Link's Unplaced Cards: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of each player's upkeep, that player puts a 1/1 white bird creature token onto the battlefield and gains 1 life.
 
 R 
Creature – Cat Shaman
At the beginning of your upkeep, exile the top card of your library. If it's a creature card with power 2 or less, put it onto the battlefield. Otherwise, you may play that card this turn.
2/3
 U 
Creature – Treefolk
Active (Untap this permanent during each other player's untap step.)
{g}, {t}: Put a +1/+1 counter on target creature.
{1}{u}, {t}: Draw a card.
3/4
 U 
Enchantment
Creatures you control with converted mana cost 1 or less get +1/+0 and have haste.
 U 
Enchantment – Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked by a creature, tap both of those creatures. They don't untap during their controller's next untap step.
 C 
Sorcery
Look at the top three card of your library and put them back in any order. If you discarded a Swamp card to cast Page Shifting, you draw a card and lose 1 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
 C 
Creature – Construct
Research Assistant arrives with two face-up capacity markers.
{u}, ↓: Scry 1.
0/4
 C 
Land
{1}, {t}, Sacrifice Migrating Sinkhole: Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
 C 
Creature – Vampire
Lifelink
{b}, {t}: Noctus Initiate deals 1 damage to target player.
1/1
 C 
Sorcery
Look at the top card of your library. You may put it on the bottom of your library.
Draw a card.
Eternal {3}{u}{u} (Exile this as it resolves. You may cast it for its eternal cost for as long as it remains exiled this way.)
 C 
Creature – Frog
Vigilance
{t}: Skyborn Anurid gains flying until end of turn.
2/2
 C 
Instant
Program (Exile this spell as it resolves. You may cast it from exile by discarding an artifact card in addition to its other costs.)
Put a +1/+1 counter on target creature.
 C 
Artifact
When Mirrored Bauble enters the battlefield, draw a card.
{1}{2/u}, Sacrifice Mirrored Bauble: Draw a card.
 C 
Instant
Swerving Flame deals 4 damage to target creature.
If Swerving Flame would be countered by a spell or ability, flip Swerving Flame instead.
Flame Eddy
 
 C 
Instant
Flame Eddy deals 2 damage to target creature.
Forest
 
 B 
Basic Land – Forest
 T 
Worker – Settler
(As a sorcery, you can use one of the worker abilities below by assigning this to an unoccupied land that could produce {r}.)
→: Each player creates a Treasure token.
→, {2}{r}: Exile the top card of each player's library. You may play those cards this turn.

Featherbloom (rare, foil)
Searing Seer (rare)
Mangrove Treefolk (uncommon)
Bravery of the Small (uncommon)
Cupid's Halo (uncommon)
Page Shifting (common)
Research Assistant (common)
Migrating Sinkhole (common)
Noctus Initiate (common)
Endless Search (common)
Skyborn Anurid (common)
Minor Augment (common)
Mirrored Bauble (common)
Swerving Flame (common)
Forest (basic)
Red Settler (token)