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CardName: Aether Animist Cost: 2GU Type: Creature - Elf Wizard Pow/Tgh: 1/1 Rules Text: When Aether Animist enters the battlefield, Recharge twice. (Put two colorless Canister artifact tokens onto the battlefield with “{t}, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn.”) Canister artifacts you control are creatures with base power and toughness 2/2 in addition to their other types. Flavour Text: Set/Rarity: Tesla Project Rare When Aether Animist enters the battlefield, Recharge twice. (Put two colorless Canister artifact tokens onto the battlefield with “, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn.”)
Canister artifacts you control are creatures with base power and toughness 2/2 in addition to their other types. 1/1
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Code: RZ10 History: [-] Add your comments: |
Typing. Removing flavor
Revised animation wording. Still not quite sure if it fits right.
"Each artifact you control named Aether Canister is a 2/2 artifact creature." should be sufficient.
3 --> 2. Every time this was played it changed the dynamic of the game in a big way. Helped that both players were playing this card. At two canisters this is probably awesome,
This was reasonably bonkers. The deck didn't have a way to handle that number of small creatures.
If moving to two canisters then could up the stats of this to a 2/2.
1/1 to 2/2 on base body
updated canister text
tweak to work with new Canister text
Skeleton
Would it be okay to grant the canisters haste? I feel like it might throw people that they can't use their canisters right away.
Alternatively: ": Target Canister you control is a 2/2 creature in addition to its other types until end of turn."
I still feel this should give canisters haste so it doesn't cause problems when people try using those canisters.
reduced cost and body
The card made for a great rare in a recent playtest