Link's Unplaced Cards: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Festering Everglades enters the battlefield tapped.
{t}: Add {w}{b} to your mana pool. Activate this ability only if you control a Plains, an Island, and a Swamp.
 U 
Creature – Ooze
{t}, Sacrifice Prismatic Ooze: Add two mana in any combination of colors to your mana pool.
1/1
 U 
Land
When this enters, create a tapped Harbor token. (It enters attached to an unsettled non-Settlement land and has "{t}: Add {w} or {u}.")
{2}, {t}, Sacrifice Sheltered Bay: Draw a card.
Illus. Steve Rayner
 U 
Sorcery
Target player draws cards until he or she has seven cards in his or her hand, then discards six cards.
 C 
Sorcery
Look at the top card of your library. You may put it on the bottom of your library.
Draw a card.
Eternal {3}{u}{u} (Exile this as it resolves. You may cast it for its eternal cost for as long as it remains exiled this way.)
 C 
Sorcery
Put a 1/1 white Spirit creature token with flying onto the battlefield. If you discarded a Swamp card to cast Moaning Wind, each opponent loses 1 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
 C 
Land – Island Settlement
({t}: Produce {u}. This enters attached to an unsettled non-Settlement land. Put it into its owner's graveyard if it can't or if it becomes unattached.)
Settled Isles arrives tapped.
Expansion (When this arrives, if you don't have a blue Settler, you gain one.)
 C 
Artifact
When Imrahim's Pendant enters or leaves the battlefield, add one mana of any color to your mana pool.
 C 
Instant
Ardent Defense is red.
Target blocking creature deals damage equal to its power to each creature blocked by it.
 C 
Instant
You may tap or untap target creature.
Draw a card.
{x}{u}
 
 C 
Instant
Look at the top X cards of your library. Put one into your hand and the rest on the bottom of your library in any order.
 C 
Creature – Cloudwalker Cleric
Deflect 2 (If this would be dealt damage, prevent that damage unless its source's controller pays {2}.)
2/2
 C 
Instant
Counter target spell unless it's controller pays {1}. If that player does, draw a card.
 C 
Instant
Cache {r} (You may exile this facedown for {3}. You may look as it and cast it for its cache cost as long as it remains exiled.)
Volt Lock deals 3 damage to target creature or player.
Forest
 
 B 
Basic Land – Forest
 T 
Worker – Settler
(As a sorcery, you can use one of the worker abilities below by assigning this to an unoccupied land that could produce {g}.)
→: Untap the occupied land.
→, {1}{g}: Create a 0/1 green Plant creature token.

Festering Everglades (rare)
Prismatic Ooze (uncommon)
Sheltered Bay (uncommon)
Choice Wisdom (uncommon)
Endless Search (common)
Moaning Wind (common)
Settled Isles (common)
Imrahim's Pendant (common)
Ardent Defense (common)
Sunlight at Dusk (common)
Sort (common)
Seeker of the Astral Way (common)
Pagination (common)
Volt Lock (common)
Forest (basic)
Green Settler (token)