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CardName: Wilds Raider v2 Cost: 2RG Type: Creature - Human Berserker Pow/Tgh: 5/3 Rules Text: Trample _Raid_ - When Wilds Raider v2 enters the battlefield, if you attacked with a creature this turn, Wilds Raider v2 fights target creature you don't control. Flavour Text: Set/Rarity: Tesla Project Uncommon |
Code: UZ04 History: [-] Add your comments: |
To replace Wilds Raider; GR is now Raid, not Revolution.
Also we don't have Elves, do we?
It occurs to me that if you are playing this after combat, there is a good chance that you really want is to do a couple damage to a big thing that already blocked. The five damage feels like overkill. It makes the decision meaningful but potentially unsatisfying. The card says that if you jump through a hoop you get 5 damage and a creature but most of the time you either don't get to keep the creature or you use it as 2 damage.
Templating