Tesla Project: Virtual Booster

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Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Wizard
Casting instants or sorcery spells is against the law.
Justice — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead.
4/4
 U 
Creature – Human Citizen
Revolution ({t}, Tap two untapped creatures you control: Transform all creatures with revolution you control. Revolt only as a sorcery.)
1/1
Voice of the Populace
 
 U 
Creature – Human Citizen
Creatures you control with revolution enter the battlefield transformed.
Voice of the Populace's power and toughness are each equal to the number of creatures you control.
*/*
 U 
Enchantment
Whenever a creature you control becomes untapped, scry 1.
 U 
Creature – Hydra
Aethertouched Hydra enters the battlefield with X +1/+1 counters on it.
{t}: Put a +1/+1 counter on Aethertouched Hydra.
0/0
 C 
Sorcery
Gain control of target tapped creature until end of turn. Untap that creature. It gains haste until end of turn.
 C 
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn.
Magnets. They work miracles.
 C 
Sorcery
Take Down deals 4 damage to target creature.
Raid — If you attacked with a creature this turn, you may discard a card. If you do, draw a card.
"Take care of the guard, and find his security key. We need these supplies."
 C 
Creature – Elk
Whenever an artifact is put into a graveyard from the battlefield, Outraged Sambar gets +1/+1 until end of turn.
1/2
 C 
Instant
Target creature gains deathtouch until end of turn. Regenerate it. (The next time this would be destroyed this turn, it isn’t. Instead tap it.)
 C 
Creature – Human
It is against the law for an opponent to control three or more creatures.
Justice – At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, that player loses 2 life.
5/3
 C 
Instant
Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Draw a card.
 C 
Sorcery
Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.
 C 
Creature – Bird Soldier
Flying
Whenever another creature with flying enters the battlefield under your control, Aerial Tactician gets +1/+1 until end of turn.
1/1
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has trample.
Equip {1}
When taking down a mage, special provisions are often necessary.
Forest
 
 B 
Basic Land – Forest
 T 
Token Artifact Creature – Thopter
Flying
1/1

Archivist of Rulings (rare)
Isolated Citizen (uncommon)
Momentum Harness (uncommon)
Aethertouched Hydra (uncommon)
Double Cross (common)
Artificer's Defense (common)
Take Down (common)
Outraged Sambar (common)
Necrobite (common)
Crowd Breakers (common)
Road to Progress (common)
Thatcher Revolt (common)
Garuda Tactician (common)
Suppression Suit (common)
Forest (basic)
Thopter (token)