Tesla Project: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types |
Code: RG05 History: [-] Add your comments: |
Tesla Project: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types |
Code: RG05 History: [-] Add your comments: |
Splashy +1/+1 counter card. No idea if balanced
This isn't broken right?
Pretty sure it is broken. I don't know how. But I think it's broken.
What if you had to choose a single creature but it also gave that creature trample or something? You would have to be a lot more careful about not letting your opponent remove it. Maybe it could be an instant and you had to sacrifice it, but you also gained life.
A bit more broken than Grim Flowering
It could just be Inspiring Call
...Inspiring Call just looks so weird to me... it just looks so aesthetically off.
Take? Give // Take But green. And Instant?
Super Broken. If Inspiring Call doesn't work, remove indestructible.
This seems way too annoying. Either it draws insane amounts or very poor amounts.
Comparing this to something like Shamanic Revelation seems fair, would this be ok at

?
Due to the restriction of needing to be in a deck that focuses on counters, it seems reasonable at this cost.
back on the skeleton at 5G