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CardName: Ensia, the Life Vessel Cost: 3WW Type: Legendary Enchantment Creature Pow/Tgh: 0/3 Rules Text: {W}{W}: Exile target creature you own. {X}{W}{W}: Return a card exiled with Ensia, the Life Vessel with converted mana cost {X} to the battlefield under your control. When Ensia dies, return all cards exiled with it to their owner's graveyard. Flavour Text: Set/Rarity: Link's Unplaced Cards Mythic

Ensia, the Life Vessel
{3}{w}{w}
 
 M 
Legendary Enchantment Creature
{w}{w}: Exile target creature you own.
{x}{w}{w}: Return a card exiled with Ensia, the Life Vessel with converted mana cost {x} to the battlefield under your control.
When Ensia dies, return all cards exiled with it to their owner's graveyard.
0/3
Created on 13 Jan 2012 by Link

History:

2012-01-13 19:04:09: Link created the card Ensia, the Life Vessel

I was just sort of meditating on the Community Set and trying to get back into the spirit of design, and this is what I came up with. The costs could definitely be played around with, and even the ability: I had an alternate version with "Whenever a creature you own dies, you may exile it" in place of the first ability, which means that you don't have to pay to save your dying creature, but also that you can't use Ensia for other shenanigans.
Having the creatures return only on Ensia's death is intentional both flavorfully and mechanically. I picture Ensia storing the creatures inside itself, and it only makes sense if they break free if Ensia dies. Also, mechanically, your creatures are gone forever if Ensia is bounced or exiled.

Huh. I forgot I made this.

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How much damage does this card deal? Searing Wind
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