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CardName: Consulate Colonists Cost: 1G Type: Creature - Human Soldier Pow/Tgh: 3/3 Rules Text: Defender As long as a creature you control has a +1/+1 counter on it, Consulate Colonists can attack as though it doesn't have defender. Flavour Text: Only once advancement has been established can they move on to their next conquest. Set/Rarity: Tesla Project Common

Consulate Colonists
{1}{g}
 
 C 
Creature – Human Soldier
Defender
As long as a creature you control has a +1/+1 counter on it, Consulate Colonists can attack as though it doesn't have defender.
Only once advancement has been established can they move on to their next conquest.
3/3
Updated on 24 Aug 2016 by Inanimate

Code: CG05

History: [-]

2016-07-09 09:00:32: Inanimate created and commented on the card Consulate Colonists

Flavor is placeholder. Is this condition stringent enough?

2016-07-22 19:05:58: Inanimate edited Consulate Colonists

Putting this in for CG05 for now

2016-07-24 05:17:29: Inanimate edited Consulate Colonists
2016-08-24 16:49:11: Inanimate edited Consulate Colonists

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