Link's Unplaced Cards: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, : If a permanent entered the battlefield from an opponent's graveyard or library this turn, search your graveyard and library for a card that shares a card type with that card and put it onto the battlefield. Then shuffle your library.2/2
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Flying
Whenever Sphinx Cub becomes blocked, search your library for a Sphinx creature card, reveal it, and out it into your hand. Then shuffle your library. Elder sphinxes can be extremely protective of their younger kin. A cub's cry can call kin from great distances.
1/1
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As an additional cost to cast Gale Dancer from your hand, put three exiled cards you own on the bottom of your library.
Flying Suspend 3- Put an exiled card you own on the bottom of your library. 5/5
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Enchant creature or planeswalker
All players and permanents have protection from enchanted permanent. |
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Swerving Flame deals 4 damage to target creature.
If Swerving Flame would be countered by a spell or ability, flip Swerving Flame instead. Flame Eddy deals 2 damage to target creature.
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Put a 1/1 white Spirit creature token with flying onto the battlefield.
Favor— , Discard Ancestral Blessing: The next instant spell you cast coats less to cast and gains "Put a 1/1 white Spirit creature token with flying onto the battlefield." |
Cache
(You may pay to exile this facedown. You may look at it and play it for its cache cost as long as it remains exiled.)
Draw three cards, then discard a card. |
Whenever Fading Figment becomes the target of a spell or ability, sacrifice it and put a 1/1 blue Illusion creature token with flying onto the battlefield.
1/1
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Target attacking creature you control gets +1/+1 until end of turn. Put a 1/1 red Soldier creature token onto the battlefield at end of combat.
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, Sacrifice Spiced Elixir: You gain 5 life.
, Sacrifice Spiced Elixir: Look at the top 3 cards of your library, then put them back in any order.Each spice changes the flavor drastically.
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Flying
When Child of the Farwalkers enters the battlefield, draw a card. 0/1
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, , Sacrifice Purification Stone: Add to your mana pool. You gain 2 life. |
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Look at the top two cards of your library. Exile any number of those cards, then put the rest back in any order.
Draw a card. |
Enchant permanent
Enchanted permanent has hexproof. Store ( : This becomes a colorless artifact and loses all abilities. You may pay to end this effect and attach this to target permanent.) |
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(As a sorcery, you can use one of the worker abilities below by assigning this to an unoccupied land that could produce
.)
→: Put a card from each player's graveyard on the bottom of that player's library. →, , Sacrifice a creature: Create a Food token. |
Mist Mimic
(rare)
Sphinx Cub
(uncommon)
Gale Dancer
(uncommon)
Stasis Field
(uncommon)
Swerving Flame
(common)
Ancestral Blessing
(common)
Storage Cache
(common)
Fading Figment
(common)
Combat Assistance
(common)
Spiced Elixir
(common)
Child of the Farwalkers
(common)
Purification Stone
(common)
Prophet's Gift
(common)
Aristocratic Sheen
(common)
Forest
(basic)
Black Settler
(token)

,
: If a permanent entered the battlefield from an opponent's graveyard or library this turn, search your graveyard and library for a card that shares a card type with that card and put it onto the battlefield. Then shuffle your library.


to exile this facedown. You may look at it and play it for its cache cost as long as it remains exiled.)
.)