Link's Unplaced Cards: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Plains
({t}: Add {w} to your mana pool.)
Scarred Valley enters the battlefield tapped unless you control at least two other Plains.
{t}: Add {b} or {r} to your mana pool. Activate this ability only if all lands you control are Plains.
 U 
Artifact
{t}: Add {b} to your mana pool. If that mana is spent on a blue, black, or red spell, each opponent loses 1 life.
 U 
Land – Mountain Passage
({t}: Add {r} to your mana pool. One attacking creature you control or one creature attacking you may attack through this passage each combat.)
Bridge of Glory enters the battlefield tapped.
Creatures attacking through Bridge of Glory get +1/+0.
 U 
Land
{t}: Add {1} to your mana pool.
At the beginning of your end step, if you spent {g} and {w} to cast spells this turn, put a 1/1 white Soldier creature token onto the battlefield.
 C 
Land
{1}, {t}, Sacrifice Migrating Sinkhole: Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
{1}{g}
 
 C 
Creature – Elemental
{g}, Discard Nature: Destroy target artifact.
2/1
 C 
Instant
Return target permanent card from your graveyard to your hand. If you discarded an Island card to cast Harmonic Knowledge, draw a card.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
 C 
Creature – Bird Scout
Flying
Whenever a creature with flying enters the battlefield under your control, Windwend Scout gets +1/+1 until end of turn.
1/1
 C 
Instant
Counter target spell.
Bargain {1} (Discard this card: The next instant spell you cast this turn costs {1} less to cast.)
 C 
Sorcery
Look at the top card of your library. You may put it on the bottom of your library.
Draw a card.
Eternal {3}{u}{u} (Exile this as it resolves. You may cast it for its eternal cost for as long as it remains exiled this way.)
 C 
Sorcery
Put a 1/1 white Spirit creature token with flying onto the battlefield. If you discarded a Swamp card to cast Moaning Wind, each opponent loses 1 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
 C 
Sorcery
Buyback {3}{b}
Target player discards a card.
 C 
Creature – Construct
Research Assistant arrives with two face-up capacity markers.
{u}, ↓: Scry 1.
0/4
 C 
Creature – Plant Crab
Active (Untap this permanent during each other player's untap step.)
1/4
Forest
 
 B 
Basic Land – Forest
 T 
Worker – Settler
(As a sorcery, you can use one of the worker abilities below by assigning this to an unoccupied land that could produce {u}.)
→: Scry 2.
→, {2}{u}: Draw a card.

Scarred Valley (rare)
Shadow Totem (uncommon)
Bridge of Glory (uncommon)
Woodland Stronghold (uncommon)
Migrating Sinkhole (common)
Nature (common)
Harmonic Knowledge (common)
Windwend Scout (common)
Cloudweft (common)
Endless Search (common)
Moaning Wind (common)
Petals of Misfortune (common)
Research Assistant (common)
Algae Creeper (common)
Forest (basic)
Blue Settler (token)