Tesla Project: Virtual Booster
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| Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy all creatures with converted mana cost X or less.
"Spare none; we don't need anymore heroes here."
-Baral |
Return all attacking creatures to their owner's hand.
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At the beginning of combat on your turn, target artifact you control becomes an artifact creature with base power and toughness 5/5 until end of turn. It gains haste.
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Creatures your opponents control get -1/-1 until end of turn.
The citizens of today are the slaves of tomorrow.
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Defender
Tap two other untapped creatures you control: Patrol Vehicle gets +2/+2 and loses defender until end of turn. Activate this ability only once each turn. 3/2
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Revolution (
, Tap two untapped creatures you control: Transform all creatures with revolution you control. Revolt only as a sorcery.)3/3
Creatures you control with revolution enter the battlefield transformed.
5/5
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Develop (As this spell resolves, exile it. You may cast its back face as long as it remains exiled.)
Scry 1, then draw a card. Scry 2, then draw two cards.
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When Reinforced Reinforcements enters the battlefield, put a +1/+1 counter on target creature.
When the going gets tough, the tools get tougher.
1/4
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Develop (As this spell resolves, exile it. You may cast its back face as long as it remains exiled.)
Volatile Instability deals 1 damage to target creature. That creature can’t block this turn. Incandescent Blast deals 2 damage divided as you choose among one or two target creatures. Those creatures can’t block this turn.
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Whenever an artifact is put into a graveyard from the battlefield, Outraged Sambar gets +1/+1 until end of turn.
1/2
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Defender
: Jintara Cannoneer deals 1 damage to each opponent.
Whenever an artifact enters the battlefield under your control, untap Jintara Cannoneer. 1/4
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Justice – It is against the law for an opponent to cast no spells during his or her turn.
At the beginning of your upkeep, if an opponent broke the law since the beginning of your last upkeep, put a +1/+1 counter on Hand of Tyrants. 3/2
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Enchanted creature
Enchanted creature gets -2/-2 and can't block. |
The consulate uses its control of the courts to override anyone who stands in the way of “progress.”
2/5
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, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn. |
Mass Execution
(rare)
Aetherize
(uncommon)
Galvanic Investiture
(uncommon)
Make Obsolete
(uncommon)
Patrol Vehicle
(common)
Chain-Bound Ogre
(common)
Initial Hypothesis
(common)
Reinforced Reinforcements
(common)
Volatile Instability
(common)
Outraged Sambar
(common)
Jintara Cannoneer
(common)
Hand of Tyrants
(common)
Crippling Wound
(common)
Courtroom Custodians
(common)
Mountain
(basic)
Canister
(token)




, Tap two untapped creatures you control: Transform all creatures with revolution you control. Revolt only as a sorcery.)
