Tesla Project: Virtual Booster

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Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Druid
{t}: Add one mana of any colour to your mana pool.
Whenever Aether Druid becomes tapped, you may untap target land.
3/2
 U 
Enchantment – Aura
Enchant creature
Whenever enchanted creature deals combat damage to an opponent, create a 1/1 colorless Thopter artifact creature token with flying.
 U 
Creature – Human Wizard
Flying
Revolution ({t}, Tap two untapped creatures you control: Transform all creatures with revolution you control. Revolt only as a sorcery.)
"The consul's eyes in the skies may see much, but they don't think to look above them."
2/2
Uplifter Mage
 
 U 
Creature – Human Wizard
Flying
Other creatures you control have flying.
Creatures you control with revolution enter the battlefield transformed.
3/3
 U 
Artifact Creature – Construct
Sacrifice an artifact: Put a +1/+1 counter on Malfunctioning Ravager.
As the factories became more automated, few questioned who or what was now behind all the filigree.
1/1
 C 
Creature – Human Mutant
Whenever another creature you control dies, put a +1/+1 counter on Unnatural Wretch.
1/1
 C 
Instant
Put a +1/+1 counter on each of up to two target creatures.
Creatures you control with +1/+1 counters on them gain lifelink until end of turn.
 C 
Sorcery
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Recharge (Create a colorless Canister artifact token with “{t}, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn.”)
 C 
Creature – Human Warrior
Justice – It is against the law for an opponent to cast no spells during his or her turn.
At the beginning of your upkeep, if an opponent broke the law since the beginning of your last upkeep, put a +1/+1 counter on Hand of Tyrants.
3/2
{1}{g}
 
 C 
Creature – Human Monk
When Martyr dies, draw a card.
1/3
 C 
Instant
Develop (As this spell resolves, exile it. You may cast its back face as long as it remains exiled.)
Target creature you control gets +1/+1 and gains first strike until end of turn.
Rocket Lance
{2}{w}
 
 C 
Instant
Target creature gets +1/+1 you control gains double strike until end of turn.
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has trample.
Equip {1}
When taking down a mage, special provisions are often necessary.
 C 
Creature – Human Wizard
It is against the law for an opponent to cast no spells during his or her turn.
Justice — At the beginning of your upkeep, if an opponent broke any laws since your last turn, that player puts the top three cards of his or her library into his or her graveyard.
1/3
 C 
Creature – Human Artificer
When Supply Steward enters the battlefield, Recharge (Create a colorless Canister artifact token with “{t}, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn.”).
2/4
 C 
Socery
Creatures you control gain first strike and haste until end of turn.
Forest
 
 B 
Basic Land – Forest
 T 
Token Artifact Creature – Thopter
Flying
1/1

Aether Druid (rare)
Technical Backup (uncommon)
Escapist Mage (uncommon)
Malfunctioning Ravager (uncommon)
Unnatural Wretch (common)
Progress' Glow (common)
Prepare a Hideout v2 (common)
Hand of Tyrants (common)
Martyr (common)
Jet Stab (common)
Suppression Suit (common)
Mindleak Agent (common)
Supply Steward (common)
Imbue Speed (common)
Forest (basic)
Thopter (token)