Link's Unplaced Cards: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Elephant Scholar
Whenever a permanent arrives tapped under an opponent's control, draw a card.
{t}: Untap another target tapped permanent. If you don't control that permanent, scry 3.
3/4
 U 
Sorcery
Program (Exile this spell as it resolves. You may cast it from exile by discarding an artifact card in addition to its other costs.)
Create a tapped 2/1 black Zombie creature token.
 U 
Creature – Zombie
If an opponent would discard a card with no cards in hand, instead that player puts the top three cards of his or her library into his or her graveyard.
2/2
 U 
Creature – Illusion
Whenever Fracturing Figment becomes the target of a spell or ability, sacrifice it and put two 1/1 blue Illusion creature tokens with flying onto the battlefield.
2/2
 C 
Artifact
When Imrahim's Pendant enters or leaves the battlefield, add one mana of any color to your mana pool.
 C 
Creature – Frog
Vigilance
{t}: Skyborn Anurid gains flying until end of turn.
2/2
 C 
Instant
Hunger (You may sacrifice black creatures with total toughness equal to or greater than this card's converted mana cost rather than pay this spell's mana cost).
Destroy target nonblack creature.
 C 
Creature – Human Soldier
Swordsman (This creature enters the battlefield with an equipment artifact token with equip {1} and "Equipped creature gets +1/+1" attached to it.)
1/1
 C 
Instant
Cache {r} (You may exile this facedown for {3}. You may look as it and cast it for its cache cost as long as it remains exiled.)
Volt Lock deals 3 damage to target creature or player.
 C 
Land – Passage
(One attacking creature you control or one creature attacking you may attack through this passage each combat.)
{t}: Add {1} to your mana pool.
Whenever a creature attacks through Watching Walls, untap Watching Walls.
 C 
Creature – Bird Scout
Flying
Whenever a creature with flying enters the battlefield under your control, Windwend Scout gets +1/+1 until end of turn.
1/1
 C 
Sorcery
Look at the top card of your library. You may put it on the bottom of your library.
Draw a card.
Eternal {3}{u}{u} (Exile this as it resolves. You may cast it for its eternal cost for as long as it remains exiled this way.)
{1}{u}
 
 C 
Creature – Spirit
{u}, Discard Past: Target player puts the top three cards or his or her library into his or her graveyard.
2/1
 C 
Creature – Cloudwalker Cleric
{t}: Remove target attacking creature from combat unless its controller pays {2}.
0/1
Forest
 
 B 
Basic Land – Forest
 T 
Token Land – Settlement
(This enters attached to an unsettled non-Settlement land. Put it into its owner's graveyard if it can't or it becomes unattached.)
{t}: Add {u} or {b}.
Illus. Christopher Bibby

Sir Rorick Withersbane (rare)
Reconditioning Balm (uncommon)
Brain Rotter (uncommon)
Fracturing Figment (uncommon)
Imrahim's Pendant (common)
Skyborn Anurid (common)
Devour the Soul (common)
Nobleman's Squire (common)
Volt Lock (common)
Watching Walls (common)
Windwend Scout (common)
Endless Search (common)
Past (common)
Obfuscator Apprentice (common)
Forest (basic)
Reservoir (token)