Link's Unplaced Cards: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Look at the top two cards of your library. Exile any number of those cards, then put the rest back in any order.
Draw a card. |
Manabond (You may pair this with another unpaired land you control as either enters the battlefield.)
: Produce .
As long as Elvish Village is paired with a permanent, both have " : Produce or ." |
Draw a card.
Impact (When this resolves, exile it. At the beginning of each of your upkeeps for the rest of the game, copy this except for this ability.) |
Stabilize
![]() ![]() (You may pay an additional ![]() ![]() as you cast this. If you do, put it onto the battlefield transformed when it resolves.)
Target creature gets +1/+0 and gains intimidate until end of turn. Creatures you control get +2/+0 and have intimidate.
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Whenever a player adds (u) to his or her mana pool, that player gains 1 life.
Whenever blue mana empties from a player's pool, Lifewater deals 1 damage to that player. |
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Whenever Fading Figment becomes the target of a spell or ability, sacrifice it and put a 1/1 blue Illusion creature token with flying onto the battlefield.
1/1
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Enchant permanent
Enchanted permanent has hexproof. Store ( : This becomes a colorless artifact and loses all abilities. You may pay to end this effect and attach this to target permanent.) |
Target creature you control gets +2/+2 until end of turn.
Favor — , Discard Nylea's Chant: The next instant spell you cast costs less to cast and gains "Target creature gets +2/+2 until end of turn." |
Return target artifact card from your graveyard to your hand.
Recharge 2— ( , Discard this card: Put two charge counters on target noncreature artifact.) |
, , Sacrifice Migrating Sinkhole: Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. |
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Swordsman (This creature enters the battlefield with an equipment artifact token with equip
and "Equipped creature gets +1/+1" attached to it.)1/1
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(iU can be paid by untapping a permanent that could produce
.)
Scry 1. |
Flying
Whenever a creature with flying enters the battlefield under your control, Windwend Scout gets +1/+1 until end of turn. 1/1
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Destroy target artifact or enchantment. If you discarded a Plains to cast Ancestor's Guidance, you gain 2 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) |
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Prophet's Gift
(common, foil)
Elvish Village
(rare)
Eternal Knowledge
(uncommon)
Burst of Fury
(uncommon)
Lifewater
(uncommon)
Fading Figment
(common)
Aristocratic Sheen
(common)
Nylea's Chant
(common)
Recycling Program
(common)
Migrating Sinkhole
(common)
Nobleman's Squire
(common)
Query
(common)
Windwend Scout
(common)
Ancestor's Guidance
(common)
Forest
(basic)
: Produce
.
or
."
Enchantment

(