Tesla Project: Virtual Booster
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| Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Civil Advocate enters the battlefield, put two 1/1 white Citizen creature tokens onto the battlefield.
Civil Advocate's power is equal to the number of tokens your control. "Through tools, teamwork and artifice we will build a better tommorow.
*/3
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It is against the law for an opponent to activate an activated ability.
Justice — At the beginning of your upkeep, if an opponent broke any laws since your last turn, you may return target nonland permanent to its owner's hand. 3/3
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Blueprint (As this spell resolves, exile it transformed. You may cast it from exile for
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Lightning Insight deals 3 damage to target creature or player. A key, a kite, a sudden insight.
(Conductive Grid costs 4 to cast from exile.)
Creatures you control have haste. T: Untap target artifact. |
Revolution (
, Tap two untapped creatures you control: Transform all creatures with revolution you control. Revolt only as a sorcery.)
When Flight Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token. 2/2
Creatures you control with Revolution enter the battlefield transformed.
At the beginning of your end step, create a 1/1 red and white Citizen creature token. Citizen creatures you control have Flying. 2/2
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Whenever Experiment 73 dies, return it to the battlefield transformed.
1/1
Menace
3/2
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Enchant creature
Enchanted creature gets +2/+3 Whenever a creature with flying enters the battlefield under your control, you may attach Spread of Wings to it. |
It’s against the law to have more life than you.
Justice — At the beginning of your upkeep, if an opponent broke any laws since your last turn, Zila Patrolman gets +2/+0 until end of turn. 2/4
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“They can stay in position for days. They do not blink, sleep, eat. And more importantly, they do not change sides.
2/1
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Whenever an artifact enters the battlefield under your control, Ghirapur Technician gets +2/+0 until end of turn.
2/3
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Prowess
2/1
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Develop (As this spell resolves, exile it. You may cast its back face as long as it remains exiled.)
Put a +1/+1 counter on target creature. Put two +1/+1 counters on target creature.
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Enchant creature
Enchanted creature gets +2/+2 as long as it's an artifact. Otherwise, it can't attack or block. “Keeps the machines running and the troublemakers from running.”
— Dev, Consulate enforcer |
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Put a +1/+1 counter on target creature. Prevent all combat damage that would be dealt to that creature this turn.
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Untap target creature. It gets +4/+4 and gains reach until end of turn.
For a government that relies on thopters to oppress citizens, you’d think they’d strategize vertically more often.
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1/1
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Civil Advocate
(uncommon, foil)
Consulate Rejectionist
(rare)
Lightning Insight
(uncommon)
Flight Engineer
(uncommon)
Experiment 73
(uncommon)
Spread of Wings
(common)
Zila Patrolman
(common)
Sentry Automaton
(common)
Ghirapur Technician
(common)
Nimble Tinker
(common)
Curious Result
(common)
Induction Field
(common)
Sudden Armor
(common)
Rise Up
(common)
Mountain
(basic)
Citizen
(token)




.)
, Tap two untapped creatures you control: Transform all creatures with revolution you control. Revolt only as a sorcery.)