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CardName: Aether Animist Cost: 2GU Type: Creature - Elf Wizard Pow/Tgh: 1/1 Rules Text: When Aether Animist enters the battlefield, Recharge twice. (Put two colorless Canister artifact tokens onto the battlefield with “{t}, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn.”) Canister artifacts you control are creatures with base power and toughness 2/2 in addition to their other types. Flavour Text: Set/Rarity: Tesla Project Rare

Aether Animist
{2}{g}{u}
 
 R 
Creature – Elf Wizard
When Aether Animist enters the battlefield, Recharge twice. (Put two colorless Canister artifact tokens onto the battlefield with “{t}, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn.”)
Canister artifacts you control are creatures with base power and toughness 2/2 in addition to their other types.
1/1
Updated on 22 Nov 2016 by Doombringer

Code: RZ10

History: [-]

2015-12-08 06:12:33: CasualR created the card Aether Animist
2015-12-08 06:20:45: CasualR edited Aether Animist:

Typing. Removing flavor

2015-12-28 19:08:37: CasualR edited Aether Animist:

Revised animation wording. Still not quite sure if it fits right.

"Each artifact you control named Aether Canister is a 2/2 artifact creature." should be sufficient.

2016-01-05 03:33:05: CasualR edited Aether Animist:

3 --> 2. Every time this was played it changed the dynamic of the game in a big way. Helped that both players were playing this card. At two canisters this is probably awesome,

This was reasonably bonkers. The deck didn't have a way to handle that number of small creatures.

If moving to two canisters then could up the stats of this to a 2/2.

2016-01-05 03:52:36: CasualR edited Aether Animist:

1/1 to 2/2 on base body

2016-01-11 02:55:26: Doombringer edited Aether Animist:

updated canister text

2016-01-11 10:29:31: Alex edited Aether Animist:

tweak to work with new Canister text

2016-02-11 07:42:01: CasualR edited Aether Animist:

Skeleton

2016-06-21 11:12:12: Circeus edited Aether Animist

Would it be okay to grant the canisters haste? I feel like it might throw people that they can't use their canisters right away.

Alternatively: "{1}: Target Canister you control is a 2/2 creature in addition to its other types until end of turn."

I still feel this should give canisters haste so it doesn't cause problems when people try using those canisters.

2016-11-22 10:52:30: Doombringer edited Aether Animist:

reduced cost and body

The card made for a great rare in a recent playtest

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