Link's Unplaced Cards: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Passage
(One attacking creature you control or one creature attacking you may attack through this passage each combat.)
{t}: Add {1} to your mana pool.
{2/r}: Switch the power and toughness of each creature attacking through Hall of Mirrors. Any player may activate this ability.
 U 
Enchantment
Whenever a player adds (u) to his or her mana pool, that player gains 1 life.
Whenever blue mana empties from a player's pool, Lifewater deals 1 damage to that player.
 U 
Enchantment
When Sphere of Flame enters the battlefield, exile target creature. That creature deals damage equal to its power to each other creature.
When Sphere of Flame leaves the battlefield, return the exiled card to the battlefield under its owner's control.
 U 
Creature – Hellion
Plainswalk, Haste
2/1
 C 
Creature – Human Knight
Whenever an opponent loses life, Paladin of Gilded Arms gets +1/+0 until end of turn.
Whenever you gain life, Paladin of Gilded Arms gets +0/+1 until end of turn.
Of neither Boros nor Orzhov, yet loyal to both.
2/2
 C 
Creature – Plant Construct
Bargain {1} (Discard this card: The next creature spell you cast this turn costs {1} less to cast.)
2/2
 C 
Land
Land of Possibilities arrives tapped.
When Land of Possibilities arrives, create a Treasure token.
{t}, Sacrifice Land of Possibilities: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle.
 C 
Creature – Spirit
When Soul Cycler dies, return target creature card with converted mana cost 2 from your graveyard to the battlefield at end of turn.
3/3
 C 
Creature – Wolf
Quicken {g} (You may cast this spell any time you could cast an instant if you spend an additional {g} to cast it.)
2/2
 C 
Instant
Put a 1/1 white Spirit creature token with flying onto the battlefield.
Favor— {1}, Discard Ancestral Blessing: The next instant spell you cast coats {1} less to cast and gains "Put a 1/1 white Spirit creature token with flying onto the battlefield."
 C 
Instant
Target creature gains flying until end of turn. If you discarded a Mountain card to cast Mantis Flight, that creature gets +1/+0 and gains first strike until end of turn.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
 C 
Sorcery
Target opponent loses 1 life.
Cipher
 C 
Instant
Archetype {4}{u} ({4}{u}: Exile this from your hand. As long as this is exiled, you may copy and cast it from exile whenever you cast a blue spell from your hand.)
Draw a card.
 C 
Instant
Helix Spark deals 2 damage to target player. If you discard a Plains card to cast Helix Spark, you gain 2 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Plains
 
 B 
Basic Land – Plains

Hall of Mirrors (rare)
Lifewater (uncommon)
Sphere of Flame (uncommon)
Tunneling Terror (uncommon)
Paladin of Gilded Arms (common)
Druid's Delivery Drone (common)
Land of Possibilities (common)
Soul Cycler (common)
Storm Wolf (common)
Ancestral Blessing (common)
Mantis Flight (common)
Cheap Cipher (common)
Pages of Time (common)
Helix Spark (common)
Plains (basic)