Link's Unplaced Cards: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
When BR Dual Land enters the battlefield, sacrifice it unless you pay {1}.
{t}: Add {b} or {r} to you mana poool.
 U 
Creature – Sphinx
Flying
Whenever Sphinx Cub becomes blocked, search your library for a Sphinx creature card, reveal it, and out it into your hand. Then shuffle your library.
Elder sphinxes can be extremely protective of their younger kin. A cub's cry can call kin from great distances.
1/1
 U 
Artifact Creature – Golem
Ephemeral (As long as this is not on the battlefield, it's a sorcery in addition to its other types.)
0/1
 U 
Enchantment Artifact – Aura Equipment
Enchant creature
The creature Ethereal Blade is attached to gets +3/+0.
Equip {3}
 C 
Instant
Buyback {2}{u}
Draw a card.
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped with a conduit counter on it, then shuffle your library. (Whenever a permanent with a conduit counter on it becomes tapped, it produces {c}.)
 C 
Land – Passage
(One attacking creature you control or creature attacking you control must attack through this passage each combat.)
{t}: Add {1} to your mana pool.
Whenever a creature attacks through Waking Cave, untap Waking Cave.
 C 
Creature – Weird
Infiltrate (This can attack during any player's turn. You declare your attackers after the active player.)
Illus. MidJourney
1/1
 C 
Instant
You may tap or untap target creature.
Draw a card.
 C 
Sorcery
Buyback {3}{b}
Target player discards a card.
 C 
Sorcery
Look at the top card of your library. You may put it on the bottom of your library.
Draw a card.
Eternal {3}{u}{u} (Exile this as it resolves. You may cast it for its eternal cost for as long as it remains exiled this way.)
 C 
Creature – Cloudwalker Cleric
Deflect 2 (If this would be dealt damage, prevent that damage unless its source's controller pays {2}.)
2/2
 C 
Colour indicator W Instant
Destroy target nonwhite creature.
 C 
Sorcery
Cache {u} (You may pay {3} to exile this facedown. You may look at it and play it for its cache cost as long as it remains exiled.)
Draw three cards, then discard a card.
Forest
 
 B 
Basic Land – Forest
 T 
Worker – Settler
(As a sorcery, you can use one of the worker abilities below by assigning this to an unoccupied land that could produce {r}.)
→: Each player creates a Treasure token.
→, {2}{r}: Exile the top card of each player's library. You may play those cards this turn.

BR Dual Land (rare)
Sphinx Cub (uncommon)
Glowfiber Golem (uncommon)
Ethereal Blade (uncommon)
Petals of Wisdom (common)
Forge a Connection (common)
Waking Cave (common)
Infiltrator Weird (common)
Sunlight at Dusk (common)
Petals of Misfortune (common)
Endless Search (common)
Seeker of the Astral Way (common)
Destiny Blade (common)
Storage Cache (common)
Forest (basic)
Red Settler (token)