Link's Unplaced Cards: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
When Cataclysmal Catechism enters the battlefield, each player reveals his or her hand and exiles an instant or sorcery card from it if able.
At the beginning of each player's upkeep, that player loses life equal to the converted mana cost of each card he or she owns exiled by Cataclysmal Catechism, then copies that card. He or she casts that copy without paying its mana cost.
 U 
Instant
Until end of turn, permanents can't have counters placed on the or removed from them.
 U 
Sorcery
Buyback {2}{b}
Each player sacrifices a creature and loses 1 life.
"A small taste only leads to greater desire." --Sorin Markov
 U 
Land
Young Vineyard enters the battlefield tapped.
{t}: Add {g} to your mana pool. When you spend that mana, put a development counter on Young Vineyard.
{t}, remove four development counters from Young Vineyard: Transform Young Vineyard.
Established Vineyard
 
 U 
Developed Land
{t}: Add {g}{g} to your mana pool.
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped with a conduit counter on it, then shuffle your library. (Whenever a permanent with a conduit counter on it becomes tapped, it produces {c}.)
 C 
Creature – Human Soldier
Swordsman (This creature enters the battlefield with an equipment artifact token with equip {1} and "Equipped creature gets +1/+1" attached to it.)
1/1
 C 
Artifact
When Imrahim's Pendant enters or leaves the battlefield, add one mana of any color to your mana pool.
 C 
Creature – Human Knight
Whenever an opponent loses life, Paladin of Gilded Arms gets +1/+0 until end of turn.
Whenever you gain life, Paladin of Gilded Arms gets +0/+1 until end of turn.
Of neither Boros nor Orzhov, yet loyal to both.
2/2
{2}[{g}]
 
 C 
Creature – Bird
(You can spend any color of mana other than {g} to pay [{g}].)
Flying
2/2
{I{u}}
 
 C 
Sorcery
(iU can be paid by untapping a permanent that could produce {u}.)
Scry 1.
 C 
Land
{1}, {t}, Sacrifice Migrating Sinkhole: Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
 C 
Creature – Zombie
{1}{b}, Exile Destroyer from your graveyard: Destroy target nonblack, nonartifact creature.
2/1
 C 
Sorcery
Quicken {g} (You may cast this spell any time you could cast an instant if you spend an additional {g} to cast it.)
Target player draws two cards.
 C 
Creature – Vampire
Lifelink
{b}, {t}: Noctus Initiate deals 1 damage to target player.
1/1
Swamp
 
 B 
Basic Land – Swamp
 T 
Worker – Settler
(As a sorcery, you can use one of the worker abilities below by assigning this to an unoccupied land that could produce {b}.)
→: Put a card from each player's graveyard on the bottom of that player's library.
→, {b}, Sacrifice a creature: Create a Food token.

Cataclysmal Catechism (rare)
Sigil Ward (uncommon)
Hunger of the Vampire (uncommon)
Young Vineyard (uncommon)
Forge a Connection (common)
Nobleman's Squire (common)
Imrahim's Pendant (common)
Paladin of Gilded Arms (common)
Ungreen Bird (common)
Query (common)
Migrating Sinkhole (common)
Destroyer (common)
Growing Intellect (common)
Noctus Initiate (common)
Swamp (basic)
Black Settler (token)