Link's Unplaced Cards: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Human Cleric Wizard
Vigilance
{u}, Sacrifice Determined Philosopher: Draw a card.
{1}{b}, Exile Determined Philosopher from your graveyard: Draw a card.
{2}{c}, Return Determined Philosopher from exile to the bottom of your library: Draw a card.
Even if I should fail to find the truth, I hope, at least, to find a truth.
1/2
 
 R 
Creature – Human Wizard
When Lord of Potential enters the battlefield, search your library for a creature with power 0, reveal it, and put it into your hand. Then shuffle your library.
Creature spells you cast with power 0 cost {1} less to cast and enter the battlefield with a +1/+1 counter on them.
0/4
 U 
Sorcery
Destroy target creature and target land with different controllers.
 U 
Instant
Change the text of target spell or permanent by replacing all instances of one card type with another. (For example, you may change "artifact" to "creature" or "land" to "planeswalker.")
 U 
Night Enchantment – Aura
Enchant permanent
Enchanted permanent is night.
Mana costs paid to activate enchanted permanent's abilities must be paid with night mana.
"The Nainuit think they are the only ones with a talent for enchanting."
— Ariph, Sealer Savant
 C 
Creature – Spirit
{w}, Discard Protector: Target creature is indestructible this turn.
2/1
 C 
Instant
Archetype {4}{u} ({4}{u}: Exile this from your hand. As long as this is exiled, you may copy and cast it from exile whenever you cast a blue spell from your hand.)
Draw a card.
 C 
Land
Land of Possibilities arrives tapped.
When Land of Possibilities arrives, create a Treasure token.
{t}, Sacrifice Land of Possibilities: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle.
{I{u}}
 
 C 
Sorcery
(iU can be paid by untapping a permanent that could produce {u}.)
Scry 1.
 C 
Creature – Bird Scout
Flying
Whenever a creature with flying enters the battlefield under your control, Windwend Scout gets +1/+1 until end of turn.
1/1
 C 
Construction
{a}: Put a green mana crystal on Emerald Orchard. (Mana crystals can be spent as though they were mana of their color.)
1
 C 
Instant
Put a 1/1 white Spirit creature token with flying onto the battlefield.
Favor— {1}, Discard Ancestral Blessing: The next instant spell you cast coats {1} less to cast and gains "Put a 1/1 white Spirit creature token with flying onto the battlefield."
 C 
Creature – Frog
Vigilance
{t}: Skyborn Anurid gains flying until end of turn.
2/2
 C 
Artifact
When Mirrored Bauble enters the battlefield, draw a card.
{1}{2/u}, Sacrifice Mirrored Bauble: Draw a card.
Plains
 
 B 
Basic Land – Plains
 T 
Worker – Settler
(As a sorcery, you can use one of the worker abilities below by assigning this to an unoccupied land that could produce {r}.)
→: Each player creates a Treasure token.
→, {2}{r}: Exile the top card of each player's library. You may play those cards this turn.

Determined Philosopher (uncommon, foil)
Lord of Potential (rare)
Buried in Another's Grave (uncommon)
Shift in Ideals (uncommon)
Whelm with Night (uncommon)
Protector (common)
Pages of Time (common)
Land of Possibilities (common)
Query (common)
Windwend Scout (common)
Emerald Orchard (common)
Ancestral Blessing (common)
Skyborn Anurid (common)
Mirrored Bauble (common)
Plains (basic)
Red Settler (token)