Link's Unplaced Cards: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Reveal each card you draw.
Whenever you draw a land card for the first time in a turn, draw an additional card. 1/4
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Whenever Chromeshelled Biomancer becomes the target of a spell or ability an opponent controls, put a token onto the battlefield that's a copy of Chromeshelled Biomancer.
0/2
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Destroy target creature that took action this turn. (Attacking, activating abilities, and paying costs are actions.)
Teach. (Exile this with its Resource side face-up. After this turn, any player can play that during their turn card as long as it remains exiled.) Target player draws two cards and loses 2 life.
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Target creature you control gains protection from the color of your choice until end of turn.
Favor — , Discard Heliod's Shield: The next instant spell you cast costs less to cast and gains "Target creature you control gains protection from the color of your choice until end of turn." |
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Cache
(You may exile this facedown for . You may look as it and cast it for its cache cost as long as it remains exiled.)
Volt Lock deals 3 damage to target creature or player. |
Return target artifact card from your graveyard to your hand.
Recharge 2— ( , Discard this card: Put two charge counters on target noncreature artifact.) |
You may tap or untap target creature.
Draw a card. |
Buyback
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Draw a card. |
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Flying
Whenever a creature with flying enters the battlefield under your control, Windwend Scout gets +1/+1 until end of turn. 1/1
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When Soul Cycler dies, return target creature card with converted mana cost 2 from your graveyard to the battlefield at end of turn.
3/3
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Scry 1, then draw a card.
Teach. (Exile this with its Resource side face-up. After this turn, any player can play that card as long as it remains exiled.) Draw a card.
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Program (Exile this spell as it resolves. You may cast it from exile by discarding an artifact card in addition to its other costs.)
Put a +1/+1 counter on target creature. |
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Lifelink
, : Noctus Initiate deals 1 damage to target player.1/1
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Land of Possibilities arrives tapped.
When Land of Possibilities arrives, create a Treasure token. , Sacrifice Land of Possibilities: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle. |
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(As a sorcery, you can use one of the worker abilities below by assigning this to an unoccupied land that could produce
.)
→: Each player creates a Treasure token. →, ![]() : Exile the top card of each player's library. You may play those cards this turn. |
Evara, Realmward Visionary
(rare)
Chromeshelled Biomancer
(uncommon)
Punish Disobedience
(uncommon)
Heliod's Shield
(uncommon)
Volt Lock
(common)
Recycling Program
(common)
Sunlight at Dusk
(common)
Petals of Wisdom
(common)
Windwend Scout
(common)
Soul Cycler
(common)
Open the Library
(common)
Minor Augment
(common)
Noctus Initiate
(common)
Land of Possibilities
(common)
Plains
(basic)
Red Settler
(token)




. You may look as it and cast it for its cache cost as long as it remains exiled.)


: Noctus Initiate deals 1 damage to target player.