Link's Unplaced Cards: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dwarf Shaman
Flash
At the beginning of your upkeep, look at the top card of your library. If it's an instant or a sorcery card, you may cast it. (You still pay that spell's cost.)
2/1
 U 
Creature – Cat Cleric
{t}: Target permanent becomes an enchantment in addition to its other types until end of turn.
The followers of the moon goddess weave her grace all around them.
1/2
 U 
Artifact
{t}: Add {r} to your mana pool. If that mana is spent on a red, black, or green spell, add {1} to your mana pool when that spell resolves.
 U 
Instant
Cast Unfavorable Winds only if you control an Island.
Counter target creature spell with flying.
 C 
Sorcery
Quicken {1} (You may cast this spell any time you could cast an instant if you spend an additional {1} to cast it.)
Rage Lash deals 3 damage to target creature or player.
 C 
Land – Passage
(One attacking creature you control or creature attacking you control must attack through this passage each combat.)
{t}: Add {1} to your mana pool.
Whenever a creature attacks through Waking Cave, untap Waking Cave.
 C 
Instant
Put a 1/1 white Spirit creature token with flying onto the battlefield.
Favor— {1}, Discard Ancestral Blessing: The next instant spell you cast coats {1} less to cast and gains "Put a 1/1 white Spirit creature token with flying onto the battlefield."
 C 
Instant
Swerving Flame deals 4 damage to target creature.
If Swerving Flame would be countered by a spell or ability, flip Swerving Flame instead.
Flame Eddy
 
 C 
Instant
Flame Eddy deals 2 damage to target creature.
{x}{u}
 
 C 
Instant
Look at the top X cards of your library. Put one into your hand and the rest on the bottom of your library in any order.
 C 
Artifact
When Imrahim's Pendant enters or leaves the battlefield, add one mana of any color to your mana pool.
 C 
Enchantment – Aura
Enchant permanent
Enchanted permanent has hexproof.
Store {3} ({3}: This becomes a colorless artifact and loses all abilities. You may pay {3} to end this effect and attach this to target permanent.)
 C 
Instant
Return target artifact card from your graveyard to your hand.
Recharge 2—{w} ({w}, Discard this card: Put two charge counters on target noncreature artifact.)
 C 
Creature – Fish
When Glimmerscale enters the battlefield, untap target permanent.
1/1
 C 
Sorcery
Look at the top two cards of your library. Exile any number of those cards, then put the rest back in any order.
Draw a card.
Plains
 
 B 
Basic Land – Plains
 T 
Token Land – Settlement
(This enters attached to an unsettled non-Settlement land. Put it into its owner's graveyard if it can't or it becomes unattached.)
{t}: Add {b} or {r}.
Illus. Graham Sutherland

Magmatic Seer (rare)
Selene's Blessed (uncommon)
Fire Totem (uncommon)
Unfavorable Winds (uncommon)
Rage Lash (common)
Waking Cave (common)
Ancestral Blessing (common)
Swerving Flame (common)
Sort (common)
Imrahim's Pendant (common)
Aristocratic Sheen (common)
Recycling Program (common)
Glimmerscale (common)
Prophet's Gift (common)
Plains (basic)
Quarry (token)