Tesla Project: Virtual Booster
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| Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender
No more than one creature may attack each combat. No more than one creature may block each combat. "Yes, yes, we all have places to go. Wait in line like everybody else."
2/3
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Prevent all damage that would be dealt to Snake Charmer by sources with deathtouch.
At your upkeep, if you weren't attacked since your last turn, create a 1/1 green Snake creature token with deathtouch. 1/1
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Equipped creature gets +4/+4 and has trample.
Equip ![]() |
Flying
Whenever Garuda Formation Leader attacks, other attacking creatures with flying get +1/+1 until end of turn. 2/2
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Flying
Raid — When Sky Pirate 2.0 enters the battlefield, if you attacked with a creature this turn, each opponent loses 2 life and you gain 2 life. 2/2
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Security Agent has vigilance as long as it has a +1/+1 counter on it.
: Tap target creature."As if in mockery of nature's design, the products of the Consul's progress increasingly protect progress itself."
2/3
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Flying
Ionosphere Glider can’t be blocked by artifact creatures. 3/1
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Equipped creature gets +1/+0 and has trample.
Equip ![]() When taking down a mage, special provisions are often necessary.
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Enchant creature
When Æther Infusion enters the battlefield, put a +1/+1 counter on enchanted creature. Enchanted creature has " ![]() : Put a +1/+1 counter on this creature for each +1/+1 counter on it." |
Overworked Prole can't block.
When Overworked Prole dies, you draw a card and lose 1 life. He poured his life and soul into his work.
1/1
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: Spark Technician deals 1 damage to target player.
Whenever an artifact enters the battlefield under your control, untap Spark Technician. 2/3
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Flying
When District Patrol enters the battlefield, put a +1/+1 counter on target creature. Baral has them stay on constant alert for subversive activity, or the slightest hint of a certain female pyromancer.
2/3
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Whenever you sacrifice a permanent, each opponent loses 1 life.
1/1
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Develop (As this spell resolves, exile it. You may cast its back face as long as it remains exiled.)
Volatile Instability deals 1 damage to target creature. That creature can’t block this turn. Incandescent Blast deals 2 damage divided as you choose among one or two target creatures. Those creatures can’t block this turn.
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Flying
1/1
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Border Guards
(rare)
Snake Charmer
(uncommon)
Power Suit
(uncommon)
Garuda Formation Leader
(uncommon)
Sky Pirate 2.0
(common)
Security Agent
(common)
Ionosphere Glider
(common)
Suppression Suit
(common)
Æther Infusion
(common)
Overworked Prole
(common)
Spark Technician
(common)
District Patroller
(common)
Aether Disciple
(common)
Volatile Instability
(common)
Mountain
(basic)
Thopter
(token)



: Tap target creature.
