Link's Unplaced Cards: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Quicken {1}{w} (You may cast this spell any time you could cast an instant if you spend an additional {1}{w} to cast it.)
Destroy all creatures.
 U 
Creature – Elemental
Noncreature, nonplaneswalker spells cost {1} more to cast.
Discard a land card: Obfuscating Fogling stops being a creature and becomes a Plains land until end of turn.
1/2
 U 
Enchantment – Aura
Enchant permanent
Whenever enchanted permanent becomes tapped or untapped to pay the cost of a spell or ability, that permanent's controller adds one mana of any color to his or her mana pool.
Power begets power.
 U 
Land
Young Vineyard enters the battlefield tapped.
{t}: Add {g} to your mana pool. When you spend that mana, put a development counter on Young Vineyard.
{t}, remove four development counters from Young Vineyard: Transform Young Vineyard.
Established Vineyard
 
 U 
Developed Land
{t}: Add {g}{g} to your mana pool.
 C 
Creature – Bird Scout
Flying
Whenever a creature with flying enters the battlefield under your control, Windwend Scout gets +1/+1 until end of turn.
1/1
 C 
Land
Land of Possibilities arrives tapped.
When Land of Possibilities arrives, create a Treasure token.
{t}, Sacrifice Land of Possibilities: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle.
 C 
Creature – Human Augur
When Evensoul Augur enters the battlefield, put a 1/1 black Bat Spirit creature token with lifelink onto the battlefield.
1/1
{1}{g}
 
 C 
Creature – Elemental
{g}, Discard Nature: Destroy target artifact.
2/1
{u}
 
 C 
Instant
Counter target activated or triggered ability unless its controller pays {4}.
Draw a card.
{1}{r}
 
 C 
Creature – Elemental
{1}{r}, Exile Present from your graveyard: Add {r} to your mana pool for each creature card in all graveyards.
2/1
 C 
Instant
Scry 1, then draw a card.
Teach. (Exile this with its Resource side face-up. After this turn, any player can play that card as long as it remains exiled.)
Open Source
{2/u}
 
 C 
Sorcery – Resource
Draw a card.
 C 
Creature – Plant Crab
Active (Untap this permanent during each other player's untap step.)
1/4
 C 
Creature – Cloudwalker Cleric
Deflect 2 (If this would be dealt damage, prevent that damage unless its source's controller pays {2}.)
2/2
 C 
Creature – Frog
Vigilance
{t}: Skyborn Anurid gains flying until end of turn.
2/2
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Land – Settlement
(This enters attached to an unsettled non-Settlement land. Put it into its owner's graveyard if it can't or it becomes unattached.)
{t}: Add {g} or {w}.
Illus. Ken Dahl

Fateful Sunrise (rare)
Obfuscating Fogling (uncommon)
Veil of Prowess (uncommon)
Young Vineyard (uncommon)
Windwend Scout (common)
Land of Possibilities (common)
Evensoul Augur (common)
Nature (common)
Liquefy (common)
Present (common)
Open the Library (common)
Algae Creeper (common)
Seeker of the Astral Way (common)
Skyborn Anurid (common)
Swamp (basic)
Farmland (token)