Tesla Project: Virtual Booster

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Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of your upkeep, Recharge (Create a colorless Canister artifact token with “{t}, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn.”).
Sacrifice six canisters: Search your library for a creature card and put it onto the battlefield. Then shuffle your library.
 U 
Creature – Rhino
Hexproof
When Aetherguard Rhino dies, return it to the battlefield transformed under your control.
Natural magic protected these creatures from spells in the past.
3/4
Aetherguard Armor
 
 U 
Artifact – Equipment
Equipped creature gets +1/+2 and has hexproof.
Equip {2}
Nowadays, though spells are much more of a rarity, their incredible durability is still valuable.
 U 
Enchantment – Aura
Enchant creature with one or more activated abilities
Enchanted creature can't attack or block, and its abilities can't be activated
 U 
Creature – Human Artificer
Revolution ({t}, Tap two untapped creatures you control: Transform all creatures with revolution you control. Revolt only as a sorcery.)
When Flight Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token.
2/2
Uplifter of the Underclass
 
 U 
Creature – Human Advisor
Creatures you control with Revolution enter the battlefield transformed.
At the beginning of your end step, create a 1/1 red and white Citizen creature token.
Citizen creatures you control have Flying.
2/2
 C 
Creature – Human Artificer Rogue
Flash
When Fugitive Freelancer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
1/4
 C 
Sorcery
Destroy target creature.
Raid – If you attacked with a creature this turn, Murderous Blast costs {2} less to cast.
 C 
Artifact Creature – Thopter
Flying
It's against the law for an opponent to attack with exactly one creature.
Justice – At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, Patrol Thopter gets +1/+1 until end of turn.
2/2
 C 
Creature – Human Druid
{t}: Add one mana of any color to your mana pool.
1/2
 C 
Sorcery
Gain control of target creature with power 3 or less until end of turn. Untap that creatures. It gains haste until end of turn.
Draw a card.
 C 
Creature – Human Mutant
Whenever another creature you control dies, put a +1/+1 counter on Unnatural Wretch.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature can’t be blocked as long as you control two or more artifacts.
 C 
Sorcery
Return target creature to its owner's hand.
Recharge (Create a colorless Canister artifact token with “{t}, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn.”)
 C 
Sorcery
Develop (As this spell resolves, exile it. You may cast its back face as long as it remains exiled.)
Put a +1/+1 counter on target creature.
Monster Study
{2}{g}
 
 C 
Sorcery
Put two +1/+1 counters on target creature.
 C 
Creature – Human Wizard
It's against the law for an opponent to attack with exactly one creature.
Justice – At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, gain 2 life.
1/4
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Citizen
1/1

Bio-Research (rare)
Aetherguard Rhino (uncommon)
Detain Radicals (uncommon)
Flight Engineer (uncommon)
Fugitive Freelancer (common)
Murderous Blast (common)
Patrol Thopter (common)
Secret Green Thumb (common)
Persuade the Meek (common)
Unnatural Wretch (common)
Under the Radar (common)
AEther Siphon (common)
Curious Result (common)
Consul Peacekeeper (common)
Plains (basic)
Citizen (token)