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CardName: Call to Action Cost: 1R Type: Sorcery Pow/Tgh: / Rules Text: Gain control of target untapped creature until end of turn. It gains haste until end of turn. Flavour Text: Set/Rarity: Tesla Project Common

Call to Action
{1}{r}
 
 C 
Sorcery
Gain control of target untapped creature until end of turn. It gains haste until end of turn.
Updated on 22 Jul 2016 by Inanimate

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History: [-]

2016-04-06 20:31:22: Inanimate commented on Call to Action
2016-07-21 21:16:29: Inanimate created and commented on the card Call to Action

A possible replacement for Persuade the Meek.

Related to Double Cross. This one can get rid of a blocker, but can't take their best attacker.

2016-07-21 21:18:08: Inanimate edited Call to Action

I'll admit the super clean templating of this is tempting but I think this card is far stronger, maybe in an unhealthy manner that would go against what the archetype wants.

Note this card feels more in color pie to to punishing not attacking.

In contention for CR16

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What is this card's power? Rumbling Baloth
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