Link's Unplaced Cards: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Sphinx
Flying
When Vexing Sphinx enters the battlefield, any opponent may have you draw two cards. If a player does, sacrifice Vexing Sphinx.
2/2
 U 
Instant
Counter target spell unless its controller pays {1}. Return Spell Extortion to your hand unless that player pays {1}.
 U 
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that spell for as long as it remains exiled.
 U 
Creature – Bird
Flying
2/1
 C 
Creature – Spirit
When Soul Cycler dies, return target creature card with converted mana cost 2 from your graveyard to the battlefield at end of turn.
3/3
 C 
Instant
Hunger (You may sacrifice black creatures with total toughness equal to or greater than this card's converted mana cost rather than pay this spell's mana cost).
Destroy target nonblack creature.
 C 
Sorcery
Destroy target artifact or enchantment. If you discarded a Plains to cast Ancestor's Guidance, you gain 2 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
 C 
Enchantment
If the beginning of a step or phase would cause a triggered ability of a source you control to trigger, you may choose one —
• That ability triggers an additional time.
• That ability does not trigger.
 C 
Creature – Human Soldier
Swordsman (This creature enters the battlefield with an equipment artifact token with equip {1} and "Equipped creature gets +1/+1" attached to it.)
1/1
 C 
Land – Passage
(One attacking creature you control or creature attacking you control must attack through this passage each combat.)
{t}: Add {1} to your mana pool.
Whenever a creature attacks through Waking Cave, untap Waking Cave.
 C 
Enchantment – Aura
Enchant creature an opponent controls
Whenever enchanted creature attacks or blocks, you may draw a card.
"May your wrongdoing be revealed to all." – Ilaranon the gold
 C 
Instant
Scry 1, then draw a card.
Teach. (Exile this with its Resource side face-up. After this turn, any player can play that card as long as it remains exiled.)
Open Source
{2/u}
 
 C 
Sorcery – Resource
Draw a card.
 C 
Creature – Spirit
{w}, Discard Protector: Target creature is indestructible this turn.
2/1
 C 
Creature – Frog
Vigilance
{t}: Skyborn Anurid gains flying until end of turn.
2/2
Forest
 
 B 
Basic Land – Forest
 T 
Token Land – Settlement
(This enters attached to an unsettled non-Settlement land. Put it into its owner's graveyard if it can't or it becomes unattached.)
{t}: Add {g} or {w}.
Illus. Ken Dahl

Vexing Sphinx (rare)
Spell Extortion (uncommon)
Grasp of Notions (uncommon)
Cloud Raven (uncommon)
Soul Cycler (common)
Devour the Soul (common)
Ancestor's Guidance (common)
Self Control (common)
Nobleman's Squire (common)
Waking Cave (common)
Nimbus of Light (common)
Open the Library (common)
Protector (common)
Skyborn Anurid (common)
Forest (basic)
Farmland (token)