Tesla Project: Virtual Booster
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| Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Casting instants or sorcery spells is against the law.
Justice — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead. 4/4
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Revolution (
, Tap two untapped creatures you control: Transform all creatures with revolution you control. Revolt only as a sorcery.)1/1
Creatures you control with revolution enter the battlefield transformed.
Voice of the Populace's power and toughness are each equal to the number of creatures you control. */*
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Whenever a creature you control becomes untapped, scry 1.
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Aethertouched Hydra enters the battlefield with X +1/+1 counters on it.
: Put a +1/+1 counter on Aethertouched Hydra.0/0
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Gain control of target tapped creature until end of turn. Untap that creature. It gains haste until end of turn.
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Target creature you control gets +0/+3 and gains hexproof until end of turn.
Magnets. They work miracles.
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Take Down deals 4 damage to target creature.
Raid — If you attacked with a creature this turn, you may discard a card. If you do, draw a card. "Take care of the guard, and find his security key. We need these supplies."
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Whenever an artifact is put into a graveyard from the battlefield, Outraged Sambar gets +1/+1 until end of turn.
1/2
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Target creature gains deathtouch until end of turn. Regenerate it. (The next time this would be destroyed this turn, it isn’t. Instead tap it.)
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It is against the law for an opponent to control three or more creatures.
Justice – At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, that player loses 2 life. 5/3
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Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Draw a card. |
Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.
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Flying
Whenever another creature with flying enters the battlefield under your control, Aerial Tactician gets +1/+1 until end of turn. 1/1
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Equipped creature gets +1/+0 and has trample.
Equip ![]() When taking down a mage, special provisions are often necessary.
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Flying
1/1
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Archivist of Rulings
(rare)
Isolated Citizen
(uncommon)
Momentum Harness
(uncommon)
Aethertouched Hydra
(uncommon)
Double Cross
(common)
Artificer's Defense
(common)
Take Down
(common)
Outraged Sambar
(common)
Necrobite
(common)
Crowd Breakers
(common)
Road to Progress
(common)
Thatcher Revolt
(common)
Garuda Tactician
(common)
Suppression Suit
(common)
Forest
(basic)
Thopter
(token)


, Tap two untapped creatures you control: Transform all creatures with revolution you control. Revolt only as a sorcery.)


