their color.)
1
 C 
Creature – Cloudwalker Cleric
Deflect 2 (If this would be dealt damage, prevent that damage unless its source's controller pays {2}.)
2/2
 C 
Creature – Spirit
When Soul Cycler dies, return target creature card with converted mana cost 2 from your graveyard to the battlefield at end of turn.
3/3
Forest
 
 B 
Basic Land – Forest
 T 
Token Land – Settlement
(This enters attached to an unsettled non-Settlement land. Put it into its owner's graveyard if it can't or it becomes unattached.)
{t}: Add {u} or {b}.
Illus. Christopher Bibby

Memory's Echo (rare)
Raincloud Cleric (uncommon)
Ambassador's Proposal (uncommon)
Longing Eidolon (uncommon)
Moaning Wind (common)
Petals of Misfortune (common)
Growing Intellect (common)
Pages of Time (common)
Migrating Sinkhole (common)
Sage of Moments (common)
Skyborn Anurid (common)
Emerald Orchard (common)
Seeker of the Astral Way (common)
Soul Cycler (common)
Forest (basic)
Reservoir (token)