Link's Unplaced Cards: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Cloudwalker Cleric
Flying
Imbue ({2}: Exile a creature card from your hand haunting this until this leaves the battlefield.)
As Soulcaller dies, put all creatures haunting it onto the battlefield under your control rather than returning them to your hand.
4/4
 U 
Artifact
{t}: Add {r} to your mana pool. If that mana is spent on a red, black, or green spell, add {1} to your mana pool when that spell resolves.
 U 
Creature – Elf Archer
Reach
Whenever a creature with flying attacks you or a planeswalker you control, Nissa's Guardian deals 2 damage to that creature.
2/2
 U 
Enchantment
{u}: Morphic Mist becomes a 0/4 Wall creature until end of turn.
{1}{u}{u}: Morphic Mist becomes a 2/2 Elemental creature until end of turn and is unblockable this turn.
 C 
Instant
Target creature you control gets +2/+2 until end of turn.
Favor — {1}, Discard Nylea's Chant: The next instant spell you cast costs {1} less to cast and gains "Target creature gets +2/+2 until end of turn."
 C 
Land – Island Settlement
({t}: Produce {u}. This enters attached to an unsettled non-Settlement land. Put it into its owner's graveyard if it can't or if it becomes unattached.)
Settled Isles arrives tapped.
Expansion (When this arrives, if you don't have a blue Settler, you gain one.)
 C 
Creature – Merfolk Wizard
{t}: Look at the top card of your library. You may put that card into your graveyard.
The future is just out of reach.
0/2
 C 
Instant
Hunger (You may sacrifice black creatures with total toughness equal to or greater than this card's converted mana cost rather than pay this spell's mana cost).
Destroy target nonblack creature.
 C 
Instant
Cache {r} (You may exile this facedown for {3}. You may look as it and cast it for its cache cost as long as it remains exiled.)
Volt Lock deals 3 damage to target creature or player.
 C 
Sorcery
Quicken {g} (You may cast this spell any time you could cast an instant if you spend an additional {g} to cast it.)
Target player draws two cards.
 C 
Sorcery
Untap target permanent.
Draw a card.
 C 
Instant
Put a 1/1 white Spirit creature token with flying onto the battlefield.
Favor— {1}, Discard Ancestral Blessing: The next instant spell you cast coats {1} less to cast and gains "Put a 1/1 white Spirit creature token with flying onto the battlefield."
 C 
Creature – Cloudwalker Cleric
Deflect 2 (If this would be dealt damage, prevent that damage unless its source's controller pays {2}.)
2/2
 C 
Creature – Weird
Infiltrate (This can attack during any player's turn. You declare your attackers after the active player.)
Illus. MidJourney
1/1
Plains
 
 B 
Basic Land – Plains
 T 
Worker – Settler
(As a sorcery, you can use one of the worker abilities below by assigning this to an unoccupied land that could produce {u}.)
→: Scry 2.
→, {2}{u}: Draw a card.

Soulcaller (rare)
Fire Totem (uncommon)
Nissa's Guardian (uncommon)
Morphic Mist (uncommon)
Nylea's Chant (common)
Settled Isles (common)
Sage of Moments (common)
Devour the Soul (common)
Volt Lock (common)
Growing Intellect (common)
Stargaze (common)
Ancestral Blessing (common)
Seeker of the Astral Way (common)
Infiltrator Weird (common)
Plains (basic)
Blue Settler (token)