Link's Unplaced Cards: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance
Whenever you sacrifice a permanent to pay a cost, you may return that card to your hand at the beginning of the next end step. 3/3
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Choose one — Return target creature to its owner's hand; or counter target noncreature spell; or draw two cards, then put a card from your hand on the bottom of your library.
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When Ancestral Juzu becomes attached to a creature, put a +1/+1 counter on that creature for each creature in your graveyard that shares a creature type with it.
When Ancestral Juzu becomes unattached from a creature, remove all counters from that creature. Equip 2 |
Enchant creature
Enchanted creature can't block. When Burnblood Rune leaves the battlefield, it deals 3 damage to target creature or player. Most Runecasters know only how to carve their runes into stone. Dorsen can set them into flesh.
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Look at the top X cards of your library. Put one into your hand and the rest on the bottom of your library in any order.
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, Sacrifice Spiced Elixir: You gain 5 life.
, Sacrifice Spiced Elixir: Look at the top 3 cards of your library, then put them back in any order.Each spice changes the flavor drastically.
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Put a 1/1 white Spirit creature token with flying onto the battlefield. If you discarded a Swamp card to cast Moaning Wind, each opponent loses 1 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) |
Enchant creature an opponent controls
Whenever enchanted creature attacks or blocks, you may draw a card. "May your wrongdoing be revealed to all." – Ilaranon the gold
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Enchant creature
Creatures with converted mana cost less than enchanted creature's converted mana cost can't block it. |
Flying
When Child of the Farwalkers enters the battlefield, draw a card. 0/1
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Buyback
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Draw a card. |
Hunger (You may sacrifice black creatures with total toughness equal to or greater than this card's converted mana cost rather than pay this spell's mana cost).
Destroy target nonblack creature. |
, Exile Artifice from you graveyard: Return target artifact card from your graveyard to your hand.2/1
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Swerving Flame deals 4 damage to target creature.
If Swerving Flame would be countered by a spell or ability, flip Swerving Flame instead. Flame Eddy deals 2 damage to target creature.
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(As a sorcery, you can use one of the worker abilities below by assigning this to an unoccupied land that could produce
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→: Each player creates a Treasure token. →, ![]() : Exile the top card of each player's library. You may play those cards this turn. |
Bimblblin the Frugal
(rare)
Wind Charm
(uncommon)
Ancestral Juzu
(uncommon)
Burnblood Rune
(uncommon)
Sort
(common)
Spiced Elixir
(common)
Moaning Wind
(common)
Nimbus of Light
(common)
Supremacy
(common)
Child of the Farwalkers
(common)
Petals of Wisdom
(common)
Devour the Soul
(common)
Artifice
(common)
Swerving Flame
(common)
Plains
(basic)
Red Settler
(token)



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