Tesla Project: Virtual Booster

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Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Wizard
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature until end of turn. Untap that creature. It gains haste until end of turn.
2/3
 U 
Enchantment – Aura
Enchant nonland permanent
Enchanted permanent is an artifact creature with base power and toughness 5/5 in addition to its other types.
 U 
Sorcery
Create four colorless 1/1 Thopter artifact creature tokens with flying.
"Don't look up. Any sign of suspicion makes you a target."
-Siv Katari
 U 
Creature – Human Shaman
Revolution ({t}, Tap two untapped creatures you control: Transform all creatures with revolution you control. Revolt only as a sorcery.)
{r}, {t}: Ember Shaman deals 1 damage to target creature or player.
0/1
Shaman of Roaring Flames
 
 U 
Colour indicator R Creature – Human Shaman
Creatures you control with revolution enter the battlefield transformed.
{r}, {t}: Shaman of Roaring Flames deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
2/3
 C 
Creature – Human Rogue
Whenever Gentleman Thief or another creature you control with power 2 or less attacks, defending player loses 1 life.
0/3
 C 
Creature – Human Soldier
Sacrifice Precinct Sweeper: Destroy target artifact.
"Do you have a permit for that?"
2/2
 C 
Creature – Human Advisor
{u}, {t}: Draw a card then discard a card.
1/4
 C 
Creature – Ape Warrior
{7}{r}: Creatures without flying can't block this turn.
Sometimes they may seem like men, seem civilized. Do not be deceived. They, like all other races, are simply savages at heart. — Raili, Consul archivist
3/2
 C 
Creature – Human Soldier
Flying
Whenever Overseer Agent or another creature with flying enters the battlefield under your control, scry 1.
2/3
 C 
Sorcery
Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.
 C 
Artifact
{3}, {t}, Sacrifice Explosive Apparatus: Explosive Apparatus deals 2 damage to target creature or player.
 C 
Creature – Bird
Flying
2/2
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Treason and justice look very different depending on where you stand in the courtroom.
 C 
Creature – Cat Beast
Haste
Vicious Seengshir attacks each turn if able.
The tigrala respect them as their spiritual counterparts – and with the numbers of seengshir dwindling, fear for their own spirituality.
5/4
Island
 
 B 
Basic Land – Island
 T 
Token Artifact – Canister
{t}, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn.

Will-Liberator (rare)
Limit Overflow (uncommon)
Thopter Surveillance (uncommon)
Ember Shaman (uncommon)
Gentleman Thief (common)
Precinct Sweeper (common)
Consul Bureaucrat (common)
Vanara Terror (common)
Overseer Agent (common)
Thatcher Revolt (common)
Explosive Apparatus (common)
Hunting Roc (common)
Act of Treason (common)
Vicious Seengshir (common)
Island (basic)
Canister (token)