Tesla Project: Virtual Booster

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Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Wizard
Casting instants or sorcery spells is against the law.
Justice — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead.
4/4
 U 
Creature – Cat Monk
Deathtouch
Raid — When Frenzied Traditionalists enters the battlefield, if you attacked with a creature this turn, you may destroy target artifact or enchantment.
2/2
 U 
Sorcery
Draw three cards.
{4}: Put Mechanical Vision from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery.
Observation Machine
 
 U 
Artifact
{4}, {t}: Draw a card.
“The revolt shall never succeed while we have them under such constant surveillance.”
—Braav, Consul Artimiester
 U 
Creature – Rogue
Savvy Infiltrator can't be blocked as long as you control a Thopter.
2/1
 C 
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Recharge (Create a colorless Canister artifact token with “{t}, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn.”)
 C 
Creature – Human Soldier
{7}{g}: Put a +1/+1 counter on each creature you control.
3/2
 C 
Artifact Creature – Thopter
Flying
When Transport Thopter enters the battlefield, Recharge (Create a colorless Canister artifact token with “{t}, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn.”).
As long as the Aether keeps following, the gears that sustain Kaladesh can keep turning.
1/1
 C 
Creature – Human Rogue
Freedom Fighter can't be blocked by creatures with power 1 or less.
4/1
 C 
Creature – Human Rogue
{t}: Put a +1/+1 counter on Corrupt Scavenger. Activate this ability only if a creature died under your control this turn.
2/3
{3}{b}
 
 C 
Creature
It’s against the law for an opponent to attack with exactly one creature.
Justice — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last upkeep, target creature gains menace until end of turn.
3/3
 C 
Creature – Human Wizard
It's against the law for an opponent to attack with exactly one creature.
Justice – At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, gain 2 life.
1/4
 C 
Instant
Draw three cards. If you control no artifacts, discard a card.
 C 
Creature – Human Rogue
Revolution ({t}, Tap two untapped creatures you control: Transform all creatures with revolution you control. Revolt only as a sorcery.)
2/2
Revolutionary Saboteur
 
 C 
Colour indicator R Creature – Human Rogue
Prowess
Creatures you control with revolution enter the battlefield transformed.
3/3
 C 
Creature – Human Druid
Whenever Growin Druid becomes tapped, you may pay {1}. If you do, put a +1/+1 counter on it.
2/2
Plains
 
 B 
Basic Land – Plains
 T 
Token Artifact – Canister
{t}, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn.

Archivist of Rulings (rare)
Frenzied Traditionalist (uncommon)
Mechanical Vision (uncommon)
Savvy Infiltrator (uncommon)
Prepare a Hideout (common)
Outlands Detachment (common)
Transport Thopter (common)
Freedom Fighter (common)
Corrupt Scavenger (common)
Freddy (common)
Consul Peacekeeper (common)
Clockwork Perfection (common)
Agile Cutpurse (common)
Growin Druid (common)
Plains (basic)
Canister (token)