Link's Unplaced Cards: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Counter target creature spell. For the rest of the game, players can't cast spells that share a name with that spell.
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Wartide Elemental's power is equal to the number of attacking creatures.
Vigilance */2
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Choose one— Outsider Charm does 2 damage to target tapped creature and you gain 2 life; or put target nonbasic land on top of its owner's library if its controller controls more lands than you.
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Enchant creature
Whenever enchanted deals combat damage to a creature, switch that creature's power and toughness until end of turn. |
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Whenever Fading Figment becomes the target of a spell or ability, sacrifice it and put a 1/1 blue Illusion creature token with flying onto the battlefield.
1/1
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Draw a card.
Favor — , Discard Thassa's Blessing: The next instant spell you cast costs less to cast and gains "Draw a card." |
(iU can be paid by untapping a permanent that could produce
.)
Scry 1. |
Whenever an opponent loses life, Paladin of Gilded Arms gets +1/+0 until end of turn.
Whenever you gain life, Paladin of Gilded Arms gets +0/+1 until end of turn. Of neither Boros nor Orzhov, yet loyal to both.
2/2
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Program (Exile this spell as it resolves. You may cast it from exile by discarding an artifact card in addition to its other costs.)
Put a +1/+1 counter on target creature. |
Hunger (You may sacrifice black creatures with total toughness equal to or greater than this card's converted mana cost rather than pay this spell's mana cost).
Destroy target nonblack creature. |
Cache
(You may exile this facedown for . You may look as it and cast it for its cache cost as long as it remains exiled.)
Volt Lock deals 3 damage to target creature or player. |
(
: Produce . This enters attached to an unsettled non-Settlement land. Put it into its owner's graveyard if it can't or if it becomes unattached.)
Settled Isles arrives tapped. Expansion (When this arrives, if you don't have a blue Settler, you gain one.) |
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Enchant permanent
Enchanted permanent has hexproof. Store ( : This becomes a colorless artifact and loses all abilities. You may pay to end this effect and attach this to target permanent.) |
, Exile Artifice from you graveyard: Return target artifact card from your graveyard to your hand.2/1
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(This enters attached to an unsettled non-Settlement land. Put it into its owner's graveyard if it can't or it becomes unattached.)
: Add or .
Illus. Christopher Bibby
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Legendary Failure
(rare)
Wartide Elemental
(uncommon)
Outsider Charm
(uncommon)
Whirlwind's Caress
(uncommon)
Fading Figment
(common)
Thassa's Blessing
(common)
Query
(common)
Paladin of Gilded Arms
(common)
Minor Augment
(common)
Devour the Soul
(common)
Volt Lock
(common)
Settled Isles
(common)
Aristocratic Sheen
(common)
Artifice
(common)
Plains
(basic)
Reservoir
(token)






. You may look as it and cast it for its cache cost as long as it remains exiled.)
: Produce