Tesla Project: Virtual Booster

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Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Construct
You may play an additional land each turn.
{1}, Return a land you control to its owner's hand: Geo Crusher gets +1/+1 and gains Trample until end of turn.
4/4
 U 
Creature – Human Artificer
Revolution ({t}, Tap two untapped creatures you control: Transform all creatures with revolution you control. Revolt only as a sorcery.)
When Flight Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token.
2/2
Uplifter of the Underclass
 
 U 
Creature – Human Advisor
Creatures you control with Revolution enter the battlefield transformed.
At the beginning of your end step, create a 1/1 red and white Citizen creature token.
Citizen creatures you control have Flying.
2/2
 U 
Creature – Human Soldier
When Clone Trooper enters the battlefield, put a +1/+1 counter on it for each other card named Clone Trooper you control on the battlefield or in your graveyard.
In death, he shall be honored by life.
1/1
 U 
Creature – Ape Warrior
Raid β€” When Ravaging Reclaimer enters the battlefield, if you attacked with a creature this turn, return target permanent card from your graveyard to your hand.
3/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has deathtouch.
When enchanted creature dies, return another creature card from your graveyard to your hand.
β€œTo conquer death, you must witness it in all of its forms.”
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+3
Whenever a creature with flying enters the battlefield under your control, you may attach Spread of Wings to it.
 C 
Creature – Elemental Hound
First strike
Raid β€” When Arson Hound enters the battlefield, if you attacked with a creature this turn, Arson Hound deals 2 damage to each opponent.
2/1
{2}
 
 C 
Artifact – Equipment
Equipped creature has flying and haste.
Equip {2}
 C 
Creature – Human Knight
Revolution ({t}, Tap two untapped creatures you control: Transform all creatures with revolution you control. Revolt only as a sorcery.)
2/4
Revolutionary Outrider
 
 C 
Creature – Human Knight
Creatures with revolution you control enter the battlefield transformed.
Vigilance
3/5
 C 
Instant
Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Draw a card.
 C 
Creature
{t}: Target creature with power 2 or less can't be blocked this turn.
2/1
 C 
Creature – Human Citizen
Whenever another creature you control dies, put a +1/+1 counter on Devondale Youths.
2/2
 C 
Creature – Human Druid
{t}: Add one mana of any color to your mana pool.
1/2
 C 
Sorcery
You gain control of target creature until end of turn. Untap that creature. It gains haste and gets +3/+0 until end of turn. Its owner may have Make Demands deal 10 damage to it.
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Citizen
1/1

Geo Crusher (rare)
Flight Engineer (uncommon)
Clone Trooper (uncommon)
Ravaging Reclaimer (uncommon)
Mortician's Work (common)
Spread of Wings (common)
Arson Hound (common)
Jetpack (common)
Honorable Swordsman (common)
Road to Progress (common)
Canal Smuggler (common)
Devondale Youths (common)
Secret Green Thumb (common)
Make Demands (common)
Plains (basic)
Citizen (token)