Link's Unplaced Cards: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add {1} to your mana pool.
{r}, {t}: Add one mana of any color to your mana pool. If you spend this mana to cast an artifact spell, it gains "Sacrifice this artifact: Add {r}{r} to your mana pool."
 U 
Colour indicator UG Enchantment
Whenever a creature you control blocks or becomes blocked, until end of turn, it gets +1/+1 for each card in your hand.
 U 
Sorcery
Search your library for an Aura card with converted mana cost 3 or less and exile it, then shuffle your library. Until end of turn, you may cast that card without paying its mana cost.
 U 
Artifact – Equipment
Equipped creature has first strike and vigilance.
Equip {2}
 C 
Creature – Human
Treasured (If you would search your library for a single card and this card is in your library, you may find this card instead.)
0/2
 C 
Instant
Target attacking creature you control gets +1/+1 until end of turn. Put a 1/1 red Soldier creature token onto the battlefield at end of combat.
 C 
Artifact
When Imrahim's Pendant enters or leaves the battlefield, add one mana of any color to your mana pool.
 C 
Instant
Cache {r} (You may exile this facedown for {3}. You may look as it and cast it for its cache cost as long as it remains exiled.)
Volt Lock deals 3 damage to target creature or player.
 C 
Creature – Frog
Vigilance
{t}: Skyborn Anurid gains flying until end of turn.
2/2
 C 
Instant
Archetype {4}{u} ({4}{u}: Exile this from your hand. As long as this is exiled, you may copy and cast it from exile whenever you cast a blue spell from your hand.)
Draw a card.
 C 
Artifact
Terramorpher's Jar enters the battlefield tapped.
{t}, Sacrifice Terramorpher's Jar: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.
 C 
Creature – Spirit Soldier
Recollect (Whenever you cast a card with this name for the first time in a turn, return all other cards with this name from your graveyard to your hand.)
1/1
 C 
Sorcery
Cache {u} (You may pay {3} to exile this facedown. You may look at it and play it for its cache cost as long as it remains exiled.)
Draw three cards, then discard a card.
 C 
Instant
Target creature gains flying until end of turn. If you discarded a Mountain card to cast Mantis Flight, that creature gets +1/+0 and gains first strike until end of turn.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Swamp
 
 B 
Basic Land – Swamp
 T 
Worker – Settler
(As a sorcery, you can use one of the worker abilities below by assigning this to an unoccupied land that could produce {u}.)
→: Scry 2.
→, {2}{u}: Draw a card.

Vermillion Tower (rare)
Sunrise Mantra (uncommon)
First Dream (uncommon)
Allsight Mask (uncommon)
Treasured Prince (common)
Combat Assistance (common)
Imrahim's Pendant (common)
Volt Lock (common)
Skyborn Anurid (common)
Pages of Time (common)
Terramorpher's Jar (common)
Eternal Warrior (common)
Storage Cache (common)
Mantis Flight (common)
Swamp (basic)
Blue Settler (token)