Tesla Project: Virtual Booster
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Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Revolution (
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Creatures with a revolution you control enter the battlefield transformed.
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Deathtouch
Whenever a creature you control with power 2 or less deals combat damage to a player, that player may pay 2 life. If they don't, you draw a card. 2/5
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Choose two. You may choose the same mode more than once.
• Put a +1/+1 counter on target creature. • Create a 1/1 colorless Thopter creature token with flying. |
As an additional cost to cast Thirst for Instinct, discard two cards unless you discard an artifact card.
Draw three cards. |
As an additional cost to cast Soldier's Insight, discard a card.
Draw two cards. Raid – If you attacked with a creature this turn, instead Scry 2, then draw two cards. |
When Siv's Matrix enters the battlefield, Recharge (Create a colorless Canister artifact token with “
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Vigilance, reach
1/4
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Destroy target creature. If that creature was tapped, its controller discards a card.
“The crime: Practice of magic without the use of artifice.
The punishment: Death.” —Transcript from the Theater of Justice |
Dealing noncombat damage is against the law.
Justice – At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, you gain 2 life. 1/4
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Sacrifice an artifact: Canister Addict gains deathtouch until end of turn.
2/1
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It’s against the law for an opponent to attack with exactly one creature.
Justice — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last upkeep, creatures you control gain first strike until end of turn. 3/1
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Defender
As long as a creature you control has a +1/+1 counter on it, Consulate Colonists can attack as though it doesn't have defender. Only once advancement has been established can they move on to their next conquest.
3/3
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Target player discards two cards unless they sacrifice a creature.
"Your position, or your people. Make a choice."
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1/1
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Rare Fireguy 1
(rare)
Naga Spymaster
(uncommon)
Consulate Emergency
(uncommon)
Thirst for Instinct
(uncommon)
Soldier's Insight
(common)
Siv's Matrix
(common)
Anti-Air Turret
(common)
Stamp Out
(common)
Consul Magistrate
(common)
Canister Addict
(common)
Suppression Officer
(common)
Consul Bureaucrat
(common)
Consulate Colonists
(common)
House of Cards
(common)
Mountain
(basic)
Citizen
(token)