Link's Unplaced Cards: Virtual Booster

Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Druid
Whenever a source an opponent controls causes Aden, Driven to See to be put into your graveyard from anywhere, return Aden to your hand, then untap all basic lands you control.
1/1
 U 
Enchantment – Aura
Enchant player
{x}{w}{b}: Enchanted player sacrifices a permanent unless he or she pays {x}.
 U 
Creature – Kor Cleric
Flash
When Safekeeper enters the battlefield, exile a card from your hand or graveyard. Return that card to that zone at end of turn.
1/2
 U 
Creature – Elf Archer
Reach
Whenever a creature with flying attacks you or a planeswalker you control, Nissa's Guardian deals 2 damage to that creature.
2/2
 C 
Enchantment – Aura
Enchant permanent
Enchanted permanent has hexproof.
Store {3} ({3}: This becomes a colorless artifact and loses all abilities. You may pay {3} to end this effect and attach this to target permanent.)
 C 
Creature – Bird Scout
Flying
Whenever a creature with flying enters the battlefield under your control, Windwend Scout gets +1/+1 until end of turn.
1/1
{1}{r}
 
 C 
Creature – Elemental
{1}{r}, Exile Present from your graveyard: Add {r} to your mana pool for each creature card in all graveyards.
2/1
 C 
Instant
Target creature gains flying until end of turn. If you discarded a Mountain card to cast Mantis Flight, that creature gets +1/+0 and gains first strike until end of turn.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
 C 
Artifact Creature – Construct
When Saer's Resculptor dies, put target artifact card in a graveyard on top of its owner's library.
Evoke {u}
Its only whim is to rebuild what is broken.
1/1
 C 
Creature – Spirit Soldier
Recollect (Whenever you cast a card with this name for the first time in a turn, return all other cards with this name from your graveyard to your hand.)
1/1
 C 
Instant
Swerving Flame deals 4 damage to target creature.
If Swerving Flame would be countered by a spell or ability, flip Swerving Flame instead.
Flame Eddy
 
 C 
Instant
Flame Eddy deals 2 damage to target creature.
 C 
Sorcery
Look at the top two cards of your library. Exile any number of those cards, then put the rest back in any order.
Draw a card.
 C 
Instant
Put two 1/1 white soldier creature tokens onto the battlefield.
Search your library for a card named Ongoing Draft, reveal it, and put it into your hand. Then shuffle your library.
 C 
Land – Island Settlement
({t}: Produce {u}. This enters attached to an unsettled non-Settlement land. Put it into its owner's graveyard if it can't or if it becomes unattached.)
Settled Isles arrives tapped.
Expansion (When this arrives, if you don't have a blue Settler, you gain one.)
Swamp
 
 B 
Basic Land – Swamp
 T 
Worker – Settler
(As a sorcery, you can use one of the worker abilities below by assigning this to an unoccupied land that could produce {w}.)
→: Tap target permanent.
→, {1}{w}: Put a +1/+1 counter on target creature.

Aden, Driven to See (rare)
Soul Tangle (uncommon)
Safekeeper (uncommon)
Nissa's Guardian (uncommon)
Aristocratic Sheen (common)
Windwend Scout (common)
Present (common)
Mantis Flight (common)
Saer's Resculptor (common)
Eternal Warrior (common)
Swerving Flame (common)
Prophet's Gift (common)
Ongoing Draft (common)
Settled Isles (common)
Swamp (basic)
White Settler (token)