Link's Unplaced Cards: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add {c} to your mana pool.
{3}{g}, {t}: Transform Herbalist's Hut.
Supplement Seller
 
 R 
Developed Land
{t}: Add {g} to your mana pool.
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on Supplement Seller.
{x}, {t}: Move X +1/+1 counters from Supplement Seller onto target creature.
 U 
Sorcery
Program (Exile this spell as it resolves. You may cast it from exile by discarding an artifact card in addition to its other costs.)
Create a tapped 2/1 black Zombie creature token.
 U 
Land
{t}, Sacrifice Fault Line: Search your library for a mountain card and put it onto the battlefield tapped. Then shuffle your library.
At the beginning of your upkeep, you may pay {3}{r}. If you do, return Fault Line from your graveyard to the battlefield tapped.
 U 
Artifact
Activated abilities of cards in your hand cost {1} less to activate.
 C 
Creature – Construct
Research Assistant arrives with two face-up capacity markers.
{u}, ↓: Scry 1.
0/4
{2}[{g}]
 
 C 
Creature – Bird
(You can spend any color of mana other than {g} to pay [{g}].)
Flying
2/2
 C 
Land – Passage
(One attacking creature you control or one creature attacking you may attack through this passage each combat.)
{t}: Add {1} to your mana pool.
Whenever a creature attacks through Watching Walls, untap Watching Walls.
 C 
Instant
Helix Spark deals 2 damage to target player. If you discard a Plains card to cast Helix Spark, you gain 2 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
 C 
Creature – Illusion
Whenever Fading Figment becomes the target of a spell or ability, sacrifice it and put a 1/1 blue Illusion creature token with flying onto the battlefield.
1/1
 C 
Instant
Swerving Flame deals 4 damage to target creature.
If Swerving Flame would be countered by a spell or ability, flip Swerving Flame instead.
Flame Eddy
 
 C 
Instant
Flame Eddy deals 2 damage to target creature.
 C 
Creature – Spirit
{w}, Discard Protector: Target creature is indestructible this turn.
2/1
 C 
Enchantment
If the beginning of a step or phase would cause a triggered ability of a source you control to trigger, you may choose one —
• That ability triggers an additional time.
• That ability does not trigger.
 C 
Creature – Weird
Infiltrate (This can attack during any player's turn. You declare your attackers after the active player.)
Illus. MidJourney
1/1
 C 
Creature – Spirit Soldier
Recollect (Whenever you cast a card with this name for the first time in a turn, return all other cards with this name from your graveyard to your hand.)
1/1
Swamp
 
 B 
Basic Land – Swamp

Herbalist's Hut (rare)
Reconditioning Balm (uncommon)
Fault Line (uncommon)
Pantheon's Favor (uncommon)
Research Assistant (common)
Ungreen Bird (common)
Watching Walls (common)
Helix Spark (common)
Fading Figment (common)
Swerving Flame (common)
Protector (common)
Self Control (common)
Infiltrator Weird (common)
Eternal Warrior (common)
Swamp (basic)