Tesla Project: Virtual Booster

Tesla Project: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Construct
You may play an additional land each turn.
{1}, Return a land you control to its owner's hand: Geo Crusher gets +1/+1 and gains Trample until end of turn.
4/4
 U 
Sorcery
Draw three cards.
{4}: Put Mechanical Vision from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery.
Observation Machine
 
 U 
Artifact
{4}, {t}: Draw a card.
“The revolt shall never succeed while we have them under such constant surveillance.”
—Braav, Consul Artimiester
 U 
Creature – Beast
Raid – When Wild Beast enters the battlefield, if you attacked with a creature this turn, you may have Wild Beast fight target creature you don't control.
4/5
 U 
Artifact Creature – Thopter
Flying
When Thopter Dispatch enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
2/2
 C 
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn.
Magnets. They work miracles.
 C 
Creature – Human Soldier
Defender
As long as a creature you control has a +1/+1 counter on it, Consulate Colonists can attack as though it doesn't have defender.
Only once advancement has been established can they move on to their next conquest.
3/3
 C 
Sorcery
Gain control of target tapped creature until end of turn. Untap that creature. It gains haste until end of turn.
 C 
Creature – Human Soldier
It’s against the law for an opponent to attack with exactly one creature.
Justice — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last upkeep, creatures you control gain first strike until end of turn.
3/1
 C 
Creature – Naga Wizard
{7}{u}: Tap up to two target creatures. They don’t untap during their controllers' next untap step.
Fearing persecution for their magical abilities, many Naga have retreated to their river homelands. And quite a few plot to bring home back with them.
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+3
Whenever a creature with flying enters the battlefield under your control, you may attach Spread of Wings to it.
 C 
Artifact – Equipment
Equipped creature has reach and has "{t}: This creature deals 1 damage to target player."
Equip {3}
 C 
Artifact Creature – Thopter
Flying
When Transport Thopter enters the battlefield, Recharge (Create a colorless Canister artifact token with “{t}, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn.”).
As long as the Aether keeps following, the gears that sustain Kaladesh can keep turning.
1/1
 C 
Creature – Human Artificer
{t}: Spark Technician deals 1 damage to target player.
Whenever an artifact enters the battlefield under your control, untap Spark Technician.
2/3
 C 
Instant
Creatures you control get +2/+1 until end of turn.
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Creature – Citizen
1/1

Geo Crusher (rare)
Mechanical Vision (uncommon)
Wild Beast (uncommon)
Thopter Dispatch (uncommon)
Artificer's Defense (common)
Consulate Colonists (common)
Double Cross (common)
Suppression Officer (common)
Naga Drowner (common)
Spread of Wings (common)
Energized Bolas (common)
Transport Thopter (common)
Spark Technician (common)
Inspired Charge (common)
Swamp (basic)
Citizen (token)