Link's Unplaced Cards: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add {1} to your mana pool.
{5}, {t}, Sacrifice a land: Put target artifact or land on the bottom of its controller's library.
 U 
Sorcery
Capture by Force (1) deals 4 damage to target creature. Gain control of that creature until end of turn. Untap it. It gains haste and first strike until end of turn.
Illus. Lucas Graciano
 U 
Creature – Human Shaman
{t}: Add {1} to your mana pool. Activate this ability only if you control a green permanent.
{1}, Tap an untapped blue permanent you control: Tap target creature.
0/3
 U 
Instant
Stabilize {2}{r}{r} (You may pay an additional {2}{r}{r} as you cast this. If you do, put it onto the battlefield transformed when it resolves.)
Target creature gets +1/+0 and gains intimidate until end of turn.
Sustained Rage
 
 U 
Colour indicator R Enchantment
Creatures you control get +2/+0 and have intimidate.
 C 
Creature – Spirit
When Soul Cycler dies, return target creature card with converted mana cost 2 from your graveyard to the battlefield at end of turn.
3/3
 C 
Sorcery
Look at the top card of your library. You may put it on the bottom of your library.
Draw a card.
Eternal {3}{u}{u} (Exile this as it resolves. You may cast it for its eternal cost for as long as it remains exiled this way.)
 C 
Creature – Human
Treasured (If you would search your library for a single card and this card is in your library, you may find this card instead.)
0/2
 C 
Instant
Ardent Defense is red.
Target blocking creature deals damage equal to its power to each creature blocked by it.
 C 
Instant
Put a 1/1 white Spirit creature token with flying onto the battlefield.
Favor— {1}, Discard Ancestral Blessing: The next instant spell you cast coats {1} less to cast and gains "Put a 1/1 white Spirit creature token with flying onto the battlefield."
 C 
Land
{1}, {t}, Sacrifice Migrating Sinkhole: Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
 C 
Enchantment
If the beginning of a step or phase would cause a triggered ability of a source you control to trigger, you may choose one —
• That ability triggers an additional time.
• That ability does not trigger.
 C 
Instant
Scry 1, then draw a card.
Teach. (Exile this with its Resource side face-up. After this turn, any player can play that card as long as it remains exiled.)
Open Source
{2/u}
 
 C 
Sorcery – Resource
Draw a card.
 C 
Sorcery
Destroy target artifact or enchantment. If you discarded a Plains to cast Ancestor's Guidance, you gain 2 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
 C 
Enchantment – Aura
Enchant permanent
Enchanted permanent has hexproof.
Store {3} ({3}: This becomes a colorless artifact and loses all abilities. You may pay {3} to end this effect and attach this to target permanent.)
Island
 
 B 
Basic Land – Island

Crumbling Ridge (rare)
Capture by Force (1) (uncommon)
Glacial Shaman (uncommon)
Burst of Fury (uncommon)
Soul Cycler (common)
Endless Search (common)
Treasured Prince (common)
Ardent Defense (common)
Ancestral Blessing (common)
Migrating Sinkhole (common)
Self Control (common)
Open the Library (common)
Ancestor's Guidance (common)
Aristocratic Sheen (common)
Island (basic)