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CardName: Pressgang Airship Cost: 4 Type: Artifact Creature - Construct Pow/Tgh: 0/4 Rules Text: Tap two other untapped creatures you control: Pressgang Airship gets +4/+0 and gains flying until end of turn. Activate this ability only once each turn. Flavour Text: Set/Rarity: Tesla Project Uncommon |
Code: UA05 History: [-] Add your comments: |
now tracked by the mechanics page
This probably needs to be moved to uncommon
Niggling aside: Shouldn't this say "Crew 2"? I get, and assume that every card with crew in this set only requires two untapped creatures. So I understand why you guys would probably think that's redundant. But setting crew to only be two creatures now means that it can't be a different number of creatures in a later set...
Eh, ish. Wizards have added numbers into abilities with errata before (echo). There are arguments both ways.
I don't like using Echo as a precedent for much.
Man that is wasted namespace.
I would be alright with having Crew 2 be a thing. It's not too hard for templating at the least.
Me and Inanimate have actually been discussing just un-Keywording it and making it a vertical cycle.
Indeed. It's a super-fun mechanic so far, but it was never going to appear on that many cards anyway. Might be better to reduce the numbers and thus the comprehension complexity of the set.
Moved to uncommon, removed the crew keyword.
can't crew itself
was missing the "gains" for flying
Why does an airship not always have flying?
Because its landed on the ground and inoperable
Exactly. It's docked unless you have enough people to fly it.
Note this could be a 0/5 that gets +4/+0 if we wanted it to be a little more appealing when not crewed.
We need a rare version of this cycle
added to skeleton
creature type fix
Modified as per Doombringer's comment.
This cycle is so sweet.