Link's Unplaced Cards: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Look at the top two cards of your library. Exile any number of those cards, then put the rest back in any order.
Draw a card.
 
 R 
Land – Settlement
Manabond (You may pair this with another unpaired land you control as either enters the battlefield.)
{t}: Produce {c}.
As long as Elvish Village is paired with a permanent, both have "{t}: Produce {g} or {w}."
 U 
Sorcery
Draw a card.
Impact (When this resolves, exile it. At the beginning of each of your upkeeps for the rest of the game, copy this except for this ability.)
 U 
Instant
Stabilize {2}{r}{r} (You may pay an additional {2}{r}{r} as you cast this. If you do, put it onto the battlefield transformed when it resolves.)
Target creature gets +1/+0 and gains intimidate until end of turn.
Sustained Rage
 
 U 
Colour indicator R Enchantment
Creatures you control get +2/+0 and have intimidate.
 U 
Enchantment
Whenever a player adds (u) to his or her mana pool, that player gains 1 life.
Whenever blue mana empties from a player's pool, Lifewater deals 1 damage to that player.
 C 
Creature – Illusion
Whenever Fading Figment becomes the target of a spell or ability, sacrifice it and put a 1/1 blue Illusion creature token with flying onto the battlefield.
1/1
 C 
Enchantment – Aura
Enchant permanent
Enchanted permanent has hexproof.
Store {3} ({3}: This becomes a colorless artifact and loses all abilities. You may pay {3} to end this effect and attach this to target permanent.)
 C 
Instant
Target creature you control gets +2/+2 until end of turn.
Favor — {1}, Discard Nylea's Chant: The next instant spell you cast costs {1} less to cast and gains "Target creature gets +2/+2 until end of turn."
 C 
Instant
Return target artifact card from your graveyard to your hand.
Recharge 2—{w} ({w}, Discard this card: Put two charge counters on target noncreature artifact.)
 C 
Land
{1}, {t}, Sacrifice Migrating Sinkhole: Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
 C 
Creature – Human Soldier
Swordsman (This creature enters the battlefield with an equipment artifact token with equip {1} and "Equipped creature gets +1/+1" attached to it.)
1/1
{I{u}}
 
 C 
Sorcery
(iU can be paid by untapping a permanent that could produce {u}.)
Scry 1.
 C 
Creature – Bird Scout
Flying
Whenever a creature with flying enters the battlefield under your control, Windwend Scout gets +1/+1 until end of turn.
1/1
 C 
Sorcery
Destroy target artifact or enchantment. If you discarded a Plains to cast Ancestor's Guidance, you gain 2 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Forest
 
 B 
Basic Land – Forest

Prophet's Gift (common, foil)
Elvish Village (rare)
Eternal Knowledge (uncommon)
Burst of Fury (uncommon)
Lifewater (uncommon)
Fading Figment (common)
Aristocratic Sheen (common)
Nylea's Chant (common)
Recycling Program (common)
Migrating Sinkhole (common)
Nobleman's Squire (common)
Query (common)
Windwend Scout (common)
Ancestor's Guidance (common)
Forest (basic)