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CardName: Wilds Raider v2 Cost: 2RG Type: Creature - Human Berserker Pow/Tgh: 5/3 Rules Text: Trample _Raid_ - When Wilds Raider v2 enters the battlefield, if you attacked with a creature this turn, Wilds Raider v2 fights target creature you don't control. Flavour Text: Set/Rarity: Tesla Project Uncommon

Wilds Raider v2
{2}{r}{g}
 
 U 
Creature – Human Berserker
Trample
Raid – When Wilds Raider v2 enters the battlefield, if you attacked with a creature this turn, Wilds Raider v2 fights target creature you don't control.
5/3
Updated on 03 Sep 2016 by CasualR

Code: UZ04

History: [-]

2016-05-19 17:03:43: continuumg created and commented on the card Wilds Raider v2

To replace Wilds Raider; GR is now Raid, not Revolution.

Also we don't have Elves, do we?

2016-05-19 17:03:59: continuumg edited Wilds Raider v2
2016-07-09 07:40:09: Inanimate edited Wilds Raider v2

It occurs to me that if you are playing this after combat, there is a good chance that you really want is to do a couple damage to a big thing that already blocked. The five damage feels like overkill. It makes the decision meaningful but potentially unsatisfying. The card says that if you jump through a hoop you get 5 damage and a creature but most of the time you either don't get to keep the creature or you use it as 2 damage.

2016-09-03 04:27:54: CasualR edited Wilds Raider v2:

Templating

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