Link's Unplaced Cards: Virtual Booster

Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Sorcery
Search your library for a number of cards equal to half the cards in your library, rounded down. Exile those cards face down.
For the rest of the game, if you would draw a card, you may put a random exiled with Mental Partition into your hand instead. If you would search your library a card, you may search cards exiled by Mental Partition instead.
 U 
Artifact
Azorius Mana Stone enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
 U 
Sorcery
Target player sacrifices the creature he or she controls with the greatest power.
 U 
Instant
Choose one— Move all counters from target permanent onto another permanent that shares a type with that permanent; or search your library for a creature card with converted mana cost 1 or less, put it onto the battlefield, then shuffle your library.
 C 
Artifact
When Imrahim's Pendant enters or leaves the battlefield, add one mana of any color to your mana pool.
 C 
Sorcery
Cache {u} (You may pay {3} to exile this facedown. You may look at it and play it for its cache cost as long as it remains exiled.)
Draw three cards, then discard a card.
 C 
Instant
Archetype {4}{u} ({4}{u}: Exile this from your hand. As long as this is exiled, you may copy and cast it from exile whenever you cast a blue spell from your hand.)
Draw a card.
 C 
Sorcery
Destroy target artifact or enchantment. If you discarded a Plains to cast Ancestor's Guidance, you gain 2 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
 C 
Land – Passage
(One attacking creature you control or creature attacking you control must attack through this passage each combat.)
{t}: Add {1} to your mana pool.
Whenever a creature attacks through Waking Cave, untap Waking Cave.
 C 
Enchantment – Aura
Enchant permanent
Enchanted permanent has hexproof.
Store {3} ({3}: This becomes a colorless artifact and loses all abilities. You may pay {3} to end this effect and attach this to target permanent.)
 C 
Instant
Counter target spell.
Bargain {1} (Discard this card: The next instant spell you cast this turn costs {1} less to cast.)
 C 
Creature – Vampire
Lifelink
{b}, {t}: Noctus Initiate deals 1 damage to target player.
1/1
 C 
Creature – Human Knight
Whenever an opponent loses life, Paladin of Gilded Arms gets +1/+0 until end of turn.
Whenever you gain life, Paladin of Gilded Arms gets +0/+1 until end of turn.
Of neither Boros nor Orzhov, yet loyal to both.
2/2
 C 
Challenge
Condition: Gain 5 life.
When you meet this challenge, you gain 5 life.
2
Plains
 
 B 
Basic Land – Plains

Mental Partition (mythic)
Azorius Mana Stone (uncommon)
Denounce the Great (uncommon)
Breeding "Charm" (uncommon)
Imrahim's Pendant (common)
Storage Cache (common)
Pages of Time (common)
Ancestor's Guidance (common)
Waking Cave (common)
Aristocratic Sheen (common)
Cloudweft (common)
Noctus Initiate (common)
Paladin of Gilded Arms (common)
Healer's Challenge (common)
Plains (basic)