Link's Unplaced Cards: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Wizard
When Lord of Potential enters the battlefield, search your library for a creature with power 0, reveal it, and put it into your hand. Then shuffle your library.
Creature spells you cast with power 0 cost {1} less to cast and enter the battlefield with a +1/+1 counter on them.
0/4
 U 
Land – Swamp Passage
({t}: Add {b} to your mana pool. One attacking creature you control or one creature attacking you may attack through this passage each combat.)
Miasmatic Approach enters the battlefield tapped.
Whenever a creature attacks through Miasmatic Approach, the defending player loses 1 life.
 U 
Enchantment – Aura
Enchant permanent
Enchanted permanent is white.
When enchanted permanent is put into a graveyard from the battlefield, return it to its owner's hand.
 U 
Creature – Wall
Defender, reach
When Shield of the Allmother enters the battlefield or blocks, each player draws a card.
0/5
 C 
Land – Island Settlement
({t}: Produce {u}. This enters attached to an unsettled non-Settlement land. Put it into its owner's graveyard if it can't or if it becomes unattached.)
Settled Isles arrives tapped.
Expansion (When this arrives, if you don't have a blue Settler, you gain one.)
 C 
Sorcery
Search your library for a Forest card and put it onto the battlefield tapped, then shuffle your library.
Draw a card.
 C 
Instant
Return target permanent card from your graveyard to your hand. If you discarded an Island card to cast Harmonic Knowledge, draw a card.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
 C 
Creature – Merfolk Wizard
{t}: Look at the top card of your library. You may put that card into your graveyard.
The future is just out of reach.
0/2
 C 
Enchantment – Aura
Enchant creature an opponent controls
Whenever enchanted creature attacks or blocks, you may draw a card.
"May your wrongdoing be revealed to all." – Ilaranon the gold
 C 
Creature – Human Soldier
Swordsman (This creature enters the battlefield with an equipment artifact token with equip {1} and "Equipped creature gets +1/+1" attached to it.)
1/1
 C 
Creature – Bird Scout
Flying
Whenever a creature with flying enters the battlefield under your control, Windwend Scout gets +1/+1 until end of turn.
1/1
 C 
Creature – Spirit
{w}, Discard Protector: Target creature is indestructible this turn.
2/1
 C 
Creature – Spirit
When Soul Cycler dies, return target creature card with converted mana cost 2 from your graveyard to the battlefield at end of turn.
3/3
 C 
Sorcery
Buyback {3}{b}
Target player discards a card.
Forest
 
 B 
Basic Land – Forest
 T 
Token Land – Settlement
(This enters attached to an unsettled non-Settlement land. Put it into its owner's graveyard if it can't or it becomes unattached.)
{t}: Add {w} or {u}.
Illus. Abraham Hunter

Lord of Potential (rare)
Miasmatic Approach (uncommon)
Gild with Light (uncommon)
Shield of the Allmother (uncommon)
Settled Isles (common)
Sylvan Learning (common)
Harmonic Knowledge (common)
Sage of Moments (common)
Nimbus of Light (common)
Nobleman's Squire (common)
Windwend Scout (common)
Protector (common)
Soul Cycler (common)
Petals of Misfortune (common)
Forest (basic)
Harbor (token)