Link's Unplaced Cards: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Destroy target artifact or enchantment. If you discarded a Plains to cast Ancestor's Guidance, you gain 2 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
 
 R 
Instant
Split second
Put target creature on top of its owner's library. Then put any number of target cards from that player's graveyard on top of his or her library in any order.
The guilt of past misdeeds is inescapable.
 U 
Creature – Treefolk Cleric
Defender
When Immé's Librarian enters the battlefield, each player draws a card.
1/4
 U 
Enchantment – Aura
Enchant permanent
Whenever enchanted permanent becomes tapped or untapped to pay the cost of a spell or ability, that permanent's controller adds one mana of any color to his or her mana pool.
Power begets power.
 U 
Creature – Elemental
Affinity for spells
Flash
Spellsteam enters the battlefield with X +1/+1 counters on it.
1/1
 C 
Creature – Spirit Soldier
Recollect (Whenever you cast a card with this name for the first time in a turn, return all other cards with this name from your graveyard to your hand.)
1/1
 C 
Artifact Creature – Construct
When Saer's Resculptor dies, put target artifact card in a graveyard on top of its owner's library.
Evoke {u}
Its only whim is to rebuild what is broken.
1/1
 C 
Instant
Cache {r} (You may exile this facedown for {3}. You may look as it and cast it for its cache cost as long as it remains exiled.)
Volt Lock deals 3 damage to target creature or player.
 C 
Instant
Buyback {2}{u}
Draw a card.
 C 
Creature – Illusion
Whenever Fading Figment becomes the target of a spell or ability, sacrifice it and put a 1/1 blue Illusion creature token with flying onto the battlefield.
1/1
{2}[{g}]
 
 C 
Creature – Bird
(You can spend any color of mana other than {g} to pay [{g}].)
Flying
2/2
 C 
Enchantment – Aura
Enchant permanent
Enchanted permanent has hexproof.
Store {3} ({3}: This becomes a colorless artifact and loses all abilities. You may pay {3} to end this effect and attach this to target permanent.)
 C 
Sorcery
Cache {u} (You may pay {3} to exile this facedown. You may look at it and play it for its cache cost as long as it remains exiled.)
Draw three cards, then discard a card.
 C 
Instant
Return target artifact card from your graveyard to your hand.
Recharge 2—{w} ({w}, Discard this card: Put two charge counters on target noncreature artifact.)
Swamp
 
 B 
Basic Land – Swamp
 T 
Worker – Settler
(As a sorcery, you can use one of the worker abilities below by assigning this to an unoccupied land that could produce {b}.)
→: Put a card from each player's graveyard on the bottom of that player's library.
→, {b}, Sacrifice a creature: Create a Food token.

Ancestor's Guidance (common, foil)
Weight of Regret (rare)
Immé's Librarian (uncommon)
Veil of Prowess (uncommon)
Spellsteam (uncommon)
Eternal Warrior (common)
Saer's Resculptor (common)
Volt Lock (common)
Petals of Wisdom (common)
Fading Figment (common)
Ungreen Bird (common)
Aristocratic Sheen (common)
Storage Cache (common)
Recycling Program (common)
Swamp (basic)
Black Settler (token)