Link's Unplaced Cards: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
{2/b}{2/b}
 
 R 
Creature – Incarnation
Lifelink
When Conceit enters the battlefield, if you spent {r}{g}{w}{u} to cast it, exile all other nonland permanents until Conceit leaves the battlefield.
2/2
 U 
Instant
Choose one — Exile target blocked creature; or exile target enchantment; or target permanent gains indestructible until end of turn.
 U 
Creature – Human Cleric
{t}: You gain 1 life. Activate this ability only if you control a white permanent.
Pay 1 life, Tap an untapped black permanent you control: Target tapped creature gets -1/-1 until end of turn.
1/3
 U 
Instant
You and permanents you control can't be the target of black or red spells this turn.
Draw a card.
 C 
Instant
Hunger (You may sacrifice black creatures with total toughness equal to or greater than this card's converted mana cost rather than pay this spell's mana cost).
Destroy target nonblack creature.
 C 
Sorcery
Look at the top card of your library. You may put it on the bottom of your library.
Draw a card.
Eternal {3}{u}{u} (Exile this as it resolves. You may cast it for its eternal cost for as long as it remains exiled this way.)
 C 
Artifact
{1}, {t}, Sacrifice Purification Stone: Add {w} to your mana pool. You gain 2 life.
 C 
Instant
Swerving Flame deals 4 damage to target creature.
If Swerving Flame would be countered by a spell or ability, flip Swerving Flame instead.
Flame Eddy
 
 C 
Instant
Flame Eddy deals 2 damage to target creature.
 C 
Instant
Counter target spell unless it's controller pays {1}. If that player does, draw a card.
 C 
Creature – Wolf
Quicken {g} (You may cast this spell any time you could cast an instant if you spend an additional {g} to cast it.)
2/2
 C 
Creature – Human Augur
When Evensoul Augur enters the battlefield, put a 1/1 black Bat Spirit creature token with lifelink onto the battlefield.
1/1
 C 
Land – Island Settlement
({t}: Produce {u}. This enters attached to an unsettled non-Settlement land. Put it into its owner's graveyard if it can't or if it becomes unattached.)
Settled Isles arrives tapped.
Expansion (When this arrives, if you don't have a blue Settler, you gain one.)
 C 
Enchantment
If the beginning of a step or phase would cause a triggered ability of a source you control to trigger, you may choose one —
• That ability triggers an additional time.
• That ability does not trigger.
 C 
Creature – Spirit
{w}, Discard Protector: Target creature is indestructible this turn.
2/1
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Land – Settlement
(This enters attached to an unsettled non-Settlement land. Put it into its owner's graveyard if it can't or it becomes unattached.)
{t}: Add {b} or {r}.
Illus. Graham Sutherland

Conceit (rare)
Sun Charm (uncommon)
Raincloud Cleric (uncommon)
Sheet of Light (uncommon)
Devour the Soul (common)
Endless Search (common)
Purification Stone (common)
Swerving Flame (common)
Pagination (common)
Storm Wolf (common)
Evensoul Augur (common)
Settled Isles (common)
Self Control (common)
Protector (common)
Swamp (basic)
Quarry (token)