Link's Unplaced Cards: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Elemental Wizard
Haste
{2}{w}: Put a 1/1 white Soldier creature token onto the battlefield.
{3}{u}, {t}: Whenever a creature enters the battlefield this turn, you may draw a card.
1/3
 U 
Colour indicator UG Enchantment
Whenever a creature you control blocks or becomes blocked, until end of turn, it gets +1/+1 for each card in your hand.
 U 
Instant
Prevent all combat damage that would be dealt this turn. For each 1 damage prevented this way, target player puts the top card of his or her library into his or her graveyard.
 U 
Instant
Choose one — Flame Charm deals 2 damage to target creature or player; or target player draws a card, then discards a card at random; or add {r}{r}{r} to your mana pool.
 C 
Sorcery
Quicken {g} (You may cast this spell any time you could cast an instant if you spend an additional {g} to cast it.)
Target player draws two cards.
{1}{r}
 
 C 
Creature – Elemental
{1}{r}, Exile Present from your graveyard: Add {r} to your mana pool for each creature card in all graveyards.
2/1
 C 
Enchantment – Aura
Enchant permanent
Enchanted permanent has hexproof.
Store {3} ({3}: This becomes a colorless artifact and loses all abilities. You may pay {3} to end this effect and attach this to target permanent.)
 C 
Creature – Human Soldier
Swordsman (This creature enters the battlefield with an equipment artifact token with equip {1} and "Equipped creature gets +1/+1" attached to it.)
1/1
 C 
Sorcery
Target opponent loses 1 life.
Cipher
 C 
Instant
Cache {r} (You may exile this facedown for {3}. You may look as it and cast it for its cache cost as long as it remains exiled.)
Volt Lock deals 3 damage to target creature or player.
 C 
Instant
Return target artifact card from your graveyard to your hand.
Recharge 2—{w} ({w}, Discard this card: Put two charge counters on target noncreature artifact.)
 C 
Artifact
When Imrahim's Pendant enters or leaves the battlefield, add one mana of any color to your mana pool.
 C 
Instant
Archetype {4}{u} ({4}{u}: Exile this from your hand. As long as this is exiled, you may copy and cast it from exile whenever you cast a blue spell from your hand.)
Draw a card.
 C 
Artifact
{w}, Sacrifice Spiced Elixir: You gain 5 life.
{u}, Sacrifice Spiced Elixir: Look at the top 3 cards of your library, then put them back in any order.
Each spice changes the flavor drastically.
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Land – Settlement
(This enters attached to an unsettled non-Settlement land. Put it into its owner's graveyard if it can't or it becomes unattached.)
{t}: Add {b} or {r}.
Illus. Graham Sutherland

Zaul, the Warmind (rare)
Sunrise Mantra (uncommon)
Mind Fog (uncommon)
Flame Charm (uncommon)
Growing Intellect (common)
Present (common)
Aristocratic Sheen (common)
Nobleman's Squire (common)
Cheap Cipher (common)
Volt Lock (common)
Recycling Program (common)
Imrahim's Pendant (common)
Pages of Time (common)
Spiced Elixir (common)
Swamp (basic)
Quarry (token)