Link's Unplaced Cards: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Connected Invoker attacks, put a conduit counter on target permanent. (Whenever a permanent with a conduit counter on it becomes tapped, it produces
.)
: Draw a card for each permanent you control with a conduit counter on it.1/1
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When Breath of Night enters the battlefield, destroy target nonblack creature.
Favor— , Discard Breath of Night: The next creature spell you cast costs less to cast and gains "When this enters the battlefield, destroy target nonblack creature."2/2
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Enchant permanent
Whenever enchanted permanent becomes tapped or untapped to pay the cost of a spell or ability, that permanent's controller adds one mana of any color to his or her mana pool. Power begets power.
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As an additional cost to cast Spellstoked Ephemerite, counter a spell an opponent controls with converted mana cost 1 or less.
Flash, Flying 2/1
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Search your library for a basic land card and put it onto the battlefield tapped with a conduit counter on it, then shuffle your library. (Whenever a permanent with a conduit counter on it becomes tapped, it produces
.) |
, Exile Artifice from you graveyard: Return target artifact card from your graveyard to your hand.2/1
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Untap target permanent.
Draw a card. |
Target creature you control gets +2/+2 until end of turn.
Favor — , Discard Nylea's Chant: The next instant spell you cast costs less to cast and gains "Target creature gets +2/+2 until end of turn." |
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Counter target spell unless it's controller pays
. If that player does, draw a card. |
Whenever Fading Figment becomes the target of a spell or ability, sacrifice it and put a 1/1 blue Illusion creature token with flying onto the battlefield.
1/1
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Flying
When Child of the Farwalkers enters the battlefield, draw a card. 0/1
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Target attacking creature you control gets +1/+1 until end of turn. Put a 1/1 red Soldier creature token onto the battlefield at end of combat.
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Put a 1/1 white Spirit creature token with flying onto the battlefield.
Favor— , Discard Ancestral Blessing: The next instant spell you cast coats less to cast and gains "Put a 1/1 white Spirit creature token with flying onto the battlefield." |
(One attacking creature you control or creature attacking you control must attack through this passage each combat.)
: Add to your mana pool.
Whenever a creature attacks through Waking Cave, untap Waking Cave. |
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(As a sorcery, you can use one of the worker abilities below by assigning this to an unoccupied land that could produce
.)
→: Each player creates a Treasure token. →, ![]() : Exile the top card of each player's library. You may play those cards this turn. |
Connected Invoker
(rare)
Breath of Night
(uncommon)
Veil of Prowess
(uncommon)
Spellstoked Ephemerite
(uncommon)
Forge a Connection
(common)
Artifice
(common)
Stargaze
(common)
Nylea's Chant
(common)
Pagination
(common)
Fading Figment
(common)
Child of the Farwalkers
(common)
Combat Assistance
(common)
Ancestral Blessing
(common)
Waking Cave
(common)
Swamp
(basic)
Red Settler
(token)
.)
: Draw a card for each permanent you control with a conduit counter on it.

, Discard Breath of Night: The next creature spell you cast costs 
: Add