Link's Unplaced Cards: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Land – Passage
(One attacking creature you control or creature attacking you control must attack through this passage each combat.)
{t}: Add {1} to your mana pool.
Whenever a creature attacks through Waking Cave, untap Waking Cave.
 
 R 
Creature – Angel
Treasured (If you would search your library for a single card and this card is in your library, you may find this card instead.)
Flying
When Diamond Angel enters the battlefield, you gain 1 life for each creature you control.
When Diamond Angel enters the battlefield, if you control fewer than four creatures, sacrifice it.
3/3
 U 
Artifact
{t}: Add {w} to your mana pool. If that mana is spent on a green, white, or blue spell, you gain 1 life.
 U 
Land
{t}: Add {1} to your mana pool.
At the beginning of your end step, if you spent {w} and {u} to cast spells this turn, draw a card.
 U 
Creature – Cloudwalker Cleric
Imbue ({2}: Exile a creature card from your hand imbuing this creature. When this creature leaves the battlefield, return all cards imbuing it to their owner's hands.)
Priest of the Nebula gets +1/+1 for each creature imbuing it.
1/1
 C 
Sorcery
Look at the top two cards of your library. Exile any number of those cards, then put the rest back in any order.
Draw a card.
 C 
Creature – Zombie
{1}{b}, Exile Destroyer from your graveyard: Destroy target nonblack, nonartifact creature.
2/1
 C 
Creature – Human Soldier
Swordsman (This creature enters the battlefield with an equipment artifact token with equip {1} and "Equipped creature gets +1/+1" attached to it.)
1/1
 C 
Creature – Cloudwalker Scout
Flying
When Child of the Farwalkers enters the battlefield, draw a card.
0/1
 C 
Creature – Weird
Infiltrate (This can attack during any player's turn. You declare your attackers after the active player.)
Illus. MidJourney
1/1
 C 
Land – Passage
(One attacking creature you control or creature attacking you control must attack through this passage each combat.)
{t}: Add {1} to your mana pool.
Whenever a creature attacks through Waking Cave, untap Waking Cave.
 C 
Instant
Scry 1, then draw a card.
Teach. (Exile this with its Resource side face-up. After this turn, any player can play that card as long as it remains exiled.)
Open Source
{2/u}
 
 C 
Sorcery – Resource
Draw a card.
 C 
Instant
Comet Burst deals 1 damage to target creature and 2 damage to that creature's controller.
 C 
Instant
Return target permanent card from your graveyard to your hand. If you discarded an Island card to cast Harmonic Knowledge, draw a card.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Island
 
 B 
Basic Land – Island
 T 
Worker – Settler
(As a sorcery, you can use one of the worker abilities below by assigning this to an unoccupied land that could produce {g}.)
→: Untap the occupied land.
→, {1}{g}: Create a 0/1 green Plant creature token.

Waking Cave (common, foil)
Diamond Angel (rare)
Light Totem (uncommon)
Coastal University (uncommon)
Priest of the Nebula (uncommon)
Prophet's Gift (common)
Destroyer (common)
Nobleman's Squire (common)
Child of the Farwalkers (common)
Infiltrator Weird (common)
Waking Cave (common)
Open the Library (common)
Comet Burst (common)
Harmonic Knowledge (common)
Island (basic)
Green Settler (token)