Link's Unplaced Cards: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Incarnation
Flying
When Impermanence enters the battlefield, if you spent {b}{r}{g}{w} to cast it, destroy target permanent.
What is will someday not be.
2/2
 U 
Enchantment
{g/u}{g/u}: Enchanted creature becomes a 0/8 green and blue Wall creature with defender and hexproof until end of turn.
{u/b}{u/b}: Enchanted creature becomes a 3/3 blue and black Horror creature until end of turn. It can't be blocked this turn except by artifact creatures.
 U 
Sorcery
Choose one — Pyroburst deals 2 damage to each creature; or Pyroburst deals 4 damage to target creature.
 U 
Creature – Elf Druid
Forestwalk
{t}: Add to your mana pool one mana of any type a land empowering Loaming Druid could produce.
1/1
 C 
Artifact Creature – Construct
{2}, Exile Artifice from you graveyard: Return target artifact card from your graveyard to your hand.
2/1
 C 
Creature – Merfolk Wizard
{t}: Look at the top card of your library. You may put that card into your graveyard.
The future is just out of reach.
0/2
 C 
Creature – Illusion
Whenever Fading Figment becomes the target of a spell or ability, sacrifice it and put a 1/1 blue Illusion creature token with flying onto the battlefield.
1/1
 C 
Creature – Spirit Soldier
Recollect (Whenever you cast a card with this name for the first time in a turn, return all other cards with this name from your graveyard to your hand.)
1/1
 C 
Land – Passage
(One attacking creature you control or creature attacking you control must attack through this passage each combat.)
{t}: Add {1} to your mana pool.
Whenever a creature attacks through Waking Cave, untap Waking Cave.
 C 
Instant
Target creature you control gets +2/+2 until end of turn.
Favor — {1}, Discard Nylea's Chant: The next instant spell you cast costs {1} less to cast and gains "Target creature gets +2/+2 until end of turn."
{1}{r}
 
 C 
Creature – Elemental
{1}{r}, Exile Present from your graveyard: Add {r} to your mana pool for each creature card in all graveyards.
2/1
 C 
Sorcery
Cache {u} (You may pay {3} to exile this facedown. You may look at it and play it for its cache cost as long as it remains exiled.)
Draw three cards, then discard a card.
 C 
Instant
Counter target spell.
Bargain {1} (Discard this card: The next instant spell you cast this turn costs {1} less to cast.)
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped with a conduit counter on it, then shuffle your library. (Whenever a permanent with a conduit counter on it becomes tapped, it produces {c}.)
Mountain
 
 B 
Basic Land – Mountain
 T 
Worker – Settler
(As a sorcery, you can use one of the worker abilities below by assigning this to an unoccupied land that could produce {g}.)
→: Untap the occupied land.
→, {1}{g}: Create a 0/1 green Plant creature token.

Impermanence (rare)
Mirror Shards (uncommon)
Pyroburst (uncommon)
Loaming Druid (uncommon)
Artifice (common)
Sage of Moments (common)
Fading Figment (common)
Eternal Warrior (common)
Waking Cave (common)
Nylea's Chant (common)
Present (common)
Storage Cache (common)
Cloudweft (common)
Forge a Connection (common)
Mountain (basic)
Green Settler (token)