Link's Unplaced Cards: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
{1}: Choose a color from among permanents you control. Until end of turn, you may pay {x} rather than pay the mana cost for spells of that color you cast, where X is that spell's converted mana cost.
 U 
Colour indicator W Instant
Target creature can't attack this turn.
 U 
Land
{t}: Add {1} to your mana pool.
Cycling {3} ({3}, Discard this card: Draw a card.)
Basic land cards in your hand have cycling {3}.
 U 
Creature – Goblin Nightmare
Haste
When Sanity Skewer enters the battlefield, sacrifice it unless you exile two cards from your hand.
When Sanity Skewer leaves the battlefield, return the exiled cards to your hand.
2/2
 C 
Instant
Target attacking creature you control gets +1/+1 until end of turn. Put a 1/1 red Soldier creature token onto the battlefield at end of combat.
 C 
Land – Passage
(One attacking creature you control or one creature attacking you may attack through this passage each combat.)
{t}: Add {1} to your mana pool.
Whenever a creature attacks through Watching Walls, untap Watching Walls.
 C 
Instant
Put a 1/1 white Spirit creature token with flying onto the battlefield.
Favor— {1}, Discard Ancestral Blessing: The next instant spell you cast coats {1} less to cast and gains "Put a 1/1 white Spirit creature token with flying onto the battlefield."
 C 
Enchantment – Aura
Enchant creature
Creatures with converted mana cost less than enchanted creature's converted mana cost can't block it.
 C 
Enchantment
If the beginning of a step or phase would cause a triggered ability of a source you control to trigger, you may choose one —
• That ability triggers an additional time.
• That ability does not trigger.
 C 
Instant
Program (Exile this spell as it resolves. You may cast it from exile by discarding an artifact card in addition to its other costs.)
Draw a card.
 C 
Instant
Swerving Flame deals 4 damage to target creature.
If Swerving Flame would be countered by a spell or ability, flip Swerving Flame instead.
Flame Eddy
 
 C 
Instant
Flame Eddy deals 2 damage to target creature.
 C 
Creature – Cloudwalker Cleric
{t}: Remove target attacking creature from combat unless its controller pays {2}.
0/1
 C 
Creature – Spirit
When Soul Cycler dies, return target creature card with converted mana cost 2 from your graveyard to the battlefield at end of turn.
3/3
 C 
Instant
Counter target spell unless it's controller pays {1}. If that player does, draw a card.
Swamp
 
 B 
Basic Land – Swamp

Breath of Aer (rare)
Forced Contemplation (uncommon)
Floating Islands (uncommon)
Sanity Skewer (uncommon)
Combat Assistance (common)
Watching Walls (common)
Ancestral Blessing (common)
Supremacy (common)
Self Control (common)
Data Feed (common)
Swerving Flame (common)
Obfuscator Apprentice (common)
Soul Cycler (common)
Pagination (common)
Swamp (basic)