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CardName: Patrol Vehicle Cost: 3 Type: Artifact Creature - Vehicle Pow/Tgh: 3/2 Rules Text: Defender Tap two other untapped creatures you control: Patrol Vehicle gets +2/+2 and loses defender until end of turn. Activate this ability only once each turn. Flavour Text: Set/Rarity: Tesla Project Common

Patrol Vehicle
{3}
 
 C 
Artifact Creature – Vehicle
Defender
Tap two other untapped creatures you control: Patrol Vehicle gets +2/+2 and loses defender until end of turn. Activate this ability only once each turn.
3/2
Updated on 02 Sep 2016 by Doombringer

Code: CA05

History: [-]

2016-01-09 05:43:31: Inanimate created the card Patrol Vehicle

Initial playtest thoughts: Crew has board complexity but it is INCREDIBLY fun. I love how it plays!

Also, an aside: Tapping has become a big theme in the set, which is interesting. Both this and Revolution require two other creatures to tap. Canisters untap. And so on. Makes sense - represents 'industry' in a nice way - and gives us more depth beyond 'progress' as a theme.

2016-01-27 00:54:00: Doombringer edited Patrol Vehicle:

Removed Crew

Now part of a vertical cycle with Pressgang Airship and another yet to be designed card.

2016-02-13 23:34:09: Doombringer edited Patrol Vehicle:

added to skeleton

2016-03-28 04:12:18: Inanimate edited Patrol Vehicle
2016-03-30 02:52:21: Doombringer edited Patrol Vehicle:

swapping power and toughness to increase average power at common

3/2 seems really weird for a defender. 2/2?

Yep! I'm really happy with how close we got!

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