Tesla Project: Skeleton

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Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types


About Set Skeletons

A set skeleton is a tool to help you when structuring your set. It helps you keep the number of different types of card balanced across colours and balanced in line with the colour pie. It's particularly useful in early design when you're wanting to make sure you have the right amounts of creatures and other card types in the different colours.

To read more about skeletons, read Mark Rosewater's article "Design Skeletons".

About Set Skeletons In Multiverse

In Multiverse, set skeletons are a particular type of details page, using tables written in the Markdown Extra table syntax. Multiverse will generate the rows of the table for you. If you let Multiverse generate the whole skeleton, it will give you columns for Code, Slot and Card name. If you add extra columns by editing the title rows, then the Generate tab will create the right number of columns for each new row it generates.

Once you've generated your skeleton, each row will start with a link like "(CW01)". At first, these links will be in parentheses, to indicate that no card yet exists with that code. You can click on links like these to create a card with that code. Once those cards exist, the links will no longer be in parentheses. You can thus easily tell which slots in your skeleton have no card at all corresponding to them, and which have at least some information on a card (even if that card is not ready or not even complete).

Generate codes for:
White cards (also blue,
black, red and green cards)
commons, uncommons, rares and mythics (0 total)
Artifact cards commons, uncommons, rares and mythics (0 total)
Land cards commons, uncommons, rares and mythics (0 total)
For a total of 0 commons, 0 uncommons, 0 rares and 0 mythics (0 cards total).
(Note: This just generates the lines of the skeleton table. You can edit the table before you create any cards.)

Show frames: W U B R G Z A L

Show rarities: C U R M T

Code Slot Notes
White needs: 2 Justice, 2 Revolution 1 Thopter
Creature small - Off color ability
Creature small flying and flying matters
Creature small - Revolution
Creature small - Justice
Creature small - Revolution
Creature small Contended, 3-4CMC
Creature small - Thopter flying
Creature medium flying, Contended Aerial Repairman
Creature medium - Justice
Creature medium Vanilla, Contended
Enchantment Aura - Removal Contended (((Searing Restraints)))
Enchantment Aura - Positive
Instant - Combat Trick +1/+1 counter
Instant - Removal
Instant
Instant Contended Road to Progress, (((Bolster the Districts))), Progress' Glow
Sorcery - Removal
Blue needs: 1 Justice, 1 Thopter, 2 Canister
Creature small - Off color ability flying
Creature small UB archetype card
Creature small flying
Creature small - Justice Mill card
Creature small Tap ability, Contended Waterlore Naga
Creature small - Thopter flying
Creature medium - Canister flying
Creature medium Vanilla, Contended Hungry Hippo
Creature medium flying, Contended Ionosphere Glider
Enchantment Aura
Instant
Instant Contended Artificer's Defense
Instant
Instant - Artifact Matters
Sorcery - Canister
Sorcery
Instant
Black needs: 2 Justice, 1 Raid, 1 Canister
Creature small - Off color ability
Creature small - Sacrifice Outlet
Creature small
Creature small Vanilla, Contended Temple Rats
Creature small
Creature small
Creature medium - Raid
Creature medium - Justice
Creature medium - Justice
Creature large Contended, (((Titanic Cobra)))
Removal
Enchantment Aura - Tap ability
Instant
Instant - Removal
Sorcery
Sorcery
Sorcery - Removal
Red needs: 2 Raid, 2 Revolution, 1 Thopter
Creature small - Off color ability
Creature small Vanilla, Contended Vanara Thrillseeker
Creature small - Revolution
Creature small - Raid
Creature small - Artifact Matters
"Creature" small - Thopter
Creature small evasive
Creature medium - Revolution
Creature medium Contended (((Gunnery Vanara)))
Creature large Contended (((Seengshir)))
Enchantment - Aura
Instant - Removal - Raid
Instant - Combat Trick
Instant
Sorcery - Removal
Sorcery - Threaten Contended Persuade the Meek, Double Cross, Call to Action
Sorcery
Planeswalker Chandra
Creature - Dragon
Green needs: 2 Raid, 2 Canisters
Creature small - Off color ability
Creature small - Canister
Creature small Contended, Ostracized Visionary
Creature small
Creature small +1/+1 Counters Matter
Creature medium - Raid
Creature medium - Raid
Creature medium GB archetype card
Creature large
Creature large Vanilla, Contended Mutated Gaur
Enchantment - Aura
Instant sac
Instant
Instant untap
Sorcery - Canister
Sorcery
Sorcery - Sideboard card
{w}{u} Gold Uncommon
{u}{b} Gold Uncommon
{b}{r} Gold Uncommon
{r}{g} Gold Uncommon
{g}{w} Gold Uncommon
{w}{b} Gold Uncommon
{u}{r} Gold Uncommon
{b}{g} Gold Uncommon
{r}{w} Gold Uncommon
{g}{u} Gold Uncommon
{w}{u} Gold Rare
{u}{b} Gold Rare
{b}{r} Gold Rare
{r}{g} Gold Rare
{g}{w} Gold Rare
{w}{b} Gold Rare
{u}{r} Gold Rare
{b}{g} Gold Rare
{r}{w} Gold Rare
{g}{u} Gold Rare
Gold Legend
Gold Legend
Artifacts needs: 1 Canister
Creature small
Creature small Contended (((Mechanical Turk)))
Creature small flying, Contended Alloyed Thopter
Creature small
Creature small - Ship cycle
Creature small
Creature small - Canister
Creature medium
Creature large
Artifact
Artifact
Artifact
Artifact - Equipment
Artifact - Equipment
Creature - Ship cycle
Creature - Ship cycle
5-Color fixing
5-Color fixing
Uncommon Fixing {w}{b}
Uncommon Fixing {u}{r}
Uncommon Fixing {b}{g}
Uncommon Fixing {r}{w}
Uncommon Fixing {g}{u}
Rare Land
Rare Land
Rare Land
Rare Land
Rare Land
Revolt Land