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CardName: Aether Animist Cost: 2GU Type: Creature - Elf Wizard Pow/Tgh: 1/1 Rules Text: When Aether Animist enters the battlefield, Recharge twice. (Put two colorless Canister artifact tokens onto the battlefield with “{t}, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn.”) Canister artifacts you control are creatures with base power and toughness 2/2 in addition to their other types. Flavour Text: Set/Rarity: Tesla Project Rare When Aether Animist enters the battlefield, Recharge twice. (Put two colorless Canister artifact tokens onto the battlefield with “
, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn.”)
Canister artifacts you control are creatures with base power and toughness 2/2 in addition to their other types. 1/1
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Code: RZ10 History: [-] Add your comments: |


, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn.”)
Typing. Removing flavor
Revised animation wording. Still not quite sure if it fits right.
"Each artifact you control named Aether Canister is a 2/2 artifact creature." should be sufficient.
3 --> 2. Every time this was played it changed the dynamic of the game in a big way. Helped that both players were playing this card. At two canisters this is probably awesome,
This was reasonably bonkers. The deck didn't have a way to handle that number of small creatures.
If moving to two canisters then could up the stats of this to a 2/2.
1/1 to 2/2 on base body
updated canister text
tweak to work with new Canister text
Skeleton
Would it be okay to grant the canisters haste? I feel like it might throw people that they can't use their canisters right away.
Alternatively: "
: Target Canister you control is a 2/2 creature in addition to its other types until end of turn."
I still feel this should give canisters haste so it doesn't cause problems when people try using those canisters.
reduced cost and body
The card made for a great rare in a recent playtest