Tesla Project: Virtual Booster

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Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Name a noncreature, nonland card. Reveal cards from the top of your library until you reveal a card with that name. Put that card into your hand. Put the rest into your graveyard.
 U 
Artifact Creature – Construct
Stealth Drone can't be blocked.
1/1
 U 
Creature – Human
{u}, {t}: Target creature gets -X/-0 until end of turn, where X is the number of artifacts you control
1/1
 U 
Instant
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
 C 
Artifact – Equipment
Equipped creature gets +2/+2.
Equip {3}
 C 
Instant
Tap target creature. It doesn't untap during its owner's next untap step.
Recharge (Create a colorless Canister artifact token with “{t}, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn.”)
 C 
Sorcery
Target player discards two cards unless they sacrifice a creature.
"Your position, or your people. Make a choice."
 C 
Creature – Human Citizen
Whenever Bengal Harvester attacks, Recharge (Create a colorless Canister artifact token with “{t}, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn.”).
2/3
 C 
Creature – Human Soldier
Sacrifice Precinct Sweeper: Destroy target artifact.
"Do you have a permit for that?"
2/2
 C 
Creature – Human Artificer
{t}: Spark Technician deals 1 damage to target player.
Whenever an artifact enters the battlefield under your control, untap Spark Technician.
2/3
 C 
Creature – Human Soldier
It’s against the law to have more life than you.
Justice — At the beginning of your upkeep, if an opponent broke any laws since your last turn, Zila Patrolman gets +2/+0 until end of turn.
2/4
 C 
Creature
{t}: Target creature with power 2 or less can't be blocked this turn.
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying and first strike.
While wings are necessary on mechanical contrivances like thopters, canisters can be used to achieve much more impressive flight.
 C 
Artifact – Equipment
Equipped creature has reach and has "{t}: This creature deals 1 damage to target player."
Equip {3}
Forest
 
 B 
Basic Land – Forest
 T 
Token Artifact – Canister
{t}, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn.

Focused Research (rare)
Stealth Drone (uncommon)
Taser Guy (uncommon)
Expedited Delivery (uncommon)
Patrol Armor (common)
Neural Serum (common)
House of Cards (common)
Bengal Harvester (common)
Precinct Sweeper (common)
Spark Technician (common)
Zila Patrolman (common)
Canal Smuggler (common)
Aether Jets (common)
Energized Bolas (common)
Forest (basic)
Canister (token)