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CardName: Materialism Cost: 2BB Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, if the number of artifacts and creatures you control plus the number of artifact cards and creature cards in your graveyard is thirty or more, you win the game Flavour Text: Set/Rarity: Tesla Project Mythic

Materialism
{2}{b}{b}
 
 M 
Enchantment
At the beginning of your upkeep, if the number of artifacts and creatures you control plus the number of artifact cards and creature cards in your graveyard is thirty or more, you win the game
Updated on 20 Dec 2016 by Doombringer

Code: MB02

History: [-]

2016-11-21 07:17:57: Doombringer created and commented on the card Materialism

not 100% about the wording, but thinking how black can have a card that shows what happens if the Consul "wins"

2016-11-21 12:42:40: Doombringer edited Materialism:

changed the wording again

I like the idea, but I'm not super happy that a Morality Shift pretty much wins you the game in your next upkeep. I suppose the same was true of Mortal Combat.

Eh, a 7 mana and a 4 mana, and wait till next upkeep? I have no problem with that being a combo.

Though now we know why Spoils of the Vault exiles; though.

It's a nice alt-win; but it does seem to mean you have to run through almost your whole deck into the graveyard to take advantage of it.

... it gives you a really hilarious win condition combined with something that takes control of everyone else's stuff, in multiplayer, mind you :)

It makes me giggle that Mindleak Agent is mandatory. I think that is the only mill card we have so that's fine.

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